akuhak
Developer
please post your opl configuration, I will try to track down what option should be forced...It also load OPL without loading game. ;p
Anyway, can you boot that game with this opl version?
please post your opl configuration, I will try to track down what option should be forced...It also load OPL without loading game. ;p
I tried setting the game id to all 1s and the game booted & played just as before. Made sure to save it was too.Can you try one last thing for me out of curiosity? In game settings there is an option to have a custom game id.. afaik this option is no longer useful but can you try change it.. to anything.. I imagine it will white screen which could be the cause of jsnepos problems.
I don't think my version will be used anyway, it seems like akuhak is leaning towards a full init but I'm still curious if that was the problem he had, as white screen in syshook.c means the elf failed to load and all I can gather from that is the file name is wrong.. which leads me to that setting.
Just tested it out and somehow this time the game list was not updated but AutoRefresh was on.
Yep, My working setup has this problem but once the list is updated it works. Just an other thing that makes your nicer in my eyes.I don't think you can auto refresh hdd, think it's needs to be done manually by the user hence
https://github.com/ps2homebrew/Open-PS2-Loader/blob/master/src/hddsupport.c#L264
I just tested it and this time it boots up and shows debug colors, does the PS2logo then starts the game.@vash32 ps2logo should be fine on this one..provided its enabled in cfg on hdd
I THINK u are wrong with the paths@Fanhais
- Games that can be launched from HDD OSD or BBN must have partition name prefix "PP.". Any other will be ignored (will not showed in menu).
- For such game, You must insert signed OPL-Launcher (detailed how to is in readme for OPL-Launcher).
- Launching OPL-Launcher from games PP partition, will launch "hdd0:/__common/OPL/OPNPS2LD.ELF" (it works only with v1.1.0 and newer) which seeking two things: "hdd0:/__common/OPL/conf_hdd.cfg" (which tells him where is partition with resources) and game config (to know with what options use for this specific game).
The end user must know that because the path where OPL launcher looks for OPL can change depending on the prefix@El_isra Perhaps and probably You have right. But this doesn't matter for end user as everything else is the same (conf_hdd which telling the app where is OPL resource partition and stuff needed to written into APA).
@Fanhais Every partition on APA scheme contains two area: Attribute Area and FileSystem Area. OPL-Launcher must be written into Attributes, not FS area with PFS because this one is occupied by disc image... Read the readme for OPL-Launcher, there is step by step guide... Your BOOT2 is wrong...
+OPL:/OPNPS2LD.ELF
BOOT2 = PATINFO
BOOT2 = pfs:/EXECUTE.KELF
The path to OPL resources is written in "conf_hdd.cfg".The end user must know that because the path where OPL launcher looks for OPL can change depending on the prefix
ok need put this file on PP. through hdl dump or copy paste with this name to folder and in the end on the name ,inject ?EXECUTE.KELF. Inject
my doubt what i write in this file this ?BOOT2 = pfs:/EXECUTE.KELF
ok need put this file on PP. through hdl dump or copy paste with this name to folder and in the end on the name ,inject ?
my doubt what i write in this file this ?
BOOT2 = pfs:/EXECUTE.KELF
or this
BOOT2 = pfs:/__.nameofgame/EXECUTE.KELF
because when i did this the game don't launch go back to BBN
so I came here to ask some tips XD
I'm using what HDL-Batch-installer has i think is the latest development build and i use this app and hdl dump for modify_header in PPAre you using stable release or latest development build? With stable release you'll likely get a white screen with EXECUTE.KELF and with latest development build you should get OPL GUI.