PS VITA / PS TV Adrenaline Bubble Manager v3.05 [by ONElua Team] - Adrenaline v6 & AdrBubbleBooter Support Added

This handy utility we know as AdrenalineBubbleManager from the ONElua team has added support to the recent update to Adrenaline v6 & also the AdrBubbleBoot plugin recently released by LMAN (Leecherman). If your are new to this utility it allows for your own creativity with personalized bubbles for your PSP Content on the LiveArea. Checkout all the details in this latest release of v3.05 for complete changes:

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  • Adrenaline Bubble Manager v3.05
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    Release Notes
    Adrenaline Bubbles Manager has been updated to be able to create bubbles to use with Adrenaline v6 and Lman's recently updated plugin adrbubblebooter without loosing the compatibility with adrenaline v5 and lower versions and corresponding Lman's plugin adrbblbooter for those versions.

    • Added compatibility with Adrenaline v6 and Lmans adrbubblebooter plugin for adrenaline v6.
    • On this version ABM searches for the installed Adrenaline version and adapts to work with found Adrenaline version (either v6 or v5 and lower).
    • Added the option to change the boot.inf driver setup.
    • Added the option to use pic1.png to show as pic0.png and bg0.png, and to set icon0.png from iso/cso/hb to be shown in the bubble and as startup.png (changes will revert after a db rebuild and default Lmans plugin images will be shown).
    • Added the option Bubble Restore to compensate the loss of the iso/cso/hb images from the bubbles after a db rebuild (to use this option ABM opens the selected bubble, but you have to return manually to ABM).
    Changelog v3.01
    • If adrenaline folder is found at ur0: then ABM will add corresponding lines to ur0:tai/config.txt, otherwise the lines will be added to ux0:tai/config.txt i adrenaline folder is found at ux0:
    Changelog 3.00
    • Adrbblbooter plugin files updated to newest version (v0.5) Thks LMAN leecherman. (adrbblbooter folder must be moved to ur0, and corresponding lines with especific paths must be added to ur0:tai/config.txt)
    • Added support for iso/cso/pbp in uma0 (Use Adrenaline with support for uma0).
    • Now options for PLUGINS and STARTDAT.PNG is Enable for default.
    • Added option to Enable/Disable plugins when linking content to a bubble.
    • Added option Edit GAMEID.txt within ABM for Custom Bubbles (no need to restart):
      1. Path to the iso/cso/pbp file.
      2. UMD driver (INFERNO\MARCH33).
      3. Execute Boot (EBOOT.BIN\EBOOT.OLD\BOOT.BIN).
      4. Plugins state (ENABLE\DISABLE).
      5. STARTDAT.PNG state (ENABLE\DISABLE).
    • Removed adrbblbooter_nostartdat.suprx.
    Extras
    • uma0 support (Use a compiled version of Adrenaline that supports uma0 partition (Adrenaline uma0 commit 0f8e709) Thks LMAN.
    • To be able to use adrenaline on the memory card or the msd with sd2vita adapter, adrenaline folder must be moved to ur0, and corresponding lines with especific paths must be added to ur0:tai/config.txt
    • Remember to change adrbblbooter plugin path for isos already linked on config.txt
    It should be:
    *GAMEID
    ur0:adrbblbooter/adrbblbooter.suprx

  • preview.jpg
    Instructions for the new version:
    • At the opening, ABM scans for available PSP content, as usual, then by pressing X, you can select the iso/cso/psp hb to be launched with the bubble to be made.
    • After choosing the PSP content to be launched, a popup message will let you know that the resources (images) for your new bubble are getting ready and another popup will let you know the gameid of your freshly made bubble, after that, you'll be given the driver/loader options which you can change later, the buttons to setup the driver/loader are as follows:
      1. X INFERNO /\ MARCH33 O NP9660.
    • Then the boot setup is as follows:
      2. X EBOOT.BIN /\ EBOOT.OLD O BOOT.BIN.
    • Then after installing the newly made bubble ABM will ask you if there are more bubbles to be made, if the answer is yes ABM will take you back to the available PSP content list, if you choose no, the ps vita will restart so the changes on the images take effect.
    • Although, the icon/pic changes are not permanent (the icon/pic will go back to Lman's black images after a db rebuild/update), to compensate that, an option to restore the bubbles has been added.

 
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