At this point that report about the PAL version smells fishy, the reason why im saying this is because the configs for EURO/USA are identicalfrom compatability list for parappa the rapper 2:
NTSC-U version hangs on loading screen but works with ManaGunZ Config file (*GX*). PAL version boots but hangs after a short amount of play time.
Title : Parappa the Rapper 2
Game ID : SCUS_971.67
Hash : 0x3E8995D89D
Hash Offset : 33F1A0
Commands offset : 345790
Commands count : 0x2
[GX] Command ID : 0x09
[Net] Command ID : 0x0B
Data Offset : 003457C0
Data Number : 00000001
Sector : 0000026A
Offset : 000004DC
Size : 00000004
Patched data offset : 0x51D338
Patched data : 00000000
Original data offset : 0x51D330
Original data : 0A008014
[GX] Command ID : 0x13
[Net] Command ID : 0x15
Param : 00000004
Title : PaRappa the Rapper 2
Game ID : SCES_504.08
Hash : 0x895149007D
Hash Offset : 340A48
Commands offset : 345790
Commands count : 0x2
[GX] Command ID : 0x09
[Net] Command ID : 0x0B
Data Offset : 003457C0
Data Number : 00000001
Sector : 0000026A
Offset : 000004DC
Size : 00000004
Patched data offset : 0x51D338
Patched data : 00000000
Original data offset : 0x51D330
Original data : 0A008014
[GX] Command ID : 0x13
[Net] Command ID : 0x15
Param : 00000004
Title : Parappa the Rapper 2
Game ID : SCUS_971.67
Hash : 0x3E8995D89D
Hash Offset : 39EA20
Commands offset : 579DD8
Commands count : 0x1
[SOFT] Command ID : 0x13
[Net] Command ID : 0x15
Param : 00000014
Title : PaRappa the Rapper 2
Game ID : SCES_504.08
Hash : 0x895149007D
Hash Offset : 39FC80
Commands offset : 579DD8
Commands count : 0x1
[SOFT] Command ID : 0x13
[Net] Command ID : 0x15
Param : 00000014
I think that's placebo effect. 0x12 is per offset config, on VU, and on EE. So this need a lot of luck to work, because config work only when CTC2, or CFC2 opcode is found at EE offset. That's not all, because CRC need match to make config work. So there is actually no chance all that hits correct offsets, and CRC match.
You can check what code is on
0x399cb8
0x399d70
3D 00 00 00 F6 41 00 00 46 00 00 00 00 00 00 00
53 4C 55 53 2D 32 31 30 36 37
Wich ID is your game ?
The config is selected based on it (and some configs are dependant of it, because applyes patches on top of the ISO or memory areas that differs by ID/region or the game)
Take a look at the log.txt files from this links and compare them:
Inside GXemu there are 3 "Parappa the Rapper 2" configs for: SCUS_971.67, SCPS_150.17, SCES_504.08
Inside SOFTemu there are 3 "Parappa the Rapper 2" configs for: SCUS_971.67, SCPS_150.17, SCES_504.08
But... the configs are different because are using different commands, and are patching different things at different offsets
Edit:
This game is tricky.. it looks sony was "porting" the configs between regions of the game, also most probably the config was originally made for GXemu... and later ported to SOFTemu
I am using the gx_emu config for SCUS-97167 and everything works perfectly. Are you using ps2 classic gui to make your pkg?
from compatability list for parappa the rapper 2:
NTSC-U version hangs on loading screen but works with ManaGunZ Config file (*GX*). PAL version boots but hangs after a short amount of play time.
I just was trying to show you that the configs for this game are different in between GX emu and SOFT emu, and for every region where the game was published... and the best way to see the differences (in a human readable format) is by looking at that log.txt filesThe ID is SCUS_971.67. And I don't get it what you mean sending me this log.txt files.
I have a PS3 SuperSlim
When you create a "PS2 classic" package you need to encrypt both, the ISO and the CONFIGYes, but i'm using only to encrypt the ISO. PS2 Classics Manager won't work on my PS3 too.
The way how the actual manaGunZ mounts the PS2 games doesnt works in HEN. This features was intended to be used with CFW where the ISO and the CONFIG are not encryptedAs I said, I used ManaGunz and still crashes at the opening and in random parts of the game.
I just was trying to show you that the configs for this game are different in between GX emu and SOFT emu, and for every region where the game was published... and the best way to see the differences (in a human readable format) is by looking at that log.txt files
Additionally, i was derrailing a bit because some of the commands used in some configs are still unknown, and the configs for this game are a bit weird
When you create a "PS2 classic" package you need to encrypt both, the ISO and the CONFIG
Otherway (if you dont encrypt them) the emulator is not able to load them
The problem in HEN is that is not posible to patch the PS2 emulator to disable the encryption (of the ISO and the CONFIG), so the only thing that works is to encrypt them and use the "PS2 classic" format where both the ISO and the CONFIG are encrypted
The way how the actual manaGunZ mounts the PS2 games doesnt works in HEN. This features was intended to be used with CFW where the ISO and the CONFIG are not encrypted
The only known way to add PS2 HEN support in manaGunZ is by using an additional "PS2 launcher" installation, that works as a fake "PS2 classics" placeholder where we can swap the ISO and CONFIG to replace the game... but this is not implemented yet in ManaGunZ
In the PC tool "PS2 classics GUI" made by aldo there is an option to add a config to the PKG, and are included all the known configs, so you dont need to download the config or search for itOooh, I didn't know that needs a CONFIG, where I can read a tutorial about that?
In the PC tool "PS2 classics GUI" made by aldo there is an option to add a config to the PKG, and are included all the known configs, so you dont need to download the config or search for it
Btw, remember to select the GX config for this game, we know the GX is "the good one" because mrjaredbeta reported it
The other EURO/USA configs from SOFT emu for this game are missing a patch (the reason why that patch is not applyed in the SOFTemu configs is unknown, but im guessing we need it)
There is another unknown value that differs in this configs (the net command ID 0x15 with value 0x4 or 0x14), at some point someone should make some tests to see what is doing that one, we are just using it blindly but the game is not completly fixed as far i understood ?
And then there is the weird detail of the JAP configs for this game that uses a very different patch (applyed to the EE memory on runtime instead of statically applyed to the ISO... not sure if the result is the same, but i dont get why they did it this way, this is another mistery)
Yes, by replacing the files in the "PS2 classics" installation pathAlright, thanks for the patience and for the learning. I'll do this right now, can't wait to play PaRappa again.
Just one last question, is possible to add a config to an encrypted ISO without creating a PKG file?
Yes, by replacing the files in the "PS2 classics" installation path
Is the method i mentioned before... we just install 1 "PS2 classics placeholder" and then we swap the files inside it... so... the game is different but the PS3 thinks is the same
The same applyes to the CONFIG
Use a filemanager and take a look at path dev_hdd0/game/<TITLE_ID> of the game
The <TITLE_ID> is the ID of the game... whatever ID was given to the PKG by the "PS2 classics GUI"
Inside that instalation path you could have 2 files:
dev_hdd0/game/ABCD12345/USRDIR/ISO.BIN.ENC <----- this is the ISO encrypted
dev_hdd0/game/ABCD12345/USRDIR/CONFIG <----- this is the CONFIG encrypted


And it was working 100% perfect ? (SCUS_971.67 with the config from GX)Already played the game and beat it, good as I remeber. Thanks again, I gonna use this on future games.![]()
Try to enable L2H improvement in the netemu debug menu (L1 + R1 + left d-pad + square for 10 seconds, press start, configuration, L2H improvement).@Rafael93a ur code can fix Shin Megami Tensei Nocturne shake issue?
3D 00 00 00 F6 41 00 00 46 00 00 00 00 00 00 00
53 4C 55 53 2D 32 30 39 31 31
thx bro,i found it here too,Try to enable L2H improvement in the netemu debug menu (L1 + R1 + left d-pad + square for 10 seconds, press start, configuration, L2H improvement).
Or just this:
Code:3D 00 00 00 F6 41 00 00 46 00 00 00 00 00 00 00 53 4C 55 53 2D 32 30 39 31 31
send SLPS_xxx.xx file on pm.
3D 00 00 00 57 44 00 00 0B 00 00 00 01 00 00 00
93 01 00 00 8C 06 00 00 20 00 00 00 4B 00 60 2C
48 49 88 00 4B 00 68 2C 48 4A 88 00 4B 0C 68 2C
48 4B 88 00 4A 00 02 FF 4A 00 02 FF 4B 00 60 2C
4B 00 68 2C 4B 0C 68 2C 4A 00 02 FF 4A 00 02 FF
48 49 88 00 48 4A 88 00 48 4B 88 00 0A 00 00 00
03 00 00 00 90 BB 15 00 DE 01 AF 15 00 00 00 00
A0 BB 15 00 0D 00 02 45 00 00 00 00 14 C6 15 00
15 00 00 45 00 00 00 00 00 00 00 00
100% unfortunately no. However it's only FPS drops (that doesn't muddle the gameplay) and one graphic bug. I can't take a screenshot of the game so I will reproduce the error by edition.And it was working 100% perfect ? (SCUS_971.67 with the config from GX)
It should work for the Japanese version, too.thx bro,i found it here too,
https://github.com/Zarh/ManaGunZ/blob/master/pkgfiles/USRDIR/sys/CONFIG/CUSTOM/SLUS_209.11.CONFIG
Is it works on jap version?