OPL (Open PS2 Loader)

PS2 Open PS2 Loader v1.1.0

I realised I've been testing via optical cable connected to my AVR so I tried it through component connected directly to the TV and I think I can hear what you're talking about.

At the beginning of the track it sounds like 2 or 3 small 'pops' or 'crackles' like a vinyl record. However they are still present when I listen to it in the Options screen and also with 0.9.2. It's hardly noticeable and you have to listen hard.
 
I realised I've been testing via optical cable connected to my AVR so I tried it through component connected directly to the TV and I think I can hear what you're talking about.

At the beginning of the track it sounds like 2 or 3 small 'pops' or 'crackles' like a vinyl record. However they are still present when I listen to it in the Options screen and also with 0.9.2. It's hardly noticeable and you have to listen hard.

Yes, something can be heard in option menu too actually, but less than in main menu (at least for me).

So it can be related to the audio output electronic of the A/V outlet (?).

Or maybe your AVR cover the issue? (something similar to this: http://www.ps2-home.com/forum/viewtopic.php?p=35965#p35965 )
 
RRV has no issues on the the FAT models from the retail disc and at least with OPL 0.9.2, it also doesn't have any issues from iHDD. SMB and USB have issues because the bandwidth just isn't there for this quite taxing game. I don't want to talk about SMB and USB because that's a can of worms and users must be aware of the issues if deciding to use those. However, this game must play perfectly from iHDD.
So it can be related to the audio output electronic of the A/V outlet (?).
~95% of the AV cables for PS2 you can find on the market are not properly shielded, which causes audio distortions due to crosstalk. It's easy to put this to rest, though. Just test the game from the retail disc to eliminate OPL issues.
 
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Yes, something can be heard in option menu too actually, but less than in main menu (at least for me).

So it can be related to the audio output electronic of the A/V outlet (?).

Or maybe your AVR cover the issue? (something similar to this: http://www.ps2-home.com/forum/viewtopic.php?p=35965#p35965 )

I'm using a Denon AVR-3310, it processes the audio and outputs it as surround. My wife yelled at me for having it so loud when I was testing lol.

I'll try and get the retail disc, I still want to test GT4 with retail disc as well.
 
I'm using a Denon AVR-3310, it processes the audio and outputs it as surround. My wife yelled at me for having it so loud when I was testing lol.

XD ...Tell her it's for a good cause!

I'll try and get the retail disc, I still want to test GT4 with retail disc as well.

It would be great if you can test the original disc :encouragement:

Anyway, I tested the original musics (downloaded from here: https://www.zophar.net/music/playstation2-psf2/ridge-racer-v ) using SMS.
Same tv, cable, speakers, etc... Music is just perfect.

RRV has no issues on the the FAT models from the retail disc and at least with OPL 0.9.2, it also doesn't have any issues from iHDD. SMB and USB have issues because the bandwidth just isn't there for this quite taxing game. I don't want to talk about SMB and USB because that's a can of worms and users must be aware of the issues if deciding to use those. However, this game must play perfectly from iHDD.

On which Ps2 model you used to play this game??
However keep in mind that it's very difficult to notice. I actually never noticed it before.

If it wasn't for the testings from SMB (that make me knowing about the problem) I would never noticed it from iHDD. You have to know that there's a problem, otherwise is probable you won't hear it (you'll start a race before notice something wrong :) ).
 
On which Ps2 model you used to play this game??
On three different FAT models. This is not dependent on the FAT model, so just drop that because it's distracting.

Test the game from the retail disc because it's mostly likely due to distortions in AV cables.
Anyway, I tested the original musics (downloaded from here: https://www.zophar.net/music/playstation2-psf2/ridge-racer-v ) using SMS.
Same tv, cable, speakers, etc... Music is just perfect.
Obviously, since that's just a ripped digital audio file played on a computer. It's not being played by PS2 and it doesn't go through PS2's AV port.
 
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On three different FAT models. This is not dependent the FAT model, so just drop that because it's distracting.

we do not know enough yet, better not to eliminate any possibility.

Obviously, since that's just a ripped digital audio file played on a computer. It's not being played by PS2 and it doesn't go through PS2's AV port.

You're wrong, read more carefully ;)

@sp193 About Super Dragon Ball Z: as far as I remember this is the only game that freeze at boot, that leave the HDD light on. It remains illuminated forever (until I hard-power-off).

EDIT: actually it depends on the MODEs I enable. with MODE 1+6 the light turn off
 
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we do not know enough yet, better not to eliminate any possibility.
No, we do know. We have 15+ years of people playing this game on all PS2s out there and I'm telling you, this has nothing to do with the FAT model in use. RRV plays perfectly on all FAT models. Personally, I've used SCPH-30004R, SCPH-39004 and SCPH-50004. This is one of the earliest and most popular PS2 games. There was never any report of RRV having any issues with any FAT model.

You're wrong, read more carefully
You are using SMS on PS2 to play those mp3 files, but they are still ripped digital files, not game files read and played from the game's disc/disc image and sent trough PS2's AV port. Crosstalk happens when video signal interferes with audio signal. By using SMS and mp3 files, you're completely changing the signal.
 
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No, we do know. We have 15+ years of people playing this game on all PS2s out there and I'm telling you, this has nothing to do with the FAT model in use. RRV plays perfectly on all FAT models. Personally, I've used SCPH-30004R, SCPH-39004 and SCPH-50004. This is one of the earliest and most popular PS2 games. There was never any report of RRV having any issues with any FAT model.

There are much more noticeable problems on other games that no one ever complain (above all earliest games, when not everyone could afford a Ps2...). Plus it is valid for your theory too. If the cause are the cables, making problems to me (I tested with a SCART-RGB and the composite RCA from the Ps3, brand new), Tupakaveli and BloodRaynare , in 15+ years someone else should have notice it, dont' you think?? Most people just used to play with the bundled composite cable, or with a chep scart-RGB at most.

However it could be that this game has compatibility problems with homebrew launchers.


You are using SMS on PS2 to play those mp3 files, but they are still ripped digital files, not game files read and played from the game's disc/disc image and sent trough PS2's AV port. Crosstalk happens when video signal interferes with audio signal. By using SMS and mp3 files, you're completely changing the signal.

Right. It was just to enstablish that my tv speakers don't have problem at those frequencies.

 
There are much more noticeable problems on other games that no one ever complain (above all earliest games, when not everyone could afford a Ps2...).
What problems? The only real problems started with the Slim line.
Plus it is valid for your theory too. If the cause are the cables, making problems to me (I tested with a SCART-RGB and the composite RCA from the Ps3, brand new), Tupakaveli and BloodRaynare , in 15+ years someone else should have notice it, dont' you think?? Most people just used to play with the bundled composite cable, or with a chep scart-RGB at most.
There's a ton of factors. People might simply not notice, for example due to low volume. People might have properly shielded cables. Their TVs might have some EQ circuitries which mitigate the issues. This might only happen via OPL. This might not happen in all versions of RRV.

There's a lot we don't know here and that's why you should play the game from the retail disc. That way we will know if it's related to OPL or not. My disc needs to be posted to me, unfortunately. I can't check it right now.
The sound is much thinner from this mp3 file. It's not a valid comparison with the in-game audio, to be honest.
 
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What problems? The only real problems started with the Slim line.

People don't Always talked about problem on the web at that time… Btw I found an example from a 2002 game: https://www.neoseeker.com/forums/2781/t394858-drakan-major-glitch/

I'm referring to the bug that makes the game (original DVD) to don't even start (BSOD). This is the only page I found where some people talk about it. I know that bug (even how to solve it ;) ).

There's a ton of factors. People might simply not notice, for example due to low volume. People might have properly shielded cables. Their TVs might have some EQ circuitry which mitigate the issues. This might only happen via OPL. This might not happen in all versions of RRV.

I agree. Then it could be that the problem has Always been there.
Or maybe as I said it can be a homebrew launcher problem (not just OPL, but a problem that appear when the game is not played from og disc, since I tested with many OPL versions, PS2ESDL and ESR. Even tested with the swap trick but no differences).
 
People don't Always talked about problem on the web at that time… Btw I found an example from a 2002 game: https://www.neoseeker.com/forums/2781/t394858-drakan-major-glitch/
If you actually read that thread, those people have no idea why it happens. It's probably a problem with the guy's system.
Or maybe as I said it can be a homebrew launcher problem (not just OPL, but a problem that appear when the game is not played from og disc, since I tested with many OPL versions, PS2ESDL and ESR. Even tested with the swap trick but no differences).
That's why I'm telling you to check from the retail disc.
 
@Tupakaveli: Can you re-check from iHDD on 0.9.2 and 0.9.3, but with Mode 1+3+6? I specifically mean the audio. I know the game seems to play without those modes.
 

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