Matter for those who want complete his data.
And still, they are technically game saves...
He was obviously not saying the save does not matter, he was saying the type of the save doesnt matter. His whole point is that the save does matter.Not what you said here so make up your mind .....
And just a quick FYI.... When I said they did not matter... I meant the copy protection as they were the only ones that were and that's it! You might notice that it was the statement followed after the "copy protection part"
hello guys i want to add something that i managed to check today on apollo pkg, it is that for example there are saves that on the evil within this one does not allow to be copied into a usb device on the ps3 system but when i tried to remove the copy protection somehow is not working for these kind of games that does not allow to copy saves to external drives, such as driver san francisco, mass effect saga games, lollipop chainsaw, final fantasy lightning return autosave, those are the ones that i manage to test and the removal of copy protection does not work, still this same post i will added it on the original post from apollo thread just in case, thank you in advance have a nice day.
@ashura Could You try unlock save and after that rebuild database? Maybe CP is also part of XMB db and it is not checking in real time. No one before doing it on PS3 so no one yet test it. If You be able to copy such saves after rebuilding database (i.e from recovery mode), then it is important information to @bucanero to also updating db, to avoid such inconvenience. There is no any other Copy Protection mechanism on saves than parram in SFO and eventually guarded by PFD (because not all are guarded). Worth to mention, to of course don't overwriting such save by game until copy try because it is possible that CP will returned and test will fail.
Oui, je confirme, il faut décrypter la SAVE avant d'appliquer le ou les patchs. Après le patch, la SAVE doit être ré-encodée et re-signée.btw, I'm not an expert on BSD patches, but as I understand, before applying any binary patch, the file needs to be decrypted with PFD tools , right?
then after the patch, you have to encrypt the file again, and resign everything.
please correct me if I'm wrong
now I hope I can make it look as good as your screenshots! Hello bucanero thank you actually i am working on a text document that will have descriptions on every save data into one document in order to me to be able yo send to you this info attached into the same save zip data that i sent you before, still if you like i can send you file by file that info it will take me more time but i will be able to do IT as well, btw i managed to do this process on the saves like you told me however on some of them let me copy saves to usb and on others no
@bucanero Sorry for reorganize a little sub menus. I hope You will not kill me for adding You work but IMHO it looks better now and it is more intuitive.What do You think about it?
View attachment 23963 View attachment 23964
And assets pack no.2 in attachment.
don't worry I won't kill anyone
hahahah Forgot to mention: maybe "Apply Cheat" and "Upload save" could be a third and fourth option under "Reclaim Ownership" and "Remove Copy Protection"? I completely forgot about this, sorry.
BTW: I have ~200 let's call them "master saves" for PS3 games. I don't connecting my PS3s to network, also I don't want share my saves with my NP Account ID. Is possible to resigning stuff based not on any PARAM.SFO in system saves or xRegistry.sys but ownership.txt alone (i.e reading such file would have highest priority)? Would be very nice. ^^
wow, that looks great!Amazing work !
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don't worry I won't kill anyonehahahah
but I do need to think about how I can modify the code to actually support some of the changes.
well, if I manage to implement all the cheat patching code from Bruteforce SD, I think that "apply cheat" will need to stay in a separate screen because you can have tons of code/cheats for a game, and it won't fit in the "details" screen.
I'm not sure why would you want to resign your save with external information (except if you want to share the saves, right?)
but yes it can be done. For example, if there's a "owner.txt" file in "/dev_hdd0/game/NP0APOLLO/USRDIR/", then the app will use that information instead of whatever IDs can get for the console. Probably I won't add a UI for that, but I'll add the backend code.![]()