development

  1. StarmanX32

    PS3 Vertex with TMAPI experimentation

    So I've been working on Vertex lately, testing TMAPI on it. The progress so far looks like that: In Vertex, I've added the capability that plugins can bring their own config UI through an abstraction in the API. So far, initialization, connection and get process list function work. Attachment...
  2. Harommel Rabbid

    PS VITA / PSTV LifeLua 08-06-25

    LifeLua is a new Lua interpreter for the PS Vita. If you don't know what that is, you can basically create apps, games and more with just Lua scripting. No need for compiling, just write Lua code and it'll work. 100% of standard Lua libraries and functions will work here. The current release has...
  3. H

    PS3 PS3 for AI/ML

    I was wondering how feasible it would be to try and use ps3 for creating some AI models? With otheros++ would it be also possible to connect several ps3 into a cluster? And how fast would that be in comparison to modern gpus and cpus. Asking since it's an idea for a school project
  4. SylverReZ

    PS2 PS2 Open-Source Modchip Discussion

    This is a discussion to be planning an open-source new and improved modchip for the PS2. My goals are as follows: * Support for all motherboard revisions. * Improved booting times. * Better homebrew and game compatibility. * Uses components that are still in production (this is very important)...
  5. Lambada

    PS3 Multiplayer private servers (Homebrew App / DNS Profiles)

    I just had an idea and I will throw it here. If anyone is interested to develop or you simply have a script that you wanna share with me (with us!). Problematic and motivation Sometimes I play Demon Souls. Probably I would play Little Big Planet 3 or any other, but just to think I will have to...
  6. Lambada

    PS3 Thoughs in Breaking through the PS3 HDD size limit (discussion, ideas)

    Hello fellow modders and devs. I was inspired by @TnA ps2 threads about MX4SIO and the Open Broadband ideas discussion and brainstorming threads. I thought that maybe this could work in PS3 Scene as well. I Invite you all guys and specially @Berion, @aldostools, @bucanero, @OsirisX, @Evilnat...
  7. M

    PS3 Need help with changing the title and serial of a unity game

    Hi, I recently decided to port my game to the ps3 for fun and I'm having trouble changing the game title and serial number. I'm making the game in unity and it's asking me for a xml with all of those settings, yet I'm unable to find any exaples of how what this xml should look like. Any help...
  8. StarmanX32

    PS3 Custom C Standard Library Implementation for PS3

    I am back from the dead and I've made a project a month ago. This is a custom and open-source implementation of the C Standard Library for the PS3, keep in mind it's not finished yet. So far, I've implemented most of the string.h functions and a small amount of stdio functions. I assume some...
  9. faf-kun

    How well does Linux work on the hacked PS4?

    Hello there! My question is how well does the linux work on the hacked PS4? I mean, can you run office applications, or for example run Android Studio IDE and build apps for android, use VS Code etc. Just I'm thinking about to jailbreak my PS4 Pro and use it for development and coding. And also...
  10. atomsforlunch

    How do I get into PS3 homebrew development?

    I'm currently a data science student, I understand most of the fundamentals of programming. I'd like to get into development for the PS3, where do I start? What kind of API does the PS3 use? What programming languages are involved?
  11. S

    PS3HEN Homebrew Development Environment?

    Hi I could not find any guide on how to setup development environment for making homebrew specifically for the HEN. Is it even possible in HEN ? . { because there is no DEX support for HEN } if yes , How would I go about developing homebrew for PS3HEN ? { resources ,guide, tools etc} I am...
  12. StarmanX32

    PS3 PS3 Memory Dumper Tool by me

    Hi, so this is a project that I've made during the school summer vacation back at the end of July and I kinda forgot to post something about it here, so, 3 months later, I've finally managed to create a post about this. :p What does this tool do? Like I said on the title, it dumps the memory...
  13. blueclouds8666

    I backported the latest version of PCSX2, the PS2 emulator, to Windows XP

    hi psx-place, i've been working on something related to ps2 emulation i wanted to show you I'm a developer and i've recently modified the latest version of the popular PCSX2 PlayStation 2 emulator to make it run again under the Windows XP operating system, since they removed that compatibility...
  14. e.v.o

    PS2 [Tutorial] Windows WSL Performance Tweaks

    Since the Windows version 2004 feature update is available i encourage you all to update your dev pcs to that version. In this post i am going to address the process in upgrading your WSL 1 distribution to WSL 2 and how to gain a performance boost using a custom .wslconfig...
  15. C

    PS3 eTMAPI - Make RTM development with TMAPI for the .NET Framework easier

    What is this? We already have ps3tmapi_net for the .NET Framework!11!!111! Well, i've started this project, beacuse everytime i use a RTM tool, they mostly focus on CCAPI. Understandable, beacuse PS3Lib doesn't have much TMAPI features and ps3tmapi_net can be quite complicated to use. I mean...
  16. C

    PS3 How to develop an API like CCAPI?

    Hey, guys. I know this question seems kinda dumb for some people. But i'm kinda impressed of how CCAPI does it's work. I worked quite a lot with the PS3 but only with C# and RTM... I know some C++ which is required to develop directly for the PS3. I'm interested in creating something like...
  17. K

    PS3 Homebrew

    I've been learning C/C++ for the last year and doing development within red ribbon. I find that this distro is pretty limiting and compilation times are unreal... I am not at a place where I feel I am cormfortable to start trying applications in XMB now. Are there any major benefits to using the...
  18. ThisIsSet-L

    PS3 Need help setting up SDK

    Hey guys I'm trying to setup a workflow for developing applications for the PS3. I have the PS3 SDK 4.0, and I'm using Visual Studio Code (but I have VS2013 Ultimate if needed). Unfortunately, my only development experience regarding cross-compilation has been completely on Linux, using gcc...
  19. ThisIsSet-L

    Hello, there

    Heyo, I'm Set-L, and I'm a developer looking to dip my toes into PlayStation Development, specifically the PS3, as it's coming near to it's End Of Life. If anyone can point me in the right direction to get this SDK paired up with Visual Studio 2013, or better, vscode, on Windows 10, I'd be...
  20. sp193

    PS2 Making Network Packet Captures with Wireshark

    Wireshark, a packet capture program, is used for capturing data packets as they travel through the network that your PC is connected to. By performing a packet capture of the packets that are exchanged by your SMB server and your PlayStation 2 console, you can help developers to understand your...
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