Im going to paste some xml as example, this is what i did in the custom_render_plugin.rco
Im only showing 2 animations, anim_otherboot and anim_gameboot
The contents of anim_gameboot are exactly the same since firmware 1.00 up to 4.85 they never changed it... and this is a bit tricky to understand
I think what happened is... in old firmwares most of the games was loading anim_gameboot... with the logo made with spiderman font
In modern firmwares they changed it at sprx level... now the games loads anim_otherboot, that also existed since firmware 1.00 (but nobody realized because was loaded only by special apps)
In modern official firmwares the anim_gameboot is exactly like in 1.00 firmware... but the sprx never loads it

So... what i did is to redirect anim_otherboot ---to---> anim_gameboot
Anyway, im explaining this to show you that the xml im going to copy below is the original anim_gameboot of firmwares 1.00 up to 4.85
Code:
<Anim name="anim_gameboot">
<Lock unknownInt0="0xffffffff" />
<Fade object="object:ps3logo" time="0" accelMode="0x0" colorScaleA="0" />
<Resize object="object:ps3logo" time="0" accelMode="0x0" sizeScaleX="0.938" sizeScaleY="0.938" sizeScaleZ="1" />
<FireEvent event="event:native:/anim_gameboot_BG2" />
<Delay time="500" />
<Fade object="object:ps3logo" time="863" accelMode="0x3" colorScaleA="1" />
<Resize object="object:ps3logo" time="863" accelMode="0x4" sizeScaleX="1" sizeScaleY="1" sizeScaleZ="1" />
<FireEvent event="event:native:/anim_gameboot_BG3" />
<Delay time="1100" />
<Fade object="object:ps3logo" time="174" accelMode="0x1" colorScaleA="0" />
<Resize object="object:ps3logo" time="174" accelMode="0x1" sizeScaleX="1.284" sizeScaleY="1.284" sizeScaleZ="1" />
<Delay time="1000" />
<Delay time="200" />
<FireEvent event="event:native:/anim_gameboot_Finished" />
</Anim>
The only thing i modifyed related with gameboot is this
This is what does the redirection
Code:
<Anim name="anim_otherboot">
<FireEvent event="anim:anim_gameboot" />
</Anim>
Anyway... if you want to disable the particles effects (something that never was made officially)... you need to remove or replace this lines:
<FireEvent event="event:native:/anim_gameboot_BG2" />
<FireEvent event="event:native:/anim_gameboot_BG3" />
That "event" that is "fired" represents a function inside the sprx... and that functions works like a animated sequence + his settings (loaded from the MNU files inside lines.qrc)
Take a look at this list made by
@DeViL303
https://www.psx-place.com/threads/r...der_plugin-sprx-rco.25952/page-13#post-205902
Basic explanations of some native anim events. Depends on the wave used as you are just accessing different mnu overrides from inside the lines.qrc.
Code:
anim_gameboot_BG1 = more spread out wave - less dense
anim_gameboot_BG2 = Change colour from red/blue to green/blue (depends on wave)
anim_gameboot_BG3 = Fade wave slowly to nothing. Zoom and blur particles
anim_gameboot_BG4 = Completely fade wave and sparkles to black
anim_gameboot_BG5 = zoom out on sparkles and make wave white smokey
anim_gameboot_MoyouZoom = Zoom all particles and the wave quickly about 25% - stays zoomed only need to be done once
I guess BG4 should remove the particles (and also the wave), seems to fit with what you want