Berion
Developer
1. Anyone with those arcade have dumped their dongles? Since they based on MagicGate, they need MCFS and probably signing behaviour is the same as retail PS2 models. I'm curious the contents, structure and XLFs header type.
I'll be glad if someone could do:
).
Or maybe they have totally different firmware and/or some exotic hardware that will not be read by PS2? I dunno. And/or maybe they even are not Memory Cards but just put into theirs enclosure and communicate in the same way as normal MCs (something like MX4SIO/SIO2SD)? Also I don't know.
2. Anyone with HDD could share somehow image of it? Based on this wiki:
https://wiki.arcadeotaku.com/w/Namco_System_246/256#Hard_Drive
I wondering what APA types contains, what partitioning scheme they following and if there are PFS partitions, what contains.
I'll be glad if someone could do:
- on hacked PS2, run Memory Card Annihilator
- now (not earlier to avoid any writes to MC by OSDSYS) insert dongle into MC slot and try make image of it (put USB pendrive with FAT32 on MBR and choose from menu "Create MC image" option)
- also "Memory Card Info" informations would be nice to know
Or maybe they have totally different firmware and/or some exotic hardware that will not be read by PS2? I dunno. And/or maybe they even are not Memory Cards but just put into theirs enclosure and communicate in the same way as normal MCs (something like MX4SIO/SIO2SD)? Also I don't know.
No known algorithm or security code for accessing the contents of the COH dongle through the memory card interface is known to exist at present, and a retail PlayStation 2 or PlayStation 3 (with memory card adapter) cannot access the card. There is no capability to access the data on the card from a retail PlayStation 2, and conversely, there is also no capability to accidentally (or intentionally) erase or reformat the card as the security mechanisms embedded in the COH dongle magic gate chip are not openable by any retail hardware.
2. Anyone with HDD could share somehow image of it? Based on this wiki:
https://wiki.arcadeotaku.com/w/Namco_System_246/256#Hard_Drive
Some games utilize a 3.5" hard drive in place of an optical drive to speed up access to data that is too large to be cached in the 32MB buffer RAM. The format of the drive and its data is completely up to the discretion of the game developer, and examples have been seen in both raw and Sony APA partition schemes. As is the case with the optical drive, the data on the drive cannot be accessed unless the game executable contains the libraries necessary for accessing the data and the partition types used, so a hard drive cannot be used as a replacement for an DVD-ROM game or vice versa at the discretion of the user. (...)
I wondering what APA types contains, what partitioning scheme they following and if there are PFS partitions, what contains.
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