OPL (Open PS2 Loader)

PS2 Open PS2 Loader v1.1.0

The TV is old and the capacitors are surely not that great, not to mention the actual physical strain the speakers had on them through all those years. I wouldn't be so sure.

What's sure is that the FAT model has nothing to do with this and the music must be perfect from iHDD, not "almost perfect".

This might only happen with certain frequencies.

I understand what you're saying, but the problem is not that.
It is useless to continue this talk. The only way would be you to come to my house, so all your doubts would disappear, since you dont' trust me :D

I'll try it with my wi-fy speakers too if it makes you happy
 
I was talknig about The Bouncer
And I am asking about RRV. Do you use VMC with RRV as well? If yes, turn it off and check the game from iHDD again. There can't be any audio distortions. There must be an issue with your setup. Let's try to find it instead of spreading false reports. Also, do check the game with Mode 1+3.
 
And I am asking about RRV. Do you use VMC with RRV as well? If yes, turn it off and check the game from iHDD again. There can't be any audio distortions. There must be an issue with your setup. Let's try to find it instead of spreading false reports. Also, do check the game with Mode 1+3.

lol ...I thank you for your interest. I'm saying it's a my configuration problem (maybe Ps2 model related) since post #615. It's clear it's not related to OPL, since it's the same playing from DVD with ESR or USB with PS2ESDL.

It's not a problem at all for me, however I'll do another couple tests I've in mind.
 
lol ...I thank you for your interest. I'm saying it's a my configuration problem (maybe Ps2 model related) since post #615. It's clear it's not related to OPL, since it's the same playing from DVD with ESR or USB with PS2ESDL.

It's not a problem at all for me, however I'll do another couple tests I've in mind.
Then it seems it's a speaker problem after all.
 
Then it seems it's a speaker problem after all.

Ok it's a speaker problem :loyal: ...All my speakers must be crap (tv, earphones, SONY hi-fi speakers…), but just for this one game (out of 411) and they (the speakers) are able to adjust themselves when I enter the option menu! Sure things must be like that :encouragement::encouragement::encouragement:

Jokes aside. I noticed a random stutter on main menu concurrently with audio disturbs (but it happens once every few minutes, sometimes it doesn't happens at all). I think this game has some problems with my Ps2. Unfortunately I don't have another Fat Ps2 to verify.

@Tupakaveli How it sounds compared to your Ps2??

 
Ok it's a speaker problem :loyal: ...All my speakers must be crap (tv, earphones, SONY hi-fi speakers…), but just for this one game (out of 411) and they (the speakers) are able to adjust themselves when I enter the option menu! Sure things must be like that :encouragement::encouragement::encouragement:
It never occurred to you that you're connecting the headphones to the same source? Maybe the amp circuitry in your TV is faulty and causes those distortions.

This should never happen and I can assure this has nothing to do with PS2 FAT models.
 
Ok it's a speaker problem :loyal: ...All my speakers must be crap (tv, earphones, SONY hi-fi speakers…), but just for this one game (out of 411) and they (the speakers) are able to adjust themselves when I enter the option menu! Sure things must be like that :encouragement::encouragement::encouragement:

Jokes aside. I noticed a random stutter on main menu concurrently with audio disturbs (but it happens once every few minutes, sometimes it doesn't happens at all). I think this game has some problems with my Ps2. Unfortunately I don't have another Fat Ps2 to verify.

@Tupakaveli How it sounds compared to your Ps2??

Offtopic, don't get offended please, but I didn't know there are people still using Windows Phone!? Ive actually got one myself but it's mainly for fun/collecting. :confused::-p
 
Ok it's a speaker problem :loyal: ...All my speakers must be crap (tv, earphones, SONY hi-fi speakers…), but just for this one game (out of 411) and they (the speakers) are able to adjust themselves when I enter the option menu! Sure things must be like that :encouragement::encouragement::encouragement:

Jokes aside. I noticed a random stutter on main menu concurrently with audio disturbs (but it happens once every few minutes, sometimes it doesn't happens at all). I think this game has some problems with my Ps2. Unfortunately I don't have another Fat Ps2 to verify.

@Tupakaveli How it sounds compared to your Ps2??

i've decided to test RRV on SMB on my fat with OPL 1349 no modes no VMC just ps2rd on for a widescreen patch and whatever stutter there might be is pretty much negligible (so negligible that you could confuse it with how the music alctually is) have you tried MODE 1 because even after the SMB update OPL still cant play the GT3 intro at full speed and with this game it doesnt seem a problem of bandwidth but more about cpu cycles to process the data because MODE1 makes the stutter much less but still stutters


also how much different does it sound than on the video ?
 
  • Like
Reactions: TnA
i've decided to test RRV on SMB on my fat with OPL 1349 no modes no VMC just ps2rd on for a widescreen patch and whatever stutter there might be is pretty much negligible (so negligible that you could confuse it with how the music alctually is) have you tried MODE 1 because even after the SMB update OPL still cant play the GT3 intro at full speed and with this game it doesnt seem a problem of bandwidth but more about cpu cycles to process the data because MODE1 makes the stutter much less but still stutters


also how much different does it sound than on the video ?
RRV always stuttered from SMB and USB. It's way too much resource-heavy for those.

Can you check iHDD? It should not have any problems via iHDD.
 
for me it doesnt have problems both SMB and iHDD boot fine with no modes on like like i said if there's any stuttering is so negligible that it might even be a placebo effect the only way that i can think off is to record the audio from the ps2 from the optical disc SMB and iHDD with the console on the exact same conditions (coldbooted i suppose) and analyze the recordings with something like audacity or something to see if there's any differences in the recordings
 
for me it doesnt have problems both SMB and iHDD boot fine with no modes on like like i said if there's any stuttering is so negligible that it might even be a placebo effect the only way that i can think off is to record the audio from the ps2 from the optical disc SMB and iHDD with the console on the exact same conditions
No, it does stutter through SMB and USB. However, it should not via iHDD. At least it didn't back with 0.9.2 and it would be weird for it to stutter now since the performance only increased. If it suddenly started to stutter through iHDD, then something has regressed OPL, but I doubt it.
 
You're right, the problem was the VMC for me. Could you try enabling a VMC if you can reach the main menu??

About the need to hard-power-off it was actually MODE 6 causing it. With MODE 6 enabled this game don't allow my Ps2 to be normally powered-off.

With MODE 6 OFF all is fine (IGR works and Ps2 power button too, even after the BSOD).

You're right, The Bouncer SLUS_200.69 hates VMC.

BSOD, Mode 6 Off and I couldn't IGR or IGPO but tapping the power button works.
 
No, it does stutter through SMB and USB. However, it should not via iHDD. At least it didn't back with 0.9.2 and it would be weird for it to stutter now since the performance only increased. If it suddenly started to stutter through iHDD, then something has regressed OPL, but I doubt it.
maybe it does stutter through SMB (there was times that it sounded like it was but it was barely noticeable thats why said it could even be the music ) but the difference to iHDD sound pretty much the same that is difficult to draw conclusions, i have all my ISO on a separate HDD to where OS is installed so i should have all the bandwidth available that OPL is requesting and if a game stutters its because OPL just cant do it, what i mean by all this is that for me when am focused playing the game i dont event notice it because its not like GT3 intro that's in your face stutter.

the only stutter i could hear in Peppe90's video was somewhere in between 23 and 25s in the video but thats about it
 
Regarding Super Dragon Ball Z on the HDD: the game may have some problem. But it cannot be debugged because it always starts working properly, once it is booted with DECI2 support enabled...
It would

The Bouncer: at first, it was causing a crash because of a weakness in OPL's design, around the streaming callback, caused by a recent change. Whenever it paused streaming, the pointer would be set to NULL, but CDVDMAN would not check for that.
Then now, I do not know whether it is working or not because it was working a few days ago, but seems to have stopped working again, for seemingly no reason.

And maybe 6d4af30 changes to cdvdfs broke Ratchet & Clank 3/Up Your Arsenal again? It was ok up to d062a18

Over SMB? The game never worked consistently with SMB to begin with.

is the ps1 CPU that earlier ps2 uses as IOP being emulated on slims i pressume Deckard had to be developed because the ps1 stopped production right around 2005
Although there are similarities, it's not the same device. The original PS CPU only had one operating mode, while this one runs at 36.864MHz by default and has much more components.

It could have just been a coincidence. They decided to phase out the real IOP around that time, replacing it with a Power PC-based device that only shares the same peripherals. The device also got 4MB of SD RAM, up from the 2MB EDO RAM that IOPs traditionally had. The extra memory was used for emulation.
The new PPC IOP also allowed the boot ROM to become universal (same content worldwide), as it allowed regions of the boot ROM to be changed in memory (i.e. region-specific lettering are changed).

What means "DECKARD"??

DECKARD is the software emulator that the PPC IOP device of the SCPH-75000 and later use, to emulate the original R3000A IOP.
DECKARD is stored at the end of the boot ROM.

Can someone help i buy NA sata ver last week,put in my 50000 ps2 with seagate 500gb hdd and i use opl 0.9.3 the game wont show at all same with ver 0.9.2 but when i use ver 0.9.0 or 0.9.1 the game show and play well.are there something i need to do so my game will show on opl 0.9.3

The compatible adaptors are generally not perfectly compatible replacements for the Sony network adaptor. Workarounds for the hardware problems of some of them, were implemented after the release of v0.9.3. You might want to get a newer release of OPL, although none of them are earmarked as being stable.
 
Last edited:
So you're using a Gamestar Network adaptor? Check what Wlaunchelf says in the HDD manager at the voices "CONNECTED" and FORMATTED" and see if it can list all your games
Nope not gamestar NA I dont know what brand it is,i have gamestar ide NA too i'm not using anymore cause my ide hdd broken wlaunch read fine CONNECTED:YES FORMATED:YES but when i copy file to hdd with wlaunch there's error "paste failed" or paste done but the file became corrupt because the size became smaler than the original so i use an older ver of ulaunch that work fine with this problem.

The compatible adaptors are generally not perfectly compatible replacements for the Sony network adaptor. Workarounds for the hardware problems of some of them, were implemented after the release of v0.9.3. You might want to get a newer release of OPL, although none of them are earmarked as being stable.
thx u sp193 i might try newer ver,hope it compatible with my NA,cause on opl 0.9.1 with my NA theres some game that shutter or freeze on FMV.
 
Testing OPL 1347 commit df70a87 from akuhak's build bot now i get the PS2 logo but corrupted get stuck at light green debug screen have to hard-shutdown the console disable the PS2 logo only gets to that color faster.
no ammount of tweaking in windows 10 makes it work even tried enabling SMB1 through powershell commands and all that did was make just a handful of games list and even those wont get past green debug screen
OPL 1319 boots games just fine doesnt get affected at all by tweaking stuff (only by enabling SMB1 that made much fewer games to be listed however it still boots them fine) i honestly have no idea what else to change on my end to fix it.
I just tried 1347 on SMB (downloaded from the link in the psx-scene beta thread), it won't launch any game on SMB, so something has broken in the latest round of updates.
With OPL 1347 I can't boot games from SMB (tried with both Ps2 fat and slim).

OPL 1353 through SMB should now works fine.

downloaded from the link in the psx-scene beta thread
There is also almost the same topic here:
http://www.psx-place.com/threads/open-ps2-loader-official-beta-releases.21573/,
http://www.psx-place.com/threads/automated-daily-build-system-for-opl-wle-fceumm-ps2.19382/.
 
It never occurred to you that you're connecting the headphones to the same source? Maybe the amp circuitry in your TV is faulty and causes those distortions.

This should never happen and I can assure this has nothing to do with PS2 FAT models.

I'll test the game on another (newer, lcd type) tv. However is enstablished that Ps2 model matters (on ps2 slim the problem is amplified a lot).
I don't know if it's caused by some HW or SW (bios updates, etc...) differences.

Offtopic, don't get offended please, but I didn't know there are people still using Windows Phone!? Ive actually got one myself but it's mainly for fun/collecting. :confused::-p

It's a Nokia 530, still works like a charm :D

i've decided to test RRV on SMB on my fat with OPL 1349 no modes no VMC just ps2rd on for a widescreen patch and whatever stutter there might be is pretty much negligible (so negligible that you could confuse it with how the music alctually is) have you tried MODE 1 because even after the SMB update OPL still cant play the GT3 intro at full speed and with this game it doesnt seem a problem of bandwidth but more about cpu cycles to process the data because MODE1 makes the stutter much less but still stutters

The game doesn't stutter for me (it can be noticed like a sort of "adjustment" of the screen, but it happens very rarely.

The problem as you can hear is that the music isn't precise (is noticeable especially at the beginning) as in the video you posted.

also how much different does it sound than on the video ?

In the video I posted the problem is a little amplified.

No, it does stutter through SMB and USB.

It doesn't stutter anymore since some OPL revs.

You're right, The Bouncer SLUS_200.69 hates VMC.

BSOD, Mode 6 Off and I couldn't IGR or IGPO but tapping the power button works.

Exaclty.

...Have you listened to my last video in post #645 ??

the only stutter i could hear in Peppe90's video was somewhere in between 23 and 25s in the video but thats about it

Really?? it's not stutter, there are imprecisions in the sound. They are present since the beginning of the music, dont'you hear them??

Maybe is better to specify that they are hardly noticeable (my phone even amplify them). One must know very well the music, have a fine hearing and good speakers (otherwise the issue is covered).

i.e. im pretty sure my dad couldn't hear that :D

Nope not gamestar NA I dont know what brand it is,i have gamestar ide NA too i'm not using anymore cause my ide hdd broken wlaunch read fine CONNECTED:YES FORMATED:YES but when i copy file to hdd with wlaunch there's error "paste failed" or paste done but the file became corrupt because the size became smaler than the original so i use an older ver of ulaunch that work fine with this problem.

I had similar problems with some old Ule 4.43 revs. Try the latest: http://www.psx-place.com/resources/wlaunchelf.713/download?version=1208
 

Similar threads

Back
Top