Discussion in 'RetroArch' started by STLcardsWS, May 4, 2018.
No sir, am i have to?
I thought it's a core like 2048; just load the core and play with it...
That is how it showing in this video which i assume is the PC version.
but instructions are in Video Description:
This is an OutRun game engine recreation written by Chris White in 2014. It has been ported to the libretro API. We have added a few additional options such as Force AI to play the game, and a 'Free play mode'. Right now, custom soundtrack replacement through wave files has not been implemented yet, however the original game's sound works just fine as of right now. Left analog steering might be implemented later and controls might have to be changed later on.
Note - In order for this core to work, you need to dump the required roms into the directory 'cannonball' inside your System Directory. If you don't know what your System Directory is set to, you can go to Settings | Directory and look at which path it is set to. This core is already starting to appear on various platforms on our buildbot.
Thanks for Excellent instructions (
Going to check this core again, but using ROMs this time...
Cannonball core working...sort of...(read on)
1. Make a folder called cannonball
2. Dump the contents of OutRun Revision B (outrun.zip) into this folder (I would use a current MAME romset).
The 31 files need to be named as according to this -> https://github.com/djyt/cannonball/blob/master/roms/roms.txt
If you want to play some alternate tracks from the Japanese version you will need 8 files from outruno.zip (see above link for details).
Also a "fixed" audio rom is available and optional -> http://reassembler.blogspot.co.uk/2013/01/outrun-original-game-shipped-with.html
EDIT - Actually, this link might be more useful -> https://github.com/djyt/cannonball/wiki/Cannonball-Manual#fix-corrupted-audio
3. Create a dummy text file (0 byte length), call it cannonball.game and put it in the folder.
This is the file you load via Load Content (don't use Start Core).
Here are the problems:
- If you choose Play Game, it crashes back to the XMB.
- If you change the game mode, it crashes back to the XMB.
- If you go to Settings, you can't cancel back to the main menu. If you choose Save and Return, it crashes back to the XMB.
- retroarch.cfg gets corrupted - it shrinks from ~93 kb to ~6 kb. Make sure you have a backup of this file!
- Don't know if custom tracks work (https://github.com/djyt/layout/wiki)
- Custom audio tracks not supported (yet?)
- Analog controls not supported (yet?) - you can still map controls to analog, they just will function as digital
2048 and Vecx are now available on the PS3 nightlies site - not sure if they're working, going to test them out later on.
Vecx should that was an official core at one time if not mistaken (maybe v22.214.171.124 ?)
Also i believe 2048 was official and worked as well but disappeared for a bit.
Good to see these back
2048 and Vecx cores work fine.
Snes9x2005 core is also available (the non-Plus version that previously ran at half-speed). Going to test this one out, too.
EDIT - yep, it works full-speed.
This has PC98 and PC Engine CD emulators? If so, can you play with a pad or do you require a mouse and keyboard?
PC Engine CD (aka TurboGrafx CD) is playable via mednafen_pce_fast .
There was an issue in the past that was preventing CD games from working but they worked in the past and i believe that bug may be fixed by now (but i am not certain).
There is a PC98 RetroArch core, Neko Project II Ki, but I don't know if would compile for the PS3.
Would be great to see new cores been port to PS3
is there a way to play game cube games with retro arch?
If you mean play GameCube with PS3 RA, the answer is NO.
oh that sound sweet
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