kozarovv
Developer
There are configuration files for ps2 emulator. Do small research about ManaGunZ game manager.I thought that game was not compatible with ps3 emu . how you get it working I still have the EU disk.If it works it'll be amazing.
There are configuration files for ps2 emulator. Do small research about ManaGunZ game manager.I thought that game was not compatible with ps3 emu . how you get it working I still have the EU disk.If it works it'll be amazing.
So your saying if I use managunz g.m and make an iso of my battlefront 2 it'll work?There are configuration files for ps2 emulator. Do small research about ManaGunZ game manager.![]()
Not exactly, but... Yes. ManaGunZ include collection of config files that can be applied per game to improve it compatibility. In case of EU battlefront 2 you should use "gx" config named: SLES_535.01 (for English language release)So your saying if I use managunz g.m and make an iso of my battlefront 2 it'll work?
Hii guys.. I want to ask.. can config file use with encrypted ISO ??
If it can how to use it ?
My PS3 console still use COBRA 7.0, should I upgrade to COBRA 7.50 ?? and how about the encrypted ISO thats already I have in internal HDD, can I still play it ??
Yes you can, but you need to encrypt it with ISO.Hii guys.. I want to ask.. can config file use with encrypted ISO ??
If it can how to use it ?
Definitely you should.My PS3 console still use COBRA 7.0, should I upgrade to COBRA 7.50 ??
Yes, there is no single cons in updating firmware/cobra for you. Everything that worked before will still work.and how about the encrypted ISO thats already I have in internal HDD, can I still play it ?
Yes you can, but you need to encrypt it with ISO.
GS patching with mask and patterns, pretty cool, keep the good work
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There is an small mistery with gxemu 0x15 (netemu 0x17), and affects your code @Zar not sure if you made on purpose though but take a review of it
Im calling it a "mistery" because is not a big problem, is just about endianess, but is indicating something that goes out of the standards, or we have an error related with this
This is how the data is stored inside gxemu, for game bully SLUS-21269
We have been considering all data inside gxemu is in big endian, right ? (or at least this is what i been thinking)... so the value stored is 0x01000000Code:0051DCA0 00 00 00 15 00 00 00 00 01 00 00 00 00 00 00 00 ................ 0051DCB0 00 00 00 00 00 00 00 00 ........
To convert it to a config file for netemu is needed to swap endianess, right ?... well, with this one is not like that, see this example of an official PS2 classics posted in wiki for the game bully NPUD21269
The value used here is going to be endian swapped by the virtualized EE (like other commands), right ?... so the value here is 0x1Code:00000000 3D 00 00 00 89 3D 00 00 17 00 00 00 01 00 00 00 =....=.......... 00000010 00 00 00 00 53 4C 55 53 2D 32 31 32 36 39 ....SLUS-21269
And this is an official config, so is right and has been tested, there is also another example in wiki of this command used in a config file for the game SLUS-20983 Musashi: Samurai Legend and is doing the same
So.... i can imagine only 3 posible reasons for this:
-the value inside gxemu is not in big endian (i would not bet on this one)
-the value is not endian swapped by the virtualized EE (i would not bet on this one either)
-the value is composed by 4 * uint8_t (this is my winner horse !!!)
In wiki it tells is an uint32_t... but i think it happens the same than with the others netemu commands 0x1C, 0x1D, 0x1E... (check them in wiki) where it says... read uint32_t (use uint8_t)
Initially the value is managed as uint32_t... but at some point is "cropped" in 4 single bytes... and from them the emulator only takes the first byte
This is why the 01 byte appears most at left when you look at gxemu, in other words, i think it needs to be displayed like this by your app @Zar
Code:Command ID : 0x15 NetEMU ID : 0x17 Param 1 : 0x01 Param 2 : 0x00 Param 3 : 0x00 Param 4 : 0x00
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Another couple of details @Zar again not sure if you made on purpose but i will mention them anyway:
NetEMU ID : 0x22 (gxemu 0x1F) <-------- is outputing data (always lot of zeroes), but this one seems to be a "switch", so doesnt stores any data
And so... you can just output the string "Nothing to do" like with the other switches
"Hash Offset :" <-------- the output needs to be substracted 0x10000
This is not an error, but imo is better to substract the 0x10000 because the other offsets that appears on the log.txt follows this rule... all them are "offsets relative to an area" (and that area starts at 0x10000)
With this one you are showing the "absolute offset" (from start of file)
To standarize all them (using same rules) is needed to change this one by substracting the 0x10000 from it
But as i said, this cant be considered a mistake, i been thinking maybe you made it on purpose, so is ok anyway, no big problem
In the official configs there is none for that gameHii Sanduga.. is there config file to fix minor graphic problem for the game SLUS-20983 Musashi: Samurai Legend ??
In the official configs there is none for that game
Only way to (try to) fix it is by making a custom config but nobody tryed it as far i know
Or just install managunz because all that configs are included in managunz installation (available to use just by enabling a setting inside managunz)
Why use encrypted isos in 2018?
Oh my GodHello guys. I finally found some time to get rid of some ps4 configs. As a result let me post small teaser of PS3 running something nice.
I think that guys I'm mentioning here exactly know what it gonna be.At least @chicco33 should know.
FYI @sandungas @Zar
Fixes for Yakuza, ToL, Ape Escape 2, maybe even Ghost Hunter should be doable now.
No, I found config other way. Anyway it still need polishing as it breaks game later.Cool, are you ripping configs from PS4 games ?, in a fast google search i realized there is a tales of zestiria published for PS4... did you get the config to fix abyss from it ?
Look at my talk page on devwiki, there are some hints. Not posted on emulation page because I need confirm some of my though first.I hope while doing the research with PS4 you identifyed some new commands names, command purposes, or valid values used by commands for PS3
Every small bit is going to help to progress with PS2 emulation on PS3... and i can smell there is going to be a bidirectional feedback with PS4 and PS3 research
Right now the PS4 can take advantage of the research made before with PS3.... and at some point PS3 is going to take advantage of PS4 research![]()
Impossible is nothing :POh my GodMy dreams come true if you can make a proper config for Yakuza, Tales of the Abyss, Tales of Legendia, Valkyrie Profile 2, Shadow Hearts 1 and 2, Summoner 2.
00000000 3D 00 00 00 65 3D 00 00 26 00 00 00 00 50 27 00 =...e=..&....P'.
00000010 00 00 30 00 00 00 00 00 ..0.....
Works greatOk here is test config that I have for now. Work with SLUS-21386
Code:00000000 3D 00 00 00 65 3D 00 00 26 00 00 00 00 50 27 00 =...e=..&....P'. 00000010 00 00 30 00 00 00 00 00 ..0.....
Current issue: Very noticeable slowdown during walking thru map.
Fix: Choral Castle no longer freeze.
Warning: Config is highly experimental, backup your save first.