125208mame.jpg

-by TTYman




  • Multiple Arcade Machine Emulator for the PSP.



  • Fixed from 4.9r1
    - Usermode builds now works.
    - Dipswitches settings added.
    - Some Z80 core speedups.
    - Vector based games like Asteroids now run at native resolution of 480×272 pixels.
    - Preliminary memory management to clean-up things in certain romset (due to original MAME bugs) before starting a new emulation.
    - In case of memory fragmentation errors emulator now quits without lockups.
    - Better sound support in certain games, like Teenage Mutant Hero Turtles etc.
    - Graphics themes disabled in 1.50 kernel mode to gain more memory available, used a simple blue gradient instead.
    - Graphics mode saved with settings.

    Fixed from 4.7r3 (same as 4.8r1 unreleased)
    - Crash when sampled used.
    - Unified builds, thanks to new Z80 core, Mame 0.53 based, compatible with system16, neogeo and classic roms.
    - Implemented PSP-2000 (slim) specific support, so double memory available to load roms, thanks to keiich-san code.

    Fixed from 4.7r2:
    - Sounds now are near arcade perfect, with minor gliches in some sound chips emulations;
    - Gold (CPS1, System16 and Neogeo) specific emulations are now stand-alone, as require different z80 cpu implementation;
    - Improved performance with sounds, oldies with 0 frame skip and vsync on, others with auto-1 and auto-2;

    Fixed from 4.7:
    - 133 MHz in menu and while paused, for battery saving;
    - VSync really works now;
    - Corrected build configuration and Makefile, so sounds in various games are now back;
    - Correct fixed, div2, sw scaled and sw stretched resolutions, with autocentering



  • Specific Features:

    - Based on latest MAME GP2X release v4.9;
    - 480×272 full PSP Hires Support, now games with >320 orizz. and >240 vert. pixels are fully playable (Loderun, Galaga etc.);
    - Overclock support, from 133 to 333 MHz;
    - Fixed, Fixed Divided by 2, Software Scaled and Software Full Screen Stretched resolutions (all maximum 480×272);
    - Frameskip as GP2X version (fixed 0-5, auto 1-5);
    - Vsync on/off;
    - Save configuration support, default and per game;
    - 22KHz with 16 voices predefined sounds, 33KHz and 44KHz frequencies with 4, 8 and 16 voices combinations added;
    - Preliminary analog support;
    - Autocentering fix for all resolutions;
    - Optimized compiled code as derived from GP2X version, but for PSP cpu (fastest graphics core!);
    - Stripped & Packed executable, only 1.5MB;
    - Original graphics theme from Gold edition (user mode version only);
    - Music in menu (filename music.psp in data folder), in these supported formats: .MOD, .S3M, .IT, .XM and .OGG;
    - Added, as bonus, 1st classified OldSkool at Assembly 2007 Music Competition (Commodore 64 based), in .OGG format;
    - Graphic theme 480×272 BMP skins support, both pspmenu480.bmp and pspsplash480.bmp in folder skins (user mode version only);


    - Dipswitches settings;

    Specific Controls:
    - Button SELECT: Insert credits.
    - Button START: Play.
    - Button HOME: after Pause exit game and return to menu.
    - Buttons L+R: Activate/deactivate screen fixed/fixed div2/scale/stretch.
    - Buttons L+R pressed during one second: Pause.
    - Buttons L+HOME simultaneously: Reset emulation.



  • hqdefault.jpg

    ghouls.jpg




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SOURCE(s):
....... TTYman .......
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