Louay
Senior Member
see my edited post againhmm...never noticed that before.
see my edited post againhmm...never noticed that before.
i put those param and i get purple Cross button héhéhé but still the animation thread is thereWhat scales do you used?
i'm colored mine as well
for X i'm using colorScaleG="0.25" colorScaleB="0.75"
and O colorScaleR="0.7" colorScaleB="0.3"
or you just recolored the images?
i put those param and i get purple Cross button héhéhé but still the animation thread is there
View attachment 19407
all i want is to remove the moving tiny threads behing the images btw tried that as well i am tryin to make same animation as of the boost text the anim glow but i can't get it to work cause boost mode animation on text and icon i try to make in impose but i get confusedI think you forgot to put 0 in the other scaleColors
all i want is to remove the moving tiny threads behing the images btw tried that as well i am tryin to make same animation as of the boost text the anim glow
I made this anim glow on cross_label and transfer it with ftp to ps3 when i enter remote play and quit ps3 stay black screen after reboot it freeze on XMB so i need to reinstall fw again :3Since my tv is a Shitty old 70" Lg plasma tv, i can't notice them =S
Nice, post ur progress i'm really excited about a new mod
i have 55" led tv Hahaha that's why i see them clearly here :p :pI don't notice them either, but I'm using a 28" led lg. that's pretty much what I've been working with. I did have a 32", but I gave the tv to my parents.
yeah i know that but for bad luck even webman freeze meaning no FTPI believe ftp will still work even if you're frozen on the xmb, so you could just upload the original file. I've heard that this works, but I wasn't using wmm when I was modding.
I made this anim glow on cross_label and transfer it with ftp to ps3 when i enter remote play and quit ps3 stay black screen after reboot it freeze on XMB so i need to reinstall fw again :3
View attachment 19408 View attachment 19409
yes i have it also enabled but the system crash after coldboot directly so the plugin doesn't start yetas i see you did it right, but some planes refuses to animate and crashes the system
but since impose works with mine should work with grow too.
Keep your webman deb_blind active so you can replace rcos even when the whole system crashes via ftp, not needing to reinstall the CFW again
the problem now is thread of rotation anim doesn't hide and glow animation doesn't workas i see you did it right, but some planes refuses to animate and crashes the system
but since impose works with mine should work with grow too.
Keep your webman deb_blind active so you can replace rcos even when the whole system crashes via ftp, not needing to reinstall the CFW again

I don't notice them either, but I'm using a 28" led lg. that's pretty much what I've been working with. I did have a 32", but I gave the tv to my parents.
You should try this version of rcomage @Louay
https://www.psx-place.com/threads/research-rcomage-psdevwiki-mod.17958/
In comparison with the official rcomage... this version have some hundreds attributes identifyed that was marked as unknown in the official version (the one you are using), and other improvements
I noticed @LuanTeles have started using it, ask him for his oppinion, when you get used to is a bit easyer to understand what the xml code does![]()
You should try this version of rcomage @Louay
https://www.psx-place.com/threads/research-rcomage-psdevwiki-mod.17958/
In comparison with the official rcomage... this version have some hundreds attributes identifyed that was marked as unknown in the official version (the one you are using), and other improvements
I noticed @LuanTeles have started using it, ask him for his oppinion, when you get used to is a bit easyer to understand what the xml code does![]()
Thank you man i will begin to use this as i have from last 2 year but i use the that say rcomage Private Build (edited for 4.70+)You should try this version of rcomage @Louay
https://www.psx-place.com/threads/research-rcomage-psdevwiki-mod.17958/
In comparison with the official rcomage... this version have some hundreds attributes identifyed that was marked as unknown in the official version (the one you are using), and other improvements
I noticed @LuanTeles have started using it, ask him for his oppinion, when you get used to is a bit easyer to understand what the xml code does
Edit:
Also, there are a couple of huge wiki pages supporting this rcomage version where i used the same attribute names, and i used it as a "shared workpad" when i was researching about rco format to take notes about details
If at some point you have doubts about how works an specific object (lets say the object <Clock> or the event <FireEvent>) you can take a look at the info in wiki about it
https://www.psdevwiki.com/ps3/RCOXML_Objects
https://www.psdevwiki.com/ps3/RCOXML_Animations
*And if at some point some of you discover how works one of the remaining "unknowns" please advise me in the "rcomage psdevwiki mod" thread... we will discuss which name we should give to it and i will update it with the new name![]()
Cries in a Large TV but small resolution
Yeap, i used to use the original one, with a lot of unknown values,
This one that @sandungas pointed is faster, converts the gims to png with the right attributes and got all the values that the original release doesn't have.
That's why I had never heard of Overrides and stuff, because they were with Unknown tag.
Using the this new one, i finally fixed all the bugs and understood how the xml works
Yes, a lot of them, but depends of the object, the first 21 attributes of most objects are common (this ones are known)... after that appears the attributes specific for every object, and this ones are unique (and there are a lot of unknowns yet)So those unknow will now begin to be seen normal
i will take these info with pace and patient to read them clearly and understand i will be backYes, a lot of them, but depends of the object, the first 21 attributes of most objects are common (this ones are known)... after that appears the attributes specific for every object, and this ones are unique (and there are a lot of unknowns yet)
For the overrides most of them was "easy" to identify them (after i realized about the relationship with the values in the XMB layouts) because the values used for them follows a defined pattern (that you will get used to it at some point)
As example... you are going to see a lot of override attributes in the same XML line using values ike this:
d1010000 ---> d2010000 ---> d3010000 etc...
or....
01a20000 ---> 02a20000 ---> 03a20000 etc...
or...
3a1c0000 ---> 3b1c0000 ---> 3c1c0000 etc...
So as you can see everytime is used a new override in the xml code it seems that the value is increasing the amount in 1
This is because the real values are loaded from the XMB layout files (are some .txt files) and are stored in the .txt files consecutivelly
The value you see in the xml code (increasing in 1 everytime a new override is used) is just an indication of the line inside the .txt file where is stored the real value loaded by the rco
In other words... the rco is loading the values from the .txt files, and the overrides in the rco files are used by the firmware to find the value inside the .txt file
Before making some questions about the details of how this works, please take some time to read the talks about this we had in the forum, is tricky and this is just an introduction
My point is... when you are looking at the xml code... if at some point you see some unknown values following this sequence is because most probably are overrides
But as i mentioned are "easy" to find (after you realize about this pattern), so i think i identifyed all/most of them
Edit:
There was a few overrides (lets say less than 5) that im pretty sure are overrides, but in the actual rcomage psdevwiki version are labeled as unknowns
I made this because are a bit special, and i could not imagine which other value are overriding (so i cant give them a good name)
Nicei will take these info with pace and patient to read them clearly and understand i will be back![]()