PS3 Compatibility List - PS2 on PS3

Naruto Shippuden: Ultimate Ninja 5 (SLES-55605)
Naruto Shippuden: Narutimate Accel 2 (SLPS-25837)

Code:
3D 00 00 00 57 44 00 00 08 00 00 00 FF FF FF FF
FF FF FF FF 8D 94 11 01 FC 0E 00 80 FF FF FF FF
FF FF FF FF 8D 94 11 01 03 02 03 10 08 00 00 00
FF FF FF FF FF FF FF FF 40 A7 E0 01 3C 03 00 80
FF FF FF FF FF FF FF FF 40 A7 E0 01 FC 1E 00 80
00 00 00 00
 
Naruto Shippuden: Ultimate Ninja 5 (SLES-55605)
Naruto Shippuden: Narutimate Accel 2 (SLPS-25837)

Code:
3D 00 00 00 57 44 00 00 08 00 00 00 FF FF FF FF
FF FF FF FF 8D 94 11 01 FC 0E 00 80 FF FF FF FF
FF FF FF FF 8D 94 11 01 03 02 03 10 08 00 00 00
FF FF FF FF FF FF FF FF 40 A7 E0 01 3C 03 00 80
FF FF FF FF FF FF FF FF 40 A7 E0 01 FC 1E 00 80
00 00 00 00

can't u give download link?config not in database
 
Is the moire pattern in games that use mipmaps fixable at this point? I notice this in both Spider man 2 and Ultimate.
Since it is impossible to add mipmapping support into netemu, the moire patterns will unfortunately never be fixed. I know the Minna no Golf games and ESPN NFL 2K5 can have some very noticeable examples of this as well. The good thing is it is pretty rare for a game with mipmapping (already uncommon) to exhibit this.
 
Naruto: Uzumaki Chronicles (SLUS-21498)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
2C 97 2C 00 FA FF 40 10 00 00 00 00 AC 97 2C 00
FA FF 80 10 00 00 00 00 00 00 00 00

Naruto: Uzumaki Chronicles (SLES-54727)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
4C B1 2C 00 FA FF 40 10 00 00 00 00 CC B1 2C 00
FA FF 80 10 00 00 00 00 00 00 00 00

Naruto: Uzumaki Ninden! (SLPS-25542)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
2C F3 1D 00 FA FF 40 10 00 00 00 00 AC F3 1D 00
FA FF 80 10 00 00 00 00 00 00 00 00



Naruto: Uzumaki Chronicles 2 (SLUS-21594)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
3C 36 1F 00 FA FF 40 10 00 00 00 00 BC 36 1F 00
FA FF 80 10 00 00 00 00 00 00 00 00

Naruto: Uzumaki Chronicles 2 (SLES-55090)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
6C 04 1C 00 FA FF 40 10 00 00 00 00 EC 04 1C 00
FA FF 80 10 00 00 00 00 00 00 00 00

Naruto: Konoha Spirits!! (SLPS-25714)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 02 00 00 00
4C 62 1F 00 FA FF 40 10 00 00 00 00 CC 62 1F 00
FA FF 80 10 00 00 00 00 00 00 00 00

Fixes freezing issues by ignoring problematic GIF status. Only tested NTSC-U version of the first game. Massive FAIL on Sony's part for their incomplete config that has been broken for 14 years.
 
Thrillville: Off the Rails (SLUS-21611)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
00 13 42 00 B7 00 60 10 B7 00 00 10 00 00 00 00

Thrillville: Off the Rails (SLES-54806)
Code:
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
80 DB 41 00 B7 00 60 10 B7 00 00 10 00 00 00 00
Fixes massive frame rate issues by skipping bloom effect.
 
I already played and complete the game! Here is my next report of ff7 doc in Japanese ver! It's minor issue, not effects much your experience like the invisible wall in chapter 10 , which make you can't complete the stage normal by blocking the path and you can't get through it in chapter 10 ! So I continue the journey as normal , before the fight with nero in chapter???( sorry I forgot) , vincent will do t-pose and half of his bottom body go through the floor! And in final chapter, when you go down to the large pipe , there's another invisible wall preventing you to get item ! That 2 issue is not really important but i think I should talk about it for information! I'll upload the pictures ! I hope one day you'll be able to solve it, especially the wall blocking path in chapter 10! It's fatal issue!
 

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Way of the Samurai (SLUS-20407)
Code:
3D 00 00 00 57 44 00 00 0F 00 00 00 44 5A 10 00
50 5A 10 00 00 00 00 00

Way of the Samurai (SLES-50921)
Code:
3D 00 00 00 57 44 00 00 0F 00 00 00 04 59 10 00
10 59 10 00 00 00 00 00

Samurai (SLPS-20178)
Code:
3D 00 00 00 57 44 00 00 0F 00 00 00 DC 59 10 00
E8 59 10 00 00 00 00 00
Greatly reduces "head banging" during dialogue scenes. It still appears occasionally, but rarely.
 
The Bard's Tale (SLUS-20803)
Code:
3D 00 00 00 1B 43 00 00 01 00 00 00 A8 4E 11 00
13 00 00 00 01 00 00 00 54 57 11 00 14 00 00 00
23 00 00 00 4A 00 00 00 00 00 00 00

The Bard's Tale (SLES-52894)
Code:
3D 00 00 00 1B 43 00 00 01 00 00 00 C8 4D 11 00
13 00 00 00 01 00 00 00 A4 56 11 00 14 00 00 00
23 00 00 00 4A 00 00 00 00 00 00 00

The Bard's Tale (SLES-53154)
Code:
3D 00 00 00 1B 43 00 00 01 00 00 00 3C 4F 11 00
13 00 00 00 01 00 00 00 54 52 11 00 14 00 00 00
23 00 00 00 4A 00 00 00 00 00 00 00

Fixes the rest of flickering textures. It does use an older version of Snowblind Engine - there is no 30 fps progressive mode. Anytime the frame rate drops, a screen shaking is present therefore. I haven't played much, but I have encountered a slowdown only near the giant rat in the cellar (I tested the NTSC version only).

Tales of Destiny: Director's Cut (SLPS-25842)
Code:
3D 00 00 00 57 44 00 00 0F 00 00 00 50 7B 1C 00
00 7C 1C 00 00 00 00 00

Config in the database is corrupted, it seems. I have narrowed the range to match the one from GX config of standard release.
 
Uo: 7-tsu no Mizu to Densetsu no Nushi (SCPS-15069) [NET]
Code:
3D 00 00 00 B2 42 00 00 48 00 00 00 02 00 00 00
78 EC FF FF 00 00 00 00 53 43 50 53 2D 31 35 30
36 39

Rogue Galaxy: Director's Cut (SCPS-17013) [NET]
Code:
3D 00 00 00 7F 42 00 00 46 00 00 00 0A 00 00 00
01 00 00 00 A0 02 2F 00 58 36 07 0C 00 00 00 00
00 00 00 00 53 43 50 53 2D 31 37 30 31 33

Wild Arms: The Fifth Vanguard (SCPS-15118) [NET]
Code:
3D 00 00 00 03 44 00 00 41 00 00 00 4D 00 00 00
00 00 80 3F 00 00 00 00 53 43 50 53 2D 31 35 31
31 38

Official configs from the Far East. First config with the 0x4D command (Wild Arms).
 
Last edited:

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