PS2 [Open PS2 Loader] Game Bug Reports

The buzzing sound is present on both versions (PAL & NTSC).
MDMA, UDMA settings are blind spot because other devices will not use it.
It may only works for HDD.
Unfortunately it is not working with my config.
Other solution that works previously was cold boot -> E1 launch keys.
But I think currently this "method" is not working.
I can't find with what OPL rev this "solution" worked.

I rather enable PS2 logo, wait a bit longer to get rid of this annoying sound.

Are you using FHDB perhaps??
 
I've both.
FMCB & FHDB.

Could you try to start Half Life excluding FHDB?? You should Boot to Ule or directly to OPL (on MC or USB) without allowing the HDD to spin-up. OPL should make the HDD to spin-up at boot (if you have HDD set to auto…).
 
Could you try to start Half Life excluding FHDB?? You should Boot to Ule or directly to OPL (on MC or USB) without allowing the HDD to spin-up. OPL should make the HDD to spin-up at boot (if you have HDD set to auto…).

With FMCB, cold boot -> E1 Launch keys -> OPL 1229 - When I run Half-life there is no buzzing sound.
With FHDB, cold boot -> E1 Launch keys -> OPL 1229 - I've buzzing sound.

Tested with PS2 Logo disabled.

Could you try Half-life with PS2 logo?
No need to use cold boot -> E1 Launch keys.
 
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With FMCB, cold boot -> E1 Launch keys -> OPL 1229 - When I run Half-life there is no buzzing sound.
With FHDB, cold boot -> E1 Launch keys -> OPL 1229 - I've buzzing sound.

Tested without PS2 Logo disabled.

Try disabling the Logo too.
I hear often about people having compatibility problems due to FHDB. You know, first HDD boot matters (something is not overwritten at the subsequent HDD modules loading) and maybe it loads the HDD modules in a way that some games don't like (?)

Could you try Half-life with PS2 logo?
No need to use cold boot -> E1 Launch keys.

I've the NTSC version of the game (and my Ps2 is a PAL 39004). Anyway I'll try it.

I've the fmcb auto-boot to OPL. However it doesn't make any difference. Cold boot to OPL makes sense only for FHDB users (I've only FMCB). I can boot anywhere, then start OPL and Half Life never give me problems. If you don't have FHDB it is Always a cold boot :D
 
Try disabling the Logo too.

I've made mistake.
Not: Tested without PS2 Logo disabled.
But: Tested with PS2 Logo disabled.

I hear often about people having compatibility problems due to FHDB. You know, first HDD boot matters (something is not overwritten at the subsequent HDD modules loading) and maybe it loads the HDD modules in a way that some games don't like (?)

It's not FHDB fault.
Game works without a problem when PS2 logo is enabled & shown on all devices.

The same problem is with ESR.
No matter if you have FMCB or FHDB.

I've the NTSC version of the game (and my Ps2 is a PAL 39004). Anyway I'll try it.

I've the fmcb auto-boot to OPL. However it doesn't make any difference. Cold boot to OPL makes sense only for FHDB users (I've only FMCB). I can boot anywhere, then start OPL and Half Life never give me problems. If you don't have FHDB it is Always a cold boot :D

PS2 logo will not be shown with NTSC game and PAL console.
Only cold boot with FMCB -> E1 Launch keys -> OPL, can help you on all devices.

BTW Here is Half-Life: Blue Shift (unofficial PS2 port):
http://www.psx-place.com/threads/half-life-blue-shift-unofficial-ps2-port.19302/.
 
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Just tested Ridge Racer V SLUS_200.02. The result is good for me. I had it set with OPL 0.9.3, I'll list the differences:

--- opl 0.9.3 = MODE 6 is optional (IGR doesn't work, but I can normally shut-down the Ps2 from the main power, even with MODE 6 OFF). It starts and play without any modes (btw I had it with MODE 1, I don't remember why…). The intro girl has a disgusting glitch on the face.

--- opl 1392 = MODE 6 is now required for the game to start (otherwise BSOD and need to hard-power-off the Ps2). All works just perfect. Intro girl's glitch is gone.
 
Just tested Ridge Racer V SLUS_200.02. The result is good for me. I had it set with OPL 0.9.3, I'll list the differences:

--- opl 0.9.3 = MODE 6 is optional (IGR doesn't work, but I can normally shut-down the Ps2 from the main power, even with MODE 6 OFF). It starts and play without any modes (btw I had it with MODE 1, I don't remember why…). The intro girl has a disgusting glitch on the face.

--- opl 1392 = MODE 6 is now required for the game to start (otherwise BSOD and need to hard-power-off the Ps2). All works just perfect. Intro girl's glitch is gone.

Add at least what device you're using for test.
From I remember SLUS_200.02 & SCES_500.00 do not work through USB.
However SLPS_200.01 seems to work on all devices.

Latest Official OPL is 1229 not 1392:
https://github.com/ifcaro/Open-PS2-Loader.
Commits + 2.
E.g. 1227 + 2 = 1229.
 
jolek said:
Game works without a problem when PS2 logo is enabled & shown on all devices.
Yeah, this is something sp193 should definitely look into. Enabling that logo shouldn't make a difference.
--- opl 0.9.3 = MODE 6 is optional (IGR doesn't work, but I can normally shut-down the Ps2 from the main power, even with MODE 6 OFF). It starts and play without any modes (btw I had it with MODE 1, I don't remember why…). The intro girl has a disgusting glitch on the face.
RRV works in 0.9.3 if you enable Mode 6 - the intro glitch is gone.
 
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--- opl 1392 = MODE 6 is now required for the game to start (otherwise BSOD and need to hard-power-off the Ps2). All works just perfect. Intro girl's glitch is gone.

I've tried Ridge Racer V SCES_500.00 through HDD with OPL 1229 and almost everything seems to be fine.
I mean, I do not need any compatibility modes, intro girl looks normal.
Theoretically both U/C and Europe have the same ver 1.10:
http://redump.org/disc/4532/,
http://redump.org/disc/1415/.
Only Japan has got 1.00:
http://redump.org/disc/14641/.

IGR and power off do not work same as for @Tupakaveli:
http://www.psx-place.com/threads/further-igr-bug-hunt.22005/#post-151797.

However different configs, different region, different results.

EDIT: Tried Ridge Racer V SCES_500.00 through ETH with OPL 1229 and I have a problem in into.
I mean it just stutters every 5-10 sec.
Mode 2 seems to helps to get rid of these issues in intro.

BTW maybe it's also good time to try this game through USB?
Maybe mode 2+6?
 
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@jolek Ridge Racer V shouldn't need Mode 2. It doesn't in 0.9.3, anyway. Instead of enabling Mode 2, re-check your DMA settings. As it's obvious by now, the needed DMA type will differ based on the HDD in use.

For USB, I recommend Mode 3+6, for the cleanest EE kernel.
 
@jolek Ridge Racer V shouldn't need Mode 2. It doesn't in 0.9.3, anyway. Instead of enabling Mode 2, re-check your DMA settings. As it's obvious by now, the needed DMA type will differ based on the HDD in use.

I'm not sure if you read what I wrote carefully.
It needs mode 2 for ETH. MDMA\UDMA setting will not help through that device,
because it cannot be enabled\changed.

For USB, I recommend Mode 3+6, for the cleanest EE kernel.

I recommend mode 2 because with this mode currently I do not have at least any issues through SMB.
IGR do not work with this game, so it can be on (mode 6).
If it is working through HDD & SMB without this mode (3), it should also plays fine without it through USB.
 
I'm not sure if you read what I wrote carefully.
It needs mode 2 for ETH. MDMA\UDMA setting will not help through that device,
because it cannot be enabled\changed.
Yeah, you have "through HDD" on the top of the post and "through ETH" near the bottom. My scrolling wheel is crappy and it somehow went from top to bottom so fast that I didn't notice the change.
I recommend mode 2 because with this mode currently I do not have at least any issues through SMB.
I do not recommend Mode 2 because it's a pretty drastic way of changing the reading method and most games should not use it. It may cause other issues. Smoothing out a FMV might be just a side-effect. It's definitely not a solution when the game doesn't need it normally.
If it is working through HDD & SMB without this mode (3), it should also plays fine without it through USB.
Mode 3 never hurts anything and it's always good to clean the EE kernel if something weird is happening.
 
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It do not recommend Mode 2 because it's a pretty drastic way of changing the reading method and most games should not use it. It may cause other issues. Smoothing out a FMV might be just a side-effect. It's definitely not a solution when the game doesn't need it normally.

Are you serious?
If that mode gonna helps, then it should be enabled.
Besides I do not remember if there are any FMV's in this game.
Currently only this mode is helping through SMB.
Some games just need it.

Also currently (OPL 1229) Ultimate Pro-Pinball need this mode. Without it I've black screen after PS2 logo.

Mode 3 never hurts anything and it's always good to clean the EE kernel if something weird is happening.

It'll be very strange if somehow through USB mode 3 needs to be additionally ON.
For know lets focus on what we know.

IGR do not works for this game, so it can be off (mode 6).
Intro may stutters without mode 2.

If mode 2+6 will not work, we can try other modes.
 
Are you serious?
If that mode gonna helps, then it should be enabled.
Besides I do not remember if there are any FMV's in this game.
Currently only this mode is helping through SMB.
Some games just need it.
Yes, I am serious because I had the weirdest problems with Mode 2 over the years. Only a handful of games need it. For example, OutRun 2006 will freeze very often with Mode 2, even though it seems perfect at first. Did you actually play Ridge Racer V to any kind of completion or did you just check if it loads? I'm saying it's very weird if it's only needed for one device. It might be just a side-effect that the intro becomes smooth with the synchronous reading thorough ETH. It might cause issues with gameplay. I'd double-check the framerate and BGM during the actual races.
 
Yes, I am serious because I had the weirdest problems with Mode 2 over the years. Only a handful of games need it. For example, OutRun 2006 will freeze very often with Mode 2, even though it seems perfect at first.

The same thing I can mention about Shadowman 2 and reducing transfer into 850 kB/s.
It's not a fix, it is only workaround.
I do not test the whole game, to know if it gonna really helps.
Maybe all of the sudden it'll needs 500 kB/s, because USB with OPL 0.9.2 was getting this performance?

It'll be very hard to fix this game, so at least mode 7 can be used for helping (reducing transfer) this game.

If it's gonna helps then it should be on.
That's why compatibility modes are for.
Besides something was changed in last OPL rev 1229.
Maybe mode 2 has got better implementation now?

Did you actually play Ridge Racer V to any kind of completion or did you just check if it loads?

I can ask you the same.
Did you tried?

I'm saying it's very weird if it's only needed for one device. It might be just a side-effect that the intro becomes smooth with the synchronous reading thorough ETH. It might cause issues with gameplay. I'd double-check the framerate and BGM during the actual races.

Sometimes compatibility mode may have change for some games during new rev.
I relying on what have at least tried, not on a speculations.
 
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