Rissy
Member
If user want game:
If user want copy it to another console:
- User buying "game" on PlayStation Store.
- User console automatically downloading it in *.pkg form plus license file.
- User console automatically encrypting license (>> "dev_hdd0/home/<User Number>/exdata/*.rif").
- User console automatically making bobble.
- User unpacking game *.pkg from the bobbles dir (by "clicking" on it in XMB).
- User console automatically deleting bobble.
- User happy, user can playing games now on source console.
If user have not activated account:
- User copying game dir (or package if he still have) outside console (FTP, USB, HDD connected to PC etc.).
- User exporting license to not encrypted form (>> *.rap).
- User copying game dir to target place on target console (or installing it from *.pkg from USB or HDD).
- User rebuilding database if not installed from *.pkg.
- User importing licenses (>> *.rif).
- User happy, user can playing games now on another console.
If user want use saves and trophies from different console:
- User must activate it by any way (or else will not be able to import licenses in step. 5).
- User need activate console using used in those saves and trophies NP Account ID (but easiest is just copy to target console "dev_flash2/etc/xRegistry.sys" from source console and populate home folder(s) by proper User Number(s)).
Additional notes:
- No SEN needed for anything besides game *.pkg and license retrieving on source console.
- Conversion to RAP from RIF or RIF to RAP can be done on PC but needs IDPS and "dev_hdd0/home/<User Number>/exdata/act.dat" but it is obsolete way since Apollo.
- Conversion from RAP to RIF is done automatically on Cobra payload in v8.3 and newer, with assumption that user provides RAPs in proper dir.
- Activation can be done by ReActPsn (obsolete) or Apollo (recommending), or official way by login to existing account in SEN.
:P
You make it all sound so easy. It's not working for me. I don't know what I'm doing wrong.
I've got .rif. I've got .rap. I've got act.dat (even made with my own accountID) I've got games. Either packaged or unpackaged.
Shrug. Who knows.
I'm confused at why i have .rif AND .rap for all the content i've downloaded. Surely i should have only one type? You're now saying I should have .rif from simply downloading from PSN to my HDD. I've only unpacked a couple of the game titles, and everything else is still packaged in bubbles. So surely I should have mostly .rif with only a couple of .rap?
so you're saying:
- .rif is licensed (so stuck to an account and a console)
- .rap is unlicensed (so free to move between consoles and activate with any account again)
If this is true, then this is what I had already considered, except perhaps I said that the game got downloaded to the console with .rap instead of .rif (so pre licensed by Sony at the PSN end rather than licensed at the console, only upon the time of first unpackaging it)
So if i need to take my .rif, and make .rap, do i need the exact act.dat file which first converted these to .rif in the first place? I've completely lost track of how many times i've created an act.dat file now, and i have no idea which one first made the .rif (presumably my official PSN one before i deactivated the console, so i wont have that one now)
I think im getting to the point where im completely lost with what i have, how i got it, what was used to do what, and now how to recover the situation.
I'm thinking i might have to scrub this console and completely start all over again unless you can advise me how to dig my way out of this hole im in.
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