Yamagi's Quake II port

PS3 Yamagi's Quake II port 0.03

Hello. Isn't there a way to make an USB keyboard work with Quake II console? Maybe I'm just doing something wrong but in zaero expansion, at "Installation" level, some doors which (I think) should open just show "temporarily disabled". I can end up even stuck in the elevator on the left at the beginning because of this glitch.

If I could input into the console I'd just use the noclip code as temporary workaround for other problems too that the expansion has.
Or can I add the cheat into an autoexec.cfg file which I can place somewhere?
 
Bump!

Can this be ported to Retroarch CE to be used as a core with dynarec support by OsirisX? Thanks.
I will correct you because you got confused:

Retroarch CE is Crystal port that don't use PS1LGHT sdk but has dynarec support.

OsirizX was working on an experimental PSL1GHT Retroarch port that doesn't have dynarec support (this port is abandoned until now and can't be downloaded, only if you build it by yourself).
 
I will correct you because you got confused:

Retroarch CE is Crystal port that don't use PS1LGHT sdk but has dynarec support.

OsirizX was working on an experimental PSL1GHT Retroarch port that doesn't have dynarec support (this port is abandoned until now and can't be downloaded, only if you build it by yourself).

You may be right. But I was thinking that dynarec support was implemented by OsirisX, and used in picodrive core for Retroarch CE. Nothing to do with PSL1GHT version of RA. But I may be wrong about who managed to get dynarec support for RA on PS3... Anyway I think that Yamagi's Quake II port is open source and someone with right knowledge could port it as a core for Retroarch.
 

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