PS2 Black screen and "no signal" message when playing PS1 games on POPStarter

It is used for disc swapping. It was the first way for being able to play backup discs without a modchip (since Ps1). You have to block the tray sensors on Ps1/Ps2 slim (on FAT Ps2 instead you have to remove the tray front cover and make a special hook with a plastic card).
Search it on YT if you want a clearer idea ;)



Every elf is a different version of the program. So when listing them as OPL-Apps or on OSDSYS you always have to make a separate entry for each program version you want to use.

So which versions should I choose and what about those apps that come with non-ELF files and even with folders, should I copy all these (as well as the ELF file, obviously) to the "Boot" folder or just the ELF file?

You want to know everything in a once, I think you should slowdown a little. Just start actually playing the games and if you find a problem ask here.

Reading all informations togheter you couldn't remember everything, is normal. You'll learn everything in some time by directly practicing.

Just care about a specific program/function when you actually need it.

About GSM. Keep in mind that Ps2 is a console from 2000. It is made with analog connections/TVs in mind. Developers done their best with GSM but obviously it have issues. You should remedy a good 4:3 CRT Tv (possibly with a SCART input) for the best yield without any need of progressive mode.

Anyway, if you don't have problems at 480p, you're good, I think going higher doesn't make a noticeable difference (it is so even with official feature, like in GT4. 1080i is the same as 480p on LCD. They're both 10 times better than 480i).

To be honest, I never noticed any upgrade using GSM, it makes textures worse. When playing on a 16:9 tv I just enable 16:9 cheat on OPL and play games at their officially available resolutions.
But again, Ps2 gives its very best on a 4:3 CRT Tv with a good SCART-RGB cable. It was made for that.

Does the 16:9 cheat fill all the screen to not have black borders while not obstructing some parts of the games? Can I have problems on some games besides the latter one?

I've been told it's a mith playing PS2 games on CRT looks better and also the opposite so I don't know which opinion should I trust by now.
 
So which versions should I choose and what about those apps that come with non-ELF files and even with folders, should I copy all these (as well as the ELF file, obviously) to the "Boot" folder or just the ELF file?

You choose the version which you think will work best for you. If you don't know which one that is, try them all, see which one does, delete the others.

As for copying files, there should be some kind of ReadMe file or something of the sort that will tell you what needs to be installed. If there isn't, then probably all you need is the ELF file. But really, if you an install and ELF and find it doesn't work, you can then copy the other stuff over too and see if that gets it to work.

I've been told it's a mith playing PS2 games on CRT looks better and also the opposite so I don't know which opinion should I trust by now.

Definitely not a myth. The PS2 (and all the games developed for it) was designed to work on a CRT. It looks best on one.
 
So which versions should I choose and what about those apps that come with non-ELF files and even with folders, should I copy all these (as well as the ELF file, obviously) to the "Boot" folder or just the ELF file?

The ELF is all you need. Other files can be readme files, changelogs, version name file (like on OPL_DB) or icon files (you need them into a folder, only for the folder to show a icon in Ps2 MC Browser. If a folder doesn't have a icon it'll show "corrupted data" on Ps2 MC Browser. You need the 2 of them on each folder).

For example. I have 3 OPL versions on MC: 0.9.2, 0.9.3 and 1319. They're in the same path (BOOT folder in my case) and I simply rename the one I want to use to the name on wich the path setting points (BOOT.ELF in my case).
I use mostly rev. 1319, but if I want to play a game that have problems on this version, like Ace Combat 5, I go to ULE, rename rev. 1319 to something else (like newBOOT.ELF) and OPL 0.9.2 to BOOT.ELF, this until I finish playing Ace Combat...

I done so 'cause i didn't wanted multiple OPL entries on OSDSYS. But if you prefere you can list all versions you want all togheter.

Does the 16:9 cheat fill all the screen to not have black borders while not obstructing some parts of the games? Can I have problems on some games besides the latter one?

I depends on the TV. I mostly play in 16:9 on the HD-CRT, it have a bunch of aspect ratios and also a stretching regulator (plus I can also access the service menu if needed and adjust overscan with 100% precision).

On LCD as i said it depends. My Samsung LCD other than the usual presets has also some stretching functions, but not every tv has them. However, just try a game with the 16:9 function, like GT4. Try firstly without GSM at normal resolution 480i/576i.

And yes, you can have some problem on certain games that have been strictly made with 4:3 in mind. For example with SH2 you'll see some un-textured object on the edge of the screen in certain scenarios. Also in a couple cut-scenes you'll see the pg models remaining still at one screen side (waiting for enter the 4:3 scene...).

With games like it it's better to play in normal 4:3 with vertical black bars.

I've been told it's a mith playing PS2 games on CRT looks better and also the opposite so I don't know which opinion should I trust by now.

Probably who told you used to play on CRT connected with a composite cable...

To get a decent picture from Ps2 games on LCD, you need a PC for running PCSX2, setting the game's internal resolution same (or higher) as your TV native resolution.

But even this way you won't get a picture as good as with a CRT (with SCART-RGB cable connection). On a good CRT you get much better colors, black/contrast and a perfect motion resolution.
 
You choose the version which you think will work best for you. If you don't know which one that is, try them all, see which one does, delete the others.

As for copying files, there should be some kind of ReadMe file or something of the sort that will tell you what needs to be installed. If there isn't, then probably all you need is the ELF file. But really, if you an install and ELF and find it doesn't work, you can then copy the other stuff over too and see if that gets it to work.



Definitely not a myth. The PS2 (and all the games developed for it) was designed to work on a CRT. It looks best on one.

And is it a mith burning something at the slowest speed possible makes the disc more compatible?

The ELF is all you need. Other files can be readme files, changelogs, version name file (like on OPL_DB) or icon files (you need them into a folder, only for the folder to show a icon in Ps2 MC Browser. If a folder doesn't have a icon it'll show "corrupted data" on Ps2 MC Browser. You need the 2 of them on each folder).

For example. I have 3 OPL versions on MC: 0.9.2, 0.9.3 and 1319. They're in the same path (BOOT folder in my case) and I simply rename the one I want to use to the name on wich the path setting points (BOOT.ELF in my case).
I use mostly rev. 1319, but if I want to play a game that have problems on this version, like Ace Combat 5, I go to ULE, rename rev. 1319 to something else (like newBOOT.ELF) and OPL 0.9.2 to BOOT.ELF, this until I finish playing Ace Combat...

I done so 'cause i didn't wanted multiple OPL entries on OSDSYS. But if you prefere you can list all versions you want all togheter.



I depends on the TV. I mostly play in 16:9 on the HD-CRT, it have a bunch of aspect ratios and also a stretching regulator (plus I can also access the service menu if needed and adjust overscan with 100% precision).

On LCD as i said it depends. My Samsung LCD other than the usual presets has also some stretching functions, but not every tv has them. However, just try a game with the 16:9 function, like GT4. Try firstly without GSM at normal resolution 480i/576i.

And yes, you can have some problem on certain games that have been strictly made with 4:3 in mind. For example with SH2 you'll see some un-textured object on the edge of the screen in certain scenarios. Also in a couple cut-scenes you'll see the pg models remaining still at one screen side (waiting for enter the 4:3 scene...).

With games like it it's better to play in normal 4:3 with vertical black bars.



Probably who told you used to play on CRT connected with a composite cable...

To get a decent picture from Ps2 games on LCD, you need a PC for running PCSX2, setting the game's internal resolution same (or higher) as your TV native resolution.

But even this way you won't get a picture as good as with a CRT (with SCART-RGB cable connection). On a good CRT you get much better colors, black/contrast and a perfect motion resolution.

I think they were already taking component cables into account (HD Retrovision ones, IIRC), but anyway, I won't buy another TV (especially an old one which should be more difficult to find) just to play PS2.

So, I only need the ELF files but the apps may show up as corrupt on the MC Browser without another files and they should be together in the same folder? I have other ELF files on the MC and they don't even show up on the MC Browser (and they're not inside a folder).

EDIT: What I mean is:

OPL DB-TA 1850 comes with 3 folders ("_DTL_T10000", "_uncompressed" and "OPL") and 4 files. The first folder has an ELF file called "OPL-DTL_T10000", the second one has an ELF file called "OPL_UNC" and the third one has an ELF file called "OPNPS2LD", a SYS file called "icon", a ICN file called "OPL" and a file called "Rev_1850_DB-TA_all. Do I only need "OPNPS2LD. ELF" or also "ICON. SYS", "OPL.ICN" and "Rev_1850_DB-TA_all"? Currently, I only have the "OPNPS2LD.ELF" file on the MC.

GSM 0.38 comes with an ELF file called "GSM", an ICN file called "ICON", a SYS fille called "ICON" and a file called "Rev_15_DB". Do I only need the "GSM.ELF" file or also the other files? Currently, I only have the "GSM.ELF" file on the MC.

POPStarter Beta 06 r 13 WIP 07 OBT (what does "OBT" mean and why does this app and OPL have such long and confusing full names, by the way?) comes with two folders. The first one has an EXE file called "CUE2POPS_2_3" (why does this come with POPStarter instead of having to be downloaded separately?), an ELF file called "POPSTARTER" and a KELF (what are "KELF" files, by the way? I thought PS2 only had the "ELF" filename extension. Are "ELF" and "KELF" official PS2 filename extensions [like "PKG", "RAP" and "RIP" ones are official PS3 filename extensions] or just homebrew ones?) file called "POPSTARTER". Do I only need the "POPSTARTER.ELF" file or also the other files? The second file is related to wLE kHn (why does it come with POPStarter instead of wLE?) and it has two ELF files called "BOOT" and "packed_BOOT", a XLF file (so now there's also the "XLF" filename extension and is it an official PS2 filename extension or just a homebrew one?) called "BOOT", a KELF file called "MBR", a RAW file called "_mbr", a BIN file called "wLE_kHn_201906015" and a CUE file called "wLE_kHn_20190605". Currently, I only have the "POPSTARTER.ELF" file on the MC.

What's the difference between "SMS Version 2.9 (Rev.4) (01-02-2017 Update)" and "SMS Version 2.9 (Rev.4)"? Currently, I only have the former on the MC.

How many PS2 filename extensions are there, ELF, KELF, XLF, more? The PS3 has the PKG, RAP and RIF ones (maybe more?).

What problems may I have if I choose the "Multi-install" FMCB feature?

Why do some apps search for wLE on the BOOT/BOOT.ELF path?

Is it possible to use a 4th device (or even a combination of devices), like a nano router or NAS, or do they actually use SMB?

If using the built-in progressive scan mode in PAL games will it decrease the resolution like I've read?

Should I always use the latest FMCB version since I only always have to waste a DVD (I can only use the FDVDB method and I installed FMCB noobie package V4 (Extended+))?

Can somebody answer my replies here and here?
 
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And is it a mith burning something at the slowest speed possible makes the disc more compatible?

I would believe so. If it's so bad, then why would manufacturers bother with higher and higher speeds, when we could just stay at 1x?
There's an Automatic Write Speed in IMGBURN, which will cause the best speed to be selected, based on the writer's known burning profiles. Which is why using an old writer, could possibly not be always the best choice. From what I do know anyway.

I think they were already taking component cables into account (HD Retrovision ones, IIRC), but anyway, I won't buy another TV (especially an old one which should be more difficult to find) just to play PS2.

I don't personally believe that you need a CRT to play PS2 games. Although the PS2 was designed in the 1990s, it was already 1999 and it's made for 3D.
I moved from a CRT to LCD in 2009, and found that graphics are much sharper on the LCD. Some people dislike that, I know.

So, I only need the ELF files but the apps may show up as corrupt on the MC Browser without another files and they should be together in the same folder? I have other ELF files on the MC and they don't even show up on the MC Browser (and they're not inside a folder).

By right: Sony never intended users to boot ELFs. So there's no UI option to boot ELFs. They intended saves to always have an icon, otherwise they will be deemed as incomplete (hence corrupted).
Now, does it matter for booting ELFs? Technically, a memory card is just a storage device that we're booting arbitrary files from.

OPL DB-TA 1850 comes with 3 folders ("_DTL_T10000", "_uncompressed" and "OPL") and 4 files. The first folder has an ELF file called "OPL-DTL_T10000", the second one has an ELF file called "OPL_UNC" and the third one has an ELF file called "OPNPS2LD", a SYS file called "icon", a ICN file called "OPL" and a file called "Rev_1850_DB-TA_all. Do I only need "OPNPS2LD. ELF" or also "ICON. SYS", "OPL.ICN" and "Rev_1850_DB-TA_all"? Currently, I only have the "OPNPS2LD.ELF" file on the MC.

Those guys really made things so complicated. Just use OPNPS2LD.ELF!!
The DTL-T10000 version is not usable by nearly everyone on this planet too.

GSM 0.38 comes with an ELF file called "GSM", an ICN file called "ICON", a SYS fille called "ICON" and a file called "Rev_15_DB". Do I only need the "GSM.ELF" file or also the other files? Currently, I only have the "GSM.ELF" file on the MC.

Again, if you only care about the ELF - please just use the ELF.

POPStarter Beta 06 r 13 WIP 07 OBT (what does "OBT" mean and why does this app and OPL have such long and confusing full names, by the way?) comes with two folders.

They weren't "stable" builds.
Beta - software that is under development.
WIP - Work In Progress.
OBT - Open Beta Test
"r" - usually stands for Revision

Are "ELF" and "KELF" official PS2 filename extensions [like "PKG", "RAP" and "RIP" ones are official PS3 filename extensions] or just homebrew ones?) file called "POPSTARTER".

Not really. We named them based on what we could see and understand. The extension doesn't usually matter and they're just to hint to the user what the file might contain.
Executable and Linkable Format (ELF) is a standard executable format.
Probably nobody really knows what the K in KELF stands for, but you can guess. They're MagicGate-protected executables. Sony referred to them as "KELF" in some print messages, but the extension of those file on discs like the HDD Utility Disc is actually XLF.

What's the difference between "SMS Version 2.9 (Rev.4) (01-02-2017 Update)" and "SMS Version 2.9 (Rev.4)"? Currently, I only have the former on the MC.

SMS hasn't been updated since a very long time ago, by EEUG. His source code was uncompilable with the "standard" homebrew SDK as of 2010.
So without any context as to where you got your file from, who knows what the difference is.

How many PS2 filename extensions are there, ELF, KELF, XLF, more? The PS3 has the PKG, RAP and RIF ones (maybe more?).

I could even come up with one called ".xyz" and it'll add to your count.
It's up to you to decide on how to name your files.

What problems may I have if I choose the "Multi-install" FMCB feature?

Did you read the warning message?
It's a hack, for installing FMCB in a way that it'll work with different console models - but yet there's actually only one copy of FMCB installed. It works by copying the file once, then crosslinking multiple file entries with it. So it's like corruption.
Originally, this was only to support different PS2 models with one FMCB card - since FMCB was originally not region-free.

Perhaps with the original FMCB installer, it was fine. But I didn't pay attention to it.
I wrote my own FMCB installer in 2011. The multi-installation feature sometimes didn't work right, but I didn't fix it completely.
I ruined 2 genuine cards and wasted a lot of time on this in 2011, so I didn't wish to continue sinking resources into a less-used feature.

Why do some apps search for wLE on the BOOT/BOOT.ELF path?

I was told it's to support a certain modchip.

Is it possible to use a 4th device (or even a combination of devices), like a nano router or NAS, or do they actually use SMB?

We're limited by the protocols supported by OPL. So if your device supports SMB, it can be used.

If using the built-in progressive scan mode in PAL games will it decrease the resolution like I've read?

I don't know what you read, but it depends on how the game was made. But chances are, it works best if the game was already made for it.

Should I always use the latest FMCB version since I only always have to waste a DVD (I can only use the FDVDB method and I installed FMCB noobie package V4 (Extended+))?

If you already got FMCB installed, just use it to boot the new installer from a USB device?
 
How many PS2 filename extensions are there, ELF, KELF, XLF, more?

ELF is a standard link executable (like on old Windows was COM and on modern are PE). Not only on PS2 but on various of platforms (i.e PS3 or PC), but of course platform architecture oriented.

KELFs (some says it is Krypto ELFs, some said it is Kernel ELFs (Mandela effect touched me too ;p @TnA ), but maybe it stands for Kermit ELF since this stuff is similar to PSP). Sony on their discs using XLF and XIN (for __mbr KELFs) but firmware i.e looking "osdmain.elf". So this naming convention was a mess in Sony in the first place. ;)
 
I don't personally believe that you need a CRT to play PS2 games. Although the PS2 was designed in the 1990s, it was already 1999 and it's made for 3D.
I moved from a CRT to LCD in 2009, and found that graphics are much sharper on the LCD. Some people dislike that, I know.

This need a bit more clarification, otherwise it seems that "some people" are saying nonsese...

I too moved to LCD in 2009 for the Ps3. I still have that full-HD 100hz lcd, it have CCFL backlight and has more natural colors than most of nowadays led backlit lcds.

However I moved back to CRT for Ps2/Xbox (and backward consoles. For Ps3 too actually, but I don't want to enlarge the speech...).

Most people remember CRTs as if they weren't so good in picture quality since they were watching i.e. VHS material, and with a composite connection also.

In short. Talking about the physical HW (a actual Ps2, not PC with PCSX2 and all the enhancements) connected to the TV, you can't have a picture quality on your LCD as on a good CRT (with Scart-RGB connection) not even comparable.

You can compare them only if you are connected to the CRT with a composite cable and /or you have a bad aligned CRT (bad convergence and purity, geometry, basic picture settings...), otherwise the CRT is objectively much superior.

I know what I'm saying, I'd like to show you in person if we weren't so far away. believe me, you'd agree 100%

As I said I moved as soo as i could to new tecnologies, I'm not a nostalgic person at all, I don't like things just 'cause they're old (or 'cause they're new...).
 
Most people remember CRTs as if they weren't so good in picture quality since they were watching i.e. VHS material, and with a composite connection also.

I didn't have the PS component cable back then, but I don't recall it was exceptional when DVDs were played over component. I used cable TV, although I forgot if I was using RF or component (probably component, as HDMI was available with the LCD screen - although RF was certainly used in the early 2000s, with a VCR as a passthrough).
Mine was a 40" from the early 2000s, but it was a SD TV from what I do remember; it didn't support progressive scanning. The pixels of that set were visibly huge, and so were the gaps between pixels. I only noticed the quality problem when composite cables were used, after upgrading to a LCD panel.
Since it's got no support for HD, it was not possible to use superior video formats with it. Certainly not widescreen either.

So, would you argue that he should get yet another TV? That's the point I have been trying to make. Unless you wanted a specific sort of quality, you do not strictly need a CRT. And what sort of CRT are you referring to, even?
People have shared some of their reasons with me for using a CRT, but I, as an individual, cannot agree because scanlines and blurred textures don't seem to be "quality" to me - as those were also reasons why we moved forward (it's a contradiction, isn't it?). But to each his own - I might have been born too late (in the 1990s) to enjoy the early video formats as a paying adult.
 
By right: Sony never intended users to boot ELFs. So there's no UI option to boot ELFs. They intended saves to always have an icon, otherwise they will be deemed as incomplete (hence corrupted).
Now, does it matter for booting ELFs? Technically, a memory card is just a storage device that we're booting arbitrary files from.

So, I guess I only need the ELF files to boot them and they won't show up as corrupt on the Browser? They're not game saves but they show up on their section.

They weren't "stable" builds.
Beta - software that is under development.
WIP - Work In Progress.
OBT - Open Beta Test
"r" - usually stands for Revision

That's confusing. I don't know which stages are more advanced and some apps have more than one abbreviation.

Not really. We named them based on what we could see and understand. The extension doesn't usually matter and they're just to hint to the user what the file might contain.
Executable and Linkable Format (ELF) is a standard executable format.
Probably nobody really knows what the K in KELF stands for, but you can guess. They're MagicGate-protected executables. Sony referred to them as "KELF" in some print messages, but the extension of those file on discs like the HDD Utility Disc is actually XLF.

I could even come up with one called ".xyz" and it'll add to your count.
It's up to you to decide on how to name your files.

So, there are ELF, KELF, XLF and XIN PS2 extensions and maybe more and it's because we can usually use the extensions we want it won't screw the files? Why do they even have extensions, then? So, the PS2 community agreed on using some of the previously mentioned extensions (and maybe more), like XLF and XIN?

So, they didn't have the mentioned extensions (maybe except ELF and KELF) and they were created by random users? Ok, but why call use the "XLF" and "XIN" extensions and not the already existing (if I understood it correctly) "ELF" and "KELF" extensions? I don't understand how can the extensions not usually matter. So, when seen on the PS2 they show different extensions (like ELF and KELF) than on a different thing, like that HDD Utility Disc (like XLF)? What's HDD Utility Disc and does it show different extensions than the PS2 when its files are seen (like on the PC)? I thought the XLF (and XIN) extension was created by users unlike the ELF and KELF ones but it actually shows up on that HDD Utility Disc?

If you already got FMCB installed, just use it to boot the new installer from a USB device?

Will it overwrite the current FMCB files and/or mess up OSDSYS' entries? May I have problems? What improvements may new FMCB versions have? I hope I don't have to format the MC every time a new version is out (maybe I do because I used the noobie package) because I'd have to manually install all the apps and configure everything. If I have to, do I have to copy files and folders from the MC and to it after doing that, and if so, which ones? How can I know what's the FMCB version installed?

I don't know what you read, but it depends on how the game was made. But chances are, it works best if the game was already made for it.

I read this article and I'm talking about the second paragraph. It the resolution is 480p and not 576p (wasn't it supposed to be 576i, by the way?) I assumed it would look worse. What do you mean by if the game was already made for it? If the game already had a built-in progressive scan mode, so we don't have to force it via GSM? I was talking about that built-in setting, not GSM, but even so I thought it would look worse when choosing this setting on PAL games.

We're limited by the protocols supported by OPL. So if your device supports SMB, it can be used.

Ok, at first I thought the nano-router and NAS were also devices (like HDD, SMB and USB) themselves but they actually use (or may use) one of the 3 mentioned OPL protocols (HDD, SMB and USB).

Did you read the warning message?
It's a hack, for installing FMCB in a way that it'll work with different console models - but yet there's actually only one copy of FMCB installed. It works by copying the file once, then crosslinking multiple file entries with it. So it's like corruption.
Originally, this was only to support different PS2 models with one FMCB card - since FMCB was originally not region-free.

Perhaps with the original FMCB installer, it was fine. But I didn't pay attention to it.
I wrote my own FMCB installer in 2011. The multi-installation feature sometimes didn't work right, but I didn't fix it completely.
I ruined 2 genuine cards and wasted a lot of time on this in 2011, so I didn't wish to continue sinking resources into a less-used feature.

Than I hope it doesn't mess up my MC since I used the multi-install feature. Is it possible it could screw it beyond repair, like not being able to load my game saves or even using the MC? I don't know if I'm doing it the right away but I'm using an official 8 MB MC with FMCB installed connected on the PS2's second slot and a 64 MB Max Memory with my game saves connected on the PS2's first slot (OPL's and POPStarter's setting were saved on the latter). Could this multi-install feature screw both MCs or just the one which has FMCB installed? Is this setup alright to avoid problems (besides FMCB's multi-install feature used), by the way?

What's the difference between "SMS Version 2.9 (Rev.4) (01-02-2017 Update)" and "SMS Version 2.9 (Rev.4)"? Currently, I only have the former on the MC.

I got it from PS2-HOME.

I would believe so. If it's so bad, then why would manufacturers bother with higher and higher speeds, when we could just stay at 1x?
There's an Automatic Write Speed in IMGBURN, which will cause the best speed to be selected, based on the writer's known burning profiles. Which is why using an old writer, could possibly not be always the best choice. From what I do know anyway.

I don't know because for years I've read people saying to always use the lowest available write speed. What if I don't use IMGBURN or they got the known burning profiles wrong? What if I have an old writer? What do you mean by "old" in this case? I guess the chosen speed has to do with the writer and the used media.

Could you answer the following questions?

1) What's the difference between esr_r10f and esr_r10f_disco? Each one comes with 3 ELF files, "esr_r10f_direct", "esr_r10f_direct_off" and "esr_r10f_mcard". Should I keep on using only the former? I downloaded the "esr_r10f" version and currently I only have the "esr_r10f_direct.ELF file on the MC.

2) How often are OPL DBs released, could you tell me examples of OPL and POPStarter apps and are ESR, wLE, OPL, GSM, SMB and POPStarter (maybe not this one but an emulator instead [I thought it would be considered an app regardless if it's an emulator or not] according to this site?) homebrew apps? What are POPStarter "trojans"?

3) Can PSXVCD convert PS1 APE files to VCD (I suppose it can convert ECM to VCD) and can it create CUE files or I must keep on manually creating them? Are there PS2 games that have ECM, APE or multiple BIN files (the ones released on CD), and if so, is there a program for the PS3 that merges the PS2 (and PS1) BIN tracks, converts APE and ECM to BIN and creates CUE files? Should I place PS2 games released on CD (so, they have BIN and CUE files) on the "PS2ISO" folder on the PS3?

4) Is it possible to improve the resolution on PS one Classics/PS1 ISOs on the PS3 and do OPL and other PS2 homebrew tools (maybe OPL and POPStarter?) run on the PS3?

5) What's the difference between playing a PS2 ISO or a PS2 Classic (of the same game) on the PS3? I guess I could run the latter from XMB unlike the former but I wouldn't be able to run any of them from an external HDD (at least in IRISMAN, the file manager I'm using). What's the difference between playing a PS one Classic or a PS1 ISO (of the same game) on the PS3?

6) Should I use the PS3 to play PS1 games and OPL to play PS2 games on the PS2?

7) Is it possible to improve the resolution on PS1/PS2 Classics/PS1 ISOs/PS2 ISOs on the PS3?

8) Are there more PS3 extensions besides the PKG, RAP and RIF ones?

9) Do PS Now PS2 games look better on the PS4 or should I play PS2 games on the PS2 (with OPL using SMB or not) or on the PS3 (using IRISMAN, for instance) since they look better on the latter or at least in one of them? Do PS Now PS3 games look better on the PS4 or should I play PS3 games (using IRISMAN, for instance) on the PS3 since they look better on the latter? Also, may I have lag when playing PS Now games since IIRC it depends on my internet access? I guess games may look better on the PS4 but have lag unlike on the PS2 (I guess some may also have it on OPL using SMB) and the PS3.

10) Could you answer my reply here?

ELF is a standard link executable (like on old Windows was COM and on modern are PE). Not only on PS2 but on various of platforms (i.e PS3 or PC), but of course platform architecture oriented.

KELFs (some says it is Krypto ELFs, some said it is Kernel ELFs (Mandela effect touched me too ;p @TnA ), but maybe it stands for Kermit ELF since this stuff is similar to PSP). Sony on their discs using XLF and XIN (for __mbr KELFs) but firmware i.e looking "osdmain.elf". So this naming convention was a mess in Sony in the first place. ;)

Thanks, this is hard for me to understand. I never saw ELF files related to the PS3 or XLF and XIN to the PS2. Are there more? What do you mean by stuff similar to the PSP and what are __mbr KELFs? So, on their discs they have XLF and XIN extensions but when seeing them via a file manager (for instance) they have ELF and KELF extensions? I thought the XLF and XIN extensions were created by some users.
 
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ELFs are executable files for most of unix like systems (in console world: PS2, PS3, PS4, PS5, PSV/PSTV: none of them can run anything else than ELF).

File extension is just part of file name. It means NOTHING. Structure is important, as always. ;]

KELF/XLF/XIN/XRX are ELFs but signed and/or encrypted with or without header (there is no standard naming convention here). Game executables are just standard ELFs (two kind, one for EE, one for IOP (modules, IRX) if my memory doesn't fault me).

XLF are KELFs named in Sony HDD Utility Discs and PSBBN. The same with XIN but this one is inside PAK archive and it is KELF written in __mbr partition of PS2 HDD (just like i.e FHDB loader which loading another loader/patcher @sp193 (?) which is KELF but named with *.elf extension ;]).
 
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ELFs are executable files for most of unix like systems (in console world: PS2, PS3, PS4, PS5, PSV/PSTV: none of them can run anything else than ELF).

File extension is just part of file name. It means NOTHING. Structure is important, as always. ;]

KELF/XLF/XIN/XRX are ELFs but signed and/or encrypted with or without header (there is no standard naming convention here). Game executables are just standard ELFs (two kind, one for EE, one for IOP (modules, IRX) if my memory doesn't fault me).

XLF are KELFs named in Sony HDD Utility Discs and PSBBN. The same with XIN but this one is inside PAK archive and it is KELF written in __mbr partition of PS2 HDD (just like i.e FHDB loader which loading another loader/patcher @sp193 (?) which is KELF but named with *.elf extension ;]).

Thanks. It's really hard for me to understand...

So, are KELF/XLF/XIN/XRX actually ELF files? What do you mean by signed, headers, game executables, EE, IOP, IRX, PSBBN, HDD Utility Discs, PAK, __mbr partition, FHDB Loader, loader/patcher? Are PS3's PKG, RAP and RIF files actually ELF ones? What are the PS1/PSP/PSV/PSTV and PS4 extensions?

Do some KELF files show up as XLF on HDD Utility Discs and PSBBN and are XIN files actually KELF files somehow inside a PAK file, which in turn are in a partition on the PS2's HDD?

So, there aren't actually KELF files per se but actually XLF and XIN (and maybe other ones) or maybe the opposite? What are those downloaded homebrew KELF files, then? Are ELF files per se or are they actually KELF/XLF/XIN/XRX?

What about ELF files on the PS1 and how do you know that for the PS5?

Are all extensions like this (EXE files being actually other extension, for instance) or just in these video game consoles case?
 
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let me preface this by saying I don't own a soft modded ps2 (never have), so I'm just throwing this out there. I have a hard mod for both of my ps2s. anyway, is the signal still in 240p? if so, the problem could be the tv. most modern tvs don't support that low a resolution. I know my tv doesn't, which is why I had to buy a framemeister. I think my ps2 is going from component through an adapter to d terminal in, then out via hdmi. it's being upscaled to 1080p 60HZ. without it, I get no signal as well and only for ps1 games. ps2 games are fine either way, since most are in 480i/p.
 
let me preface this by saying I don't own a soft modded ps2 (never have), so I'm just throwing this out there. I have a hard mod for both of my ps2s. anyway, is the signal still in 240p? if so, the problem could be the tv. most modern tvs don't support that low a resolution. I know my tv doesn't, which is why I had to buy a framemeister. I think my ps2 is going from component through an adapter to d terminal in, then out via hdmi. it's being upscaled to 1080p 60HZ. without it, I get no signal as well and only for ps1 games. ps2 games are fine either way, since most are in 480i/p.

I won't buy another third-party component cable because I don't want to have the flickering problem I do when playing PS2 games. I'll have to use GSM to not have the black screen and "no signal" message problems when playing PS1 game discs and to use a POPStarter cheat to not have the same problems problem when playing PS1 games via SMB. Where can I find GSM on POPStarter, by the way? What are the advantages of the component cable over the PS2 to HDMI Converter?
 
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that I don't know. I don't have a flickering problem. here's what the picture looks like through a framemeister + an hdmi splitter:

20200613_043815_HDR.jpg


it has a very thin black border around the image, but you can adjust the zoom and width to fill the screen like this:

20191220_225546_HDR.jpg

I wouldn't recommend buying a framemeister now that it's like $800. I bought mine and d terminal for like $333+$29 or so when they were in stock at solaris. they have no more in stock now. funny thing is that it cost more than my tv, but I figured when I upgraded my tv I could just use it again. the framemeister only has two hdmi inputs, no component (that's what the d terminal convertor is for). even though the signal is going through so much crap, the image is pretty nice for psx.
 
So, I guess I only need the ELF files to boot them and they won't show up as corrupt on the Browser? They're not game saves but they show up on their section.

I don't know what you're doing, but if you create a directory without icons - it'll appear as "corrupt data". Each directory on the memory card is considered a save.
Note that it is possible to put as many ELFs as you want in a directory - which is why FMCB has this "APPS" directory. So you, the user, can put your ELFs there without needing to find your own icon.

That's confusing. I don't know which stages are more advanced and some apps have more than one abbreviation.

The answer to your question is that these are still consider works in progress. If there's a version number or release date, then you can tell which are newer.

So, there are ELF, KELF, XLF and XIN PS2 extensions and maybe more and it's because we can usually use the extensions we want it won't screw the files? Why do they even have extensions, then? So, the PS2 community agreed on using some of the previously mentioned extensions (and maybe more), like XLF and XIN?

Again, you can name them as you wish. It's the same on any device - even Windows. Sure, Windows associates programs with file types, using their extensions. But it doesn't change the meaning of each file; you are still able to open files of any extension with the right software.
Like I wrote, extensions are just to hint to the user (and perhaps the OS) what the file contains. Without needing to actually open the file or to already open the program meant to load the file.

So, they didn't have the mentioned extensions (maybe except ELF and KELF) and they were created by random users? Ok, but why call use the "XLF" and "XIN" extensions and not the already existing (if I understood it correctly) "ELF" and "KELF" extensions?

Question: which came first? :D
Who decides on the extensions anyway. Is there a governing body for this? There isn't really such a thing, so I would say that the software developer (Sony) would have decided on their naming conventions - but those of us outside would not have that information.
The HDD Utility Disc came around 2001, so technically "XLF" would have come first. It's not possible to use a 4-letter extension on an official CD-ROM/DVD, for the PS2.

As for ELF - I don't know for sure whether it's a "standard" extension, as executables on *nix have no extensions. But certainly, as you take a glance at the filename of such a file, you can tell it is an ELF.

I don't understand how can the extensions not usually matter.

1. Create a text file on your desktop.
2. Open it and type something inside.
3. Save the file.
4. Rename its extension to "xyz".
5. Start Notepad again.
6. File -> Open -> Browse to the desktop. Choose to show All Files.
8. Open the file you created earlier.
9. Notice how your work can still be opened, despite you changing the extension.

What's HDD Utility Disc and does it show different extensions than the PS2 when its files are seen (like on the PC)?

In summary, it's a non-game disc which provides a utility for maintaining the content of the HDD unit and to install the HDD Browser.
I got the idea for naming the KELF with the "XLF" extension, because of this disc.

I thought the XLF (and XIN) extension was created by users unlike the ELF and KELF ones but it actually shows up on that HDD Utility Disc?

Yes, so.... XLF is as "official" as it gets.

But as a matter of fact, the "XLF" doesn't appear directly on the utility disc. It's stored within those PAK files, from what I do remember.

Will it overwrite the current FMCB files and/or mess up OSDSYS' entries? May I have problems?

Yes, it will overwrite FMCB. You can choose to keep your FREEMCB.CNF file.
Rightfully, there will be no problems as it's a 1:1 replacement. Particularly if you use genuine memory card and your PS2 has no modchip installed.

What improvements may new FMCB versions have?

You need to refer to the changelog. What you might get, depends on the version of FMCB you are currently using.
The goal of FMCB 1.9x was to support PS2s which the previous versions of FMCB did not - like the PSX (the Japanese DVR unit), the DEX, the SCPH-10000 & SCPH-15000 and the Chinese PS2 (SCPH-50009).
A variation of FMCB, FHDB, adds support for the HDD unit.

The steps for initialization was also improved, resulting in faster bootup. Well, optimizing and writing more technically correct code, were some of my personal goals.

Now what's bad, is that I didn't bother (much) about trying to figure out what causes some problems with certain modchips. Which is why the cleanest experience, can only come from using a clean, unmodded console.
It's partially because my own PS2s have no modchip, except for one. And that one gives no problems with FMCB...

I read this article and I'm talking about the second paragraph. It the resolution is 480p and not 576p (wasn't it supposed to be 576i, by the way?) I assumed it would look worse.

Resolution refers to the size of the display, in pixels.

The point behind this line, is to tell the reader that "progressive" mode refers to 480P and not 576P - since the latter could be expected in PAL territories.
When progressive mode is enabled on PAL (576i) games, the resolution is 480p, not 576p. Note that not all games from PAL territories support progressive scan mode 480p even if their NTSC U/C counterparts do.

The official SDK only offered 480P (as in, 720x480) as the only progressive-scan video mode.

What do you mean by if the game was already made for it? If the game already had a built-in progressive scan mode, so we don't have to force it via GSM?

Yes. The result would be better than using GSM because we don't have to add additional things behind the game, the game may be already made to use its resolution and its characteristics.

I was talking about that built-in setting, not GSM, but even so I thought it would look worse when choosing this setting on PAL games.

It boils down to whether the game was made to use the said video mode properly. Whereby it isn't one of those cases where they just made the video simply "fit", by doing things like cutting the screen, not bothering to adapt to the different frame rate and so on.

Than I hope it doesn't mess up my MC since I used the multi-install feature. Is it possible it could screw it beyond repair, like not being able to load my game saves or even using the MC?

I don't think it will physically damage the memory card, but I don't see it as a professional thing to do. On filesystems without support for filesystem-based links, linking multiple directory entries to the same file isn't considered a normal thing.
On Windows, chkdsk would split the conjoined files into 2 duplicates. I'm sure the same will be done for Linux and its filesystems, if fsck encounters something like that.

In the user's perspective, they will appear as multiple files, with the same content. So what happens if the user decides to delete one of them? :D
The actual file could go missing, and then you will have files with no content.
How would one compute the amount of space consumed, when the directory structure doesn't make sense in the first place (what should the existence of a crosslinked file mean)?

I got it from PS2-HOME.

It still doesn't tell me what was done to it. But since you got it from that certain website, I guess it was doctorxyz's recompiled version.
Unless he made some fix or added some new feature, I would say that it's just an unofficial version of the version released by EEUG about 15 years ago.

I don't know because for years I've read people saying to always use the lowest available write speed. What if I don't use IMGBURN or they got the known burning profiles wrong? What if I have an old writer? What do you mean by "old" in this case? I guess the chosen speed has to do with the writer and the used media.

You may need to Google for more accurate answers.
From what I do know, the profiles are in the writer's firmware. When there is no match, AWS will select the lowest speed.

"Old" would mean a writer that was made before your recordable discs were made. It would not be aware of the burning profile for the disc you want to use.

Could you answer the following questions?

No, sorry. Writing such long replies have been taking a lot of my time. I don't even use any of these software you mention.
You could get some answers by Googling. Some of them aren't even about the PS2 and we're in a thread about the PS2. We've long gone off topic too.

4) Is it possible to improve the resolution on PS one Classics/PS1 ISOs on the PS3 and do OPL and other PS2 homebrew tools (maybe OPL and POPStarter?) run on the PS3?

For PS3-related question, you should ask in a new thread, under the subforum for the PS3.

You keep wanting to have better resolution, but how do you suppose the number of pixels should increase? How do you actually enhance the quality of something that was originally poor?
The easy way out, is to just magnify the video for a higher resolution, which might not be what you want as this doesn't improve its quality. There's no "enhance" video feature in this world, which is why that CSI image-enhancing meme exists. It's why "remasters" of games exist, for newer platforms.

There's a PS2 emulator on the PS3. POPS also exists on the PS3 and I'm sure there are ways to play PS games there, so you would not need POPStarter.

10) Could you answer my reply here?

No. From the PS3 onwards, I only played the games I bought. Since I started playing games on the PS2 and later, I got no PS games that I wanted to play.

I have no idea how to answer your question anyway. So what if the emulator only has compatibility with 80% of worldwide titles? Would you play the titles that it cannot play perfectly? What would you do, if no emulator has compatibility with 100% of games? I doubt such a perfect emulator exists anyway; even if it's good, it's impossible for all games to have surely no bugs that could cause problems when the environment changes.

I never saw ELF files related to the PS3 or XLF and XIN to the PS2.

Neither did I. I don't even know what "XIN" are.
But does it really matter? Why do you, as an end-user, care about the extensions? If I wrote software, I would care more about the file content, if I wanted a specific file. How I named my files, would be related to my project structure.

I won't buy another third-party component cable because I don't want to have the flickering problem I do when playing PS2 games.

You're somehow either doing something wrong or just unfortunate to get the combination of equipment that results in such an experience. :/

Where can I find GSM on POPStarter, by the way?

Why not just use GSM itself, when the software doesn't have it integrated?

GSM was integrated into OPL to:
1. Give the user greater convenience.
2. Improve the user's experience. Since PS2 games are made to control the whole PS2, the game must support the video mode's resolution and characteristics. So the video mode setting for GSM could become game-specific. But yet, you cannot really have game-specific profiles if GSM remains a standalone program that you run before OPL.

What are the advantages of the component cable vs. the PS2 to HDMI Converter?

The PS2's Multi AV Port offers only analog video signals. So I suppose having a HDMI adaptor would:
1. Aid the case where the TV doesn't support 240P - but this also depend on whether the adaptor does.
2. Help you save 1 component input.
3. Help you, if the upscaling of your TV is somehow worse than what the HDMI adaptor could do.
 
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fyi, nintendo uses elf files as well. you can tell what the file really is in hex. ELF is at the beginning obviously.

upload_2020-9-19_22-33-56.png
 
I don't know what you're doing, but if you create a directory without icons - it'll appear as "corrupt data". Each directory on the memory card is considered a save.
Note that it is possible to put as many ELFs as you want in a directory - which is why FMCB has this "APPS" directory. So you, the user, can put your ELFs there without needing to find your own icon.

So, they must have icons and the ELF files to not show up as corrupt on the PS2 Browser? Then I screwd up since I deleted them and now they show up as that. After deleting the corrupted files, OSDSYS lost the entries. How can I get them back?

Yes, it will overwrite FMCB. You can choose to keep your FREEMCB.CNF file.
Rightfully, there will be no problems as it's a 1:1 replacement. Particularly if you use genuine memory card and your PS2 has no modchip installed.

I hope I don't have to format the MC every time a new version is out (maybe I do because I used the noobie package) because I'd have to manually install all the apps and configure everything. If I have to, do I have to copy files and folders from the MC and to it after doing that, and if so, which ones? How can I know what's the FMCB version installed?

Do I have to have the "$SAFEMODE" POPStarter entry on the CHEATS.txt file and is there a button combo which to access OPL after turning the PS2 on?,
 
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Thanks. It's really hard for me to understand...

Maybe because You are Windows refugee? :D World outside this OS looks different. ;) MS makes many bad decisions in making standards for it's system, which confusing peoples also today.

So, are KELF/XLF/XIN/XRX actually ELF files?

In case of PS2 we have ELF's which is handling by EE (*.elf) and ELF's handling by IOP (*.irx).
Signed first one are: *.kelf/*.xlf/*.xin/*.vob and signed the second is (*.xrx).

What do you mean by signed, headers

Header is a data blob which tells parser what kind of file he just read. It is not mandatory of course but in case of PS2 and standard *.elf/*.irx it is. Often first bytes in headers are Magic Number, which define file format (in other worlds than Windows, this is how file is recognized, not by file name and/or extension).

Signing is part of cryptographic system. Determine i.e if file was unmodified. Some data is calculated based on various of values and key to generate unique sign. This description cannot be more detailed because we cannot explain 50 years of cryptography systems around the world. ;)

EE, IOP, IRX, PSBBN, HDD Utility Discs, PAK, __mbr partition, FHDB Loader, loader/patcher?

EE > Emotion Engine (what a stupid name...)
IOP > IOP ;P
PAK is format used by Sony on PS2 to pack contents inside (consider it like *.rar)
__mbr partition > partition named __mbr ;P
loader > application which execute another application
patcher > application which patching data (application, memory, file etc.)

Are PS3's PKG, RAP and RIF files actually ELF ones?

No... PKG is ugly kind of archive and RIP and RAF license file.
ELFs on PS3 are: EBOOT.BIN, *.self, *.elf, *.sprx, *.prx

What are the PS1/PSP/PSV/PSTV and PS4 extensions?

Sorry but I don't have time for it. Really, it is to much to list everything and explain everything. Go to PS3 Dev Wiki and start digging. ^^

Do some KELF files show up as XLF on HDD Utility Discs and PSBBN and are XIN files actually KELF files somehow inside a PAK file, which in turn are in a partition on the PS2's HDD?

Oh,Jeez. What a mix. ;p

HDD Utility Disc and PlayStation Broad Band Navigator creating needed partitions and put there unpacked data from *.pak files.

So, there aren't actually KELF files per se but actually XLF and XIN (and maybe other ones) or maybe the opposite?

Official name for signed ELFs are *.xlf, *.xin and *.vob (but they don't stick to this rule every time).

XLF appears as all "KELFs" in PAK archives, with exception of KELF for writing in APA "header" on first partition which is named XIN. VOB are KELFs on HDDUD/PSBBN discs used for some obfuscating shit.

What are those downloaded homebrew KELF files, then? Are ELF files per se or are they actually KELF/XLF/XIN/XRX?

KELFs (all) are signed and/or encrypted ELFs. In example, one of the uLE executable files from KrHACKen build is KELF.

What about ELF files on the PS1 and how do you know that for the PS5?

PSX doesn't read ELFs, it is unique proprietary executable format, called "PS-X EXE".
PS5 still using ELFs because it is still BSD OS type.

Are all extensions like this (EXE files being actually other extension, for instance) or just in these video game consoles case?

Extensions doesn't matter. So across all platforms around the world, peoples duplicating names without knowing of each other and/or just doesn't care.

I.e KELF named *.vob is not MPEG4 multiplexed video. :D
 
So, they must have icons and the ELF files to not show up as corrupt on the PS2 Browser?

Again, Windows thinking. ;] Only PE (*.exe) have icons inside executable (and again this was stupid MS idea in the first place). Every other doesn't (PS-X EXE, ELF, MACH etc. doesn't storing icons or any meta data inside executable).

PS2 reading icons only from specific places and only by parsing icon.sys which tells the icon name. When PS2 doesn't find or parse icon.sys, then it displaying entire folder as Corrupted File which have nothing to do with any kind of corruption. ;)

Then I screwd up since I deleted them and now they show up as that. After deleting the corrupted files, OSDSYS lost the entries. How can I get them back?

You cannot.
 
Maybe because You are Windows refugee? :D World outside this OS looks different. ;) MS makes many bad decisions in making standards for it's system, which confusing peoples also today.



In case of PS2 we have ELF's which is handling by EE (*.elf) and ELF's handling by IOP (*.irx).
Signed first one are: *.kelf/*.xlf/*.xin/*.vob and signed the second is (*.xrx).



Header is a data blob which tells parser what kind of file he just read. It is not mandatory of course but in case of PS2 and standard *.elf/*.irx it is. Often first bytes in headers are Magic Number, which define file format (in other worlds than Windows, this is how file is recognized, not by file name and/or extension).

Signing is part of cryptographic system. Determine i.e if file was unmodified. Some data is calculated based on various of values and key to generate unique sign. This description cannot be more detailed because we cannot explain 50 years of cryptography systems around the world. ;)



EE > Emotion Engine (what a stupid name...)
IOP > IOP ;P
PAK is format used by Sony on PS2 to pack contents inside (consider it like *.rar)
__mbr partition > partition named __mbr ;P
loader > application which execute another application
patcher > application which patching data (application, memory, file etc.)



No... PKG is ugly kind of archive and RIP and RAF license file.
ELFs on PS3 are: EBOOT.BIN, *.self, *.elf, *.sprx, *.prx



Sorry but I don't have time for it. Really, it is to much to list everything and explain everything. Go to PS3 Dev Wiki and start digging. ^^



Oh,Jeez. What a mix. ;p

HDD Utility Disc and PlayStation Broad Band Navigator creating needed partitions and put there unpacked data from *.pak files.



Official name for signed ELFs are *.xlf, *.xin and *.vob (but they don't stick to this rule every time).

XLF appears as all "KELFs" in PAK archives, with exception of KELF for writing in APA "header" on first partition which is named XIN. VOB are KELFs on HDDUD/PSBBN discs used for some obfuscating shit.



KELFs (all) are signed and/or encrypted ELFs. In example, one of the uLE executable files from KrHACKen build is KELF.



PSX doesn't read ELFs, it is unique proprietary executable format, called "PS-X EXE".
PS5 still using ELFs because it is still BSD OS type.



Extensions doesn't matter. So across all platforms around the world, peoples duplicating names without knowing of each other and/or just doesn't care.

I.e KELF named *.vob is not MPEG4 multiplexed video. :D

Again, Windows thinking. ;] Only PE (*.exe) have icons inside executable (and again this was stupid MS idea in the first place). Every other doesn't (PS-X EXE, ELF, MACH etc. doesn't storing icons or any meta data inside executable).

Thank you for the explanation as well as the other users but I still don't get a tenth of what all of you explained and I'll never will no matter how many times I read your replies and I don't think this has to do with being a Windows refugee or having Windows thinking or not since even regarding it I don't a lot of stuff that's easy for all of you. I don't understand all these concepts at all so I give up on trying to. It's too hard. Anyway, I'd appreciate if you answered the following questions:

1) What's the difference between esr_r10f and esr_r10f_disco? Each one comes with 3 ELF files, "esr_r10f_direct", "esr_r10f_direct_off" and "esr_r10f_mcard". Should I keep on using only the former? I downloaded the "esr_r10f" version and currently I only have the "esr_r10f_direct.ELF file on the MC.

2) How often are OPL DBs released, could you tell me examples of OPL and POPStarter apps and are ESR, wLE, OPL, GSM, SMB and POPStarter (maybe not this one but an emulator instead [I thought it would be considered an app regardless if it's an emulator or not] according to this site?) homebrew apps? What are POPStarter "trojans"?

3) Can PSXVCD convert PS1 APE files to VCD (I suppose it can convert ECM to VCD) and can it create CUE files or I must keep on manually creating them? Are there PS2 games that have ECM, APE or multiple BIN files (the ones released on CD), and if so, is there a program for the PS3 that merges the PS2 (and PS1) BIN tracks, converts APE and ECM to BIN and creates CUE files? Should I place PS2 games released on CD (so, they have BIN and CUE files) on the "PS2ISO" folder on the PS3?

4) Is it possible to improve the resolution on PS one Classics/PS1 ISOs on the PS3 and do OPL and other PS2 homebrew tools (maybe OPL and POPStarter?) run on the PS3?

5) What's the difference between playing a PS2 ISO or a PS2 Classic (of the same game) on the PS3? I guess I could run the latter from XMB unlike the former but I wouldn't be able to run any of them from an external HDD (at least in IRISMAN, the file manager I'm using). What's the difference between playing a PS one Classic or a PS1 ISO (of the same game) on the PS3?

6) Should I use the PS3 to play PS1 games and OPL to play PS2 games on the PS2?

7) Is it possible to improve the resolution on PS1/PS2 Classics/PS1 ISOs/PS2 ISOs on the PS3?

8) Do PS Now PS2 games look better on the PS4 or should I play PS2 games on the PS2 (with OPL using SMB or not) or on the PS3 (using IRISMAN, for instance) since they look better on the latter or at least in one of them? Do PS Now PS3 games look better on the PS4 or should I play PS3 games (using IRISMAN, for instance) on the PS3 since they look better on the latter? Also, may I have lag when playing PS Now games since IIRC it depends on my internet access? I guess games may look better on the PS4 but have lag unlike on the PS2 (I guess some may also have it on OPL using SMB) and the PS3.

9) Why does it take a lot of time installing some PKG files on PS3 because they're transferred to PlayStation Network Content and not installed right away?

10) Could you answer my reply here?

PS2 reading icons only from specific places and only by parsing icon.sys which tells the icon name. When PS2 doesn't find or parse icon.sys, then it displaying entire folder as Corrupted File which have nothing to do with any kind of corruption. ;)



You cannot.

Well, all apps were working without an icon.sys file. I don't know if they were showing up as corrupt since I didn't access the MC but even if they did they were still working.

I guess I'll burn FDVDB to a DVD and this time install the standard FMCB version, not the noobie package one. I'll have to do this from the beginning but at least I won't have apps I don't use. I think this time I won't do the multi-install but the cross-regional one and I'm going to try to install a previous FMCB version, install some apps, install the most recent FMCB version and see if I still have all the OSDSYS entries and if they work just to know how to update FMCB in the future when a new version is released. I assume I can install apps with FMCB so how could I install them afterwards if not having wLE to manually run their ELF files to install them? Does FMCB come with some apps like wLE? If so, I don't have to download it like I said before (even though it may be outdated).
 
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