PS3 Custom Firmware FERROX 4.87 + COBRA 8.20

LizZo

Member
As you may know, FERROX COBRA 4.87 has been released some days ago. As agreed with @STLcardsWS, i am here to write a release post for you all.
There are no changes compared to the 4.86 build, so if you already used a FERROX COBRA in the past, you'll feel good with this new 4.87 version.​


ferrox2017-png.25341

If you are new to the CFW and jailbreak world, you have to know that you can jailbreak your PS3 very simply as of now. Look at the bguerville Toolset if you have a CFW compatible PS3. If you have a CFW already, you can just install this one over the old one.

I want to remember the XMB Mods installer that is already inside the package manager. More infos can be found below by clicking at the source link.

If you find any problem, use this thread to report!
You can tag me or Alexander if you need specific support.

CFW FEATURES:
  • Built on the basis of the OFW 4.87
  • PSN / SEN Enabled
  • Ability to Update from any CFW (CEX)
  • Ability to Update from OFW 3.55 and original Firmware 4.87 [via bguerville toolset]
  • Possibility of Downgrade from any CFW with active QA Flags
  • QA Flags active if previously enabled
  • FEATURE - COBRA 8.20
  • FEATURE - New optional look of the XMB (See FERROX Mod Installer)
  • FEATURE - PS2 Games Compatibility
  • FEATURE - Compatibility PSP games in ISO / Minis / Remaster format
  • FEATURE - Compatibility with the latest version of ReactPSN
  • FEATURE - RSOD Screen Bypass for Console affected by RSOD
  • FEATURE - Keys 4.87 to start games signed with keys 4.87
  • FEATURE - App_home / PS3_GAME
  • FEATURE - XMB In-Game Screenshot - find the option in the Photos column of the XMB In-Game
  • FEATURE - Remote Play support
  • FEATURE - Integrated Package Manager, replaces the classic Install Package Files
  • FEATURE - Added display of Temperatures in XMB In-Game on PS2 Games. Thanks to 3141card
  • PATCH - LV1: Patched to remove LV2 Protection
  • PATCH - LV1: CoreOS Hash Check patched to prevent Brick on non-dehashed Downgradate Consoles
  • PATCH - LV1: Peek & Poke
  • PATCH - LV2: Peek & Poke
  • PATCH - PS3 BT Remote Patch
  • PATCH - PS3 BluRay Disc Patch
  • PATCH - Disabled Epilepsy Message on Boot
  • PATCH - CINAVIA Protection Completely disabled


DOWNLOAD FERROX 4.87 COBRA 8.20
MD5: e7f40b5d0c4e604c58d9918c355796f1

Source: Cybermodding
 
I have a problem with the Fat console, any application to install after running the black screen..

I installed HFV 4.85, after that he did a dump with the help of toolset, so I installed 4.87 FERROX..

Multiman, WebMan black sceen...

Are there any solutions, or how to go back to the previous version..Tnx
 
I have a problem with the Fat console, any application to install after running the black screen..

I installed HFV 4.85, after that he did a dump with the help of toolset, so I installed 4.87 FERROX..

Multiman, WebMan black sceen...

Are there any solutions, or how to go back to the previous version..Tnx
Have you updated the CFW 4.87 FERROX twice from Recovery Mode? if you have done this once, please update again.

Try like this:

1 - Uninstall WebMan
2 - Database reconstruction from Recovery Mode
3 - Filest System Restore from Recovery Mode
4 - Install WebMan

Inviato dal mio ONEPLUS A6003 utilizzando Tapatalk
 
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You never need to update CFW twice from recovery mode. That is not, and has never been a thing for solving black screen errors.
it is advisable to update the CFW twice, so as to write on ros0 and ros1.



Inviato dal mio ONEPLUS A6003 utilizzando Tapatalk
 
it is advisable to update the CFW twice, so as to write on ros0 and ros1.
No its not.

You are confusing something from years ago with an old version of the flash writer, that only applied to official firmware and only if you were using that old version of the flash writer.

ros0 and ros1 have nothing to do with booting apps or black screen errors.

Need to nip this in the bud cos myths like this spread quickly.

Let me explain more: Only 1 ros area is active at any time, and the system is set up to have ros0 and ros1 contain different versions, this is the way it has always been. It's not like Sony ask people to install OFW twice, CFW is no different in this regard.
 
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I have a problem with the Fat console, any application to install after running the black screen..

I installed HFV 4.85, after that he did a dump with the help of toolset, so I installed 4.87 FERROX..

Multiman, WebMan black sceen...

Are there any solutions, or how to go back to the previous version..Tnx
Try to check your BD Drive, usually it will be blank if the BD Drive is damaged, maybe you previously used noBD CFW.
 
it is advisable to update the CFW twice, so as to write on ros0 and ros1.



Inviato dal mio ONEPLUS A6003 utilizzando Tapatalk
When you do patch write in toolset you will notice that both ros0 & ros1 md5 become the same meaning it write same patch to both
 
it is advisable to update the CFW twice, so as to write on ros0 and ros1.



Inviato dal mio ONEPLUS A6003 utilizzando Tapatalk
No, it's not advisable.

For a short time, it was recommended to install OFW twice before flashing when using the old ps3xploit Flash Writer (now obsolete & unsupported).
That tool used a custom 3Mb patch which corrupted the inactive ROS region whenever it contained a different CoreOS from the active ROS.
I spare you the specific details, in short let us say that without the double OFW installation, that patching method could sometimes make CFW installation fail after flashing in which case the entire Flash Writer process had to be redone.

However, since its release, the PS3 Toolset v1.x uses standard 7Mb no-fsm patches & it ensures that no ROS corruption can take place.
Generally speaking, there is absolutely no reason to install any firmware twice during jailbreak operations using the Toolset.

Additionally, jailbreak operations succeed or don't succeed. It is an "all or nothing" thing. If jailbreak succeeds (PS3 Toolset makes it clear) & a CFW is installed, any problem after that comes from the setup, past jailbreak operations with the Toolset have nothing to do with it.
 
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Need to nip this in the bud cos myths like this spread quickly.
True & seemingly a very difficult problem to address successfully ;-)

Years after the first wave of ps3xploit tools, many people still believe that initialization success rates of the old code used in HAN/HEN can be improved by clearing cookies & clearing cache even though
a) no cookie is used by the old exploit so there is no cookie to clear in the first place & even if there were, clearing it/them should have no impact on initialization success or failure. Leftover cookies from other sites are not used anyway so clearing them to help initialization is doubly pointless.
b) similarly caching has no impact on exploit initialization, cache clearing for improving success rates is just as pointless as cookie clearing.

The rumours had been so persistent, they made me doubt & I proceeded to testing both theories a couple of years ago.
According to my stats, there is no evidence that cookie and/or cache clearing helps initialization in any way, which confirms the theory, the opposite would have been surprising.
The only proven success rate improvements came from
A] using a fresh & clean browser with blank home page and no browsing prior to exploit launching
B] using a "browser launch with url" like in the case of XMB links.
C] modding the code

To be honest, there is only one way to improve initialization success rate decisively & permanently in the old exploit code. I remember posting about this over a year ago or so but I think it went unnoticed, the issue with initialization failures in the old exploit code is caused by a bug in the memory search algorithm which basically fails to check every potentially valid offset as it should. That bug just needs fixed. Additionally the old memory search code is extremely slow, using a loop to cut a huge string in small chunks that are parsed into numbers to be compared to a reference value until a match is found, none of this is necessary, it turns out that a simple & fast native js string search function can do the same job at a fraction of the performance cost. In javascript, string is probably the most optimised object because it is so commonly used, string manipulation is usually faster than arrays or whatever & when it comes to performance, it is often better to stick to using strings when possible.

I found the bug & the algo's other inadequacies while I was implementing a new version of the memory search exploit for the PS3 Toolset 4.xx framework, at the time I had already abandoned any work on the old code. And afaik nobody else bothered to try to fix this bug in any of the various releases that rely on that code.

I spare you the technical details, to make a long story short, the cleaner the browser memory is, the more likely the memory search is to succeed because the data the algorithm searches for is more likely to be located at an offset that is never missed by the search algo. On the contrary, the more the browser memory gets filled, the more likely the data will be located at an offset missed by the search.

So that's the theory but you may ask what does it translate into in practice?
Well, that explains why the exploit never (or at least very rarely) fails when launched from a XMB link, initialization always succeeds because the data is always located at an offset the search algo checks.
On the other hand, using the ps3 browser to navigate the Internet, after a while, go to **ps3xploit.com >Domain no Longer owned by team** (ps3xploit.me =new), look around then finally launch HEN, HAN or whatever other tool hosted there, is extremely likely to result in initialization failure for the reasons described above.

In the improved version of this algorithm used by the PS3 Toolset & in which the bug described above has been fixed, the searches the algo performs are 100% reliable & successful. I have to assume that if the bug was corrected in tools using the old code, initialization in HAN/HEN & all tools using that exploit would become just as reliable.
 
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Hey guys, im having some issues with loading ps2iso and the actual disks as well. everything else is working as expected, but when the game is loaded in multiman, and sent back to the xmb, the ps2 game disk is loaded and when launched the screen is just black and nothing happens. Same thing when a real ps2 disk is inserted. What might the problem be?
 
Hey guys, im having some issues with loading ps2iso and the actual disks as well. everything else is working as expected, but when the game is loaded in multiman, and sent back to the xmb, the ps2 game disk is loaded and when launched the screen is just black and nothing happens. Same thing when a real ps2 disk is inserted. What might the problem be?
There might be an issue here, I'm not sure. You could try download and install Evilnat 4.87.2 from HERE just to see if it helps. That might solve your issue for now.
 
So i'm trying to flash a never before hacked ps3 slim; i checked minversion and its compatabile with cfw.
I've flashed successfully HFW, but when i try to install ferrox, it stops halfway when copying to hdd and says "data currupted". Is there any steps as well that have to be done on a virgin console?
 
So i'm trying to flash a never before hacked ps3 slim; i checked minversion and its compatabile with cfw.
I've flashed successfully HFW, but when i try to install ferrox, it stops halfway when copying to hdd and says "data currupted". Is there any steps as well that have to be done on a virgin console?

Did you went to ** www.** ** www.ps3xploit.net > D... (NEW URL = http://ps3toolset.com)/bgtoolset/ ? simply installing hfw does nothing when going for cfw, i even think that it's not necessary for cfw anymore, just for hen
 
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