PS3 [Attempt] Restoring XMB UI of Firmware 1.00 - 2.70 to 4.84+

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Looking at still images of Sandunga's frames is difficult to tell the difference.

I animated the frames and the right images look a bit weird. Honestly the difference is insignificant to keep this discussion.
 

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I dont have any problem in admiting if i did a mistake, i was looking at all this files months ago, checking the different versions, trying to imagine how was made, making some tests in photoshop, and also trying to imagine why in one of the version the shadows are "inverted" (yeah that funny word)
When i realized one of them was inverted i stopped working in it and i i never tryed to find wich one was wrong, but today i been doing some more tests and it seems the old version is the wrong one (so you are right, the modern version looks fine, and the old version have the shadows order "inverted")
I was assuming they did it right at first try (firmware 2.17) and later they broke the shadows (2.50, 2.51 etc...)
But it seems to be the other way around, the first try was wrong (firmware 2.17) and they fixed it later in firmware 2.50, 2.51 etc...

The images at left are tex_busy 2.51 original (not a single pixel was modifyed)
The images at right are tex_busy_shadow 2.51 (cleaned up by me, 1x intensity)
With 2 different background colors
SCzUg5b.png
z9zE3xH.png



If someone wants to check them in horizontal in a single image at full screen to see the details , click in this one:
GpveG0i.png
 
They look fine to me. If you put frame 25 next to frame 5 you will see they look totally different. Not sure how this was not totally obvious since the start.

Which one do you think is correct?

A:
upload_2021-4-1_21-21-49.png


B:
upload_2021-4-1_21-22-41.png



There are many distinctive differences.


Like check out frame 17, 18 , 19 and 20 , very obviously 3 dark patches that line up.
upload_2021-4-1_21-24-41.png
 
I never made a "cleanup" of the shadow image from 2.50, 2.51 until today, this could help me figure which version was wrong but my curiosity stopped there

Also, i focused my attention in the tex_busy from 2.17 because it have better quality (rgba8888), is just the images are smaller (29x25 pixels each frame)
Incase of doing this kind of animation you are doing now i thought that it was going to be better to start by rebuilding that original frames at 29x25 (without scaling them, by adding black pixels around to make them 32x32 each, this would preserve his quality)
What sony did for 2.50 and 2.51 was to scale them to increase his size (this created some pixelation), "invert" his order (but dont invert his shadows), and stored them as dxt5 (this created more pixelation)

So i was assuming the original images from 2.17 was "the good ones" for several reasons (is just when i started writing this yesterday i could not remember all the details)


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Btw, if we invert the order of the shadows there are some frames where the change is not going to be much notable, if we swap them they matches fine
At the extremes (frame 1 and 30)
And at the center (frames 15 and 16)

But the most you "move away" from that points the differences are more notables, the most representative frames are 8 and 22, compare them in this image
By inverting the order of the shadows we would be "swapping" frame 8 by 22, and it would not be correct
GpveG0i.png
 
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Ok, well instead of assuming it was wrong since the start, and then making loads of images, if you had actually looked at the images I have been posting for even 10 seconds you would have seen they are in the correct order. :)

There is no doubt that the order is correct, its not subtle at all, they all have very distinctive features that line up perfectly all the way down.
 
Read my post #239 https://www.psx-place.com/threads/a...e-1-00-2-70-to-4-84.26076/page-15#post-287987
You asked me for help if i had some idea about the shadows, i said that i did not remember all the details and this was the first time i mentioned that sony "inverted" the order of the shadows, since that point i been trying to explain what i mean with that

In my next posts i never said literally that the modern version was wrong... actually, in my last posts where i was saying "is imposible for both to be right", or "one of them is wrong" can be deduced that i was not sure
At some point of the talk yeah... it can be deduced that i considered the old version "the good one" (and that was a bad assumption from my part), but thats because this talk went too far
I could have sent you the files from 2.17 to compare them and see by yourself how the images with the white pixels are "inverted" but i thought it was not needed, in one of my posts i uploaded tex_busy217.png (have a full black background, it looks very different than 2.50)
My intention was to show you that one of the versions of this animation was wrong
 
Ah come on now , its a lot more than "it can be deduced", you literally said it loads of times, with loads of images to try and prove your point, all the while making images you did not actually look at my images once or it would have obvious to you that i had the order correct
The "inversion" of the frames order in between firmware 2.17 and 2.51 can be seen a lot better in this comparison
*In 2.51 they inverted the frame order of the white pixels, but they forgot to invert the order of the shadows
then it seems are the "modern" version (same than 2.51) where the shadows are inverted
The image at bottom is from 2.50 and 2.51 (and others, im not sure how many other firmwares used it)

It can be seen how the order of the frames are inverted,


TBH You really love to over complicate everything, I have posted video, multiple images etc which you totally ignored with "look at my images instead".. :) and of course you would consider the lower resolution one with inverted shadows the best one...

I am going back to work on some XMB mods, this is a waste of time.
 
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But you still are not getting what i meant about the inverted frames, i assure you they inverted the order of the frames in tex_busy in 2.50, 2.51 (but they never inverted the order of the frames iin tex_busy shadow)
So there was a problem either before or after they made that inversion
Also, this inversion caused the waves of the animation to "move" in opposite direction, watch some videos to compare the 2 waterdrop animations, there are videos in youtube

In resume, you ask me for help, i mention that there was something weird in what sony did with the order of that shadows, and that there are 2 different versions of that animation that looks different when played, i wrote in post #330 my arguments why i was saying that, it was an invitation to counteragument me... but for that is needed to follow a bit what i was trying to explain to see if i made some mistake, etc...
But my post #330 seems to be completly ignored, or misunderstood, or considered wrong but without mentioning what you think was wrong in it

When you just say "doesnt makes sense" without giving me any counterargument it doesnt helps me to see if you are right or wrong about the order of the shadows
As i said before, i was not sure which of the versions was right and which one was wrong, like in the post #321 where i made a test inverting the shadows and i said "i will let you figure which one is each"

Anyway, i thought you was going to find interesting the fact there are 2 different versions of the waterdrop animation that moves different (and now we know the old one have the shadows broken) because eventually someone could ask about the old one
Or just for curiosity sake, and for everyone interested in working with this images it worths to be mentioned that the tex_busy from 2.17 have the higest quality


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And btw, sorry for not keeping more attention or interest to the images you was uploading, but it was because what i was trying to explain in the next posts after yours, if we invert the order of the shadows, and we use as sample for comparison the frame 1 or 30 (the extremes) or the frames 15 and 16 (at the middle) there are almost no differences
When we "flip" the order of the shadow frames are "swapped" simetrically so this frames i mentioned (1/30 and 15/16) fits almost perfect if we reorder the shadows in both directions
The most representative are frame 8 and 22, thats the ones where can be apreciated better if the order is correct
But you was not mentioning which frame you was showing in your images and i was not sure if what i was seeing in your images was matching
So instead of asking you which frame you was using in the samples you was uploading, or which kind of modifications you made to that images, i wrote post #321 when i was trying to show that there are only a few frames where the differences are notable
 
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Also, this inversion caused the waves of the animation to "move" in opposite direction, watch some videos to compare the 2 waterdrop animations, there are videos in youtube
Opposite direction?? So now they are mirror imaged too? not just in wrong order? Cos if they were just in the wrong order they would still move in the same direction? You are really losing me now.

In resume, you ask me for help, i mention that there was something weird in what sony did with the order of that shadows, and that there are 2 different versions of that animation that looks different when played, i wrote in post #330 my arguments why i was saying that, it was an invitation to counteragument me... but for that is needed to follow a bit what i was trying to explain to see if i made some mistake, etc...
But my post #330 seems to be completly ignored, or misunderstood, or considered wrong but without mentioning what you think was wrong in it
No idea what you are talking about, your last post was #330, I guess you mean #300 or something, and yes you are wrong in that post too, To counter that I posted pictures of the actual images and said LOOK AT THEM!
i was trying to show that there are only a few frames where the differences are notable
That is just not true unless your eye sight does not work. Like I have said tonnes of times, this is not a subtle difference. All you need to do is look at the frames side by side once for 10 seconds it's super obvious the frames are in the correct order.
 
@sandungas The "water drop" animation is fixed and it's working fine now in imagefont.bin thanks to the help of Kono from Discord.

We have 3 pages with more than 45 posts discussing the same thing about inverted shadows.

IMO you (or some other moderator) should clean this thread, move all this discussion to a new one and stop this useless discussion.
 
As a moderator i think the posts should stay, are very clarifying in many ways
Opposite direction?? So now they are mirror imaged too? not just in wrong order? Cos if they were just in the wrong order they would still move in the same direction? You are really losing me now.
In one of the tests i was doing with @Danxx444 i took the tex_busy from 2.17 and "ported" it to 4.84 (cropping the original frames that are 29x25, increasing his size to 32x32, joining them together to match with the sizes used in tex_busy_251), and build a rco with it
As far i remember @Danxx444 made videos of that test and some others, and uploaded them to youtube, i remember to be watching the 2 waterdrop animation styles and the waves was moving in opposite direction
I tryed to explain it a couple of times along this talk about that concept that "the animation moves in opposite direction when played", but nobody said me "hey, stop there and explain that again, i dont get what you mean"
Anyway., there is no need to see the animation in movement... just compare tex_busy217 with tex_busy250 and you can figure a bit how it moves

No idea what you are talking about, your last post was #330, I guess you mean #300 or something, and yes you are wrong in that post too, To counter that I posted pictures of the actual images and said LOOK AT THEM!
I meant post #300, im reading again what i wrote in it and i dont retire any word of what i said, post #300 is right , but at this point is obvious you and aldo dont understand what i was trying to explain in it (im not saying who is the culprit of that misunderstands, maybe it was me for not finding a better way to explain it, or maybe was you for not keeping more attention and interest to what i was saying)
The proof are this images:
tex_busy217.gim (left)
tex_busy251.gim (right)
NhzrroY.png
z5DZf1u.png


If you add a black background behind tex_busy251 and compare them they looks like this
JmGnt3M.jpg


Now please write a description of the changes that happened to the frame order, im seriouslly, you are a native english speaker, it seems the word "inverted" caused you some confusion, but i repeated the same thing tenths of times along the talk, actually the sentences you quoted me when i was insisting so much in it are a proof that i was trying to make you focus your attention at this inversion of the frames order
Im going to rewrite it for a last time anyway, i dont have any interest in continuing with this discussion
In the first version of the waterdrop animation (2.17) the frames was following an order. And in firmware 2.50 sony INVERTED that order
I cant find a better way to rewrite that, serioslly, are inverted in relationship with the other version
You could say the same in opposite direction, if we consider the good one is the modern then we can say the old one have the frames order inverted

In my last post i was even trying to use the word "flipped" as an alternative word instead of "inverted" just incase it could help you to understand what i was trying to say, thats a bit my desperation trying to rewrite the same explanation with different words many times

Anyway, im reading all my posts again and i dont see any sentence where i said that the order they was using in the first version was "the good one"
I was trying to meassuring my words in all the posts i wrote when i was talking about that inversion, because i was not trying to influence you into thinking that the modern one was the good one... mostly because i was not sure which one is the good one
My only intention was to show you what i meant with the word inverted and from that point you could make your own deductions or speculations why sony did that inversion

That is just not true unless your eye sight does not work. Like I have said tonnes of times, this is not a subtle difference. All you need to do is look at the frames side by side once for 10 seconds it's super obvious the frames are in the correct order.
The differences are subtle IF you do the test i was doing in post #321, where i was overlapping tex_busy on top of tex_busy_shadow
That tests from my post #321 took me some time, i was hoping that comparison overlapping them was going to be a lot more clarifying, but it was not :/
When i completed them (few minutes before posting them) i was spending some minutes looking at them and honestly i was not able to identify which one was the "the good one"

So i returned back reviewing the previous posts trying to see which kind of comparison you was doing that made you so confident of being right... to be honest some of the images you posted (and the detailed info about what you was doing in every specific test) was a bit confusing
I had to do that same comparison you was doing by myself, where you was placing tex_busy and tex_busy_shadow next to each other (not overlapped), but i did it wth all frames because some of the frames are specially sensitive to that inversion (frames around position 8 and 22... later i realized that the image you was trying to show me was frame 7 or so)

Is this image from my post #324, is the proof that the frame order of tex_busy and tex_busy_shadow matches in firmware 2.50 and 2.51 are fine
Since that post #324 we agree, you was right into saying that the frames order in the modern version of the animation are fine
But i was not trying to play that game making my bet about which one was right... honestly i was not sure and i was trying to cover my back by not giving my oppinion
GpveG0i.png


If someone is still interested in understanding what i meant with the term "inverted" download this files and compare tex_busy217.png with tex_busy251-280.png
I dont want to continue the talk but just for curiosity sake
DOWNLOAD ---> https://workupload.com/file/eJS6JCSZHJS
 
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But i was not trying to play that game making my bet about which one was right... honestly i was not sure and i was trying to cover my back by not giving my oppinion
LOLOL is all I can say to that, you did give your opinion loads of times.. now you are trying backtrack, will you just drop it. You were wrong and wasted a load of time being wrong, but its not a big deal, just get over it.
 
LOLOL is all I can say to that, you did give your opinion loads of times.. now you are trying backtrack, will you just drop it. You were wrong and wasted a load of time being wrong, but its not a big deal, just get over it.
Can you quote the sentence where i said that the old version was the good one ?
And please dont quote me from my posts after post #324 because that was the exact post where i realized you was right and the frame order of the new animation was right, after post #324 i felt more freedom to give you my personal oppinion, i said that you was right and i admitted that i always thought the good one was the old one
But before post #324 i was really trying hard to dont give my oppinion about which one was the good
 
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Now you are just playing word games. you never said the old one was the good one, you said the new one was the bad one which is exactly the same thing. Can you just drop this, you are being childish now.

The "inversion" of the frames order in between firmware 2.17 and 2.51 can be seen a lot better in this comparison
*In 2.51 they inverted the frame order of the white pixels, but they forgot to invert the order of the shadows
then it seems are the "modern" version (same than 2.51) where the shadows are inverted
The image at bottom is from 2.50 and 2.51 (and others, im not sure how many other firmwares used it)

It can be seen how the order of the frames are inverted,

Here you implied the 2.51 image was inverted once again
If you add a black background behind tex_busy251 and compare them they looks like this

and again you just admitted it here

i always thought the good one was the old one
 
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If you add a black background behind tex_busy251 and compare them they looks like this
I got it now...Since the beginning I suspected there was something different between both, but I didn't think it was necessary to mention it. But now I see more clearly what you're trying to explain.
 
I got it now...Since the beginning I suspected there was something different between both, but I didn't think it was necessary to mention it. But now I see more clearly what you're trying to explain.

Yeah, He made a simple mistake and assumed that the image I was working with was wrong, which is not a big deal on it's own at all, it's an easy mistake to make, what is annoying is he would not actually look at the images for 10 seconds to see he was wrong, he was too busy checking MD5s and making comparison images of his own and now here we are 50 posts later and he still wants to write big walls of text to say he never said the 2.17 image was the good one, which is a childish word game at this point.

As a moderator, maybe he should refresh his knowledge of the rules of this forum, especially rule #7.
 
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I dont want my posts to be deleted or moved, are there for everyone to judge, i even uploaded the files to see by yourself that what i said in post #300 was right
In my oppinion what i wrote in that post was the sane scientifical procedure that we should try when having a disagreement related with R&D, someone makes an affirmation and the others needs to review it either to see that is right, or to find a mistake and debunk it, in that post i gave as many details i could for others to review it
I know, you was not asking about all the details i was trying to explain in between the different versions of this animation, but anyway, i thought it could interest you

The biggest misunderstanding we had is you thought i was in a challenge about if the shadows of the new version was right or wrong, but my challenge was to boost your interest in what i was trying to explain about the inverted frames because i knew there is something related with the frames orders and the shadows that "smells fishy" in that transition in between 2.17 and 2.50

Everytime i was trying to give more details about that inversion of the frames and the disaligned shadows in one of the versions when comparing 2.17 and 2.50 you was taking it as an argument against what you was saying
I repeated many times already that i was not sure what was happening with this inversion of the frames order and the posible disalignments of shadows, i never made that assumption of "im right and devil is wrong", i never had that feeling and when i was writing my posts i was trying to avoid that

In post #324 i said you was right about the correct shadows alignments in the new animation version, but dont ask me to say that i was completly wrong with what i been trying to explain tenths of times doing gramatical barrel-loops, it seems you want to finish this discussion labeling it as "this guy had a brain stroke, he is completly wrong"
I tryed to argument in all this discussion in a respectful way, i dont have any problem in discussing any detail indefinitivelly when following a sane scientifical procedure, by now it seems the mood of the discussion have returned a bit back to normallity

As a moderator i dont see any problem, what i been trying to explain is interesting info after all... and the procedure we followed to find if the shadows of the new version of the animation are well aligned... well it was not the most elegant discussion but we got the answer
 
@STLcardsWS @bguerville @Coro I think the thread has been derailed and from post #292 and later need to be cleaned or moved to another thread.

There are over 50 posts hammering the same subject that doesn't add any value to what DeViL303 did in imagefont.bin

4.) No Duplicate Questions / Derailing threads
  • Often times we see a user post the same question posted in a number of threads in a very short period. This only delays your questions from being answered. Post one new thread and that is all you need.
7.) No childish behavior (Don't be an annoyance or child-like)
  • Post will be removed and/or your posting abilities will be revoked.

I am not sure i need a reminder of the rules I did write them :)


There is also rule #3:
Staff have final words and no arguing will be tolerated

Now with that said i think when project / research related arguing is fine and very welcome, but how something should be done in the forum in regards to moderation duties or what a mod should do i think is not okay. We have a report button and you guys know i will answer any message, but with that said it will be on my time, I seen a report last night and a request but i did not have time to look it over, which i was going to do with the parties involved.

No need to report the request and then post in a thread in multiple post if the issue being raised if derailing of a thread.
That aspect i really do not understand. Because that added a page in it self. So if that was the issue why add to as well.

I will clean up the thread how i see fit, i am usually fair :) . Overall i see a discussion with differing opinions and that is great because we can see some good info and it got very repetitive in various forms and kind of tiresome to some degree's on all sides . Then various post really took it off course even more if anyone has questions or concerns or anything to add.. Please direct to my inbox or report the post and not reply more in the thread, unless it about the topic at hand..
 
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Yeah, He made a simple mistake and assumed that the image I was working with was wrong, which is not a big deal on it's own at all, it's an easy mistake to make, what is annoying is he would not actually look at the images for 10 seconds to see he was wrong, he was too busy checking MD5s and making comparison images of his own and now here we are 50 posts later and he still wants to write big walls of text to say he never said the 2.17 image was the good one, which is a childish word game at this point.

As a moderator, maybe he should refresh his knowledge of the rules of this forum, especially rule #7.
:distant: A little complicated, but it's part of the game. But the right thing to do is to avoid any misunderstanding, because it wouldn't be nice to see two of the great modders and members in this forum get upset with each other. But I know that's not going to happen.:smile new:
 
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