PS3 Checksum for each game file?

johnz1

Member
Does anyone know how the PS3 checks each file of a game when it loads it? Right now I'm just changing one letter of text in a hex editor (a player's name) in one file (bounce.db) for one game (NBA Jam On Fire Edition), and RPCS3 throws the error below when loading the game. I bet the PS3 wouldn't load it either, but I've only tested with the emulator. Surely there some kind of checksum for each file that I need to update when I change a file.

Thread (LoopSimulation) [0x00a8981c]} MEM: Access violation reading location 0x0

Thank you
 
Does anyone know how the PS3 checks each file of a game when it loads it? Right now I'm just changing one letter of text in a hex editor (a player's name) in one file (bounce.db) for one game (NBA Jam On Fire Edition), and RPCS3 throws the error below when loading the game. I bet the PS3 wouldn't load it either, but I've only tested with the emulator. Surely there some kind of checksum for each file that I need to update when I change a file.

Thread (LoopSimulation) [0x00a8981c]} MEM: Access violation reading location 0x0

Thank you
PS3 don't check each file. But game itself can have some checksum checks for files like that.
 
Back
Top