thanks for the comments
@aldostools !
about the trophy delete, as
@Berion said, if the folder is not deleted by the VSH, the info remains on the db and it will show as a "broken" icon in the XMB. (fixed by a db rebuild, but not as clean as expected)
about the ICON0, I agree and it's a thing I though many times, but kept delaying it because "I want to add some-other-stuff first"
for the trophies, I'm now using the imagefont.bin parser code and I can use them just like another libfont character:
View attachment 32114
"settings" vs "options" screen: hahaha probably I never changed it from the original Artemis source
L1/L2 not working on some screens: I know and I need to fix it, its also annoying if you have a game with tons of cheats (like some Final Fantasy or Nier) because you need to scroll 1 by 1.
For the licenses, I was thinking that "view code" could actually show the `rap` hex dump (or the rif hex dump) but I never coded it... but still, a basic hex dump would be nice, even for save-game files... I just need to use a fixed width font or it would look like a mess.
icons for rap/rifs: I already made the code in PKGi to download the icon0.png from the TMBD based on the content ID, so it should be straight-forward, once I get the code to display the ICON0 on the screens.
about the multi-user thing: that's one of the things I might avoid messing around for now... Apollo on boot gets the idps/psid/account_id from the user-specific "Apollo settings" save-game, and from there it works with that "constant" assumption. Switching users on runtime requires some logic changes that won't have a high priority on my list. (e.g. I prefer to add "upload a save-game to the online database" before that)
For now, if you launch Apollo, it will work on the logged-in account. But you can switch accounts and re-launch Apollo, and it will work with the new logged user just fine.
btw, I have integrated all the customs decrypters, checksum fixers and related stuff I was doing recently to Apollo, so hopefully I'll release a new version soon. I just need to clean-up the ps3savepatch files