There is currently no working solution, but there are a couple theoretical possibilities.Can someone help here,how i play multi disc games on netemu?
There is currently no working solution, but there are a couple theoretical possibilities.
Tldr, I don't think it has been done before, but it should be very possible.
@aldostools I would prefer a solution like this as I rarely use encrypted/pkg format for games.
This option would mean a separate file would have to be supplied apart from the ISOs and configs, such as a .txt that holds the ISO file names for the switchable discs, in order for the payload to know which ISOs could be used as a switchable disc, right?
Or maybe just a naming convention that triggers it, similar to how you did the (NTSC) or (PAL) to force video modes for PS1 games with MAMBA. The function could potentially sense specific substrings in the title like (Disc 1), (Disc 2), and so forth, of matching game titles to know which games would be switchable after launch. Maybe this one would be a better option than the first I suggested, or maybe you have a better idea in mind.![]()
@Rafaelrios They will usually work, but it depends on the config. A config using 0x0B commands probably won't work on an edited ISO.
I tried soulcalibur 3 config on arcade edition and didn't work,u think it can work?
PS2 configs normally work for a specific game id.
It can work with other ids of the same game if the PS2 config doesn't include codes with memory addresses.
But this is not the case of Soulcalibur.
sorry i am confused,the ID is the same,config still didn't work
The problem is some config commands (like the command 0B mentioned by mrjaredbeta) are telling the emulator to apply a patch at an specific position of the ISOSLUS-21216,custom config that disable shadows and sun to run full speed,the id is the same and didn't work.
I reset several times and had no slowdowns, seems to have been fixed.@Leonardo Meireles Try resetting the game and testing multiple times on gxemu. At least on netemu, the slow motion bug was seemingly random and it would not happen every time. The menus are also affected by this bug.
It still could have been fixed completely on gxemu, though, since Street Fighter EX3 does not have those graphical bugs in the most updated gxemu.