turbografx-16.jpg

-by e




  • TurboGrafx 16 emulator for the PSP.



  • Sprite Priority bugfix:

    (A) Y's 1 & 2
    (B) F1 Circus 92



  • 5e7369d7-e4c8-4a7d-bf1b-038cf89a74ec.jpg

    hqdefault.jpg



  • <Acknowledgements>
    (1) it is allowed to use the Naga 10 as the font.
    (2) referred to the various sources of software for PSP.
    I do not remember whether you what to reference too in various reference (-;
    Thanks to all of the people who have published the software!
    (3) in Ruka said we have to speed up the CPU core. Thanks!
    (4) was the GPU usage of y Mr. work uoSnes9x to reference. Thanks!
    (5) has a variety of materials to reference. Thanks to those who created the article!


    -------------------------------------------------- -----------------------------
    <Reference>
    (1) Charles MacDonald Mr. (http://cgfm2.emuviews.com/)
    sgxtech.txt
    pcetech.txt
    Especially sgxtech.txt it helped in SuperGrafx implementation.

    (2) PC2E Ki Mr. (http://www.geocities.jp/team_zero_three/PC2E/index.html)
    Use in order to confirm whether the emulation result is correct
    Also it gave a variety of implementation and the PC2E source code to reference.
    (A) SATB helped fix DMA bug.
    (B) it helped to sprite priority modification.

    (3) HuGo source code
    (A) SATB helped fix DMA bug.
    (B) it helped to sprite priority modification.

    (4) The source of fpce / xpce / HuE
    This is a great PCEngine Emulator which was based.
    It began from here!

    (5) YAME 0.38
    Use in order to confirm whether the emulation result is correct

    (6) PCEP 0.70
    We were allowed to use the implementation of CDROM emulation.

    (7) Other PCEngine Emulator and Source



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