Best way to backup PS1 & PS2 games on BC consoles

PS1 backups which I play from the PSXISO folder use the virtual memory cards that I created in the Memory Card Utility on the XMB. I generally have my memory card 'slot 1' assigned to my virtual PS2 memory card, because you can assign memory cards for PS1 backups while in-game using the PS button, but not for PS2 virtual memory cards which must be assigned on the XMB beforehand.

that must've changed with cobra, 'cause my psxiso folder contains the memory cards in: "cue and bin name."vm1 I never saved a ps2 game via softemui.
 
that must've changed with cobra, 'cause my psxiso folder contains the memory cards in: "cue and bin name."vm1 I never saved a ps2 game via softemui.
That's interesting. Maybe it's on the newer version of Cobra (7.55) when maybe on v7.53 and earlier the virtual memory card was stored in the backup location (PSXISO).
 
Not sure how about the other models, but my CECHA can do that in-game
My CECHC04, also can assign Memory Card Slots while in game, the units that support ps2emu.self and ps2gx_emu.self, can assign memory cards while in PS2 Mode, PS2Net_Emu uses another form of saving, that forces you to assign while in the XMB.
 
I cant add much more info to what you said
I never tryed it, but you should try to create PS1 and PS2 backup with iris
Iris had support for PS1 since lot of versions ago, im wondering if at the time the iso support (and makeps3iso code) was implemented inside iris estwald added too a disc image dumping method for PS1... dunno but is posible
The PS2 support was made by NzV, aldo, etc... but i dont remember to read about this feature

Regarding SACD... the only thing i know is it was removed at some point

Which version of Iris should I use? I downloaded irisman and didn't find a backup game option.
 
Which version of Iris should I use? I downloaded irisman and didn't find a backup game option.
With the default settings irisman doesnt even shows the disc inserted in the drive
You need to change a setting related with "bluray drive emulation" to disable it (change it to "none")
When you change it the PS3 reboots (no panic, is normal), and after that you can insert the disc in the drive and you will be able to see the icon of the real disc
Then look at the "game settings" and you will see an option to make a backup of the disc

For practising i suggest to try first with a PS3 disc because im sure it works with PS3 BD disc games
...Next try to do the same with PS1, and PS2 discs (im not sure if the feature is supported for this game disc types)
 
I followed your steps and it created an ISO of the PSX game :(

Wish there was a BIN+CUE backup option on multiMAN! I'm surprised that I haven't found a homebrew app on the PS3 that can do it
 
iirc, it's not very difficult to make a bin/cue, at least the cue portion. I had to make some for turbo duo, when the cue came out screwed up and each musice track was wave. however, it's been such a long time. I'm not sure which option was used for the bin/cue, just that cue came out corrupted.
 
Wish there was a BIN+CUE backup option on multiMAN! I'm surprised that I haven't found a homebrew app on the PS3 that can do it
ISO should be fine for a lot of PS1 games, but games with multiple audio tracks that can be played as a regular audio CD, I'm not so sure. The games should still play fine, but without the CUE sheet, there'll be no music. I had this issue with Nightmare Creatures, for example, which has multiple audio tracks on the disc. I ripped my original PS1 disc (which is old and more than a little bit scratched) and initially only copied the BIN across via FTP, thinking I wouldn't need the CUE. I tested the game and it played fine but with no background music in the levels. Only when I placed the accompanying CUE sheet alongside the BIN image did the game play with music.
 
iirc, it's not very difficult to make a bin/cue, at least the cue portion.
It's not, in fact it's very easy to create a generic CUE sheet for PS1 backups as they follow the same structure:
Code:
FILE "[File name].bin" BINARY
  TRACK 01 MODE2/2352
INDEX 01 00:00:00
I'm not entirely sure accurate a generic one would be for a BIN with multiple tracks, as different discs have different audio lengths. To illustrate, here's an excerpt of a CUE file that was generated by ImgBurn when I backed up my PS1 disc of Cool Boarders 2, which has 20 tracks in total:
Code:
FILE "Cool Boarders 2.bin" BINARY
  TRACK 01 MODE2/2352
        INDEX 01 00:00:00
  TRACK 02 AUDIO
        PREGAP 00:02:00
        INDEX 01 14:37:20
  TRACK 03 AUDIO
        INDEX 00 18:33:44
        INDEX 01 18:35:44
  TRACK 04 AUDIO
        INDEX 00 21:58:45
        INDEX 01 22:00:45
  TRACK 05 AUDIO
        INDEX 00 25:21:53
        INDEX 01 25:23:53
Etc. I'm sure there's a way to create a generic CUE sheet for a BIN with multiple audio tracks, but I'm not sure how, or if it would play the audio as the original game disc would.
 
Most PSX games that I own have multiple tracks. I've ripped them all to BIN+CUE format and have no issues playing them. webMAN-MOD only accepts single BIN backups and i've had zero issues when properly ripped from CD.

Was hoping for an app on the PS3 that could do that but I have multiple other options so it's not a big deal.
 
Here's a very simple way to generate cue sheets for games with multiple BIN files.

http://nielsbuus.dk/pg/psx_cue_maker/

This assumes that track one is data and the others that follow are audio. Just open the web page, bring up file explorer over it, highlight all the BIN files of the game and drag them into the box. they will be scanned and the cue sheet will be generated in the text box below it. The all you do is copy and paste it into notepad, click "save as", change file types to "all" then name it "name of game.cue".

There are a few odd PS1 games out there. Usually the biggest file sized BIN would be the data and would come first and the rest arer audio. Not Re-Volt lol. BIN1 is 40+MB and BIN2 is 400+MB and BIN3 is 20+MB. but if you alter them in the cue so the largest is first the game won't boot.
EDIT: This game appears to be Multiple DATA BIN files and one Audio BIN file from 1 CD-ROM Disc.
 
I was taking a look if there is some open source project to create bin/cue for PS1 games and in the first google searches there was a tool that seems to be popular, i dont know if there is something better, and im not an expert about disc image formats at all, but anyway im posting it for curiosity sake

https://en.wikipedia.org/wiki/Cdrdao
http://cdrdao.sourceforge.net/
https://gist.github.com/ssokolow/4c8680be0e19f5448d9b (this is an example of an script to create PS1 BIN/CUE images in command line in linux)
 
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