sandungas
Developer
But only when im drunk, at the next day i regret@sandungas heart @pinky .
But only when im drunk, at the next day i regret@sandungas heart @pinky .
But only when im drunk, at the next day i regret![]()
if that works alright, then support for custom formats/conversions could be added at a later stage
It works, I did it several times. But just like in PS3 saves, rebuild database is needed (or some way to update db, which as I remember You already figure out ^^).
This reminds me of a problem that is not much popular, the infamous RSODI've got some positive feedback about the owners.xml feature
for some reason that I couldn't fully understand, a user reported an issue with the auto-detect settings (https://github.com/bucanero/apollo-ps3/issues/23), but he used the owners.xml file and that worked without issues
that reminds me that I need to update the project README and add a section about the new owners.xml , and how to use it.
I dont know the details and i dot remember anyone explaining what was happening and how the VTRM is rebuilt, im just mentioning it because eventually you (or your tool) is going to hit with one of this users with a PS3 that had a RSOD at some point
thanks for the info @sandungas
btw, I have been working a bit on adding the ps2classic stuff to Apollo, and I'm wondering...
when I decrypt a BIN.ENC image, I get a regular .ISO file, but I also get a "meta" file... does it make any sense to keep that meta-file , or I can just skip generating that file at all? it would bring some speed improvements since I won't be saving 2 files to the HDD

I just posted in that thread the information that I know about it, but @kozarovv already answered most of the questions.I was asking about the LIMG here---> https://www.psx-place.com/threads/what-is-the-ps2-limg-sector.24626/
Are just a few bytes
thanks for the information @aldostools @sandungas
I finished porting the ps2classics code to Apollo, so now I can properly encrypt/decrypt PS2 Classics iso/bin images, and I can also decrypt/encrypt the VMCs.
Just as I assumed, since I already had a lot of encryption-related stuff (AES, raps, rifs, etc) it was almost natural to include this new code
from my tests:
+ I was able to import+encrypt a PS2 game iso, then mount it with wM Mod and play it with Ps2 classics placeholder.
+ I decrypted+exported a PS2 Classics encrypted game. I've got a valid ISO that I opened in my computer correctly
+ encrypted and decrypted the VME files ok
I also did a few speed tests exporting+decrypting a PS2 image with and without the "metadata" file, but there's almost no difference at all. Since there's no real speed improvement, I'll keep the metadata file , just for the sake of completeness. The user is free to delete the file if not needed.
Next, I need to work on the stuff I usually try to avoid... the UI for this new feature![]()
Great, thats a lot of new features
I guess the ps2 saves and ps2 isos should be in 2 different menus
I dont really know, but i think the official DEX firmwares are not supposed to be able to run games in "PS2 classics" formatbtw, I did all my tests using "CEX" mode settings... I know there's a DEX option in PS2 Classics, but I'm not sure when it should be used.
Is "dex" meant to be used if your PS3 is in dex mode? or is something else?
All the docs and tutorials I checked about PS2 classics and conversions always go with "CEX" settings, but well maybe you guys know better.![]()
Just curious, did you try converting both CD and DVD? I have seen various forks of ps2classics only support DVD.
I dont really know, but i think the official DEX firmwares are not supposed to be able to run games in "PS2 classics" format
Is a bit related with this talk https://www.psx-place.com/threads/ps2-classic-why-get-a-black-screen-in-the-dex.3242/
Maybe rebug can do it (that thread is old, from 2015, maybe they found how to do it later)... but in this case im guessing is because rebug team is applying some special "magic patch" to the rebug D-REX firmwares
If this is: http://redump.org/disc/15698/ then it is CD but there was also popular "CD2DVD" rips with patched LBA tables and media check (security layers to prevent peoples burning them on DVD, because first modchips doesn't supporting DVDs).