TonyClifton
Member
It's exactly that one, I don't know about the water though, I only tested the start of the game.
I confirm the issues with SCANMSK and AA1 in the netemu and no netemu's specific command could fix it. Otacon's glasses look opaque just like all the laser beams. Both issues seem game breaking, especially the laser one, as it makes every infrared sensor visible clearly.
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
44 BC 1E 00 08 B2 05 0C 00 00 00 00 00 00 00 00
3D 00 00 00 57 44 00 00 21 00 00 00 00 00 00 00
50 00 00 00 00 00 00 00
3D 00 00 00 57 44 00 00 12 00 00 00 07 00 00 00
00 00 00 00 00 00 00 00 01 00 04 00 10 00 D7 0D
49 00 5F 0D 08 00 E7 0D 59 00 EB 0D 15 00 00 00
02 00 00 00 21 00 00 00 00 00 00 00 50 00 00 00
00 00 00 00
Yes, it is game breaking. The infrared rays are visible with the naked eye as a black thin lines. The water is rendered opaque. The MGS3 does seem to use transparencies in the cutscenes mainly so it is not a big deal there.
HD remasters are pretty solid and superior than the original versions. They were made by Bluepoint so the quality is very high.
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
88 5A 40 00 00 07 10 0C 00 FC 03 0C 42 00 00 00
00 F0 0F 00 25 00 00 00 00 00 81 C4 49 43 03 3C
D8 0F 63 34 00 10 83 44 00 00 00 00 36 08 02 46
0B 00 01 45 00 00 00 00 C9 40 03 3C D8 0F 63 34
00 00 83 44 00 08 83 44 41 08 00 46 36 08 02 46
00 00 81 E4 00 00 00 00 FA FF 00 45 00 00 00 00
49 C0 03 3C D8 0F 63 34 00 10 83 44 00 00 00 00
34 08 02 46 0C 00 00 45 00 00 00 00 C9 40 03 3C
D8 0F 63 34 00 08 83 44 00 00 83 44 00 00 01 46
34 00 02 46 00 00 80 E4 00 00 00 00 FA FF 01 45
00 00 00 00 00 00 00 00 08 00 E0 03 0A 00 00 00
01 00 00 00 84 92 20 00 0C 00 40 10 0C 00 00 10
00 00 00 00
The first race starts around 3:45 where the animation for Sonic's quills still plays smoothly. After he lands the first jump around 3:52 the animation will start skipping frames, it's most noticeable when going straight like in 4:02 and 4:40. Hopefully that helps.@TonyClifton, I see no crushed blacks in that screenshot you provided. Every detail is visible there clearly in either version.
@Anouvodi: Could you mark a timestamp when the problem does appear? I am not able to spot it.
I think he mean that, is terrible imo. :P@TonyClifton, I see no crushed blacks in that screenshot you provided. Every detail is visible there clearly in either version.

If you mean OPL patch for Shadow Man 2 it have nothing do to with frame rate. Shadowman use custom CD streaming module that have flaw where if CD read is too fast, then it overwrite previous reads in IOP memory. Corrupting data result in impossible texture unpack. So its pure CD read speed issue. Shadowman is very notable example here, because issue literally break game. But there are many other games that should be patched on OPL due to too fast reads, anyway they usually manifest in smaller issues............................SCANMSK isn't implemented in emu, then you 99% can't fix it. Unless they have config to enable that.