ManaGunZ

PS3 ManaGunZ - PS3 Backup Manager by Zar v1.41

What I meant by folders, is if say the folder must be like PS3ISO or PS2ISO is this the only way mounting can work or can it work any iso in any folder. It doesn't appear for me when I try to mount my DVD ISO.
I tested mounting from an NTFS device, from the BDISO folder, and it works. You might be accidentally opening folder options rather than file options, which has happened to me quite a few times. Press square over your .iso file and then open options. Pressing triangle while only hovering over a file opens options for containing folder, not the file.

Also, I'm not sure if Zar added a check for ISO-9660. Are you sure you created your iso with only ISO-9660 file structures, or are you using UDF?

Edit: There is a new 1.41 version available, which Zar released a couple of days ago. Are you sure you're not using an older build of 1.41? The date of release didn't change, but the name of the file did (like wMM which gets updated frequently but the version/release-date doesn't change).
 
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@
I tested mounting from an NTFS device, from the BDISO folder, and it works. You might be accidentally opening folder options rather than file options, which has happened to me quite a few times. Press square over your .iso file and then open options. Pressing triangle while only hovering over a file opens options for containing folder, not the file.

Also, I'm not sure if Zar added a check for ISO-9660. Are you sure you created your iso with only ISO-9660 file structures, or are you using UDF?

Edit: There is a new 1.41 version available, which Zar released a couple of days ago. Are you sure you're not using an older build of 1.41? The date of release didn't change, but the name of the file did (like wMM which gets updated frequently but the version/release-date doesn't change).

@AlexRhine I will try the new version as before I though it was the same because of the older date. I will give it a try and see what happens.
 
Im thinking in this setting and there are some details that comes to mind that worths to be mentioned. First thing i would like to ask is to implement it in Flow2D too, it will look fine in both

Not sure in how many ways you are going to allow to align them, but basically... the actual alignment is "to center"... and what i would like to have is an aligment "to bottom border"
You know... the goal is to be able to create themes with a background that creates the visual effect like if the games/cases was standing on top of a surface... or inside a glass showcase... or inside "slots" in a wall... etc...
A bit like the "media cabinet" themes of multiman

I think that setting should be checked and applyed when we install a theme... lets say... is someone makes a Flow2D/Flow3D theme requiring that "alignment to bottom" of the game covers/case is could be handy to apply it when we "enable" the theme... (by loading it from the configuration file of the themes, colorset.ini)

Otherway... if you dont have the motivation to implement all this details now i would align them to bottom by default... this way the kind of themes im talking about would be aligned correctly by default... and for the people that doesnt uses that kind of themes or doesnt likes the alignment to bottom they can change it with the new setting

And another btw... i think is better to change the name of the colorset.ini to something more generic (lets say... theme.ini ?)
It was originally intended to store color settings only, but later was used to store other stuff not related with colors, and i still have a pretty cool idea for the replica zero theme that requires to store a new setting in the colorset.ini to swap the colors (using the color filter functions) "by month"... you know in the same way is made in the official XMB
Basically, we need to add a list in the colorset.ini with 12 color filters that are going to be selected based on the system date and we need to group them under the name "by month"... and is needed also an option in MGZ settings screen to select it "by month"
Dunno... is just an idea im just throwing because im confident it will look fine, i dont have the images ready but i was doing some experiments and the result was aceptable

For now, it's available only for 3D and the box are aligned from the bottom like you asked. I wrote it in the todo list long time ago, I still have the screen shot you made.
About theme.ini, I had the same idea but it was settings.ini. Themes should be able to control some settings (like box align or waves enable/disable, every visual settings)

I still don't know if i'll change the name of colorset.ini ... anyway, It still need to check on this file to keep backward compatibility with previous themes. So, maybe it'll read 2 files colorset.ini and settings.ini (both will have the same job)

PS: this was the surprise :) . I wanted to make you a nice screenshot with your background. I forgot I wrote it in the changelog ><
 
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@Zar
I must inquire about the Dynarec option you have added if you don't mind.

I this the one developed by @Crystal?
Is this for maybe future emulators like Mupen64(Plus)?

https://github.com/Zarh/ManaGunZ/blob/master/Changelog.txt#L16
DynaRec by IngPereira and DeanK. Tested with ps3sx https://github.com/Zarh/ps3sx

This is just for fun. I don't think someone is going to use this dynarec because it seems easier to use dynarec through cobra/mamba with Crystal's file.
 
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not on-the-fly, I wish. Maybe we can through rawsceiso... also, with raw (encrypted) PS3 iso...

It's used in file manager to uncompress the ciso to iso. (Maybe in MGZ UI too, I don't remember.) But something for sure it's not on-the-fly.
 
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@Zar, the other day I found out that MGZ has code that can handle unpacking and packing pkgs. Does this code use anything strictly dependent on the PS3? Because I would be interested in using it to make a standalone program to pack and unpack packages. Maybe it could also bypass the need to use python2.7 with the ps3toolchain for pypkg?
 
PS: this was the surprise :) . I wanted to make you a nice screenshot with your background. I forgot I wrote it in the changelog ><
Hehe, i was taking a look at git and it seems i was attracted to it like a bear to the honey :D
To be honest, i also thought it was something related with @Crystal work...
1) Using the ps3sx emulator to run games, and even to do the "PKG shorcut"... with unknown performance but with custom settings, and the video/widescreen improvements mentioned by kozarovv
2) A new managunz wave (taken from retroarch) with real openGL shaders
3) Some kind of "translator" in between tiny3D and RSXGL (and a rebuild of the position and sizes of many interface elements) to create a "managunz HD" (in real 1920x1080p)

I still don't know if i'll change the name of colorset.ini ... anyway, It still need to check on this file to keep backward compatibility with previous themes. So, maybe it'll read 2 files colorset.ini and settings.ini (both will have the same job)
Hmmm, settings.ini is a very generic name but maybe you went too far :D
I prefer theme.ini because is more explicit, settings.ini sounds a bit like if is intended to store general managunz settings
I think is not needed to read the settings from the old .ini name to keep backward compatibility with them, if you are worrying about the themes i made i would say to drop the support to the old name completly

For now, it's available only for 3D and the box are aligned from the bottom like you asked. I wrote it in the todo list long time ago, I still have the screen shot you made.
About theme.ini, I had the same idea but it was settings.ini. Themes should be able to control some settings (like box align or waves enable/disable, every visual settings)
Hmm, yep i agree completly in that concept, the point is when we "apply" a theme the result should be exactly what the theme author intended to show, i bet there is many people reading this and thinking "of course mr. obvious" but is not so straightforward because there are some visual settings that doesnt belongs to the themes
Lets say... there are 2 different setting files, one from the theme and other for managunz general settings, and managunz is "merging" some settings from the theme.ini into the general settings

Btw, i think that "merging" is problematic, to be honest i could not understand well how it happens but while doing tests i had some "weird behaviours" as a consequence of swapping themes/UI's/colorsets back and forth
I cant give an accurate feedback of what i consider is weird sorry... but as far i remember what happens is some of the settins of theme_A are "inherited" by theme_B
And thats like a dual sided sword... it have something positive and something negative
The positive effect is it allows to create tutti-frutti megamixes of colors in a uncontrolled way... with this i mean... the result have a huge probability to look bad... but in few cases it could result in something aceptable
The negative effect is that usually looks horrible... and it happens without having any control of it (personally, i dont know when is going to happen, but most of the times it happened i thought it was an annoyance)


One last thing related with colorset.ini and changing the color filters "by month"... the concept of what i would like to achieve doesnt needs to be explained, you know, im trying to copy features of the XMB as usually :D
Basically... in the official XMB when we enter in the setting to change the background color there are 13 options... one of them is "by month" (dependant of the system time) and the other 12 are the months (keeps the color permanently, not dependant of the time)
I bet there is some point of the official code where that options are organized in a hierarchy where the the option "by month" is the parent and the 12 months are the children

I dont know how is the best way to deal with that in the colorset.ini but i was thinking also in the hierarchy, basically in the actual colroset.ini all the entries are located at "root" of the hierarchy like this:
Code:
[custom_colorset_name_1]
color_1...
color_2...
etc...
[custom_colorset_name_2]
color_1...
color_2...
etc...

And by adding other deepest level in the heirarchy it would look like this:
Code:
[custom_colorset_name_1]
color_1...
color_2...
etc...
[custom_colorset_name_2]
color_1...
color_2...
etc...
[by_month]
----[january]
----color_1...
----color_2...
----etc...
----[february]
----color_1...
----color_2...
----etc...

And in managunz settings we should be able to select either "custom_colorset_name_1", "custom_colorset_name_2", "by month"... or the months individually "january", etc...

Dunno, this way to organize the colorset.ini contents in a hierarchy is just the first idea that came to mind while thinking about how to deal with this new settings, but maybe you figure a better way, i started talking about it because is indirectly related with the cover/case alignment to bottom that can be stored in the theme.ini too... and yeah, the wave i forgot about it, and the font style too, etc... as you said, all the settings related to visual effects are candidate to be stored inside the theme.ini
 
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Hehe, i was taking a look at git and it seems i was attracted to it like a bear to the honey :D
To be honest, i also thought it was something related with @Crystal work...
1) Using the ps3sx emulator to run games, and even to do the "PKG shorcut"... with unknown performance but with custom settings, and the video/widescreen improvements mentioned by kozarovv
2) A new managunz wave (taken from retroarch) with real openGL shaders
3) Some kind of "translator" in between tiny3D and RSXGL (and a rebuild of the position and sizes of many interface elements) to create a "managunz HD" (in real 1920x1080p)
Lol, you went to far here. Except for "managunz HD", this one will exist for sure. I hate the actual virtual resolution 800x512, although I don't need a translator, I just need do to lot of modification.
 
Lol, you went to far here. Except for "managunz HD", this one will exist for sure. I hate the actual virtual resolution 800x512, although I don't need a translator, I just need do to lot of modification.
I was hyped thinking in the "managunz HD" :D
Btw, a few months ago i found the exact position and sizes of the main row icons of the official XMB, the ICON0.PNG and some more elements with 100% accuracy for a 1080p viewport.. and i realized we need to review them a bit

Im reading my previous post about that hierarchy inside theme.ini to change the colors automatically "by month" and i imagined how to simplify it a bit
Code:
[parent_1]
color_1...
color_2...
etc...
[parent_2]
color_1...
color_2...
etc...
[parent_3]
[[child_31]]
color_1...
color_2...
etc...
[[child_32]]
color_1...
color_2...
etc...

Is just a way to indicate which entries are the [parents] and which ones are the [[childs]]... just by using double brackets in the childs
IF the parent have childs... we select the parent and the child changes every month automatically (dependant of the time/date)... ELSE (if we select a child directly) the settings of the child are used permanently
That would be a first implementation to achive what the official XMB does, and doesnt requires much changes in managunz settings screen (neither new strings to translate)

Later this same feature could be expanded if you feel motivated and find a easy way to do it... to select the childs by "day of the week", "hour of the day" or "second of the current minute" (to create a effect where it looks the childs are selected randomnly)
 
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