ScummVM

PS VITA / PSTV ScummVM 2026.2.0

ScummVM v2026.2.0 for PS Vita is out!

Changelog

New games:
  • Added support for Necronomicon: The Dawning of Darkness.
  • Added ALG engine for DOS versions of American Laser Games:
    Crime Patrol, Crime Patrol 2: Drug Wars, The Last Bounty Hunter,
    Mad Dog McCree, Mad Dog II: The Lost Gold, Space Pirates
    and Who Shot Johnny Rock?
General:
  • Improved PC-Speaker emulation.
  • Implemented multiselect in the GUI launcher games list.
  • Updated ImGui library to 1.92.6-docker.
  • Fixed Smart Search in the Icons Grid view in the launcher.
  • Simulate MT-32 display for on-screen messages.
  • Added possibility to load GUI translations from the local po/ directory. Useful for translators since it does not require regeneration of the translations.dat file.
  • Significantly reduced compilation time and memory usage when building the TinyGL component.
  • Added Help button to the main interface and improved the dialog speed.
  • Added possibility to run unpacked GUI themes.
AGOS:
  • Added music support for the Atari ST releases of Elvira 1 and 2.
  • Improved support of the Acorn releases of Simon the Sorcerer. Original cursor is now implemented, along with support of the Desktop Tracker format used for music.
  • Improved font rendering accuracy for DOS Personal Nightmare and the Amiga Elvira 1 demo.
  • Implemented original cursors for the Amiga release of Personal Nightmare.
  • Fixed Personal Nightmare 'Wait' command being far too quick on modern systems.
  • Fixed inventory icon colors in the Amiga and Atari ST releases of Personal Nightmare.
  • Fixed Simon's sprite having no color in the Acorn floppy demo of Simon the Sorcerer 1.
Alcachofa:
  • Added support for earlier Spanish CD variant of Mortadelo y Filemón: Una Aventura de Cine - Edición Especial.
  • Added support for Russian variant of Mort & Phil: A Movie Adventure (Секретные агенты: Киномонстры атакуют).
Bagel:
  • Fixed Enter/Escape keys in The Guessing Game guess dialog.
  • Fixed using Enter key to close info dialogs.
  • Fixed shell animations in Mankala minigame.
  • Fixed incorrect evolution logic in Game of Life.
  • Hopeful fix for occasional crash entering boardgame stores.
  • Fixed crash when hiding boardgame turn start spinner.
  • Fixed Poker minigame bet icons rendering over game over dialog.
  • Made in-progress speech stop when closing a minigame exit dialog.
  • Fixed using Enter key after typing savegame name to save it.
Freescape:
  • Added sound emulation for Driller, Dark Side, Total Eclipse and
    Castle Master on CPC, C64 and Amiga.
  • Added music support for Total Eclipse on Atari ST.
  • Added WASD movement option with shift for run.
  • Improved touchscreen controls and alternative input mappings for mobile devices.
  • Added a debugger with position and area commands.
  • Implemented compressed data loading for Driller on Atari ST.
  • Fixed rendering artifacts and culling issues.
  • Fixed various UI element positions and score rendering across multiple releases.
Gob:
  • Optimized the number of screen blits, making Gobliiins and Ween noticeably more responsive on weaker platforms. Other Gob games are also positively affected.
M4:
  • Added music support in Ripley.
  • Fixed numerous bugs in Ripley.
  • Fixed some bugs in Orion Burger.
MM:
  • Fixed M&M1 memory corruption on exit.
  • Fixed M&M1 display issues/corruption getting items from treasure chests.
  • Fixed M&M1 showing incorrect name for attacking monsters in combat.
MYST3:
  • Restored ambient sounds for harmonic frequencies puzzle in Amateria.
  • Fixed resetting animations for turntable puzzle in Amateria.
  • Fixed synchronization of videos that play consecutively.
  • Fixed skipping frames in some looping videos.
  • Fixed frame-triggered ambient sounds in scripted movies.
  • Various tweaks for displaying subtitles and inventory in widescreen mod.
  • Fixed scaling issues for subtitles, draggable items, inventory bar and
    main menu in widescreen mod.
QdEngine:
  • Fixed pathfinding bugs on Windows optimized (release) build.
SCUMM:
  • Added support for original splash screens in Maniac Mansion NES (when playing from PRG files).
  • Added support for the playback feature of the non-interactive demos of Monkey Island 1, Monkey Island 2, and Fate of Atlantis.
  • Implemented original cursor for the Apple II release of Maniac Mansion.
  • Fixed Maniac Mansion NES logo scroll getting stuck during the intro.
Sherlock:
  • Fixed occasional crash when using inventory items in Rose Tattoo.
  • Fixed crash when using keyboard keys while playing darts in Rose Tattoo.
  • Fixed score board layout and logic for dart games in Rose Tattoo.
SLUDGE:
  • Fixed crash at start of Nathan's Second Chance game.
Sword1:
  • Fixed music from the original Broken Sword 1 release being played at a wrong sample rate on PS3, Wii and OSXPPC.
Sword2:
  • Fixed crash with some DXA movies, such as the ones played in the intro.
Teenagent:
  • Fixed 'could not locate language block' error when starting the Polish and Russian versions.
Tinsel:
  • Implemented proper palette mapping for the PSX versions of Discworld 1. Before this, the screen wasn't turning black when using the blindfold in Act 3.
  • Made it possible to skip the entire introduction (by pressing Escape) in all Discworld 1 versions.
  • Fixed Amazon speech accidentally stopped by the Starfish flicking a coin, in Act 2 of all Discworld 1 releases having this original script bug.
  • Fixed "calculate odds" button not always erased from the screen when asking the guard for probabilities, in Act 3 of early Discworld 1 releases (original script bug).
  • Fixed crash when trying to interact with (invisible) City Guards in Act 4 of Discworld 1, due to an original script oversight in early releases.
  • Fixed dragon appearing too early in town square in Act 4 of Discworld 1 (original script bug in early releases).
  • Fixed conversation window not closing when being done talking with the barman in Discworld 1 L-Space (original script bug in early releases).
WAGE:
  • Implemented combat system.
  • Numerous visual fixes.
  • Implemented mouse scrolling of text window.
  • Implemented way to show startup screen and play startup sound for games what have those files. There will be new items in the About menu.
Full list: https://github.com/scummvm/scummvm/releases/tag/v2026.2.0.
ScummVM 2026.1.0: "Like a version" is out!

Support for new games:
  • Added support for Dark Seed.
  • Added support for God of Thunder.
  • Added support for The Adventures of Willy Beamish.
  • Added support for Heart of China.
  • Added support for Nancy Drew: Secret of the Scarlet Hand.
  • Added support for Nancy Drew: Ghost Dogs of Moon Lake.
  • Added support for Ripley's Believe It or Not!: The Riddle of Master Lu.
  • Added support for Little Longnose.
  • Added support for Pilot Brothers 3: Back Side of the Earth.
  • Added support for Pilot Brothers 3D. The Case of Garden Pests.
  • Added support for Pilot Brothers 3D-2. Kennel Club Secrets.
  • Added support for Features of National Fishing.
  • Added support for Mom Don't Worry.
  • Added support for Dog-n-cat: In the Footsteps of Unprecedented Beasts.
  • Added support for Dog-n-cat: Island of Dr Ratiarty.
  • Added support for Out of this World (Another World).
  • Added support for SLUDGE-based games, such as Out of Order, The Secret of Tremendous Corporation, Robin's Rescue and others, 12 titles so far.
  • Added support for Adibou 2: Nature & Sciences.
  • Added support for WAGE-based game. More than 160 titles so far.
  • Added support for Penumbra: Overture.
  • Added support for Tex Murphy: Martian Memorandum
  • Added support for Mort&Phil: A Movie Adventure (Special Edition).
  • Added support for Trick or Treat.
  • Added support for Hodj 'n' Podj.
Access:
  • Added keymapper support.
  • Fixed foodstep sounds.
ADL:
  • Added Text-to-Speech support.
AGI:
  • Added Text-to-Speech support.
  • Added support for SQ2 French translation.
  • Added support for KQ1, KQ2, KQ3 Hebrew translations.
  • Fixed Mickey's Space Adventure sound on PS3, Wii, and other big-endian ports.
AGS:
  • Updated detection tables.
Buried:
  • Added keymapper support.
CinE:
  • Added Text-to-Speech support.
Cruise:
  • Added Text-to-Speech support.
Cryomni3D:
  • Added support for Chinese DOS/Win95 Versailles CD version.
Draci:
  • Added Text-to-Speech support.
Drascula:
  • Fixed displaying accented characters.
  • Added Text-to-Speech support.
  • Added keymapper support.
EFH:
  • Fixed giving and dropping unequippable items.
  • Fixed being unable to replace 3rd party member.
  • Fixed quitting in status menu.
  • Added Text-to-Speech support.
  • Added keymapper support.
Freescape:
  • Added roll rotation to Driller and Dark Side.
  • Added full TinyGL support for all the games.
  • Fixed several small details across all the games including missing graphics and sounds.
Gob:
  • Added Text-to-Speech support.
Grim:
  • Added support for the fantranslated Polish version of Grim Fandango.
Hugo:
  • Added Text-to-Speech support.
  • Fixed unrecognized commands, missing points, and graphics glitches in the DOS version of Hugo 2.
  • Fixed clicking to walk.
  • Fixed closing the top menu.
Hypno:
  • Added keymapper support.
  • Added support for third party subtitles.
Illusions:
  • Fixed a crash when triggering the game menu early in the game.
Kyra:
  • Reduced CPU usage in the LoL main menu.
  • Reduced CPU usage in EoB 1 and 2.
  • Introduced new launcher checkbox in Eye of the Beholder 1 and 2, to enable smarter replacing of thrown weapons from inventory.
  • In Eye of the Beholder 1, Ileria and Beohram NPC data fix is now behind a separate feature flag and launcher checkbox.
Lab:
  • Added keymapper support.
Lure:
  • Added Russian version support to lure.dat.
MADE:
  • Added Text-to-Speech support.
MM:
  • Fixed protection from elements spell.
  • Added Text-to-Speech support.
  • Fixed errors with M&M1 monster advancement in combat.
  • Fixed doors color in M&M1 enhanced mode.
  • Fixed rendering of M&M1 enhanced main menu circles.
Mohawk:
  • Fixed popping noise in speech in some game releases (bug in the original).
NANCY:
  • Added support for ScummVM's save/load screens.
  • Fixed a crash while reading files from the Zip disk in Secret of the Scarlet Hand.
Neverhood:
  • Added keymapper support.
NGI:
  • Added keymapper support.
  • Fixed a crash when trying to open the game main menu several times in a row.
Nuvie:
  • Added "Transfer a Character" feature to main menu.
Parallaction:
  • Added Text-to-Speech support.
Petka:
  • Added keymapper support.
Pink:
  • Added keymapper support.
Prince:
  • Added Text-to-Speech support.
  • Added keymapper support.
Private:
  • Added several important missing graphics and gameplay sounds, the engine is now considered to be at feature parity with the original game.
  • Fixed inaccessible places, missing interactions or conversations.
  • Added option to highlight decision areas for improved visibility.
  • Added support for third party subtitles.
  • Added missing features and fixed crashes in the desktop screen.
  • Fixed various graphics and cursor glitches.
  • Added keymapper support.
Queen:
  • Added keymapper support.
SCI:
  • Fixed PHANT1 losing save files. (ScummVM 2.9.0 bug)
  • Fixed QFG4 v1.1/German lockup when entering cave at end of game.
  • Fixed PQ2 PC-98 Japanese text not displaying on certain screens.
  • Fixed KQ1 Amiga crash when incorrectly guessing gnome's name.
  • Fixed LONGBOW Amiga crash when going to abbey.
  • Fixed SQ4 Amiga taking three minutes to display title screen.
  • Fixed PQ2 phone when dialing wrong numbers.
  • Fixed script bugs in ECO1, LSL6, PEPPER.
  • Added support for SLATER Macintosh.
  • Virtual keyboard now correctly triggers on/off wherever text input is needed.
SCUMM:
  • Added support for the classic SE variants of MI1, MI2, DOTT and FT.
  • Added support for the remastered speech and sound effects in the remastered version of Day of the Tentacle.
  • Added speech support in the SE versions of MI1 and MI2.
  • Improved graphics support for Macintosh DOTT, Sam & Max, The Dig, Full Throttle, and the PowerPC version of Fate of Atlantis.
  • Added an option to render Sega CD MI1 with the "Shadow Mode" palette which was originally used for that release. (It's unclear whether that much darker rendering was used on purpose, or unintentionally.)
  • Added Text-to-Speech support.
  • Added support for Catalan fan translations of Maniac Mansion, Indy3, Monkey1 and Indy4.
  • Fixed game detection for the Macintosh version of MI1 from the first LucasArts Mac CD Game Pack. Previously you had to make sure to only copy the data fork, not the (empty) resource fork.
  • Fixed various crashes when loading some old/special saves.
  • Fixed a bug with background layers, which could cause some small glitches in The Dig.
  • Fixed an edge case when decoding SMUSH videos. This would cause some gray artifacts/pixels to appear in the ending video of The Dig.
  • Fixed minor visual issues in Backyard Baseball (1997) and Pajama Sam 3.
  • Fixed missing graphical effects in Spy Fox in Cheese Chase.
  • Fixed Spy Fox in Cheese Chase always preferring custom levels over the built-in ones.
Sherlock:
  • Added keymapper support.
Stark:
  • The OpenGL renderer now works on older GPUs not supporting non-power-of-two textures.
Supernova:
  • Added keymapper support.
Sword1:
  • Fixed harsh noise being played instead of the intended audio on PS3, Wii, and other big-endian ports.
  • Fixed some engine leaks that could lead to crashes in some situations.
Sword25:
  • Added keymapper support.
Teenagent:
  • Added language support for Polish, Czech and Russian versions. New teenagent.dat file is generated.
  • Added keymapper support.
  • Added Text-to-Speech support.
  • Added support for Polish CD version with voice-over.
Tetraedge:
  • Added keymapper support.
Titanic:
  • Added keymapper support.
Toltecs:
  • Added keymapper support.
Toon:
  • Adjusted the speed of the Gift-O-Matic machine sequence, so that it better matches the way it behaved on original hardware.
Touche:
  • Fixed a crash when quitting the game while some speech was about to be played.
TwinE:
  • Activated original bug fixes (FunFrock's HQ door and safe bugs).
V-Cruise:
  • Fixed text rendering in Chinese and Japanese localizations.
  • Added support for Japanese DVD version of Schizm: Mysterious Journey.
Voyeur:
  • Added keymapper support.
Wintermute:
  • 3D renderer enabled by default for 2D games.
  • Added Text-to-Speech support.
  • Added support for several fan translations.
Desktop ports:
  • Allow the user to disable manual resizing of the ScummVM window (using Ctrl+R).
  • Add support for building with SDL3 (although SDL2 is still used by default).
  • Add support for scaling shaders within 3D engines.
  • Remove last remnants from the ResidualVM merge: the codebase is now fully unified.
Android port:
  • Support Android 16.
  • Add support for scaling shaders within 3D engines.
  • Add support for antialiasing with 3D engines.
  • Remove last remnants from the ResidualVM merge: the codebase is now fully unified.
  • Take screen forbidden zones into account.
  • Use Android networking code instead of libcurl: system HTTPS certificates are now used.
  • Long-press on back button with latest Android versions is fixed.
Atari port:
  • Unified paths for FreeMiNT and TOS in scummvm.cfg (better delete the old config file).
  • Added translation for longer than 8+3 .dat filenames.
  • Fixed slow rendering of Eco Quest's intro.
  • Fixed cursor rendering of Phantasmagoria, KQ7 and other SCI32 games.
  • Increased stack size to 256k to avoid stack overflow in some engines (e.g. Supernova).
  • Fixed launching games from command line.
DS port:
  • Migrate to latest devkitPRO SDK.
iOS port:
  • Add support for scaling shaders within 3D engines.
  • Add support for antialiasing with 3D engines.
  • Remove last remnants from the ResidualVM merge: the codebase is now fully unified.
  • Take screen forbidden zones into account.
PS3 port:
  • Fixed crashes for games using a screen shaking effect.
Merged PRs
ScummVM 2.9.1 is out!

Changes:
AGI:
  • Added support for early version of Christmas Card 1986 with advertisements
    for Tandy hardware.
  • Fixed many graphics bugs and improved responsiveness in Mickey's Space
    Adventure, Winnie The Pooh In The Hundred Acre Wood, and Troll's Tale.
  • Save games in Mickey's Space Adventure now restore to the planet they
    were saved on instead of Earth.
AGS:
  • Added official support for Old Skies and Rosewater.
  • Added support for sound clip speed variation, used in some games to
    slow down background music or other audio effects.
  • Fixed some audio volume changes not being triggered in some situations
    (e.g. automatic music volume drop during dev commentary or when a
    characters speaks, in the Blackwell series).
  • Added/updated detection entries for various AGS games.
Asylum:
  • Fixed crash in Sanitarium main menu, when moving the cursor to the
    top part of the screen.
BAGEL:
  • Fixed crash when inserting the credit card in the slot machine.
Bladerunner:
  • Fixed 2x scaling and fullscreen support in non-interactive demo.
  • Fixed memory leaks that could cause Out of Memory issues on some
    ports.
  • Fixed a path finding issue that could cause soft-lock in some rare cases.
Hopkins:
  • Fixed a crash when using the elevator to go to other floors.
MADS:
  • Fixed Rex Nebular inventory and verb area UIs not updating.
NGI:
  • Optimized game resource loading, improving the performance on
    Android.
SCI:
  • Fixed KQ6 CD crash when talking to Rotten Tomato from inventory window in
    high-resolution mode. (ScummVM 2.9.0 bug)
  • Fixed KQ4 Amiga skipping title screen. (ScummVM 2.8.0 bug)
  • Fixed QFG4 v1.0 crash in Thieves' Guild. (ScummVM 2.1.0 bug)
  • Fixed messages disappearing every 18.2 minutes in BRAIN1, LSL5, and SQ1.
    (Original game bug)
  • Fixed SQ5 introduction comets not appearing on machines faster than a 386.
    (Original game bug)
  • Fixed LSL1 lockup when entering casino. (Original game bug)
  • Fixed LSL6 crash when entering hotel. (Original game bug)
  • Fixed LSL6-HIRES tram disappearing after restarting game.
    (Original game bug)
  • Fixed LSL6 help cursor not appearing. (Original game bug)
  • Fixed QFG1 EGA lockup when tripping over trip wire. (Original game bug)
  • Fixed KQ1 lockup when drowning in cave. (Original game bug)
  • Fixed GK1 day 5 phone lockup in all game versions at all speeds.
    (Original game bug)
  • Fixed incorrect blue dither pattern in EGA vector pictures.
    (All SCI tools since SCI Decoder in 1992)
SCUMM:
  • Restored the ScummVM 2.7.0 behavior of allowing all the DOS v2-v4
    (i.e. Maniac Mansion to Monkey1) EGA titles to be played with the
    Amiga palette again, using the Render mode game option.
  • Fixed most of the iMUSE tracks being silent in the Booty Store,
    in Monkey2.
  • Fixed an accuracy issue with some character positioning in SCUMMv2
    and below. This would happen when interacting with the devotee at
    the airport in Zak McKracken (all releases but the FM-TOWNS one),
    for instance.
  • Fixed Moonbase Commander multiplayer mode crashing guests when
    starting the game.
  • Fixed pops in Sega CD Monkey1 sound effects.
  • Fixed saving over an existing save in COMI.
  • Fixed excessive MIDI messages being sent during iMUSE music volume
    reduction (e.g. in the Sam & Max intro), which could cause
    slowed-down, garbled speech when using older, real MIDI hardware.
  • Fixed an iMUSE crash when loading an older savegame with a sound
    fade in progress.
  • Fixed the Jolly Roger enhancement for Monkey1; enabling this
    enhancement would prevent this flag from appearing when it should
    no longer be visible anymore, but the fix was incomplete in some
    VGA floppy releases.
  • Fixed the enhancement for Smirk's cigar smoke in Monkey1 FM-TOWNS.
Sky:
  • Fixed a crash in the intro of Beneath a Steel Sky on some platforms,
    such as Android.
Sword1:
  • Fixed audio balance issue when using the Windows executable option.
Tetraedge:
  • Improved OpenGL vs. software rendering support, preventing the
    engine from erroring out on Android and some other platforms.
Tinsel:

  • Fixed Discworld Save/Load menu becoming inaccessible.
Tucker:
  • Fixed skipping cutscenes, when the Esc key is mapped.
TwinE:
  • Fixed crash when restarting a game from the launcher a second time.
  • Fixed pressing Space in normal mode not triggering Use/Talk action.
  • Fixed meca penguin movement.
  • Fixed sound related issues.
TWP:
  • Added an error message when trying to play Thimbleweed Park on
    platforms not having support for OpenGL with shaders.
The team thanks all contributors, supporters, testers, bug-reporters, and fans for helping build yet another great release!
Full Changelog: v2.9.0...v2.9.1
ScummVM v2.9.0 is out!

New games
  • The Adventures of the Good Soldier Schweik
  • Backyard Basketball
  • Castle Master
  • Marvellous Mice Adventures: Meeting Sea Rat
  • Marvellous Mice Adventures: Sea Rat's Birthday
  • Mask Show
  • Moonbase Commander
  • Orion Burger
  • Rise of the Dragon
  • The Space Bar
  • Thimbleweed Park[^1]
  • Total Eclipse
  • Total Eclipse 2
  • Unrest
  • Wait for it! Issue 3. Song for a Hare
The full release notes contain a comprehensive summary of the changes and enhancements can be found here:
https://downloads.scummvm.org/frs/scummvm/2.9.0/ReleaseNotes.html.
ScummVM 2.8.1 is out!

Changelog:

General:
  • Fixed GLSL version parsing on some OpenGL ES2 platforms.
  • Don't try to use shaders on old OpenGL implementations.
AGI:
  • Fixed Space Quest 1 version 1.0X freezing in the skimmer.
  • Fixed Mixed-Up Mother Goose message boxes during nursery rhymes.
  • Fixed Mixed-Up Mother Goose graphics in Amiga version.
  • Fixed Gold Rush clock time at Fast and Fastest speeds.
  • Fixed Atari ST version of Manhunter 1 not starting.
  • Fixed Tandy CoCo3 version of Leisure Suit Larry 1 not starting.
  • Fixed Tandy CoCo3 unofficial ports not starting.
  • Fixed Amiga menus in Space Quest 1, Manhunter 1, and Manhunter 2.
  • Fixed Graham facing away from the king in King's Quest 1.
  • Fixed Alexander getting stuck on the stairs in King's Quest 3.
  • Fixed Larry being able to shoplift in Leisure Suit Larry 1.
  • Fixed ducks not jumping at the start of Donald Duck's Playground.
  • Fixed instant death in fan game "Phil's Quest: The Search for Tolbaga".
  • Fixed buttons freezing in fan game "DG: The AGIMouse Adventure".
  • Fixed unrecognized words in fan game "V - The Graphical Adventure".
  • Added detection for Macintosh version of Mixed-Up Mother Goose.
AGS:
  • Updated detection tables.
  • Simplified character import from Sierra games for QfG2 AGDI.
  • Fixed graphical glitch affecting Unavowed and Heroine's Quest.
  • Fixed partial outlines for some letters in Kathy Rain.
  • Fixed crash in Alum.
  • Added stub to prevent crash at the beginning of Falcon City.
Broken Sword 2:
  • Fixed crash when quitting the game while it was paused.
MM:
  • Enabled engine, allowing MM1 and Xeen to be compiled.
  • Added MT32/LAPC-1 support for Xeen engine.
  • Fixed Xeen regression which caused some sound effects to stop abruptly.
mTropolis:
  • Fixed crash in Muppet Treasure Island on some platforms.
  • Fixed jewel puzzle in Muppet Treasure Island not being randomized.
NANCY:
  • Fixed the telephone hints in Secrets Can Kill.
  • Fixed the crashing and drawing issues on ARM machines when playing Message in a Haunted Mansion's maze minigame.
  • Fixed the 'M' keyboard key not working in Message in a Haunted Mansion.
  • Allowed general keymaps to be shown in the engine Keymaps menu.
  • Virtual keyboard now correctly triggers on/off wherever text input is needed.
SCUMM:
  • Fix screen corruption (and sometimes even crashes) in Mac Loom and Indiana Jones and the Last Crusade, most noticeably when using menu shortcut keys.
  • Fix enabling/disabling of Open and Save in Mac Indiana Jones and the Last Crusade.
TWINE:
  • Fix ladder climbing regression.
  • Fix scenery zoom issue.
  • Fix animation glitches after using the holomap.
Ultima:
  • Fix Ultima VIII hidden minimap blocking keyring use.
  • Fix Ultima VIII page breaks in books.
  • Fix Ultima VIII text centering for plaques.
  • Fix Ultima VIII crash on dragging items to screen edge.
  • Fix Ultima VIII unexpected jumping on left click.
  • Fix Ultima VIII camera during cutscenes for Shrine of the Ancient Ones.
  • Fix Ultima VIII invalid placement of items within containers.
  • Fix Ultima VIII never-ending lava sounds.
V-Cruise:
  • Fixed crash in Reah: Face the Unknown and Schizm: Mysterious Journey when music is muted.
Android port:
  • Fixed crash in built-in help with German language.
Atari port:
  • Fixed crash when exiting ScummVM.
  • Fixed BBVS (and possibly others) gameplay by using more precise math model.
macOS port:
  • Fixed a problem where some Mac games would not load resources correctly.
  • Updated application icon to conform with modern standards.
ScummVM 2.6.0 is out!

Changelog:

New games:
  • Added support for Sanitarium.
  • Added support for Hades Challenge.
  • Added support for Marvel Comics Spider-Man: The Sinister Six.
  • Added support for The 11th Hour.
  • Added support for Clandestiny.
  • Added support for Tender Loving Care (CD-ROM Editions).
  • Added support for Uncle Henry's Playhouse.
  • Added support for Wetlands.
  • Added support for Chewy: Esc from F5.
General:
  • The project license has been upgraded to GPLv3+.
  • Now ScummVM requires C++11 for building.
  • Removed support for VS2008, as it doesn't support C++11.
  • Implemented enhanced filtering in the Search box. See "Understanding
    the search box" in the documentation for details.
  • Implemented Icon view in GUI (GSoC task).
  • Added support for the RetroWave OPL3 sound card.
  • Added OpenDingux beta port.
  • Removed Symbian port.
  • Added the create_engine tool to aid when creating new engines.
  • Fixed mouse capture in HiDPI mode.
  • The GUI Options dialog now marks settings overridden via command lines in red.
  • In GUI launcher it is now possible to group games by different categories.
  • GUI launcher has new game icons grid look.
AGI:
  • Added support for Macintosh versions of Manhunter 1-2.
AGS:
  • Synced changes from upstream AGS.
AGOS:
  • Elvira 1: Added support for Casio MT-540/CT-460/CSM-1 and CMS/GameBlaster.
  • Elvira 1 & 2, Waxworks, Simon the Sorcerer: Added AdLib OPL3 mode.
    Depending on the game, this will prevent cut-off notes, add extra notes or
    instruments and/or add stereo.
  • Elvira 2, Waxworks: Added support for AdLib and MT-32 sound effects.
  • Elvira 2, Waxworks, Simon the Sorcerer floppy: Added Mixed MIDI support
    (MT-32 music with AdLib sound effects).
  • Simon the Sorcerer floppy: Improved AdLib sound effects accuracy.
  • Simon the Sorcerer: DOS version music tempos are now accurate. Both DOS
    and Windows versions now offer the choice of the DOS music tempos or the
    faster Windows tempos.
  • Simon the Sorcerer 2: Improved AdLib and GM support.
  • Simon the Sorcerer 2: Added workaround for the missing MT-32 tracks in the
    intro.
BBVS:
  • Fixed the size of the main menu buttons being incorrect in some cases.
  • Fixed crash at the end of the Hock-A-Loogie mini game.
Buried:
  • Added support for skipping synchronous audio and video.
  • The mouse pointer is now hidden during cutscenes.
  • Implemented game pausing via Control-P.
  • After saving, the player returns back to the game instead of the Biochip
    menu.
  • The game is now always paused when the Biochip menu or the save/restore
    dialogs are open.
  • Added metadata to saved games, including thumbnails, creation date and
    play time.
  • Saved games are now sorted by slot, like in other engines, instead of
    being sorted alphabetically.
  • The currently selected item is now stored in saved games.
  • Comments from Arthur that play in the background can now be stopped with
    the space key (the same key that replays Arthur's last comment).
  • The agent evaluation (current points) can now be shown with Control-D.
  • Fixed global flag corruption in death screens.
Dreamweb:
  • Added text to speech for dialogs and object descriptions.
Glk:
  • Added support for ZX Spectrum games with graphics in the Scott sub-engine.
Kyra:
  • Added support for the Traditional Chinese versions of Legend of Kyrandia 1 - 3.
  • Added sound support for the Macintosh version of Legend of Kyrandia.
  • Added support for playing the Macintosh non-talkie version of Legend
    of Kyrandia 1 directly from the files on the CD. This means you no longer
    have to run the installer to extract the data files.
NGI:
  • Fixed the rolling bridge state in scene 13.
  • Fixed getting stuck when teleporting to the foot in scene 30.
  • Fixed inconsistent cactus state.
Private:
  • Refactored code to allow rendering using the original 256 color palette.
  • Fixed endianness issues.
  • Added support for the Korean release.
Supernova:
  • Added text to speech for dialogs and object descriptions.
SCI:
  • Added support for Text To Speech in SCI floppy games.
  • Allow saving from the ScummVM Global Game Menu in the following games:
    BRAIN1, BRAIN2, ECOQUEST1, ECOQUEST2, FAIRYTALES, PHARKAS, GK1, GK2, ICEMAN,
    KQ1, KQ4, KQ5, KQ6, KQ7, LB1, LB2, LIGHTHOUSE, LONGBOW, LSL1, LSL2, LSL3,
    LSL5, LSL6, LSL6HIRES, LSL7, PEPPER, PHANT2, PQ1, PQ2, PQ3, PQ4, PQSWAT,
    QFG1, QFG1VGA, QFG2, QFG3, QFG4, SHIVERS, SQ1, SQ3, SQ4, SQ5, SQ6, TORIN.
  • Fixed many script bugs in KQ6, KQ7, GK2, QFG3, QFG4, Hoyle4.
  • Fixed loading autosaves in Shivers and Phantasmagoria 2.
  • Added support for Korean fan translations from the scummkor project:
    EcoQuest 2 and Gabriel Knight 2.
SCUMM:
  • New Digital iMUSE engine. Support for re-compressed audio files dropped in
    Full Throttle, The Dig and The Curse of Monkey Island.
  • Rewrote music player for Amiga versions of Indy3 and Loom in accordance
    to the original code.
  • Fix missing cursor in the 16-color Macintosh versions of Loom and Indiana
    Jones and the Last Crusade after loading a savegame.
  • It is now possible to replace the music in the floppy versions of Loom
    with audio tracks. The ScummVM Wiki has a list of which parts of the Swan
    Lake ballet the game uses: https://wiki.scummvm.org/index.php/Loom.
  • Fixed some MIDI music looping when it shouldn't in EGA/VGA floppy versions
    of The Secret of Monkey Island.
  • Fixed the lava flowing in the wrong direction in the VGA floppy version
    of The Secret of Monkey Island.
  • Fixed Full Throttle distorted graphics when Ben runs past the Corley
    Motors entrance.
  • Fixed the dissolve effect, and Bobbin's palette when leaving the darkened
    tent in the TurboGrafx-16 version of Loom, to match the original behavior.
  • Fixed incorrect dark rooms colors in MM NES on strict-alignment ports such
    as Dreamcast, Apple silicon and various handheld devices.
  • Rewrote text rendering routines for Full Throttle, The Dig and The Curse
    of Monkey Island in accordance to the original interpreters.
  • Rewrote timer handling routines to better approximate both the original
    hardware behavior and the intepreters' quirks.
  • Fix lip syncing in Backyard Baseball 2003.
  • Fixed various original game bugs and oversights in most of the LucasArts
    titles: https://wiki.scummvm.org/index.php?title=SCUMM/Game_Enhancements.
    Most of these enhancements can now be disabled in the game's settings if
    one prefers playing with the original behavior.
  • Added sliders for tweaking the CD audio playback in the MI1 CD intro, as
    well as VGA CD Loom in general. Loom is particularly sensitive to the
    amount of silence at the start of the track, and the CD version of MI1
    never synced the music as well to the intro as previous versions. See the
    Wiki for more details.
  • Detect and reject the EGA floppy version of Monkey Island 1 that Limited
    Run Games sold in their Monkey Island 30th Anniversary Anthology, if using
    the default DISK4 image, which is corrupted. It's possible to recover a
    working image from the KryoFlux dumps they also provided.
  • Fixed random number generation which fixes throwing in Backyard Baseball.
  • Marked a workaround in Monkey Island 2 (FM-Towns version) as an
    enhancement; this workaround originally restored a portion of the
    map chasing puzzle in Booty Island which had been cut in the
    FM-Towns version of the game.
  • Made the sentence line in Maniac Mansion work like the manual says, i.e.
    you can click on it to execute the command.
Sherlock:
  • Fixed slowdown in Serrated Scalpel intro when playing the game from a small
    installation.
  • Fixed UI glitches in Serrated Scalpel.
Titanic:
  • Fixed not being able to see House in Starfield puzzle.
TwinE:
  • Fixed a bug in the collision code that made the game unfinishable due to the
    tank not moving any further in scene 63.
  • Fixed light angle calculation which produced rendering artifacts in a few
    scenes.
  • Fixed polygon rendering method for the boat windows.
  • Fixed wrong shooting direction for some actors.
  • Fixed door movement in some situations.
Android port:
  • Added hardware acceleration for 3D graphics.
  • Improved touch controls.
macOS port:
  • Added support for displaying OSD messages on the Touch Bar.
Windows port:
  • Added "Portable Mode" in which the executable's directory is used to store
    application files if a scummvm.ini file is present, instead of the user's
    profile directory.
  • Fixed detection of the Application Data path on Windows 95/98/ME.
RISC OS port:
  • Added support for dynamic plugins.
  • Added a native MIDI driver.
Nintendo DS port:
  • Fixed screen scrolling when using the Load and Save dialogs.
Sources:
https://www.scummvm.org/news/20220801/,
https://wiki.scummvm.org/index.php?title=PlayStation_Vita.

Download (look for PlayStation Vita package):
https://www.scummvm.org/downloads/
ScummVM v2.5.1 is out!

General:
  • Ported ResidualVM GUI theme to remastered version.
  • Fixed edge case for Punycode.
  • Fixed checking for savegame overwrite in autosave slot.
  • Fixed moving savegame to new slot for most engines.
  • Scalers are now supported with the OpenGL graphics mode.
AGOS:
  • Fixed old Waxworks AdLib music regression.
AGS:
  • Detection list updates.
Grim:
  • Fixed default "Talk Speed" option value.
  • Fixed black screen while entering save game name.
  • OpenGL without shaders is preferred as default for Grim Fandango.
Kyra:
  • Fixed graphical glitch in Legend of Kyrandia 3.
SAGA:
  • Fixed digitized music not looping in Inherit the Earth.
SCUMM:
  • Improved support for the high-resolution text in the 16-color Macintosh
    versions of Loom and Indiana Jones and the Last Crusade.
  • Improved OPL3 sound emulation for Sam&Max.
  • Fixed music not looping in The Dig.
  • Fixed crash when loading savegames from Humongous Entertainment games.
Sherlock:
  • Fixed crash using matches on lab table.
  • Fixed character animation in Rose Tattoo.
  • Fixed glitch opening map in Rose Tattoo.
  • Fixed bell pull and fog horn sounds in Serrated Scalpel.
  • Fixed inventory not updating in Serrated Scalpel after examining watch.
  • Fixed fog overlay at Cleopatra's Needle in Rose Tattoo.
  • Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open.
  • Made Serrated Scalpel darts closer in speed to the original.
  • Fixed crash when moving cursor past end of string in Rose Tattoo save dialog.
  • Process pending key presses in the order they were made, not the most
    recent first.
  • Fixed crash when using Delete key in Rose Tattoo save dialog.
  • Fixed rare conversation bug in Serrated Scalpel that would happen when Lord
    Brumwell started talking to you while the inventory window was open.
  • Resume animations in Serrated Scalpel after conversations. This fixes the
    bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely,
    refusing to talk to you.
  • Fixed various user interface glitches in both games.
Stark:
  • Added OpenGL renderer (without shaders).
  • Added TinyGL renderer.
  • Fixed autosave handling.
TwinE:
  • Numerous bugfixes and stability improvements.
Xeen:
  • Fixed crash on startup loading constants from xeen.ccs.
  • Fixed spell selection aborting when characters were switched.
  • Fixed some bad memory accesses.
  • Various sound fixes.
  • Fixed the monster item drop probabilities.
Source:
https://github.com/scummvm/scummvm/releases.
Playstation Vita Port forum:
https://forums.scummvm.org/viewforum.php?f=21.
ScummVM v2.5.0 is out!

Changelog:

New games:
  • Added support for Grim Fandango.
  • Added support for The Longest Journey.
  • Added support for Myst 3: Exile.
  • Added support for Little Big Adventure.
  • Added support for Red Comrades 1: Save the Galaxy.
  • Added support for Red Comrades 2: For the Great Justice.
  • Added support for Transylvania.
  • Added support for Crimson Crown.
  • Added support for OO-Topos.
  • Added support for Glulx interactive fiction games.
  • Added support for Lure of the Temptress Konami release.
  • Added support for Private Eye.
  • Added support for Spanish Blue Force.
  • Added support for Spanish Ringworld.
  • Added support for Spanish Amazon: Guardians of Eden.
  • Added support for AGS Games versions 2.5+.
  • Added support for Nightlong: Union City Conspiracy.
  • Added support for The Journeyman Project 2: Buried in Time.
  • Added support for Crusader: No Remorse.
  • Added support for L-ZONE.
  • Added support for Spaceship Warlock.
New ports:
  • The Nintendo DS port got a major rewrite.
General:
  • Switched ScummVM GUI output to UTF-32.
  • Updated the Roland MT-32 emulation code to the Munt project's mt32emu 2.5.1.
  • Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
  • Major extension to the number of supported graphics scalers.
  • Display path to scummvm configuration file in GUI -> Options -> Paths.
  • Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
  • Added HiDPI support to the ScummVM GUI.
  • Added command line option --window-size for specifying ScummVM window size,
    applicable only to the OpenGL renderer.
  • Fixed switching to the default graphics mode. This was sometimes not applied
    until restarting ScummVM or starting a game.
  • ScummVM GUI has been fully translated into Korean and Japanese.
  • Added GUI option for enabling and disabling the Discord RPC integration.
ADL:
  • Added support for Mystery House French translation.
  • Added support for several game variants.
AGI:
  • Added support for Russian versions. Input now works.
AGOS:
  • Added support for the Japanese PC-98 version of Elvira 1.
CGE:
  • Added option to use Text To Speech for Soltys.
CGE2:
  • Added option to use Text To Speech for Sfinx.
Cine:
  • Added detection for Future Wars CD version with French translation patch.
  • Added detection for Italian Amiga Operation Stealth.
  • Fixed crash before entering secret base.
  • Fixed space missing in verb line.
  • Fixed vertically overflowing message boxes.
Dreamweb:
  • Rendering fixes for Russian fan translation.
Glk:
  • Fixed savegame issues with several subengines.
  • Fixed memory overrun in Level9 game detector.
  • Added detections for 2020 IF Comp games.
  • Enabled Glulx sub-engine.
Gob:
  • Added support for Bargon Attack Russian translation.
  • Added support for Woodruff Russian translation.
Griffon:
  • Fixed Return to Launcher from The Griffon Legend.
  • Added option to use Text To Speech in The Griffon Legend
Grim:
  • Added support for Brazillian Portuguese Grim Fandango.
Kyra:
  • Added support for the Japanese Sega-CD version of Eye of the Beholder.
  • Added support for the Hebrew fan translation of Legend of Kyrandia.
  • Added support for the Hebrew fan translation of Legend of Kyrandia 2.
  • Added support for the Simplified Chinese version of Legend of Kyrandia 3.
  • Added support for the playable demo of Lands of Lore.
Lure:
  • Fixed fire animation in first room when loading saves.
  • Fixed AdLib support.
  • Fixed MT-32 support.
Pegasus:
  • Added support for DVD/GOG.com release.
Queen:
  • Added support for German Amiga floppy release.
SAGA:
  • Added support for ITE GOG Mac CD v1.1.
  • Added support for ITE PC-98 Japanese.
SCI:
  • Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
    issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.
  • Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals
    in these two games.
  • Added support for Macintosh version of Gabriel Knight 1.
  • Added support for CD-Audio version of Mixed-Up Mother Goose.
  • Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
    EcoQuest 1, Gabriel Knight 1, King's Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.
  • Added support for Space Quest 4 Update 1.3 by New Rising Sun.
  • Added support for French LSL1VGA.
  • Added support for Hebrew QFG1VGA.
  • Added support for Hebrew GK1.
  • Added support for Russian Longbow.
  • Added support for Russian LSL6.
  • Added support for alternate Russian LSL7.
  • Added support for alternate Polish LSL7 including files packaged with InstallShield.
  • Added support for alternate Russian SQ5.
  • Added support for alternate Russian Torin's Passage.
  • Added support for fan game Soulshade Asylum.
  • SCI1.1 views are now scaled accurately.
  • Fixed sounds not stopping or restarting correctly.
  • Fixed sound issues when restoring SCI0 games.
  • Fixed corruption when "Prefer digital sound effects" was disabled in SCI1 games.
  • Space Quest 4 CD sound effects now match the selected platform.
  • Added option to enable Windows cursors in CD versions of King's Quest 5 and Space Quest 4.
  • Fixed "Girl In The Tower" song not playing at the end of King's Quest 6 CD.
  • Fixed King's Quest 5 Amiga beach error that prevented completing the game.
  • Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
    LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.
  • Unlocked JANE easter egg in Gabriel Knight 1.
SCUMM:
  • Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes
    also include some improvements to the common text display (mainly the formatting of wrapped texts).
  • Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
  • Added support for numerous Korean translations from scummkor project.
  • Added support for Russobit-M versions of Pajama2 and SpyOzone.
  • Fixed speech playback in Akella version of COMI.
  • Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
  • Added smooth scrolling for FM-TOWNS versions of games.
  • Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
  • Fixed audio distortion in Loom for PC-Engine.
  • Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
  • Added support for Japanese Mac version of The Dig.
  • Added partial support for the high resolution fonts and cursor in the
    16-color Macintosh version of Indiana Jones and the Last Crusade.
  • Fixed missing instruments in the m68k Mac versions of Monkey Island 2
    and Indiana Jones and the Fate of Atlantis.
  • Added "Macintosh b/w" render mode for the 16-color Macintosh versions of
    Loom and Indiana Jones and the Last Crusade.
  • Enabled difficulty selection in the version of Monkey Island 2 that was
    included on the LucasArts Mac CD Game Pack II compilation. (It had been
    disabled along with the copy protection.)
  • Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
    This means that the GOG and Steam versions will no longer accept incorrect
    numbers, e.g. for Edna's phone number. (Why are they selling a cracked
    version anyway?!)
  • Added support for Low quality music in Macintosh version of Loom.
  • Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix
    several audio related bugs for both games.
  • Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
  • Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
  • Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction
    of one of the three destroyable turrets in the fort.
  • Added animated cigar smoke to the close-up of captain Smirk in the CD
    version of Monkey Island 1. It was present in earlier versions.
  • Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
    versions as well as the English Macintosh, FM-Towns and Sega CD versions
    of Monkey Island 1.
  • Made the clock tower in Monkey Island 1 behave the same in the CD version
    as in earlier versions, i.e. after examining it you have to leave the
    room and come back again for its description to change.
Tinsel:
  • Enabled the Return to Launcher feature.
Titanic:
  • Fixed crashes when asking bots what I should do.
TsAGE:
  • Added support for uninstalled floppy version.
Stark:
  • Added support for Hungarian translation.
Supernova:
  • Added Italian translation for part 1.
Sword25:
  • Made the extracted version working.
  • Fixed crash when selecting Croatian language.
Ultima:
  • Ultima 4: Added several debugger commands.
  • Ultima 4: Allow Enter key to exit ZStats display.
  • Ultima 8: Fixed several animation bugs for events and objects.
  • Ultima 8: Restored original text for the Spell of Resurrection book.
Xeen:
  • Fixed occasional border corruption during fights.
  • Improvements to cutscenes to better match the original games.
  • Fixes for character selection, deselection, and dismissing to better match original.
  • Added support for Russian version.
via ScummVM.org:

A new release of ScummVM is ready. This is a thrilling one because we are embracing adventure games as far back as 1976! That's right, the infamous Colossal Cave Adventure, the very first Interactive Fiction game, is now supported by ScummVM.

Besides that (and about 1594 other IF games), we now added 3 more game engines and extended another 4, thus adding the following games to the supported list:
  • Blazing Dragons
  • Eye of the Beholder - Sega CD version
  • Griffon Legend
  • Interactive Fiction games
  • Operation Stealth
  • Police Quest: SWAT
  • Prince and the Coward, English translation
  • Ultima IV - Quest of the Avatar
  • Ultima VI - The False Prophet
  • Ultima VIII - Pagan

As you can see, we continue our exploration into the world of RPGs.

Other notable changes are: a fully rewritten MorphOS port; a new subsystem for automatic saves present in nearly every engine we support; Right-To-Left display support in our GUI; updated MT-32 emulation code and Discord Rich Presence.

We now support additional different game versions, and have noticeable improvements to Illusions, Kyra, Lab, Queen, Titanic, Xeen and ZVision engines. There is also improved support for Maniac Mansion, NES and Apple //gs versions. As usual, we continue fixing original SCI script bugs in over 30 games and added Roland D-110 soundtrack support to these games.

Of course, you can find the comprehensive Release Notes here.

Grab your copy from our downloads page, or, on Windows or macOS, let the automatic updater fetch it for you.

In addition, we will be releasing a new Android port into the Beta Channel and will need your help with testing. That would be great for us to get your feedback at the Android Port subforum.

Time to dive into a nice Interactive Fiction or fry some monsters in Ultima with a Blazing Fire, if you're a dragon of course.
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