PS3 Is there a way to make the PS3 startup longer?

Falco1211

Member
So i have this new startup song which i believe is perfect for a PS3 Classic mod i'm working on, but the sound is 14 seconds long, way above the 7/8s limit, i tried it to cut back the sound a bit but it just doesn't sound as nice, is there any way to make that intro longer?
 
You came to the right place. There is, you need to add more of a delay to the coldboot2 animation script in custom_render_plugin.rco, Here is one attached that allows for coldboot audio up to 20 seconds long.
Will it be synced to my 14s long audio file? like as soon as the audio clip ends the XMB fades in, once again, thank you for your hard work D, you're an amazing researcher and content creator.
 
Will it be synced to my 14s long audio file? like as soon as the audio clip ends the XMB fades in, once again, thank you for your hard work D, you're an amazing researcher and content creator.

iirc, the xmb uses milliseconds. so 1.000 is 1 second if you choose to mod the custom_render_plugin.rco above. it's in the xml.
 
Will it be synced to my 14s long audio file? like as soon as the audio clip ends the XMB fades in, once again, thank you for your hard work D, you're an amazing researcher and content creator.
It will not take any longer to load the XMB than normally, it just has a delay on the final line of the animation that cuts the audio.
 
I guess I misunderstood the question. ;) I've never tested a longer audio when I was modding stuff on the ps3. the script or whatever you'd call it for coldboots (within the coldboot.raf) also uses milliseconds from what I remember. I've tried positioning and movement with the coldboot and its script and changing the audio (stereo and multi), but not manipulating the length of it. :D
 
It will not take any longer to load the XMB than normally, it just has a delay on the final line of the animation that cuts the audio.
That's sort of what i needed, i tried cutting the audio clip to fit the 7s long original boot but it just doesn't sound as nice, so there's no way to leave that "PS3" logo longer in the screen? 13 seconds is all i need between the start of the colboot and the XMB actually loading.
 
That's sort of what i needed, i tried cutting the audio clip to fit the 7s long original boot but it just doesn't sound as nice, so there's no way to leave that "PS3" logo longer in the screen? 13 seconds is all i need between the start of the colboot and the XMB actually loading.
You can edit it anyway you want, get rcomage, extract the rco. Then look at the animation script for coldboot2.

You can add delays anywhere you want
 
I decompiled the coldboot script (may be possible to edit there as well). I don't really understand what the difference between this and the custom_render_plugin.rco except this is using ten thousandths instead of thousandths:

upload_2021-4-14_17-29-15.png
 
I had to copy the code from coldboot1 to make the logo stay longer, now i'm getting two different boot logos, one is the original one (which seems to be it's own entity because no matter what i do the timing will not change) and a new one that shows up as "Sony Interactive Entertainment" and is fully controllable by this code.
<Animation name="anim_coldboot2">
<Lock unknownInt0="0xffffffff" />
<Fade object="object:scelogo" duration="0" accelMode="0x0" transparency="0" />
<FireEvent object="event:native:/anim_coldboot_BootBG2" />
<Delay time="0" />
<FireEvent object="event:native:/anim_coldboot_NormalBG2" />
<Delay time="1500" />
<Fade object="object:scelogo" duration="5727" accelMode="0x3" transparency="1" />
<Delay time="6500" />
<Fade object="object:scelogo" duration="1000" accelMode="0x3" transparency="0" />
<Delay time="100" />
<FireEvent object="event:native:/anim_coldboot_ShowGUI" />
<Unlock unknownInt0="0xffffffff" />
<Delay time="4500" />
<FireEvent object="event:native:/anim_coldboot_Finished" />
</Animation>

edit : i have renamed "coldboot.raf" to "a.raf" and it's now gone from the coldboot, all i have is the SIE logo and the timings i need, is it safe to do this on an actual PS3? i'm using RPCS3 with an XMB mod, so i can test everything before modding a real PS3
 
Last edited:
You came to the right place. There is, you need to add more of a delay to the coldboot2 animation script in custom_render_plugin.rco, Here is one attached that allows for coldboot audio up to 20 seconds long.

Hey, i tried this file but the audio still cuts at 14 seconds.
 
Back
Top