sandungas
Developer
It should work, but there is a mayor problem, the .edge and .skel files cant be used to create a .RAF@pinky @sandungas Thank both of you!
I'll attach the decompressed theme and anim_1 here if someone else is interested to see what it looks like. It might be a combination of me being lazy and/or stupid but I don't see why replacing the .dds images and reverse the process would not work.
When you create this kind of RAF is needed to include a .dae file... and the RAF compiler is going to convert the dae ---> to ---> skel/edge
So... we have the resulting skel/edge files of that conversion... but we cant revert them to the original dae format
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Inside all the RAF files there is also some info (that can be extracted as XML) where we can see the settings for the animated scene, im going to paste it externally because is big
https://pastebin.com/vRYQsCps
In it you can see how the .skel and .edge files composes the <model> (located under <model-table>). This model is technically a 3D object
Also... you are supposed to convert all this XML code to the format required by the RAF compiler (that is different than what i uploaded to pastebin). this has been generated with the "CXML decompiler" made by flatz
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