ESR

PS2 ESR r10f

ESR GUI, spoof media type?!

So it does exist. I guess there isn't a way to know if it should return CD or DVD to the game, so it would have to be explicitly set by the user. It would be nice for this feature to be in the non-GUI updated ESRs as yet another standalone ELF.

One way this could be automatic is if the ESR patcher set a flag in the ISO perhaps (like some unused system area sector maybe)? Then the ESR program console side could determine what to return.
 
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It is, but you need to set a flag before launching ESR.
In fact, my launcher does that: https://www.psx-place.com/threads/merry-xmas-an-esr-launcher-hidden-as-an-easter-egg.36001/
It is a GUI for the ESR versions which has no GUI.

What if ESR did these things:
Read SYSTEM.CNF on disc before booting it, and strncmp bootfile (i.e. SLUS_200.01). If it matches then you already know what settings should apply (spoof media in this case since it is Tekken Tag Tournament USA). Additionally, If you have some game known to only work with the direct_off version or direct version, you can also detect and set this.

We have compatibility lists and redump to figure out what to apply based on boot file. I really would like to be able to put any ESR compatibile game in my SCPH-10000 and have it just auto-boot from whatever soft-mod hook to call ESR. I don't really want the GUI, and it can be obsoleted in theory with the above ideas... I would try to do this myself but I don't think anyone else could compile a new ESR? Even if the source is messy I'd be interested in doing this if it is available in any capacity.

Edit:
I guess I could do this without compiling a new ESR. A new elf file could do the detection and then execute a specified ESR elf file (how do I specify spoof media in this case?). But making it a part of ESR would be the goal. Taking it as far as it can go as an idea.
 
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What if ESR did these things:
Read SYSTEM.CNF on disc before booting it, and strncmp bootfile (i.e. SLUS_200.01). If it matches then you already know what settings should apply (spoof media in this case since it is Tekken Tag Tournament USA). Additionally, If you have some game known to only work with the direct_off version or direct version, you can also detect and set this.

We have compatibility lists and redump to figure out what to apply based on boot file. I really would like to be able to put any ESR compatibile game in my SCPH-10000 and have it just auto-boot from whatever soft-mod hook to call ESR. I don't really want the GUI, and it can be obsoleted in theory with the above ideas... I would try to do this myself but I don't think anyone else could compile a new ESR? Even if the source is messy I'd be interested in doing this if it is available in any capacity.

Edit:
I guess I could do this without compiling a new ESR. A new elf file could do the detection and then execute a specified ESR elf file (how do I specify spoof media in this case?). But making it a part of ESR would be the goal. Taking it as far as it can go as an idea.
I have to chime in and say that I absolutely love your work and I hope to see either one of the above solutions implemented :D
Both of you guys working together would be a dream come for the homebrew community.
 
False claim. ESR and any app can be run on any console, no matter if have modchip or if user using some exploit.

And what about running ESR in a PS2 without any exploit (like FMCB)? Is it possible? Also, what's the difference between using ESR Disc Patcher GUI and ESR and FDVDB ESR Patcher Gui?
 
And what about running ESR in a PS2 without any exploit (like FMCB)? Is it possible? Also, what's the difference between using ESR Disc Patcher GUI and ESR and FDVDB ESR Patcher Gui?
I suppose you could run FDVDB, then run ESR.ELF - and the console would be completely unmodded.
But that seems kind of... redundant?

ESR Disc Patcher GUI is superseded by FDVDB ESR Patcher GUI.
 
I suppose you could run FDVDB, then run ESR.ELF - and the console would be completely unmodded.
But that seems kind of... redundant?

ESR Disc Patcher GUI is superseded by FDVDB ESR Patcher GUI.

Does the latter support all PS2 models like ESR.ELF?

Also, could you answer this? Is MechaPwn a good example or it doesn't have to do with it?
 
I don't think so.
At least it does on my SCPH-10000 because it allows you to update the DVD player to an exploitable version, Other models maybe not (that did not ship with a built in DVD player)

What if ESR did these things:
Read SYSTEM.CNF on disc before booting it, and strncmp bootfile (i.e. SLUS_200.01). If it matches then you already know what settings should apply (spoof media in this case since it is Tekken Tag Tournament USA). Additionally, If you have some game known to only work with the direct_off version or direct version, you can also detect and set this.

We have compatibility lists and redump to figure out what to apply based on boot file. I really would like to be able to put any ESR compatibile game in my SCPH-10000 and have it just auto-boot from whatever soft-mod hook to call ESR. I don't really want the GUI, and it can be obsoleted in theory with the above ideas... I would try to do this myself but I don't think anyone else could compile a new ESR? Even if the source is messy I'd be interested in doing this if it is available in any capacity.

Edit:
I guess I could do this without compiling a new ESR. A new elf file could do the detection and then execute a specified ESR elf file (how do I specify spoof media in this case?). But making it a part of ESR would be the goal. Taking it as far as it can go as an idea.
PSA: latest version does this sorta
 

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