Proper 0.02 release
yquake2-ps3_v0_02_prepkg.zip
Notes from pre-release also applied to this one with addition:
- "logfile" cvar set to 2 by default, log file updates on every print to console - no buffering applied, this (sometimes) makes log more useful after crushes;
Now use new distribution form. No need to use 3rd party apps to install and launch game anymore. The idea is to create .pkg by yourself.
PKG creation
Extract contents of archive to a new folder (archive's root contains multiple files and folders).
Among extracted files where is folder pkg - contents of this folder will be included in .pkg and later will extracted by PS3 into /dev_hdd0/game/QUAKE2_00/. In containing within pkg USRDIR folder create new folder with name baseq2 (case sensitive), in which place yours totally legally obtained pak[0-2].pak files from Quake 2. Structure would look like this:
yq2ps3_v0_02_prepkg <== 1. Folder in which you extracted archive's contents
├── create_pkg.bat <== 4. Run this on Windows
├── create_pkg.sh <== 4. Run this on Linux
├── pkg
│ ├── ICON0.PNG
│ ├── PARAM.SFO
│ └── USRDIR
│ ├── baseq2 <== 2. New folder, name is case sensitive
│ │ ├── pak0.pak <== 3. Placed .pak files
│ │ ├── pak1.pak <=│
│ │ └── pak2.pak <=│
│ ├── EBOOT.BIN
│ └── README.txt
├── tools
│ ├── CREDITS.txt
│ ├── pkg-linux
│ └── pkg-win64.exe
└── version
Launch create_pkg .bat or .sh depending on which platform you are Windows or Linux (OS X is possible, I don't have PC running it to verify).
Process will take some time as it encrypting contents of pkg folder, with base game takes around 45s on my Ryzen 5 3500U laptop.
In the end yquake2-ps3_v0_02.pkg file will be created. Deliver it to PS3 in a way that you prefer and install like any other .pkg. Launch as usual game from XMB menu.
Quit using in game menu, not yet added hooks for XMB's "Quit game", otherwise system will freeze and reboot.