at least it should have better performance than usb 1.0 since it is accordibgly to wikipedia s400 version(400 megabit/sec half duplex( 393.216 Mbit/s)-- 49.152 MB/s)) which ps2 supports--the same as usb 2.0, or actually almost twice as good since usb 2.0 most of the time has around 20MB a sec.
S400 is 400Mbit, while USB 2.0 is actually
480Mbit. And these numbers are likely not considering any protocol overhead.
I'm not sure where you got the 20MB/s number from, but if it's from observing how fast you can copy files to/from a USB flash disk, it's probably limited by the flash memory's speed.
I think that i.Link is a "Game-Changer". Also I think that OPL should have in settings possibility to have i.Link as tab next to USB, Ethernet and so on.
In our current state for supporting its full capabilities? I don't think so.
Hey Berion its probably because how sony designed ps2? Like why in a world sony would add not usb 2.0 but 1.1? They either wanted to save cost of building system or they just been ok with 1.1? I know that sony started design ps2 probably in 1998 or 97 and most likely usb 2.0 didi not exist yet? I see, it was introduced in 2001.
Yes, USB 2.0 was too new for the PS2. Similarly, the contemporary Pentium III PCs from that era likely didn't have USB 2.0 support integrated either.
I don't think that the PS2's original design really had any usecases for having a high-speed external bus. Other than not having any peripherals that needed such a thing, the original idea was to just pop in a CD and the user could play games, without any hassle.
But at same time ps2 slim which was introduced i think in 2004 did not have usb 2.0 either.
But what would they have gained from adding that later on? And if newer games actually
required USB 2.0, what about users of older models?
I wish Sony would have ethernet port installed in PS2 fat initially, then things would be completely different
Given some of the old presentations from Sony, I do believe that the network adaptor was added later on. The original design for networking multiple PlayStation 2 consoles seems to be via the i.Link.
It also adds on to the cost, if you don't actually use the network features.
and plus if sony would make progressive scan mandotory in every game if console connected through component cable--would make more sense, interlace video for interlace cable and progressive video for progressive cable. Threy needed to take it into account when designing--but now its too late. Its a history already...
In 1999, progressive scanning was not a common feature of the CRT TV, I suppose.
They didn't have support for the 480P mode in the early SDKs, even though all hardware and EE kernel versions already supported it.
Software for the PS2 must be specifically made to support the characteristics of the video mode. Since the progressive scan mode (720x480) has a different shape and is not interlaced, supporting both would affect thei game design. For example, if they wanted the half-pixel offset trick for interlaced scanning, they needed to disable that for progressive scanning. If they chose to use 512x512 for PAL, it wouldn't fit the progressive-scan mode well (we'll get letterboxing or stretched graphics).
So what I think is that they didn't design it wrong, but it's just an early console design that made it from the SD to HD era. The "progressive scan" mode offered by games is not actually the 480P HD mode we usually see today, but it's 720x480.
I think the problem with i.Link not full spec performance could be related to how ps2 built--its not like personal computer which has hdd and from hdd os could pump from swap file everything and anything--ps2 works like Preprogrammed game controler--as soon as it gets commands--it executes them, but 32mb of ram makes it probably capable acheive portion of what firewire could do...
The 32MB you speak of, is EE memory. The i.Link interface is integrated into the 36MHz IOP, which only has 2MB. 400Mbit is only possible with DMA, but DMA was not usually used in the official driver.
What about other protocols and servers? Does it make sense and is it even possible to use in addition to smb other protocols? Can ps2 even use other protocols?
The protocols you refer to, would be application-level protocols that run over some transport layer like TCP. So I would say that it can support other protocols, but whether one would take the trouble to do it is another thing.
Is Samba really unique and NASs always will support Samba? I just wonder how much longivity Samba will have? Because when you buy NAS you want to make sure it will serve a good service to ps2

.
I suppose, as long as Windows is mainstream, it will.
But even if it doesn't, it should be possible to write a new software to support the new protocol, unless we get limited by the hardware.