PS3 Compatibility List - PS2 on PS3

7: Molmorth no Kiheitai (SLPS-25025)
Code:
3D 00 00 00 57 44 00 00 48 00 00 00 02 00 00 00
D0 8A FF FF 00 00 00 00
Fixes all FMV desync and prevents FMVs from auto-skipping themselves when too out-of-sync. Tested and working perfectly on the intro, opening cutscene, and first story cutscene.
 
Hi there. Thanks for all the work done on making PS2 games work on netemu throughout the years. I don't know which of my game configs have been created thanks to this thread, but I'm sure there are plenty I don't know about!

I wanted to ask if there's any clue what's wrong with Def Jam Fight for NY's (SLUS-21004) abysmal loading times? According to psxdevwiki's compatibility list, the game takes a long while to load on some console models (which would include my CECHL). I only managed to make it through one loading screen, then I quit when it was reading the memory card.
 
Last edited:
I have tested the Budokai Tenkaichi 3 and compared the performance with the widescreen patch applied and without. Just like I thought, there is literary no difference in the performance (why should it have been?). The frame rate drops are present during the fight either way.
 
Is called placebo effect. On devwiki list it hits strong sometime. This is old time entry that was even discussed on this thread. I always was sceptical because ws patch fixing framerate issue is like eating sugar to help with teeth pain.

Edit: i think that wider screen made some distraction of player, so he was looking more widely, and missed slowdown that way. Or no idea :D
 
Aggressive Inline

SLUS-20327

Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
B0 90 10 00 09 00 00 45 09 00 01 45 00 00 00 00
SLES-50480
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
30 91 10 00 09 00 00 45 09 00 01 45 00 00 00 00
Removes mipmapping to fix graphical glitches.
strange, i test with config and without, with widesceen patch and without, i dont see any mipmapping or glitches! I was use freeskate mode and tutorial
 
Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon (SLUS-21845) [NET]
Code:
3D 00 00 00 8C 43 00 00 42 00 00 00 00 FF 0F 00
07 00 00 00 59 00 02 3C 80 03 42 24 59 00 03 3C
C0 0C 63 24 24 00 42 AE 91 3D 10 08 28 00 43 AE
0A 00 00 00 01 00 00 00 24 F6 40 00 24 00 40 AE
C0 FF 03 08 48 00 00 00 01 00 00 00 90 D0 03 00
4B 00 00 00 6C CC 35 00 03 00 00 00 4E 50 55 44
32 31 34 33 31 00 00 00 00 00 00 00 4B 00 00 00
D8 CC 35 00 FF FF FF FF 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 4B 00 00 00 1C D0 35 00
FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 53 4C 55 53 2D 32 31 38
34 35

Persona 3 FES was released in the NTSC version on the European PS Store.

Guitar Hero Encore: Rocks the 80s (SLUS-21586)
Guitar Hero: Rocks the 80s (SLES-54859); (SLES-54860)
Code:
3D 00 00 00 89 3D 00 00 08 00 00 00 00 00 00 80
FF FF FF FF 00 00 00 80 00 00 40 53 00 00 00 80
FF FF FF FF 00 00 00 80 00 00 40 D3 14 00 00 00
00 00 00 00

Potential freeze fix.
 
Guitar Hero Encore: Rocks the 80s (SLUS-21586)
Guitar Hero: Rocks the 80s (SLES-54859); (SLES-54860)

Code:
3D 00 00 00 89 3D 00 00 08 00 00 00 00 00 00 80
FF FF FF FF 00 00 00 80 00 00 40 53 00 00 00 80
FF FF FF FF 00 00 00 80 00 00 40 D3 14 00 00 00
00 00 00 00

Potential freeze fix.
This probably won't do much since this game was made by Harmonix like GH1 and 2, not Neversoft like the later ones.
 
You are probably right, didn't pay attention to it truly speaking. I thought they were squeezing the money so hard with all those releases and Sony just omitted a single one.
 
You are probably right, didn't pay attention to it truly speaking. I thought they were squeezing the money so hard with all those releases and Sony just omitted a single one.

Should I include or not these Guitar Hero configs from the dabatase?
 

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