I did that already numerous times but with the Bootleg cards don't work and I tried it on a bunch PS2 consoles, it only works with MagicGate FreeMCBoot cards. Was hoping someone knew some other work around or a way to install FreeMCBoot over the one in these Bootlegs.
You deleted the config of OPL and it would still not start with a clone card?
I haven't ever heard of that...
That FMCB doesn't work on a lot of them is known since almost 15 years...
You can NOT install it there, because it simply can't sign the MC-KELF...
Ask ffgriever. I don't remember now. :P For sure we talking about the same: the SIO interface.
So that point is already moot?! :P
Both mcemu and HD Project are game loaders.
What? No...
Where does either of each load any disc like a game-Loader.
HDProject was INTENDED to be an open source game Loader and parts of it were used in OPL, but it solely became capable of "hooking"! That is NOT the same and by no means a game-Loader...
There are only a few game-loaders in existence for the PS2... USB Advance/Extreme, HDLoader/HDAdvance, OPL, PS2ESDL, Kermit...
For discs... Hacking them to VMC support in the same way as OPL doing.
For one, that is "hooking" to libraries and second is that OPL has its method done differently since over a decade...
All game loaders hacking somehow games and depend of hack type, some code staying in the IOP. In example when You want to add reading disc image and/or vmc from USB, You must patch many things and add USBD and USBHFSD modules which take the memory. Some games using almost whole space and those game will be for sure problematic to support.
How does that apply to the DECKARD-ODE-Idea?
It does not!
If I'm wrong, I love to read in which exactly.
What is so hard to understand about my "tl;dr" which I posted above?
When we do the stuff on the PPU/PPC-Side, we are NOT operating on the IOP, nor changing ANY game-code...
We are working on that level of an "abstraction" (like a "HAL"/"hardware abstraction layer") that EMULATES the IOP...
Does a game in PCSX2 see the content of your PC? It doesn't, except via adding abstractions to PCSX2? Go figure... Can the game then even "notice" any difference, if we did it on DECKARD?
I have SCPH-30004R. Bought from Russian face on some electronic market with already soldered Ripper 2 Gold (which I removed ~ half year ago) when it was top newest PS2 model.

I do not plans to buy much worst model. ;p At least until MX4SIO support will be as good as USB and/or until "promised" by You ODDE on PPC side from now ~years.
First off all,... MX4SIO already IIIIIS better than USB, even on DECKARD-PS2s...
Second... I haven't "promised" ANYTHING in that regard...
Btw.: SOME of the ideas and research actually DOES tie in with the "N64 LLE for PS2"-idea, because DECKARD DOES emulate the IOP in quite that Hardware- fashion like I want the whole PS2 to low level emulate the N64...
You are free to contribute to either idea.
Slims are one of the last series of PS2. How it is possible that they are majority? :P
Slims have been introduced in September (21st?) 2004...
Ps2s were in production up until December 29. 2012.
Production also became cheaper and went up...
There are ~110Million Slims and ~45Million FAT PS2s as far as I know.
Great news but no one from top PS2 developers write anything for end user yet.
There are a LOT of things already done and working in multiple places and yet it isn't available to the end-user (like some PSX/PS2 DESR Tool, related to "other HDD")...
Does "not available for the end user" invalidate anything of the part you quoted?
Regarding the "top PS2 Developers" not having written something...
Erm... The tools are available and someone could start right away... Doesn't need to be a PS2-developer or one of the usual people.
New and old people come in all the time.
We had 6 PS2dev.org people join the Discord recently and there are LOTS of development-related discussions there...
You would notice it, if you would look at it once in a while.
I'm not sure how IOP virtualiser/emulator can emulate ODD. But maybe there is possibility. But currently, we don't have anything and PS2Digital is already made.
"we don't have anything" is not true... We have the tools and already can load code on the PPU/PPC-Side THX to top PS2 developers (wisi, uyjulian, Maximus32)!