PEX is CEX with DEX capabilities; P as ported from Rebug REX 4.84.2 as far as I know. For most people, it is for all intents and purposes a CEX CFW.
Hello, does this evilnat bring back the Content Mananger Assistant feature that allowed us to transfer content from PS3 to PSVita ? Which got removed in 4.89?
Install 7zip and extract the files.Every time I download Evilnat, it downloads as a file and not as a folder containing the PS3UPDAT.PUP. What do I do?
Use qcma.So I checked for CMA, it still work on 4.89, but is there a way to patch it so that it doesn't ask for psn connection?
thats an issue that happen to a lot of full bc ps3. is a frankie ps3 (rsx swap)? or untouched one? here a lot of people that can help you with it
https://www.psx-place.com/threads/frankenstein-phat-ps3-cecha-with-40nm-rsx.28069/
Btw, I have a CECH-A and I am not seeing any issues with physical media on the latest EvilsNat.
Sent from my iPhone using Tapatalk
Boot into recovery and check the file system and database.hi everyone, i'm on evilnat 4.9.1.2. My ps3 freezes while booting up after evilnat splashscreen. Anyone can help me?
Use qcma.
No, does it require an internet connection? If not, we can bring it back
I want to restore the vanilla ps2_netemu.self as it seems the custom emulator this CFW comes with is buggy; it produces a graphical bug on the right side of the screen when using custom configs on GTA San Andreas. Interestingly, this bug does not occur on a Super Slim with HEN, using the .pkg and the same custom config.
In summary:
This leads me to believe that the source of the bug is the modified emulator itself, so I would like to reinstall the official Sony ps2_netemu.self, without the temperature readings or any other bells or whistles. Is there any way to do this?
- This bug DOES NOT appear on a Slim with CFW when using the official PSN config
- This bug DOES NOT appear AT ALL on a Super Slim with HEN, no matter whether I am using a custom config or official PSN config
- This bug DOES appear on the Slim with CFW when using a custom config
Yep, the custom emulator is the source of the bug. I replaced the ps2_netemu.self in dev_flash with a vanilla one, and now the game works perfectly. I think future releases of the CFW should provide the option for keeping the vanilla emulator executable.