PS3 [Work In Progress] Using the Photo grid layout to mount games

so this isn't even an official function (this press start gfx) or how do I have to understand this?
wait, I am talking about the sidemenu. so if you just press start on these pix without the sidemenu wMM takes it as request? and doing so, will still result in showing a slideshow?
 
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it would be cool if it did work on another button, not sure though if that is possible. Really the system needs to be doing something to the image for webman to detect it, so for example pressing L1 would not give the plugin anything to work off, or maybe I understand it wrong. @aldostools can probably explain better.
 
so this is just an official function, which gets interrupted by wMM doing its thing. ok, now I get the whole picture of it I guess
 
so this is just an official function, which gets interrupted by wMM doing its thing. ok, now I get the whole picture of it I guess

Yes. I added the code to open_path_hook in mappath.c of Cobra to detect the event when the user starts the slideshow.
The code creates the file /dev_hdd0/tmp/wm_request with the path of the image.
webMAN reads the file wm_request and mounts a game with the same name of the image.

webMAN also auto-generates the images in dev_usb000/PICTURE, so the user doesn't have to name the images.
Just need to copy them to the internal HDD and the games are ready to be mounted.
 
Well, the idea is the easy bit really, the implementation is the hard bit so hats off to aldo here. :)

Eventually it would be great if the image database could be updated with the images info directly. so no need for webMAN to copy required images to USB, and also then no need to manually copy them back , this would also allow more intuitive naming through the image tags, like adding the full name of game for example and creating different sorting methods, Also it could all be automated, but anyway I am getting a bit ahead there. :)
 
It works like this:
1- The user press START on a photo using XMB.
2- That event loads some system files in /dev_flash
3- The event is detected and captured in open_path_hook of Cobra
4- Once the flag is turned ON, open_path_hook reads the next path for an image file.
5- Once an image file is detected, the flag is turned OFF and a wm_request file is created on HDD with the path of the selected image
6- webMAN polls if wm_request was created. If it's found, the path is parsed, and the game is mounted based on the name of the image.
it was just an experiment

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They don't open ofc

@aldostools i was thinking if webman can detect the image/videos/text/web files while opened with a XMBML file manager and pass the information to a plugin. like the one in the screenshot, it detects a .bmp file and loads it via browser or native (if possible).
 
I know this thread is old, but is there any way I can get the list view for images in folders on hard drive? I'm working on a project called ReClassic with @7thstrife and I would like to know if there was a way to have a list view on hard drive images. I would also like to know how to restore the file codec indicator on media too.
 

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