Try the attached config.Anyone get a freeze at the title screen after pressing start on Sega Soccer Slam NTSC version for PS2? I haven't tried the PAL version nor do I know if it exists. Can anyone else confirm this glitch? Thanks.
Try the attached config.
The config has to be encrypted for HEN, so if that was not done then it will not be triggered.2. Tested on latest HEN with encypted image via PS2 Classics launcher and it passed the title screen the first time but then gave a blank screen when the game was about to start. I tried rebooting the system game and now it continues to freeze on the title screen again.
3D 00 00 00 57 44 00 00 0A 00 00 00 01 00 00 00
24 34 20 00 00 00 00 00 FA FF 00 10 46 00 00 00
It is more likely the game was removed due to licensing issues.It's been a while. Was there ever a fix for the Spongebob Movie? I remember it got taken off the store because the emulation was just that bad.
Works fine for me.Hi all, requesting help for Dragon Ball Z 2V (SLPM 68513), english patched version, if possible.
Game can't start, gets stuck in a black screen after the playstation 2 logo.
Thanks in advance!
I haven't played it, but I heard there was input lag and the image was stretched to fit a 16:9 aspect ratio.It is more likely the game was removed due to licensing issues.
Is there anything else wrong with the game besides audio desync in cutscenes? I have not personally tried the game.
with the SLPM-65478 CUSTOM config?You can try this one:
Code:3D 00 00 00 57 44 00 00 21 00 00 00 00 00 00 00 48 00 00 00 02 00 00 00 9C E6 FF FF
It is from the Fatal Frame II config. It may help maybe.
I searched the forum and found a video showing this exact problem but apparently with the regular NTSC version of X-2. It's from before the previous quote, though.Final Fantasy X-2 International + Last Mission (SLPM-65478)
Code:3D 00 00 00 57 44 00 00 0B 00 00 00 03 00 00 00 7F 02 00 00 A4 07 00 00 10 00 00 00 4B 04 40 04 48 48 80 00 4B 04 40 05 4A 00 02 FF 4B 04 40 04 4B 04 40 05 4A 00 02 FF 4A 00 02 FF 7F 02 00 00 BC 07 00 00 08 00 00 00 4A 00 02 FF 48 49 80 00 48 48 80 00 48 49 80 00 80 02 00 00 3C 01 00 00 18 00 00 00 48 48 88 00 4B 04 40 05 48 49 88 00 4B 04 40 06 4A 00 02 FF 4A 00 02 FF 4B 04 40 05 4B 04 40 06 4A 00 02 FF 4A 00 02 FF 48 48 88 00 48 49 88 00 2F 00 00 00 02 00 00 00
Firstly, I'd like to thank @kozarovv for the ongoing reversing and research of netemu and @Agrippa for fixing FFXII/discovering the use for this command. Secondly, I'd like to personally apologize to @aldostools for how long this post is. I did nothing for this fix. I am merely carrying the fix over to the games that require it. So far, these are the only known games.
Amazing work is still being done for this emulator and I am excited.
ALL HAIL PS2_NETEMU.
I should also note that I'm using the english patched version of the game, in case it matters. Is the fix only for the NTSC and PAL regular versions? I haven't tried those, but they are marked as playable in the wiki so I assume it is.- Final Fantasy X-2
Problem with FMVs slow,
I do not know if the PAL version does the same
This config changes specific sectors on the disc image. Because of the English patch, files are moved from their original sector to a new one, so the config is not patching the data correctly.I'm using the english patched version of the game
Oh, I see. Either way it's good to know that fixing it is possible.This config changes specific sectors on the disc image. Because of the English patch, files are moved from their original sector to a new one, so the config is not patching the data correctly.
The config will either have to be switched to use memory patching or the sectors will have to be corrected to match where the files are located on an English patched copy. Both are pretty easy to do, but I don't have time at the moment to do it.
3d 00 00 00 89 3d 00 00 01 00 00 00 e4 e6 52 00 03 00 00 00 01 00 00 00 68 e8 52 00 02 00 00 00 00 00
00 00 53 4c 55 53 2d 32 30 38 31 34