ScummVM v2026.2.0 for PS Vita is out!
Changelog
New games:
General:
- Added support for Necronomicon: The Dawning of Darkness.
- Added ALG engine for DOS versions of American Laser Games:
Crime Patrol, Crime Patrol 2: Drug Wars, The Last Bounty Hunter,
Mad Dog McCree, Mad Dog II: The Lost Gold, Space Pirates
and Who Shot Johnny Rock?
AGOS:
- Improved PC-Speaker emulation.
- Implemented multiselect in the GUI launcher games list.
- Updated ImGui library to 1.92.6-docker.
- Fixed Smart Search in the Icons Grid view in the launcher.
- Simulate MT-32 display for on-screen messages.
- Added possibility to load GUI translations from the local po/ directory. Useful for translators since it does not require regeneration of the translations.dat file.
- Significantly reduced compilation time and memory usage when building the TinyGL component.
- Added Help button to the main interface and improved the dialog speed.
- Added possibility to run unpacked GUI themes.
Alcachofa:
- Added music support for the Atari ST releases of Elvira 1 and 2.
- Improved support of the Acorn releases of Simon the Sorcerer. Original cursor is now implemented, along with support of the Desktop Tracker format used for music.
- Improved font rendering accuracy for DOS Personal Nightmare and the Amiga Elvira 1 demo.
- Implemented original cursors for the Amiga release of Personal Nightmare.
- Fixed Personal Nightmare 'Wait' command being far too quick on modern systems.
- Fixed inventory icon colors in the Amiga and Atari ST releases of Personal Nightmare.
- Fixed Simon's sprite having no color in the Acorn floppy demo of Simon the Sorcerer 1.
Bagel:
- Added support for earlier Spanish CD variant of Mortadelo y Filemón: Una Aventura de Cine - Edición Especial.
- Added support for Russian variant of Mort & Phil: A Movie Adventure (Секретные агенты: Киномонстры атакуют).
Freescape:
- Fixed Enter/Escape keys in The Guessing Game guess dialog.
- Fixed using Enter key to close info dialogs.
- Fixed shell animations in Mankala minigame.
- Fixed incorrect evolution logic in Game of Life.
- Hopeful fix for occasional crash entering boardgame stores.
- Fixed crash when hiding boardgame turn start spinner.
- Fixed Poker minigame bet icons rendering over game over dialog.
- Made in-progress speech stop when closing a minigame exit dialog.
- Fixed using Enter key after typing savegame name to save it.
Gob:
- Added sound emulation for Driller, Dark Side, Total Eclipse and
Castle Master on CPC, C64 and Amiga.- Added music support for Total Eclipse on Atari ST.
- Added WASD movement option with shift for run.
- Improved touchscreen controls and alternative input mappings for mobile devices.
- Added a debugger with position and area commands.
- Implemented compressed data loading for Driller on Atari ST.
- Fixed rendering artifacts and culling issues.
- Fixed various UI element positions and score rendering across multiple releases.
M4:
- Optimized the number of screen blits, making Gobliiins and Ween noticeably more responsive on weaker platforms. Other Gob games are also positively affected.
MM:
- Added music support in Ripley.
- Fixed numerous bugs in Ripley.
- Fixed some bugs in Orion Burger.
MYST3:
- Fixed M&M1 memory corruption on exit.
- Fixed M&M1 display issues/corruption getting items from treasure chests.
- Fixed M&M1 showing incorrect name for attacking monsters in combat.
QdEngine:
- Restored ambient sounds for harmonic frequencies puzzle in Amateria.
- Fixed resetting animations for turntable puzzle in Amateria.
- Fixed synchronization of videos that play consecutively.
- Fixed skipping frames in some looping videos.
- Fixed frame-triggered ambient sounds in scripted movies.
- Various tweaks for displaying subtitles and inventory in widescreen mod.
- Fixed scaling issues for subtitles, draggable items, inventory bar and
main menu in widescreen mod.
SCUMM:
- Fixed pathfinding bugs on Windows optimized (release) build.
Sherlock:
- Added support for original splash screens in Maniac Mansion NES (when playing from PRG files).
- Added support for the playback feature of the non-interactive demos of Monkey Island 1, Monkey Island 2, and Fate of Atlantis.
- Implemented original cursor for the Apple II release of Maniac Mansion.
- Fixed Maniac Mansion NES logo scroll getting stuck during the intro.
SLUDGE:
- Fixed occasional crash when using inventory items in Rose Tattoo.
- Fixed crash when using keyboard keys while playing darts in Rose Tattoo.
- Fixed score board layout and logic for dart games in Rose Tattoo.
Sword1:
- Fixed crash at start of Nathan's Second Chance game.
Sword2:
- Fixed music from the original Broken Sword 1 release being played at a wrong sample rate on PS3, Wii and OSXPPC.
Teenagent:
- Fixed crash with some DXA movies, such as the ones played in the intro.
Tinsel:
- Fixed 'could not locate language block' error when starting the Polish and Russian versions.
WAGE:
- Implemented proper palette mapping for the PSX versions of Discworld 1. Before this, the screen wasn't turning black when using the blindfold in Act 3.
- Made it possible to skip the entire introduction (by pressing Escape) in all Discworld 1 versions.
- Fixed Amazon speech accidentally stopped by the Starfish flicking a coin, in Act 2 of all Discworld 1 releases having this original script bug.
- Fixed "calculate odds" button not always erased from the screen when asking the guard for probabilities, in Act 3 of early Discworld 1 releases (original script bug).
- Fixed crash when trying to interact with (invisible) City Guards in Act 4 of Discworld 1, due to an original script oversight in early releases.
- Fixed dragon appearing too early in town square in Act 4 of Discworld 1 (original script bug in early releases).
- Fixed conversation window not closing when being done talking with the barman in Discworld 1 L-Space (original script bug in early releases).
Full list: https://github.com/scummvm/scummvm/releases/tag/v2026.2.0.
- Implemented combat system.
- Numerous visual fixes.
- Implemented mouse scrolling of text window.
- Implemented way to show startup screen and play startup sound for games what have those files. There will be new items in the About menu.
ScummVM 2026.1.0: "Like a version" is out!
Support for new games:
Access:
- Added support for Dark Seed.
- Added support for God of Thunder.
- Added support for The Adventures of Willy Beamish.
- Added support for Heart of China.
- Added support for Nancy Drew: Secret of the Scarlet Hand.
- Added support for Nancy Drew: Ghost Dogs of Moon Lake.
- Added support for Ripley's Believe It or Not!: The Riddle of Master Lu.
- Added support for Little Longnose.
- Added support for Pilot Brothers 3: Back Side of the Earth.
- Added support for Pilot Brothers 3D. The Case of Garden Pests.
- Added support for Pilot Brothers 3D-2. Kennel Club Secrets.
- Added support for Features of National Fishing.
- Added support for Mom Don't Worry.
- Added support for Dog-n-cat: In the Footsteps of Unprecedented Beasts.
- Added support for Dog-n-cat: Island of Dr Ratiarty.
- Added support for Out of this World (Another World).
- Added support for SLUDGE-based games, such as Out of Order, The Secret of Tremendous Corporation, Robin's Rescue and others, 12 titles so far.
- Added support for Adibou 2: Nature & Sciences.
- Added support for WAGE-based game. More than 160 titles so far.
- Added support for Penumbra: Overture.
- Added support for Tex Murphy: Martian Memorandum
- Added support for Mort&Phil: A Movie Adventure (Special Edition).
- Added support for Trick or Treat.
- Added support for Hodj 'n' Podj.
ADL:
- Added keymapper support.
- Fixed foodstep sounds.
AGI:
- Added Text-to-Speech support.
AGS:
- Added Text-to-Speech support.
- Added support for SQ2 French translation.
- Added support for KQ1, KQ2, KQ3 Hebrew translations.
- Fixed Mickey's Space Adventure sound on PS3, Wii, and other big-endian ports.
Buried:
- Updated detection tables.
CinE:
- Added keymapper support.
Cruise:
- Added Text-to-Speech support.
Cryomni3D:
- Added Text-to-Speech support.
Draci:
- Added support for Chinese DOS/Win95 Versailles CD version.
Drascula:
- Added Text-to-Speech support.
EFH:
- Fixed displaying accented characters.
- Added Text-to-Speech support.
- Added keymapper support.
Freescape:
- Fixed giving and dropping unequippable items.
- Fixed being unable to replace 3rd party member.
- Fixed quitting in status menu.
- Added Text-to-Speech support.
- Added keymapper support.
Gob:
- Added roll rotation to Driller and Dark Side.
- Added full TinyGL support for all the games.
- Fixed several small details across all the games including missing graphics and sounds.
Grim:
- Added Text-to-Speech support.
Hugo:
- Added support for the fantranslated Polish version of Grim Fandango.
Hypno:
- Added Text-to-Speech support.
- Fixed unrecognized commands, missing points, and graphics glitches in the DOS version of Hugo 2.
- Fixed clicking to walk.
- Fixed closing the top menu.
Illusions:
- Added keymapper support.
- Added support for third party subtitles.
Kyra:
- Fixed a crash when triggering the game menu early in the game.
Lab:
- Reduced CPU usage in the LoL main menu.
- Reduced CPU usage in EoB 1 and 2.
- Introduced new launcher checkbox in Eye of the Beholder 1 and 2, to enable smarter replacing of thrown weapons from inventory.
- In Eye of the Beholder 1, Ileria and Beohram NPC data fix is now behind a separate feature flag and launcher checkbox.
Lure:
- Added keymapper support.
MADE:
- Added Russian version support to lure.dat.
MM:
- Added Text-to-Speech support.
Mohawk:
- Fixed protection from elements spell.
- Added Text-to-Speech support.
- Fixed errors with M&M1 monster advancement in combat.
- Fixed doors color in M&M1 enhanced mode.
- Fixed rendering of M&M1 enhanced main menu circles.
NANCY:
- Fixed popping noise in speech in some game releases (bug in the original).
Neverhood:
- Added support for ScummVM's save/load screens.
- Fixed a crash while reading files from the Zip disk in Secret of the Scarlet Hand.
NGI:
- Added keymapper support.
Nuvie:
- Added keymapper support.
- Fixed a crash when trying to open the game main menu several times in a row.
Parallaction:
- Added "Transfer a Character" feature to main menu.
Petka:
- Added Text-to-Speech support.
Pink:
- Added keymapper support.
Prince:
- Added keymapper support.
Private:
- Added Text-to-Speech support.
- Added keymapper support.
Queen:
- Added several important missing graphics and gameplay sounds, the engine is now considered to be at feature parity with the original game.
- Fixed inaccessible places, missing interactions or conversations.
- Added option to highlight decision areas for improved visibility.
- Added support for third party subtitles.
- Added missing features and fixed crashes in the desktop screen.
- Fixed various graphics and cursor glitches.
- Added keymapper support.
SCI:
- Added keymapper support.
SCUMM:
- Fixed PHANT1 losing save files. (ScummVM 2.9.0 bug)
- Fixed QFG4 v1.1/German lockup when entering cave at end of game.
- Fixed PQ2 PC-98 Japanese text not displaying on certain screens.
- Fixed KQ1 Amiga crash when incorrectly guessing gnome's name.
- Fixed LONGBOW Amiga crash when going to abbey.
- Fixed SQ4 Amiga taking three minutes to display title screen.
- Fixed PQ2 phone when dialing wrong numbers.
- Fixed script bugs in ECO1, LSL6, PEPPER.
- Added support for SLATER Macintosh.
- Virtual keyboard now correctly triggers on/off wherever text input is needed.
Sherlock:
- Added support for the classic SE variants of MI1, MI2, DOTT and FT.
- Added support for the remastered speech and sound effects in the remastered version of Day of the Tentacle.
- Added speech support in the SE versions of MI1 and MI2.
- Improved graphics support for Macintosh DOTT, Sam & Max, The Dig, Full Throttle, and the PowerPC version of Fate of Atlantis.
- Added an option to render Sega CD MI1 with the "Shadow Mode" palette which was originally used for that release. (It's unclear whether that much darker rendering was used on purpose, or unintentionally.)
- Added Text-to-Speech support.
- Added support for Catalan fan translations of Maniac Mansion, Indy3, Monkey1 and Indy4.
- Fixed game detection for the Macintosh version of MI1 from the first LucasArts Mac CD Game Pack. Previously you had to make sure to only copy the data fork, not the (empty) resource fork.
- Fixed various crashes when loading some old/special saves.
- Fixed a bug with background layers, which could cause some small glitches in The Dig.
- Fixed an edge case when decoding SMUSH videos. This would cause some gray artifacts/pixels to appear in the ending video of The Dig.
- Fixed minor visual issues in Backyard Baseball (1997) and Pajama Sam 3.
- Fixed missing graphical effects in Spy Fox in Cheese Chase.
- Fixed Spy Fox in Cheese Chase always preferring custom levels over the built-in ones.
Stark:
- Added keymapper support.
Supernova:
- The OpenGL renderer now works on older GPUs not supporting non-power-of-two textures.
Sword1:
- Added keymapper support.
Sword25:
- Fixed harsh noise being played instead of the intended audio on PS3, Wii, and other big-endian ports.
- Fixed some engine leaks that could lead to crashes in some situations.
Teenagent:
- Added keymapper support.
Tetraedge:
- Added language support for Polish, Czech and Russian versions. New teenagent.dat file is generated.
- Added keymapper support.
- Added Text-to-Speech support.
- Added support for Polish CD version with voice-over.
Titanic:
- Added keymapper support.
Toltecs:
- Added keymapper support.
Toon:
- Added keymapper support.
Touche:
- Adjusted the speed of the Gift-O-Matic machine sequence, so that it better matches the way it behaved on original hardware.
TwinE:
- Fixed a crash when quitting the game while some speech was about to be played.
V-Cruise:
- Activated original bug fixes (FunFrock's HQ door and safe bugs).
Voyeur:
- Fixed text rendering in Chinese and Japanese localizations.
- Added support for Japanese DVD version of Schizm: Mysterious Journey.
Wintermute:
- Added keymapper support.
Desktop ports:
- 3D renderer enabled by default for 2D games.
- Added Text-to-Speech support.
- Added support for several fan translations.
Android port:
- Allow the user to disable manual resizing of the ScummVM window (using Ctrl+R).
- Add support for building with SDL3 (although SDL2 is still used by default).
- Add support for scaling shaders within 3D engines.
- Remove last remnants from the ResidualVM merge: the codebase is now fully unified.
Atari port:
- Support Android 16.
- Add support for scaling shaders within 3D engines.
- Add support for antialiasing with 3D engines.
- Remove last remnants from the ResidualVM merge: the codebase is now fully unified.
- Take screen forbidden zones into account.
- Use Android networking code instead of libcurl: system HTTPS certificates are now used.
- Long-press on back button with latest Android versions is fixed.
DS port:
- Unified paths for FreeMiNT and TOS in scummvm.cfg (better delete the old config file).
- Added translation for longer than 8+3 .dat filenames.
- Fixed slow rendering of Eco Quest's intro.
- Fixed cursor rendering of Phantasmagoria, KQ7 and other SCI32 games.
- Increased stack size to 256k to avoid stack overflow in some engines (e.g. Supernova).
- Fixed launching games from command line.
iOS port:
- Migrate to latest devkitPRO SDK.
PS3 port:
- Add support for scaling shaders within 3D engines.
- Add support for antialiasing with 3D engines.
- Remove last remnants from the ResidualVM merge: the codebase is now fully unified.
- Take screen forbidden zones into account.
Merged PRs
- Fixed crashes for games using a screen shaking effect.
- SCI: fix kernel sub function mapping for certain builds by @athrxx in #6315
- TSAGE: Split engine into multiple subengines by @ccawley2011 in #6314
- SCUMM: HE: Fix alloc-dealloc mismatch in ResExtractor by @tunnelsociety in #6320
- GOB: magicstones detection cleanup by @BJNFNE in #6318
- SCI: (KQ6WinCD) - fix hires drawing glitches by @athrxx in #6319
- JANITORIAL: Fix revesed and desiged typos in head.cpp by @raziel- in #6321
- GRAPHICS: Apply aspect ratio correction to 16 color VGA 640x350 video… by @yuv422 in #6311
- AGI: Fix PREAGI pictures by @sluicebox in #6322
- GRAPHICS: Handle seek-only case in TTFLibrary readCallback by @tunnelsociety in #6324
- SCUMM: Add support for the classic SE variants of MI1, MI2, DOTT and FT by @bluegr in #6313
- SCI: (SQ4/CD/Windows) - make use of windows gfx drivers by @athrxx in #6325
- PSP: Fix PNG loading and improve it by @lephilousophe in #6327
- GOB: add russian adibou3 variant to detection by @BJNFNE in #6330
- Bump jinja2 from 3.1.4 to 3.1.5 in /doc/docportal by @dependabot[bot] in #6332
- GOB: add russian variant of Adiboudchou by @BJNFNE in #6333
- ULTIMA: NUVIE Keymap Fixes by @malignantmanor in #6329
- SCI: cleanup and reorganize gfx drivers by @athrxx in #6328
- Disable load button in Launcher when no savegame is available for the selected game by @criezy in #6331
- GUI: Improve console selection by @tunnelsociety in #6317
- GRAPHICS: OPENGL: Enable more features with OpenGL ES 3 by @ccawley2011 in #6275
- CONFIGURE: Added possibility to define engine components by @sev- in #6280
- JANITORIAL: Fix typos in general files by @raziel- in #6337
- JANITORIAL: Fix AGS engine typos by @raziel- in #6338
- JANITORIAL: Fix everytime typo in bladerunner engine by @raziel- in #6339
- JANITORIAL: Fix sargent typos in darkseed.cpp by @raziel- in #6340
- JANITORIAL: Fix afterwords and cant typos in Glk engine by @raziel- in #6341
- JANITORIAL: Fix applcation typo in gob engine by @raziel- in #6342
- JANITORIAL: Fix degress typo in hdb engine by @raziel- in #6344
- JANITORIAL: Fix degress and cant typos in icb engine by @raziel- in #6345
- JANITORIAL: Fix runing typo in hypno engine by @raziel- in #6346
- JANITORIAL: Fix proccessing typo in immortal engine by @raziel- in #6347
- JANITORIAL: Fix substract typos in myst3 engine by @raziel- in #6350
- JANITORIAL: Fix substract typos in twine engine by @raziel- in #6359
- JANITORIAL: Fix ocassional typo in m4 engine by @raziel- in #6349
- JANITORIAL: Fix auxillaries and explictly typos in lure engine by @raziel- in #6348
- JANITORIAL: Fix a bunch of typos in saga2 engine by @raziel- in #6352
- JANITORIAL: Fix a bunch of typos in the scumm engine by @raziel- in #6353
- JANITORIAL: Fix portugese typo in sword1 engine by @raziel- in #6356
- JANITORIAL: Fix pratice typo in sci engine by @raziel- in #6354
- JANITORIAL: Fix analagous typo in startrek engine by @raziel- in #6355
- JANITORIAL: Fix extremly typo in titanic engine by @raziel- in #6358
- JANITORIAL: Fix convertion typo in qdengine by @raziel- in #6351
- JANITORIAL: Fix cant typos in teenagent engine by @raziel- in #6357
- JANITORIAL: Fix managment typo in watchmaker engine by @raziel- in #6361
- JANITORIAL: Fix a bunch of typos in ultima engine by @raziel- in #6360
- Palette color distance definitions by @OMGPizzaGuy in #6362
- JANITORIAL: Add FIXMEs for typos in hadesch engine by @raziel- in #6343
- CREATE_PROJECT: Add components based features dynamically by @lephilousophe in #6363
- ULTIMA: NUVIE: Fix show_spell_description by @malignantmanor in #6336
- GOB: add versionnumbers to GOB2 and GOB3 entries by @BJNFNE in #6364
- gitignore: Ignore pycache by @einstein95 in #6367
- DIRECTOR: Add CD detection patch for Pink Gear Collection by @einstein95 in #6366
- AUDIO: Fix Fluidsynth soundfont path check on iOS by @criezy in #6365
- SCUMM: Allow using the Amiga palette again for Loom/Monkey1/Passport EGA by @dwatteau in #6316
- GOB: Detection improvements for Gobliins entries by @BJNFNE in #6371
- COMMON: Remove undefined behaviours from RNC decoder by @lephilousophe in #6369
- BACKENDS: MACOS: Don't instantiate touch bar on old MacOS versions by @lephilousophe in #6334
- IOS7: Various fixes by @larsamannen in #6368
- GOB: add missing filesize to GOB2 and GOB3 variants by @BJNFNE in #6373
- SCUMM: Fix build with UBSan and SCUMM engine disabled by @lephilousophe in #6372
- AUDIO: MT32: Force MT32 rebuild after configure is run by @lephilousophe in #6370
- GRAPHICS: Remove overrideColor from ManagedSurface::transBlitFrom by @ccawley2011 in #6375
- SCUMM: Fix DOTT Remastered offsets by @BLooperZ in #6378
- SCUMM: mixer_he: Add check sample buffer size for fade in by @VladDoc in #6376
- SCUMM: Implement Macintosh GUI for the remaining SCUMM games by @eriktorbjorn in #6326
- GRAPHICS: Add ColorQuantizer class by @eriktorbjorn in #6379
- BUILD: Fix build on mingw with libcurl by @orgads in #6380
- DIRECTOR: Add detection for fpgapirates full game, add movutil name to get it past titlescreen by @einstein95 in #6381
- MOHAWK: LB: Fix crash in the v3 sampler during the Green Eggs and Ham section by @ccawley2011 in #6384
- MOHAWK: LB: Add a separate debug channel for LBCode by @ccawley2011 in #6386
- AGI: Refactor PictureMgr, support early KQ1 pics, fix Troll fill by @sluicebox in #6388
- GRAPHICS: Add simplified mask blitting routines to ManagedSurface by @ccawley2011 in #6390
- GRAPHICS: Convert the primitives code to use classes by @ccawley2011 in #6374
- GRAPHICS: Make use of simpleBlitFrom for PM5544 rendering by @ccawley2011 in #6389
- GRAPHICS: Fix potential bug in drawThickLine2 by @ccawley2011 in #6393
- MEDIASTATION: Make use of simpleBlitFrom by @ccawley2011 in #6394
- IMAGE: Don't declare GIFDecoder when GIF support is not built by @lephilousophe in #6397
- DIRECTOR: Migrate to the new Primitives class by @ccawley2011 in #6396
- ASYLUM: Fix crash for game menu by @antoniou79 in #6385
- GRAPHICS: Remove masks from ManagedSurface::transBlitFrom by @ccawley2011 in #6377
- CREATE_PROJECT: Add support for meta-components by @lephilousophe in #6382
- GRAPHICS: MACGUI: Make it possible to disable menus by @eriktorbjorn in #6395
- GOB: improve magicstones detection by @BJNFNE in #6400
- TETRAEDGE: Support Android and Switch versions by @phcoder in #5021
- GOT: God of Thunder engine by @dreammaster in #6387
- BACKENDS: ANDROID: Fix memchr calls by @lephilousophe in #6402
- NEVERHOOD: Fix "puzzle solved" sound sometimes being played twice in the H room by @Player701 in #6403
- FREESCAPE: Refactor TinyGL's clear method by @cmd05 in #6404
- AGI: KQ1-Early loaders and detection by @sluicebox in #6407
- AGS: Implement SoundClipWaveBase::set_speed by @l0ud in #6410
- SCUMM: Add option for gamma correction (for the Macintosh games) by @eriktorbjorn in #6405
- VCRUISE: Make use of simpleBlitFrom and maskBlitFrom by @ccawley2011 in #6392
- DIRECTOR: Don't allocate big objects in stack in SpaceMgr by @lephilousophe in #6409
- GRAPHICS: Remove deprecated uses of primitives by @lephilousophe in #6401
- CONFIGURE: Warn if the stack frames are too large by @lephilousophe in #6411
- DIRECTOR: Fix UBsan and ASan warnings by @lephilousophe in #6408
- IMAGE: Fix TGA color map loading by @lephilousophe in #6413
- ENGINES: Use LiberationSans instead of FreeSans as a fallback by @ccawley2011 in #6304
- NGI: Don't reopen the NGIArchive when reading a content by @lephilousophe in #6414
- ANDROID: Various improvements around SAF (and more) by @lephilousophe in #6391
- TETRAEDGE: Don't declare OpenGL with shaders as supported by @lephilousophe in #6415
- FREESCAPE: Keep cursor in the middle of the view area when switching to shoot mode by @NigeNigeNige in #6406
- AUDIO: Mark more AdLib symbols as const by @ccawley2011 in #6266
- MOHAWK: Add demos from MacFormat 18 coverdisc by @einstein95 in #6416
- ENGINES: Use LiberationSans with ImGui instead of FreeSans by @ccawley2011 in #6417
- CONFIGURE: Don't use the Gold linker on i386/ppc (unless using --enable-gold) by @dwatteau in #6285
- ENGINES: Use LiberationSans for subtitles instead of FreeSans by @ccawley2011 in #6418
- DIRECTOR: Fixes for D5 support by @moralrecordings in #6420
- DIRECTOR: Fixes for D5 support by @moralrecordings in #6424
- VIDEO: QTVR: Fix hotspot inverse projection by @elasota in #6427
- MEDIASTATION: Fix lionking 2.0GB copy-paste mistake by @einstein95 in #6426
- VIDEO: QTVR: Fix backwards hotspot X reverse projection and revert debug code by @elasota in #6428
- Add support to select shader from the command line by @naatje80 in #6429
- HADESCH: Add pirated Mac version to detection by @einstein95 in #6433
- CI: Update Ubuntu runner from 20.04 to 22.04 by @dwatteau in #6430
- AGS: Add detection for Old Skies OSDemo v1.0 and its controller plugin name by @einstein95 in #6435
- M4: RIDDLE: Add detection for 2 more demos and Italian release, fix typo by @einstein95 in #6432
- 3DS: Fix improper memory freeing (Sprite.vertices) by @BallM4788 in #6434
- CONFIGURE: Make --disable-gold the default, now that Binutils deprecated it by @dwatteau in #6431
- FREESCAPE: Implement skybox for opengl with shaders by @cmd05 in #6440
- DIRECTOR: Fixes for D5 by @moralrecordings in #6437
- I18N: Miscellaneous fixes by @ccawley2011 in #6305
- JANITORIAL: Fix typo by @tunnelsociety in #6438
- BACKENDS: Add SDL3 backend + update imgui by @scemino in #6312
- CRYO: Add detection for Lost Eden PC-9821 version by @einstein95 in #6444
- DISTS: Add Bash tab completions script for ScummVM by @eriktorbjorn in #6419
- COMMON: Remove plural of debugChannels by @lephilousophe in #6452
- BACKENDS: SDL: Let the user prevent resizing of the window by @lephilousophe in #6449
- GOT: Fix the starting armor for area > 1 by @nniro in #6448
- GOT: Add eyeballs mode for chapter 2 shovel maze by @nniro in #6451
- AGS: Avoid stack frame size warning in AGS3::unload_game by @lephilousophe in #6450
- DISTS: IOS7: icons—fix white corners' artifacting by @stevenjamescox in #6453
- TEST: Fix base64 test on big-endian by @lephilousophe in #6441
- SCUMM: "Fix" the bright graphics in the Sega CD version of MI1 by @eriktorbjorn in #6446
- GRAPHICS: Use constexpr for palette constants by @OMGPizzaGuy in #6456
- FREESCAPE: Fix some UI Issues in Dark-Side by @akramhany in #6455
- IMAGE: Replace palette byte arrays with Palette class by @OMGPizzaGuy in #6447
- TESTBED: Add test suite for image decoders by @OMGPizzaGuy in #6454
- DIRECTOR: Fixes for D5 by @moralrecordings in #6457
- IMAGE: Fix 24bpp PCX image decoding. by @OMGPizzaGuy in #6458
- SWORD1/SWORD2: Detect availability of RGB colour support at runtime by @ccawley2011 in #6297
- TESTBED: Miscellaneous improvements to the video player by @ccawley2011 in #6462
- CONFIGURE: Make SVQ1 and QDM2 optional components by @ccawley2011 in #6461
- COMMON: Add emplace and rvalue insert to Common::List by @ccawley2011 in #6460
- SCUMM: MACGUI: Disable Maniac Mansion Mac GUI while paused by @eriktorbjorn in #6422
- GRAPHICS: Removed deprecated ManagedSurface constructors by @ccawley2011 in #6459
- SWORD25: Fix keyboard input by @rinevard in #6465
- IMAGE: Use palette class in Cinepak decoder. by @OMGPizzaGuy in #6466
- FREESCAPE: Fix Flying-Mode Related Issues by @akramhany in #6463
- Bump jinja2 from 3.1.5 to 3.1.6 in /doc/docportal by @dependabot[bot] in #6467
- SWORD25: Add internal debugger launch flag by @rinevard in #6468
- IMAGE: Use palette class in more codecs by @OMGPizzaGuy in #6469
- SCUMM: LOOM: Fix Hetchel flying with two heads in some EGA releases (Enhancement) by @dwatteau in #6470
- AGS: fix DynamicSprite.Flip() to use CreateTransparentBitmap by @mausimus in #6472
- VIDEO: Use palette class in video decoders by @OMGPizzaGuy in #6471
- QDENGINE: Fix pathfinding slowdown problem by @ormanbai123 in #6476
- SWORD25: Fix display order of deathscreen by @rinevard in #6474
- VIDEO: Use palette class in video decoders (Part 2) by @OMGPizzaGuy in #6475
- DIRECTOR: Fix MSVC warnings by @bluegr in #6464
- GRAPHICS: MACGUI: Fix color palette used in nine-patch bitmap for disabling border by @cmd05 in #6479
- WAGE: Fix "New" and "Revert" option bugs by @WinterSun23 in #6436
- TESTBED: Allow video test to handle more decoders by @OMGPizzaGuy in #6473
- FREESCAPE: Fix sound-related issues by @akramhany in #6478
- PRIVATE: Take cursor images from Windows executable by @ellm135 in #6481
- GOB: mark bargon entry as EN_GRB by @BJNFNE in #6486
- DIRECTOR: Implement text line height by @rinevard in #6480
- DIRECTOR: DEBUGGER: Generate unique table ids to prevent warnings. by @harsh-kulkarni-05 in #6487
- QDENGINE: LITTLE LONGNOSE: Fix missing walking animation and direction change by @ormanbai123 in #6482
- CHAMBER: Fix cga_Blit to support HGA screen rendering by @Nasir-Bilal in #6493
- QDENGINE: Fix path optimization algorithm by @ormanbai123 in #6490
- DGDS: Correct spelling in minigame by @Kawa-oneechan in #6497
- HYPNO: fix infinite video playback during missile sequence in wetlands by @aunnoman1 in #6494
- FREESCAPE: add cubemap shaders to configuration lists by @cmd05 in #6499
- VIDEO: Correctly handle raw Elementary Stream MPEG Videos by @Malharbdv in #6496
- MACVENTURE: Fix save file loading by @cmd05 in #6502
- WAGE: Fix crash due to outdated sound queue timestamps by @aunnoman1 in #6504
- WAGE: Fix missing text and extra newlines by @aunnoman1 in #6501
- DIRECTOR: Fixes for D5 by @moralrecordings in #6498
- TINYGL: Fix TGL_TRIANGLE_FAN rendering by @jpres27 in #6509
- BACKENDS: FS: Use stat() fallback for all unexpected dirent d_type values by @dwatteau in #6505
- GRIM: Add French Mac EMI detection entry by @dwatteau in #6512
- ALL: Use C++ 11 range-based for loops by @bluegr in #6508
- PRIVATE: Track game events in diary by @ellm135 in #6503
- I18N: Fixes for Swedish language by @bluegr in #6488
- DIRECTOR: add Bidule series to detection by @meekee7 in #6507
- FREESCAPE: Fix for #15486 TINYGL: triangles always override zbuffer from lines by @For-Chance in #6527
- TOLTECS: Add keymapper support by @aunnoman1 in #6522
- Czech translation for Kyrandia 1, 2, and 3. by @mbreskovec in #6519
- QDENGINE: Draw background before playing video by @ormanbai123 in #6529
- CHAMBER: HGA Text Rendering Fixes by @Nasir-Bilal in #6523
- GOB: add version number to playtoons2 german variant by @BJNFNE in #6536
- PLAYGROUND3D: Make various improvements by @BallM4788 in #6534
- STARK: Support Hebrew fan translation by @BLooperZ in #6532
- HPL1: Add a new detection entry for Penumbra: Overture by @For-Chance in #6541
- SCUMM: Add enhancement for missing message when entering ship's hold by @eriktorbjorn in #6540
- GUI: Implement GlobalOptionsDialog dumping in dumpAllDialogs by @TusharGautam29 in #6514
- COMMON: Fix DCL IMPLODE name by @sluicebox in #6551
- SCI: Merge and cleanup LZW decompressors by @sluicebox in #6550
- ALG: Initial version of American Laser Games engine by @dckone in #6500
- IMAGE: Get palette class by reference on image decoders by @OMGPizzaGuy in #6535
- JANITORIAL: Add missing references to const function parameters by @mikrosk in #6542
- SCUMM: Add workaround for missing smoke in MI1 VGA floppy lava maze by @eriktorbjorn in #6553
- 3DS: Fix top screen not fully rendering in some cases by @BallM4788 in #6544
- QDENGINE: Various fixes around older game versions by @ormanbai123 in #6517
- BACKENDS: MACOS: Fix various small warnings in macosx-audiocd.cpp by @dwatteau in #6477
- MTROPOLIS: Three new titles for detection (bug #15316) by @meekee7 in #6531
- QDENGINE: Add support for rgba8888 pixel format by @ormanbai123 in #6552
- ANDROID: Add a backup/restore feature by @lephilousophe in #6425
- QDENGINE: Fix Wswitch and Wcast-qual warnings by @ormanbai123 in #6560
- DIRECTOR: Fixes for Derrat Sorcerum by @moralrecordings in #6555
- AGS: Fix volume modifier not being respected by @leny100 in #6554
- SKY: Support Hebrew fan translation by @BLooperZ in #6562
- SCUMM: Add workaround for MI1 Sega CD clobbering bit variables by @eriktorbjorn in #6557
- DOCS: Fix some typos and style by @tunnelsociety in #6568
- MACGUI: Null pointer and empty chunks tests in mactext , change cursor restoration in getmaxwidth. by @dasbidyendu in #6538
- GRAPHICS: Fix TTF font caching by @leny100 in #6561
- QDENGINE: Fix sound related issues by @ormanbai123 in #6567
- CREATE_PROJECT: Use /diagnostics:caret for clearer MSVC warnings by @dwatteau in #6569
- BUILD: Use -Werror=return-type (and MSVC equivalent) by @dwatteau in #6570
- CREATE_PROJECT: Fix include order for cmake projects by @orgads in #6558
- VIDEO: QTVR: Add quality, warpMode and swing transition by @Malharbdv in #6548
- DIRECTOR: XTRA: Set origin for the QTVR decoder in QTVR Xtra by @Malharbdv in #6564
- DIRECTOR: Disable Movie Events while Alert is being shown by @Malharbdv in #6571
- ENGINES: Add detection table dumping for Glk and Scumm by @ShivangNagta in #6524
- COMMON: Improve Gentee Installer loader to support Schizm Japanese version by @elasota in #6572
- SCUMM: Mitigate errors when resuming CD audio after loading a savegame by @eriktorbjorn in #6573
- GUI: Fix integrity dialog freeze/update issue by @ShivangNagta in #6489
- GRAPHICS: Add palette constructor for ownership of data by @OMGPizzaGuy in #6525
- BACKENDS: OPENGL: Fix CLUT shader lookup by @lephilousophe in #6559
- SCI: Fix King's Quest IV demo crash by @eriktorbjorn in #6578
- SCUMM: MONKEY1: Make the Jolly Roger enhancement work on the floppy VGA release by @dwatteau in #6576
- TINYGL: Implement scissor test by @lephilousophe in #6575
- AUDIO: Remove rate parameter for Mod/XM/S3M and Universal Tracker streams by @ccawley2011 in #6581
- IMAGE: Improved support for QuickTime dithering by @ccawley2011 in #6580
- ENGINES: Deduplicate escapeString and fix unused-function warnings by @orgads in #6583
- BUILD: Support both $_host-peldd and peldd for mingw builds by @dwatteau in #6574
- SCUMM: Fix encoding of some message dialogs with original_gui=false by @dwatteau in #6577
- VIDEO: QTVR: Remove bug in QTVR while changing nodes by @Malharbdv in #6584
- SCUMM: Add some bounds-checking to o5_stringOps() (bug #15884) by @eriktorbjorn in #6586
- ANDROID: Extract doc outside of the assets folder by @lephilousophe in #6588
- ANDROID: Trigger an abort on error by @lephilousophe in #6589
- BACKENDS: OPENGL: Don't use HW CLUT8 lookup on low precision devices by @lephilousophe in #6587
- OPENGL: Use helper functions for endian-specific pixel formats by @ccawley2011 in #6590
- JANITORIAL: Fix some release build warnings by @orgads in #6592
- FREESCAPE: Support running with any pixel format with TinyGL by @ccawley2011 in #6597
- AWE: Another World engine by @dreammaster in #6556
- CREATE_PROJECT: Set RELEASE_BUILD also for cmake by @orgads in #6591
- CI: Save vcpkg cache even on build failure by @orgads in #6585
- IMAGE: Fix dithering 8bpp images when the container owns the palette by @ccawley2011 in #6594
- DIRECTOR: Ensure that GUI options are displayed for games that use them by @ccawley2011 in #6596
- AWE: Silence clang warnings by @einstein95 in #6598
- GOB: add new german variant of English Fever by @BJNFNE in #6600
- DIRECTOR: Fixes for Derrat Sorcerum by @moralrecordings in #6593
- TWP: FREESCAPE: Fix non-compliant GLSL by @chkuendig in #6602
- QDENGINE: Add 32bpp support to more drawing methods by @ormanbai123 in #6606
- GLK: do not clear screen when adding scrollback buffer + GLK: LEVEL9: add MSX entries, v1 and unknown variant support by @balyuf in #6609
- DRASCULA: Fix displaying accented characters by @criezy in #6612
- GRIM: Mark lua_error as noreturn by @orgads in #6615
- GRIM: Fix unused variable warning by @orgads in #6618
- GRIM: Suppress compiler warning on release build by @orgads in #6617
- DRASCULA: Add text-to-speech (TTS) by @ellm135 in #6526
- BASE: Fix MetaEngine leak in runGame by @tunnelsociety in #6619
- TSAGE: More accurate surface scaling and fixes for Blue Force by @antoniou79 in #6611
- SCI: Suppress GCC warnings on release builds by @orgads in #6616
- GOB: Adibou 2 / Sciences support by @sdelamarre in #6563
- AUDIO: Fix compiler warning on release build by @orgads in #6614
- SCUMM: Fix bad use of strncpy by @orgads in #6622
- GOB: fix o7_openTranslationDB typo by @BJNFNE in #6628
- JANITORIAL: Silence Compiler Warnings by @chkuendig in #6604
- SCUMM: INDY3: Backport FM-TOWNS lightning effect from Japanese release by @dwatteau in #6629
- SCUMM: Fix out-of-bounds charset error with some v0.13.x saves (Trac#15931) by @dwatteau in #6626
- GRIM: Fix failed assertion on font rendering with TinyGL by @orgads in #6631
- GRIM: LUA: Avoid unnecessary calls for empty string concatenation by @orgads in #6625
- CLOUD: Simplify Setup Wizard by @chkuendig in #6603
- DIRECTOR: Add Italian version of Masters of the Elements to detection table by @lotharsm in #6630
- GOB: Code comment improvements by @BJNFNE in #6633
- CONFIGURE: Remove needless condition for GCC version by @orgads in #6632
- TSAGE: BLUEFORCE: Fix submitting password text by @antoniou79 in #6613
- NANCY: ScummVM save/load menus and Nancy 8 fixes by @bluegr in #6599
- COMMON: Fix Unicode support in JSON by @chkuendig in #6601
- GOB: Detection improvements by @BJNFNE in #6635
- GOB: Fix SaveLoad_v7 initialization by @orgads in #6624
- NANCY: Don't change cursor over Help's Done button by @tunnelsociety in #6641
- GRAPHICS: Fix memory leaks in image archive by @leny100 in #6634
- EMSCRIPTEN: TTS: Add TTS based on Web Speech API by @chkuendig in #6636
- BUILD: Suppress stringop-overflow and stringop-truncation GCC warnings by @orgads in #6637
- BACKENDS: ATARI: Introduce AtariFilesystemNode by @mikrosk in #6621
- SCUMM: Initial work on the PowerPC version of Fate of Atlantis by @eriktorbjorn in #6623
- TESTBED: Small Improvements & Bugfixes by @chkuendig in #6605
- NANCY: Fix reset sound in SafeDialPuzzle by @tunnelsociety in #6654
- QDENGINE: Add support for adv minigames by @ormanbai123 in #6647
- QDENGINE: More fixes for older game versions by @ormanbai123 in #6655
- DIRECTOR: Add detection for The Official Guide to The Daedalus Encounter companion disc by @einstein95 in #6645
- SCUMM: Add small helpers for shorter/safer/clearer enhancement checks by @dwatteau in #6650
- DIRECTOR: Swedish edutainment games; Krakel ABC game and the Fem Myror demo from Hemglass by @BreakinBenny in #6652
- QDENGINE: Print more event types in human-readable form in XML scripts by @ormanbai123 in #6657
- SCI: Improve reg_t initialization sequence by @orgads in #6638
- GRIM: Use concrete types to avoid GCC warning by @orgads in #6620
- GRAPHICS: Disable filtering when scaling image to its original size by @leny100 in #6653
- GUI: Take out all the trash (fix memory leak) by @tunnelsociety in #6659
- QDENGINE: Fixes for Triangles minigame by @ormanbai123 in #6660
- MACGUI: Fix clicking on links in helpmenu by @leny100 in #6664
- QDENGINE: Bug fixes and small improvements by @ormanbai123 in #6668
- JANITORIAL: Fix MSVC macro redefinition warnings by @lephilousophe in #6663
- COMMON: Add error description for kMetaEnginePluginNotFound by @tunnelsociety in #6665
- STARK: Check for GL_MIRRORED_REPEAT before using it by @ccawley2011 in #6662
- GOB: use correct directories for ADI4 save files by @BJNFNE in #6672
- SCUMM: Fix MI1 storekeeper line being skipped (original script error) by @dwatteau in #6610
- BACKENDS: Merge 3D graphics managers with the 2D ones by @lephilousophe in #6651
- CREATE_PROJECT: Disable NDEBUG for cmake by @orgads in #6667
- BACKENDS: OPENGL: Fix getScreenFormat while running in 3D by @lephilousophe in #6675
- ENGINES: Replace glColor3*/glColorPointer calls with OpenGL ES compatible calls by @ccawley2011 in #6661
- SCI: Fix GCC warning by @orgads in #6674
- SHERLOCK: Use initGraphicsAny for 3DO screen resolutions by @ccawley2011 in #6671
- WINTERMUTE: Use common code for writing BMP files by @ccawley2011 in #6676
- WINTERMUTE: Reduce the number of surface copies when taking screenshots by @ccawley2011 in #6677
- WINTERMUTE: Avoid unneeded pixel format conversion for fadeToColor() by @ccawley2011 in #6678
- ULTIMA4: Replace Std::deque with Common::List by @ccawley2011 in #6683
- AUDIO: Fix order of Macintosh music types by @ccawley2011 in #6682
- BASE: Show error description when game fails to run by @tunnelsociety in #6666
- OPENGL: Add support for more pixel formats by @ccawley2011 in #6658
- QDENGINE: Improve performance for tiled animations by @ormanbai123 in #6680
- DIRECTOR: Fixes for transitions and sprite updates by @moralrecordings in #6648
- GUI: Remove RTL hack by @lephilousophe in #6679
- ULTIMA4: Replace Shared::File with Common::File by @ccawley2011 in #6686
- TEENAGENT: Add text-to-speech (TTS) by @ellm135 in #6566
- ULTIMA1: Embed the logo and flags bitmaps in the executable by @ccawley2011 in #6687
- ULTIMA: Split up the Debugger classes by @ccawley2011 in #6685
- DS: Support returning errors when switching to unsupported resolutions by @ccawley2011 in #6670
- DIRECTOR: use for "ein" uppercase for TKKG comments by @BJNFNE in #6689
- GOB: add comments for kScriptSourceFile files in demoplayer.cpp by @BJNFNE in #6690
- VIDEO: QTVR: Disabling warp mode 1 and minor changes by @Malharbdv in #6695
- VIDEO: QTVR: Fix hard coded maximum zoom value by @Malharbdv in #6694
- ULTIMA: Split up the UltimaEngine class by @ccawley2011 in #6692
- VIDEO: Fix audio lag and delayed playback start in MPEG videos by @ormanbai123 in #6579
- MADE: Split up the music player class to support other platforms by @ccawley2011 in #6681
- BACKENDS: OPENGL: Fix rendering issues in 3D games when antialiasing is enabled by @lephilousophe in #6702
- XEEN: Fix protection from elements spell by @leny100 in #6703
- GUI: Fixes and cleanup when removing games by @sluicebox in #6701
- VIDEO: MPEGPS: Handle packets with invalid pts when offsetting by @ormanbai123 in #6707
- DOCS, CI: Update build instructions using v4 libs by @larsamannen in #6708
- Fix several issues with the GroupedListWidget by @criezy in #6704
- WINTERMUTE: Reduce direct access to surface pixel buffers by @ccawley2011 in #6696
- AWE: Add detection entry for Amiga version by @eriktorbjorn in #6712
- AUDIO: Remove obsolete note-to-track mapping and fix mTropolis usage of it by @elasota in #6713
- ULTIMA8: Add imgui debug tools with item stats window by @OMGPizzaGuy in #6705
- WINTERMUTE: Remove unused blank surface by @ccawley2011 in #6714
- AGS: Update detection for The Crimson Diamond by @Deledrius in #6719
- WINTERMUTE: Replace drawLine() with fillRect() for drawing indicators by @ccawley2011 in #6721
- SLUDGE: Support extended saves by @ormanbai123 in #6688
- BACKENDS: Fix screen rotation by @lephilousophe in #6699
- GRAPHICS: Add variants of Font::drawChar that preserve the alpha channel by @ccawley2011 in #6720
- SLUDGE: Add keymapper support by @aunnoman1 in #6693
- SLUDGE: Add an initial Debugger implementation for dumping resources by @ccawley2011 in #6726
- SLUDGE: Support MP3 sound files by @ccawley2011 in #6727
- WINTERMUTE: Set pixels matching the colour key to black in the the 2D renderer by @ccawley2011 in #6724
- CREATE_PROJECT: Add SDL3 backend by @SupSuper in #6698
- DIRECTOR: Fixes for D5 by @moralrecordings in #6711
- WINTERMUTE: Fix shader compilation with OpenGL ES 2 by @ccawley2011 in #6729
- WINTERMUTE: File loading improvements by @ccawley2011 in #6728
- LASTEXPRESS: Rewrite and finish the engine by @AndywinXp in #6716
- WINTERMUTE: Move alpha mask handling into the renderer classes by @ccawley2011 in #6725
- OPENGL: Fix copy/paste error with ABGR1555 pixel format by @ccawley2011 in #6738
- WINTERMUTE: Support invalidating surfaces with the 2D renderer by @ccawley2011 in #6731
- MADE: Rename Manhole TeraDrive version to DOS/V by @einstein95 in #6740
- Bump urllib3 from 2.4.0 to 2.5.0 in /doc/docportal by @dependabot[bot] in #6743
- GRAPHICS: Add helper functions for creating endian-independent formats by @ccawley2011 in #6739
- LASTEXPRESS: Add InstallShield archive reader by @eriktorbjorn in #6746
- GRAPHICS: Add ManagedSurface::blendBlitFrom to match other functions by @ccawley2011 in #6697
- WAGE: Add text-to-speech (TTS) by @ellm135 in #6669
- SUPERNOVA: Add keymapper support by @aunnoman1 in #6709
- VOYEUR: Add keymapper support by @aunnoman1 in #6715
- ULTIMA: Reduce differences with common String and Array classes by @ccawley2011 in #6684
- TEENAGENT: Fix Russian TTS encoding by @ellm135 in #6722
- CRUISE: Add text-to-speech (TTS) by @ellm135 in #6710
- ENGINES: Set boolean uniforms using integer calls for AmigaOS 4 by @ccawley2011 in #6730
- AWE: Implement playSfxMusic by @scemino in #6733
- AGI: Fix "choppy" sound on PCjr on fast notes by @SinusPi in #6736
- BLADERUNNER: Simplify pixel format selection by @ccawley2011 in #6734
- AWE: Use RGB555 for 3DO graphics by @ccawley2011 in #6735
- CRAB: Support additional pixel formats by @ccawley2011 in #6749
- COMMON: Remove always-true asserts on base string by @OMGPizzaGuy in #6753
- WINTERMUTE: Use setOutputPixelFormat when loading JPEG images by @ccawley2011 in #6755
- SLUDGE: Add four other versions of cubert to detection table by @ormanbai123 in #6756
- ULTIMA8: Replace quick mover keys with a toggle to override normal directional movement by @OMGPizzaGuy in #6758
- WINTERMUTE: Combine detecting alpha transparency with applying the colour key by @ccawley2011 in #6762
- DEVTOOLS: dumper_companion - Numerous fixes and cleanups by @einstein95 in #6717
- WAGE: Various bug fixes and detection for more games by @ormanbai123 in #6757
- CRUISE: Fix TTS encoding, empty text queuing, and logo speech by @ellm135 in #6752
- GRAPHICS: Add a ManagedSurface function for filling surfaces with blending by @ccawley2011 in #6751
- PSP2: Remove psp2shell dependency by @Aztorius in #6763
- GRAPHICS: Use fixed point arithmetic in scaleBlit by @ccawley2011 in #6765
- TITANIC: Add keymapper support by @aunnoman1 in #6745
- CI: Fix libmpeg2 vcpkg source by @bluegr in #6767
- AGI: add --pcjr-noise option to set shift register by @SinusPi in #6754
- COMMON: set EVENT_MAX for EventType to force size by @Aztorius in #6768
- I18N: Normalize keymapper action descriptions by @aunnoman1 in #6759
- DIRECTOR: Fixes for D5 by @moralrecordings in #6747
- DIRECTOR: Start saving Director movies by @Malharbdv in #6769
- DIRECTOR: Remove unnecessary chunk.h file by @Malharbdv in #6776
- BUILD: enable ARM NEON on PSP2 by @Aztorius in #6781
- ENGINES: Make more use of endian-safe pixel formats by @ccawley2011 in #6748
- BLADERUNNER: Wait with framelimiter in OuttakePlayer::play() by @Aztorius in #6723
- NGI: Add keymapper support by @aunnoman1 in #6780
- FREESCAPE: Reduce pixel format conversion when loading images by @ccawley2011 in #6744
- AWE: Add Italian strings for Amiga version, updates to detection table by @tag2015 in #6771
- DIRECTOR: Fix Palette Duplication by @Malharbdv in #6788
- DIRECTOR: Fixes for Cracking the Conspiracy by @moralrecordings in #6774
- TESTBED: Fix broken tests and non-interactive mode by @chkuendig in #6789
- AWE: Enable EGA/VGA renderer selection for DOS version by @tag2015 in #6786
- DEVTOOLS: CREATE_LURE: Support generation of Russian lure.dat by @ormanbai123 in #6764
- GRAPHICS: Support scaling 24bpp surfaces by @ccawley2011 in #6792
- AGS: Fix displaying thumbnails in the ScummVM GUI by @ccawley2011 in #6784
- GUI: Support CLUT8 surfaces in graphical widgets by @ccawley2011 in #6791
- BACKENDS: OPENGL3D: Fix builds with USE_FORCED_GLES and without USE_GLAD by @chkuendig in #6790
- GRAPHICS: Add fast paths for converting between 32-bit pixel formats by @ccawley2011 in #6760
- DIRECTOR: Save Cast Config and cast member info ('CASt') by @Malharbdv in #6787
- IOS7: Don't override DefaultSaveFileManager::removeSavefile by @lephilousophe in #6782
- WAGE: Add more titles to detection table by @ormanbai123 in #6800
- QDENGINE: Add support for punycode by @ormanbai123 in #6802
- TETRAEDGE: Add keymapper support by @aunnoman1 in #6750
- ADL: Add text-to-speech (TTS) by @ellm135 in #6785
- TEENAGENT: Add language support for Polish, Czech and Russian versions by @ormanbai123 in #6798
- GOB: sync entry of German translation of Croustibat by @BJNFNE in #6766
- GRAPHICS: Set hwFormat as first supported format in surfacesdl by @Aztorius in #6775
- TEENAGENT: Add keymapper support by @aunnoman1 in #6772
ScummVM 2.9.1 is out!
Changes:
AGI:
AGS:
- Added support for early version of Christmas Card 1986 with advertisements
for Tandy hardware.- Fixed many graphics bugs and improved responsiveness in Mickey's Space
Adventure, Winnie The Pooh In The Hundred Acre Wood, and Troll's Tale.- Save games in Mickey's Space Adventure now restore to the planet they
were saved on instead of Earth.
Asylum:
- Added official support for Old Skies and Rosewater.
- Added support for sound clip speed variation, used in some games to
slow down background music or other audio effects.- Fixed some audio volume changes not being triggered in some situations
(e.g. automatic music volume drop during dev commentary or when a
characters speaks, in the Blackwell series).- Added/updated detection entries for various AGS games.
BAGEL:
- Fixed crash in Sanitarium main menu, when moving the cursor to the
top part of the screen.
Bladerunner:
- Fixed crash when inserting the credit card in the slot machine.
Hopkins:
- Fixed 2x scaling and fullscreen support in non-interactive demo.
- Fixed memory leaks that could cause Out of Memory issues on some
ports.- Fixed a path finding issue that could cause soft-lock in some rare cases.
MADS:
- Fixed a crash when using the elevator to go to other floors.
NGI:
- Fixed Rex Nebular inventory and verb area UIs not updating.
SCI:
- Optimized game resource loading, improving the performance on
Android.
SCUMM:
- Fixed KQ6 CD crash when talking to Rotten Tomato from inventory window in
high-resolution mode. (ScummVM 2.9.0 bug)- Fixed KQ4 Amiga skipping title screen. (ScummVM 2.8.0 bug)
- Fixed QFG4 v1.0 crash in Thieves' Guild. (ScummVM 2.1.0 bug)
- Fixed messages disappearing every 18.2 minutes in BRAIN1, LSL5, and SQ1.
(Original game bug)- Fixed SQ5 introduction comets not appearing on machines faster than a 386.
(Original game bug)- Fixed LSL1 lockup when entering casino. (Original game bug)
- Fixed LSL6 crash when entering hotel. (Original game bug)
- Fixed LSL6-HIRES tram disappearing after restarting game.
(Original game bug)- Fixed LSL6 help cursor not appearing. (Original game bug)
- Fixed QFG1 EGA lockup when tripping over trip wire. (Original game bug)
- Fixed KQ1 lockup when drowning in cave. (Original game bug)
- Fixed GK1 day 5 phone lockup in all game versions at all speeds.
(Original game bug)- Fixed incorrect blue dither pattern in EGA vector pictures.
(All SCI tools since SCI Decoder in 1992)
Sky:
- Restored the ScummVM 2.7.0 behavior of allowing all the DOS v2-v4
(i.e. Maniac Mansion to Monkey1) EGA titles to be played with the
Amiga palette again, using the Render mode game option.- Fixed most of the iMUSE tracks being silent in the Booty Store,
in Monkey2.- Fixed an accuracy issue with some character positioning in SCUMMv2
and below. This would happen when interacting with the devotee at
the airport in Zak McKracken (all releases but the FM-TOWNS one),
for instance.- Fixed Moonbase Commander multiplayer mode crashing guests when
starting the game.- Fixed pops in Sega CD Monkey1 sound effects.
- Fixed saving over an existing save in COMI.
- Fixed excessive MIDI messages being sent during iMUSE music volume
reduction (e.g. in the Sam & Max intro), which could cause
slowed-down, garbled speech when using older, real MIDI hardware.- Fixed an iMUSE crash when loading an older savegame with a sound
fade in progress.- Fixed the Jolly Roger enhancement for Monkey1; enabling this
enhancement would prevent this flag from appearing when it should
no longer be visible anymore, but the fix was incomplete in some
VGA floppy releases.- Fixed the enhancement for Smirk's cigar smoke in Monkey1 FM-TOWNS.
Sword1:
- Fixed a crash in the intro of Beneath a Steel Sky on some platforms,
such as Android.
Tetraedge:
- Fixed audio balance issue when using the Windows executable option.
Tinsel:
- Improved OpenGL vs. software rendering support, preventing the
engine from erroring out on Android and some other platforms.
Tucker:
- Fixed Discworld Save/Load menu becoming inaccessible.
TwinE:
- Fixed skipping cutscenes, when the Esc key is mapped.
TWP:
- Fixed crash when restarting a game from the launcher a second time.
- Fixed pressing Space in normal mode not triggering Use/Talk action.
- Fixed meca penguin movement.
- Fixed sound related issues.
The team thanks all contributors, supporters, testers, bug-reporters, and fans for helping build yet another great release!
- Added an error message when trying to play Thimbleweed Park on
platforms not having support for OpenGL with shaders.
Full Changelog: v2.9.0...v2.9.1
ScummVM v2.9.0 is out!
New games
The full release notes contain a comprehensive summary of the changes and enhancements can be found here:
- The Adventures of the Good Soldier Schweik
- Backyard Basketball
- Castle Master
- Marvellous Mice Adventures: Meeting Sea Rat
- Marvellous Mice Adventures: Sea Rat's Birthday
- Mask Show
- Moonbase Commander
- Orion Burger
- Rise of the Dragon
- The Space Bar
- Thimbleweed Park[^1]
- Total Eclipse
- Total Eclipse 2
- Unrest
- Wait for it! Issue 3. Song for a Hare
https://downloads.scummvm.org/frs/scummvm/2.9.0/ReleaseNotes.html.
ScummVM 2.8.1 is out!
Changelog:
General:
AGI:
- Fixed GLSL version parsing on some OpenGL ES2 platforms.
- Don't try to use shaders on old OpenGL implementations.
AGS:
- Fixed Space Quest 1 version 1.0X freezing in the skimmer.
- Fixed Mixed-Up Mother Goose message boxes during nursery rhymes.
- Fixed Mixed-Up Mother Goose graphics in Amiga version.
- Fixed Gold Rush clock time at Fast and Fastest speeds.
- Fixed Atari ST version of Manhunter 1 not starting.
- Fixed Tandy CoCo3 version of Leisure Suit Larry 1 not starting.
- Fixed Tandy CoCo3 unofficial ports not starting.
- Fixed Amiga menus in Space Quest 1, Manhunter 1, and Manhunter 2.
- Fixed Graham facing away from the king in King's Quest 1.
- Fixed Alexander getting stuck on the stairs in King's Quest 3.
- Fixed Larry being able to shoplift in Leisure Suit Larry 1.
- Fixed ducks not jumping at the start of Donald Duck's Playground.
- Fixed instant death in fan game "Phil's Quest: The Search for Tolbaga".
- Fixed buttons freezing in fan game "DG: The AGIMouse Adventure".
- Fixed unrecognized words in fan game "V - The Graphical Adventure".
- Added detection for Macintosh version of Mixed-Up Mother Goose.
Broken Sword 2:
- Updated detection tables.
- Simplified character import from Sierra games for QfG2 AGDI.
- Fixed graphical glitch affecting Unavowed and Heroine's Quest.
- Fixed partial outlines for some letters in Kathy Rain.
- Fixed crash in Alum.
- Added stub to prevent crash at the beginning of Falcon City.
MM:
- Fixed crash when quitting the game while it was paused.
mTropolis:
- Enabled engine, allowing MM1 and Xeen to be compiled.
- Added MT32/LAPC-1 support for Xeen engine.
- Fixed Xeen regression which caused some sound effects to stop abruptly.
NANCY:
- Fixed crash in Muppet Treasure Island on some platforms.
- Fixed jewel puzzle in Muppet Treasure Island not being randomized.
SCUMM:
- Fixed the telephone hints in Secrets Can Kill.
- Fixed the crashing and drawing issues on ARM machines when playing Message in a Haunted Mansion's maze minigame.
- Fixed the 'M' keyboard key not working in Message in a Haunted Mansion.
- Allowed general keymaps to be shown in the engine Keymaps menu.
- Virtual keyboard now correctly triggers on/off wherever text input is needed.
TWINE:
- Fix screen corruption (and sometimes even crashes) in Mac Loom and Indiana Jones and the Last Crusade, most noticeably when using menu shortcut keys.
- Fix enabling/disabling of Open and Save in Mac Indiana Jones and the Last Crusade.
Ultima:
- Fix ladder climbing regression.
- Fix scenery zoom issue.
- Fix animation glitches after using the holomap.
V-Cruise:
- Fix Ultima VIII hidden minimap blocking keyring use.
- Fix Ultima VIII page breaks in books.
- Fix Ultima VIII text centering for plaques.
- Fix Ultima VIII crash on dragging items to screen edge.
- Fix Ultima VIII unexpected jumping on left click.
- Fix Ultima VIII camera during cutscenes for Shrine of the Ancient Ones.
- Fix Ultima VIII invalid placement of items within containers.
- Fix Ultima VIII never-ending lava sounds.
Android port:
- Fixed crash in Reah: Face the Unknown and Schizm: Mysterious Journey when music is muted.
Atari port:
- Fixed crash in built-in help with German language.
macOS port:
- Fixed crash when exiting ScummVM.
- Fixed BBVS (and possibly others) gameplay by using more precise math model.
- Fixed a problem where some Mac games would not load resources correctly.
- Updated application icon to conform with modern standards.
ScummVM 2.6.0 is out!
Changelog:
New games:
General:
- Added support for Sanitarium.
- Added support for Hades Challenge.
- Added support for Marvel Comics Spider-Man: The Sinister Six.
- Added support for The 11th Hour.
- Added support for Clandestiny.
- Added support for Tender Loving Care (CD-ROM Editions).
- Added support for Uncle Henry's Playhouse.
- Added support for Wetlands.
- Added support for Chewy: Esc from F5.
AGI:
- The project license has been upgraded to GPLv3+.
- Now ScummVM requires C++11 for building.
- Removed support for VS2008, as it doesn't support C++11.
- Implemented enhanced filtering in the Search box. See "Understanding
the search box" in the documentation for details.- Implemented Icon view in GUI (GSoC task).
- Added support for the RetroWave OPL3 sound card.
- Added OpenDingux beta port.
- Removed Symbian port.
- Added the create_engine tool to aid when creating new engines.
- Fixed mouse capture in HiDPI mode.
- The GUI Options dialog now marks settings overridden via command lines in red.
- In GUI launcher it is now possible to group games by different categories.
- GUI launcher has new game icons grid look.
AGS:
- Added support for Macintosh versions of Manhunter 1-2.
AGOS:
- Synced changes from upstream AGS.
BBVS:
- Elvira 1: Added support for Casio MT-540/CT-460/CSM-1 and CMS/GameBlaster.
- Elvira 1 & 2, Waxworks, Simon the Sorcerer: Added AdLib OPL3 mode.
Depending on the game, this will prevent cut-off notes, add extra notes or
instruments and/or add stereo.- Elvira 2, Waxworks: Added support for AdLib and MT-32 sound effects.
- Elvira 2, Waxworks, Simon the Sorcerer floppy: Added Mixed MIDI support
(MT-32 music with AdLib sound effects).- Simon the Sorcerer floppy: Improved AdLib sound effects accuracy.
- Simon the Sorcerer: DOS version music tempos are now accurate. Both DOS
and Windows versions now offer the choice of the DOS music tempos or the
faster Windows tempos.- Simon the Sorcerer 2: Improved AdLib and GM support.
- Simon the Sorcerer 2: Added workaround for the missing MT-32 tracks in the
intro.
Buried:
- Fixed the size of the main menu buttons being incorrect in some cases.
- Fixed crash at the end of the Hock-A-Loogie mini game.
Dreamweb:
- Added support for skipping synchronous audio and video.
- The mouse pointer is now hidden during cutscenes.
- Implemented game pausing via Control-P.
- After saving, the player returns back to the game instead of the Biochip
menu.- The game is now always paused when the Biochip menu or the save/restore
dialogs are open.- Added metadata to saved games, including thumbnails, creation date and
play time.- Saved games are now sorted by slot, like in other engines, instead of
being sorted alphabetically.- The currently selected item is now stored in saved games.
- Comments from Arthur that play in the background can now be stopped with
the space key (the same key that replays Arthur's last comment).- The agent evaluation (current points) can now be shown with Control-D.
- Fixed global flag corruption in death screens.
Glk:
- Added text to speech for dialogs and object descriptions.
Kyra:
- Added support for ZX Spectrum games with graphics in the Scott sub-engine.
NGI:
- Added support for the Traditional Chinese versions of Legend of Kyrandia 1 - 3.
- Added sound support for the Macintosh version of Legend of Kyrandia.
- Added support for playing the Macintosh non-talkie version of Legend
of Kyrandia 1 directly from the files on the CD. This means you no longer
have to run the installer to extract the data files.
Private:
- Fixed the rolling bridge state in scene 13.
- Fixed getting stuck when teleporting to the foot in scene 30.
- Fixed inconsistent cactus state.
Supernova:
- Refactored code to allow rendering using the original 256 color palette.
- Fixed endianness issues.
- Added support for the Korean release.
SCI:
- Added text to speech for dialogs and object descriptions.
SCUMM:
- Added support for Text To Speech in SCI floppy games.
- Allow saving from the ScummVM Global Game Menu in the following games:
BRAIN1, BRAIN2, ECOQUEST1, ECOQUEST2, FAIRYTALES, PHARKAS, GK1, GK2, ICEMAN,
KQ1, KQ4, KQ5, KQ6, KQ7, LB1, LB2, LIGHTHOUSE, LONGBOW, LSL1, LSL2, LSL3,
LSL5, LSL6, LSL6HIRES, LSL7, PEPPER, PHANT2, PQ1, PQ2, PQ3, PQ4, PQSWAT,
QFG1, QFG1VGA, QFG2, QFG3, QFG4, SHIVERS, SQ1, SQ3, SQ4, SQ5, SQ6, TORIN.- Fixed many script bugs in KQ6, KQ7, GK2, QFG3, QFG4, Hoyle4.
- Fixed loading autosaves in Shivers and Phantasmagoria 2.
- Added support for Korean fan translations from the scummkor project:
EcoQuest 2 and Gabriel Knight 2.
Sherlock:
- New Digital iMUSE engine. Support for re-compressed audio files dropped in
Full Throttle, The Dig and The Curse of Monkey Island.- Rewrote music player for Amiga versions of Indy3 and Loom in accordance
to the original code.- Fix missing cursor in the 16-color Macintosh versions of Loom and Indiana
Jones and the Last Crusade after loading a savegame.- It is now possible to replace the music in the floppy versions of Loom
with audio tracks. The ScummVM Wiki has a list of which parts of the Swan
Lake ballet the game uses: https://wiki.scummvm.org/index.php/Loom.- Fixed some MIDI music looping when it shouldn't in EGA/VGA floppy versions
of The Secret of Monkey Island.- Fixed the lava flowing in the wrong direction in the VGA floppy version
of The Secret of Monkey Island.- Fixed Full Throttle distorted graphics when Ben runs past the Corley
Motors entrance.- Fixed the dissolve effect, and Bobbin's palette when leaving the darkened
tent in the TurboGrafx-16 version of Loom, to match the original behavior.- Fixed incorrect dark rooms colors in MM NES on strict-alignment ports such
as Dreamcast, Apple silicon and various handheld devices.- Rewrote text rendering routines for Full Throttle, The Dig and The Curse
of Monkey Island in accordance to the original interpreters.- Rewrote timer handling routines to better approximate both the original
hardware behavior and the intepreters' quirks.- Fix lip syncing in Backyard Baseball 2003.
- Fixed various original game bugs and oversights in most of the LucasArts
titles: https://wiki.scummvm.org/index.php?title=SCUMM/Game_Enhancements.
Most of these enhancements can now be disabled in the game's settings if
one prefers playing with the original behavior.- Added sliders for tweaking the CD audio playback in the MI1 CD intro, as
well as VGA CD Loom in general. Loom is particularly sensitive to the
amount of silence at the start of the track, and the CD version of MI1
never synced the music as well to the intro as previous versions. See the
Wiki for more details.- Detect and reject the EGA floppy version of Monkey Island 1 that Limited
Run Games sold in their Monkey Island 30th Anniversary Anthology, if using
the default DISK4 image, which is corrupted. It's possible to recover a
working image from the KryoFlux dumps they also provided.- Fixed random number generation which fixes throwing in Backyard Baseball.
- Marked a workaround in Monkey Island 2 (FM-Towns version) as an
enhancement; this workaround originally restored a portion of the
map chasing puzzle in Booty Island which had been cut in the
FM-Towns version of the game.- Made the sentence line in Maniac Mansion work like the manual says, i.e.
you can click on it to execute the command.
Titanic:
- Fixed slowdown in Serrated Scalpel intro when playing the game from a small
installation.- Fixed UI glitches in Serrated Scalpel.
TwinE:
- Fixed not being able to see House in Starfield puzzle.
Android port:
- Fixed a bug in the collision code that made the game unfinishable due to the
tank not moving any further in scene 63.- Fixed light angle calculation which produced rendering artifacts in a few
scenes.- Fixed polygon rendering method for the boat windows.
- Fixed wrong shooting direction for some actors.
- Fixed door movement in some situations.
macOS port:
- Added hardware acceleration for 3D graphics.
- Improved touch controls.
Windows port:
- Added support for displaying OSD messages on the Touch Bar.
RISC OS port:
- Added "Portable Mode" in which the executable's directory is used to store
application files if a scummvm.ini file is present, instead of the user's
profile directory.- Fixed detection of the Application Data path on Windows 95/98/ME.
Nintendo DS port:
- Added support for dynamic plugins.
- Added a native MIDI driver.
Sources:
- Fixed screen scrolling when using the Load and Save dialogs.
https://www.scummvm.org/news/20220801/,
https://wiki.scummvm.org/index.php?title=PlayStation_Vita.
Download (look for PlayStation Vita package):
https://www.scummvm.org/downloads/
ScummVM v2.5.1 is out!
General:
AGOS:
- Ported ResidualVM GUI theme to remastered version.
- Fixed edge case for Punycode.
- Fixed checking for savegame overwrite in autosave slot.
- Fixed moving savegame to new slot for most engines.
- Scalers are now supported with the OpenGL graphics mode.
AGS:
- Fixed old Waxworks AdLib music regression.
Grim:
- Detection list updates.
Kyra:
- Fixed default "Talk Speed" option value.
- Fixed black screen while entering save game name.
- OpenGL without shaders is preferred as default for Grim Fandango.
SAGA:
- Fixed graphical glitch in Legend of Kyrandia 3.
SCUMM:
- Fixed digitized music not looping in Inherit the Earth.
Sherlock:
- Improved support for the high-resolution text in the 16-color Macintosh
versions of Loom and Indiana Jones and the Last Crusade.- Improved OPL3 sound emulation for Sam&Max.
- Fixed music not looping in The Dig.
- Fixed crash when loading savegames from Humongous Entertainment games.
Stark:
- Fixed crash using matches on lab table.
- Fixed character animation in Rose Tattoo.
- Fixed glitch opening map in Rose Tattoo.
- Fixed bell pull and fog horn sounds in Serrated Scalpel.
- Fixed inventory not updating in Serrated Scalpel after examining watch.
- Fixed fog overlay at Cleopatra's Needle in Rose Tattoo.
- Fixed graphic issues in Serrated Scalpel looking at items whilst inventory is open.
- Made Serrated Scalpel darts closer in speed to the original.
- Fixed crash when moving cursor past end of string in Rose Tattoo save dialog.
- Process pending key presses in the order they were made, not the most
recent first.- Fixed crash when using Delete key in Rose Tattoo save dialog.
- Fixed rare conversation bug in Serrated Scalpel that would happen when Lord
Brumwell started talking to you while the inventory window was open.- Resume animations in Serrated Scalpel after conversations. This fixes the
bug where Jock Mahoney or Nobby Charleton would get stuck indefinitely,
refusing to talk to you.- Fixed various user interface glitches in both games.
TwinE:
- Added OpenGL renderer (without shaders).
- Added TinyGL renderer.
- Fixed autosave handling.
Xeen:
- Numerous bugfixes and stability improvements.
Source:
- Fixed crash on startup loading constants from xeen.ccs.
- Fixed spell selection aborting when characters were switched.
- Fixed some bad memory accesses.
- Various sound fixes.
- Fixed the monster item drop probabilities.
https://github.com/scummvm/scummvm/releases.
Playstation Vita Port forum:
https://forums.scummvm.org/viewforum.php?f=21.
ScummVM v2.5.0 is out!
Changelog:
New games:
New ports:
- Added support for Grim Fandango.
- Added support for The Longest Journey.
- Added support for Myst 3: Exile.
- Added support for Little Big Adventure.
- Added support for Red Comrades 1: Save the Galaxy.
- Added support for Red Comrades 2: For the Great Justice.
- Added support for Transylvania.
- Added support for Crimson Crown.
- Added support for OO-Topos.
- Added support for Glulx interactive fiction games.
- Added support for Lure of the Temptress Konami release.
- Added support for Private Eye.
- Added support for Spanish Blue Force.
- Added support for Spanish Ringworld.
- Added support for Spanish Amazon: Guardians of Eden.
- Added support for AGS Games versions 2.5+.
- Added support for Nightlong: Union City Conspiracy.
- Added support for The Journeyman Project 2: Buried in Time.
- Added support for Crusader: No Remorse.
- Added support for L-ZONE.
- Added support for Spaceship Warlock.
General:
- The Nintendo DS port got a major rewrite.
ADL:
- Switched ScummVM GUI output to UTF-32.
- Updated the Roland MT-32 emulation code to the Munt project's mt32emu 2.5.1.
- Updated Dropbox Cloud Storage to use the new Dropbox OAuth workflow.
- Major extension to the number of supported graphics scalers.
- Display path to scummvm configuration file in GUI -> Options -> Paths.
- Added new optional dependency, giflib >= 5.0.0. Used by some version of LBA.
- Added HiDPI support to the ScummVM GUI.
- Added command line option --window-size for specifying ScummVM window size,
applicable only to the OpenGL renderer.- Fixed switching to the default graphics mode. This was sometimes not applied
until restarting ScummVM or starting a game.- ScummVM GUI has been fully translated into Korean and Japanese.
- Added GUI option for enabling and disabling the Discord RPC integration.
AGI:
- Added support for Mystery House French translation.
- Added support for several game variants.
AGOS:
- Added support for Russian versions. Input now works.
CGE:
- Added support for the Japanese PC-98 version of Elvira 1.
CGE2:
- Added option to use Text To Speech for Soltys.
Cine:
- Added option to use Text To Speech for Sfinx.
Dreamweb:
- Added detection for Future Wars CD version with French translation patch.
- Added detection for Italian Amiga Operation Stealth.
- Fixed crash before entering secret base.
- Fixed space missing in verb line.
- Fixed vertically overflowing message boxes.
Glk:
- Rendering fixes for Russian fan translation.
Gob:
- Fixed savegame issues with several subengines.
- Fixed memory overrun in Level9 game detector.
- Added detections for 2020 IF Comp games.
- Enabled Glulx sub-engine.
Griffon:
- Added support for Bargon Attack Russian translation.
- Added support for Woodruff Russian translation.
Grim:
- Fixed Return to Launcher from The Griffon Legend.
- Added option to use Text To Speech in The Griffon Legend
Kyra:
- Added support for Brazillian Portuguese Grim Fandango.
Lure:
- Added support for the Japanese Sega-CD version of Eye of the Beholder.
- Added support for the Hebrew fan translation of Legend of Kyrandia.
- Added support for the Hebrew fan translation of Legend of Kyrandia 2.
- Added support for the Simplified Chinese version of Legend of Kyrandia 3.
- Added support for the playable demo of Lands of Lore.
Pegasus:
- Fixed fire animation in first room when loading saves.
- Fixed AdLib support.
- Fixed MT-32 support.
Queen:
- Added support for DVD/GOG.com release.
SAGA:
- Added support for German Amiga floppy release.
SCI:
- Added support for ITE GOG Mac CD v1.1.
- Added support for ITE PC-98 Japanese.
SCUMM:
- Added RGB rendering mode (16/32bpp) for SCI0 - SCI1.1 games, which addresses palette
issues in screen transitions and avoids mode changes when playing Mac QuickTime videos.- Added custom palette mods for SQ3 and LSL2 from the FreeSCI project. When enabled, the mods improve the visuals
in these two games.- Added support for Macintosh version of Gabriel Knight 1.
- Added support for CD-Audio version of Mixed-Up Mother Goose.
- Added support for Korean fan translations from the scummkor project: Castle of Dr. Brain,
EcoQuest 1, Gabriel Knight 1, King's Quest 1, 5, and 6, Laura Bow 2, and Space Quest 4.- Added support for Space Quest 4 Update 1.3 by New Rising Sun.
- Added support for French LSL1VGA.
- Added support for Hebrew QFG1VGA.
- Added support for Hebrew GK1.
- Added support for Russian Longbow.
- Added support for Russian LSL6.
- Added support for alternate Russian LSL7.
- Added support for alternate Polish LSL7 including files packaged with InstallShield.
- Added support for alternate Russian SQ5.
- Added support for alternate Russian Torin's Passage.
- Added support for fan game Soulshade Asylum.
- SCI1.1 views are now scaled accurately.
- Fixed sounds not stopping or restarting correctly.
- Fixed sound issues when restoring SCI0 games.
- Fixed corruption when "Prefer digital sound effects" was disabled in SCI1 games.
- Space Quest 4 CD sound effects now match the selected platform.
- Added option to enable Windows cursors in CD versions of King's Quest 5 and Space Quest 4.
- Fixed "Girl In The Tower" song not playing at the end of King's Quest 6 CD.
- Fixed King's Quest 5 Amiga beach error that prevented completing the game.
- Fixed over 30 script bugs in GK1, HOYLE4, KQ1DEMO, KQ5, KQ6, KQ7, LB1,
LSL3, PEPPER, PQ3, QFG3, SQ1, SQ4, and SQ6.- Unlocked JANE easter egg in Gabriel Knight 1.
Tinsel:
- Fixed Chinese, Japanese and Korean text display for The Dig and for The Curse of Monkey Island. These fixes
also include some improvements to the common text display (mainly the formatting of wrapped texts).- Fixed display of Chinese, Japanese and Korean pause and restart dialogs.
- Added support for numerous Korean translations from scummkor project.
- Added support for Russobit-M versions of Pajama2 and SpyOzone.
- Fixed speech playback in Akella version of COMI.
- Added support for Discord and Humble Bundle versions of Indiana Jones and the Fate of Atlantis.
- Added smooth scrolling for FM-TOWNS versions of games.
- Added optional trimming to 200 pixels for some FM-TOWNS games, so aspect-ratio correction is possible.
- Fixed audio distortion in Loom for PC-Engine.
- Added support for the high resolution font and cursor in the 16-color Macintosh version of Loom.
- Added support for Japanese Mac version of The Dig.
- Added partial support for the high resolution fonts and cursor in the
16-color Macintosh version of Indiana Jones and the Last Crusade.- Fixed missing instruments in the m68k Mac versions of Monkey Island 2
and Indiana Jones and the Fate of Atlantis.- Added "Macintosh b/w" render mode for the 16-color Macintosh versions of
Loom and Indiana Jones and the Last Crusade.- Enabled difficulty selection in the version of Monkey Island 2 that was
included on the LucasArts Mac CD Game Pack II compilation. (It had been
disabled along with the copy protection.)- Repaired clumsy crack in Maniac Mansion (enhanced)'s keypad script.
This means that the GOG and Steam versions will no longer accept incorrect
numbers, e.g. for Edna's phone number. (Why are they selling a cracked
version anyway?!)- Added support for Low quality music in Macintosh version of Loom.
- Improved Digital iMUSE accuracy for Full Throttle and The Curse of Monkey Island. These improvements also fix
several audio related bugs for both games.- Fixed a very old regression in the walk code for Full Throttle which softlocked the game.
- Improved the accuracy of the walk code for The Dig and The Curse of Monkey Island.
- Fixed a bug in The Curse of Monkey Island which prevented, during the cannon minigame in Part 1, the destruction
of one of the three destroyable turrets in the fort.- Added animated cigar smoke to the close-up of captain Smirk in the CD
version of Monkey Island 1. It was present in earlier versions.- Restored some missing Lemonhead lines in the English, Italian, German and Spanish CD
versions as well as the English Macintosh, FM-Towns and Sega CD versions
of Monkey Island 1.- Made the clock tower in Monkey Island 1 behave the same in the CD version
as in earlier versions, i.e. after examining it you have to leave the
room and come back again for its description to change.
Titanic:
- Enabled the Return to Launcher feature.
TsAGE:
- Fixed crashes when asking bots what I should do.
Stark:
- Added support for uninstalled floppy version.
Supernova:
- Added support for Hungarian translation.
Sword25:
- Added Italian translation for part 1.
Ultima:
- Made the extracted version working.
- Fixed crash when selecting Croatian language.
Xeen:
- Ultima 4: Added several debugger commands.
- Ultima 4: Allow Enter key to exit ZStats display.
- Ultima 8: Fixed several animation bugs for events and objects.
- Ultima 8: Restored original text for the Spell of Resurrection book.
- Fixed occasional border corruption during fights.
- Improvements to cutscenes to better match the original games.
- Fixes for character selection, deselection, and dismissing to better match original.
- Added support for Russian version.
via ScummVM.org:
A new release of ScummVM is ready. This is a thrilling one because we are embracing adventure games as far back as 1976! That's right, the infamous Colossal Cave Adventure, the very first Interactive Fiction game, is now supported by ScummVM.
Besides that (and about 1594 other IF games), we now added 3 more game engines and extended another 4, thus adding the following games to the supported list:
- Blazing Dragons
- Eye of the Beholder - Sega CD version
- Griffon Legend
- Interactive Fiction games
- Operation Stealth
- Police Quest: SWAT
- Prince and the Coward, English translation
- Ultima IV - Quest of the Avatar
- Ultima VI - The False Prophet
- Ultima VIII - Pagan
As you can see, we continue our exploration into the world of RPGs.
Other notable changes are: a fully rewritten MorphOS port; a new subsystem for automatic saves present in nearly every engine we support; Right-To-Left display support in our GUI; updated MT-32 emulation code and Discord Rich Presence.
We now support additional different game versions, and have noticeable improvements to Illusions, Kyra, Lab, Queen, Titanic, Xeen and ZVision engines. There is also improved support for Maniac Mansion, NES and Apple //gs versions. As usual, we continue fixing original SCI script bugs in over 30 games and added Roland D-110 soundtrack support to these games.
Of course, you can find the comprehensive Release Notes here.
Grab your copy from our downloads page, or, on Windows or macOS, let the automatic updater fetch it for you.
In addition, we will be releasing a new Android port into the Beta Channel and will need your help with testing. That would be great for us to get your feedback at the Android Port subforum.
Time to dive into a nice Interactive Fiction or fry some monsters in Ultima with a Blazing Fire, if you're a dragon of course.