PS3 PNG to GIM

@sandungas, this worked, did not give black screen when starting the console, everything is fine.

It looks so good that it looks like "Official" from Sony, you did a great job, it's amazing!.:encouragement:

Now I want to ask you just one thing, well I want to have two versions of this gameboot, one version with coldboot enabled + gameboot (this one you made, so that's all right) and the other version only with gameboot enabled, without coldboot from SCE.

What code in xml do I have to change to disable coldboot?
Here is one way here https://www.psx-place.com/threads/r...nder_plugin-sprx-rco.25952/page-4#post-202108 There are probably a few ways.
 
@sandungas, this worked, did not give black screen when starting the console, everything is fine.

It looks so good that it looks like "Official" from Sony, you did a great job, it's amazing!.:encouragement:
Nice, this problem was making me doubt a lot of things, actually the only thing that made sense to me was what i mentioned about the 2 lines removed in the version i uploaded in post #194
You said the version from post #191 and post #194 was working fine... but this last test with the PS4 logo is like a confirmation that the version of post #194 had the problem at rebooting

So... is a bit confusing, but at this point i think im going to delete/strike that post #194 and the download link of the post where i used it for the fish challengue
That fish challengue has been a bit of failure from my side btw, but at this point i know you did learn some tricks, because in the custom_render_plugin.rco you uploaded made by yourself everything was made correctly :encouragement:

Anyway, this success with the PS4 logo used in the gameboot deserves a meme
victory-is.jpg
 
Nice, this problem was making me doubt a lot of things, actually the only thing that made sense to me was what i mentioned about the 2 lines removed in the version i uploaded in post #194
You said the version from post #191 and post #194 was working fine... but this last test with the PS4 logo is like a confirmation that the version of post #194 had the problem at rebooting

So... is a bit confusing, but at this point i think im going to delete/strike that post #194 and the download link of the post where i used it for the fish challengue
Yes ... it's good to remove it before anyone has a problem with it.

That fish challengue has been a bit of failure from my side btw, but at this point i know you did learn some tricks, because in the custom_render_plugin.rco you uploaded made by yourself everything was made correctly :encouragement:
I even wish I had solved the "fish.zip" challenge:D, but as much as the challenge didn't go the way you wanted it, at least you made me learn new things and I appreciate that.

Thanks buddy:encouragement:
Anyway, this success with the PS4 logo used in the gameboot deserves a meme

This meme expressed my reaction to see that it worked perfectly lol:D
 
Now I want to ask you just one thing, well I want to have two versions of this gameboot, one version with coldboot enabled + gameboot (this one you made, so that's all right) and the other version only with gameboot enabled, without coldboot from SCE.

What code in xml do I have to change to disable coldboot?
But what you mean ?, the mod suggested by @DeViL303 disables the coldboot.raf animation... so you will not have any animation at coldboot
 
But what you mean ?, the mod suggested by @DeViL303 disables the coldboot.raf animation... so you will not have any animation at coldboot

I think I was not very clear in my words

The idea is not to disable coldboot.raf...
the idea, is disable the coldboot that are inside the rco (Sony Computer Entertainment)

Leaving only Gameboot enabled, making it possible to use coldboot.raf and the gameboot.

Another thing I remembered now and that I had already asked in another thread, which is to disable gameboot particles, because even with lines.qrc without sparkles it still appears when I use gameboot.
 
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I think I was not very clear in my words

The idea is not to disable coldboot.raf...
the idea, is disable the coldboot that are inside the rco (Sony Computer Entertainment)

Leaving only Gameboot enabled, making it possible to use coldboot.raf and the gameboot.
For this you need to restore the redirection i made under <Anim name="anim_coldboot2">
In other words... extract the contents of official custom_render_plugin.rco from firmware 4.70 up to 4.85, copy the <Anim name="anim_coldboot2"> and add it to my custom_render_plugin.rco

This way you will have the official modern coldboot playing coldboot.raf
Another thing I remembered now and that I had already asked in another thread, which is to disable gameboot particles, because even with lines.qrc without sparkles it still appears when I use gameboot.
This is made with 2 lines under <Anim name="anim_gameboot">
Code:
<FireEvent event="event:native:/anim_gameboot_BG2" />
<FireEvent event="event:native:/anim_gameboot_BG3" />

I dont know what does each, there is a post from @DeViL303 explaining how they works
Is safe to delete them... you just need to delete the line individually... one or both, you decide
Or you can replace them by other events (check devil post for that)
 
For this you need to restore the redirection i made under <Anim name="anim_coldboot2">
In other words... extract the contents of official custom_render_plugin.rco from firmware 4.70 up to 4.85, copy the <Anim name="anim_coldboot2"> and add it to my custom_render_plugin.rco

This way you will have the official modern coldboot playing coldboot.raf

This is made with 2 lines under <Anim name="anim_gameboot">
Code:
<FireEvent event="event:native:/anim_gameboot_BG2" />
<FireEvent event="event:native:/anim_gameboot_BG3" />

I dont know what does each, there is a post from @DeViL303 explaining how they works
Is safe to delete them... you just need to delete the line individually... one or both, you decide
Or you can replace them by other events (check devil post for that)

Great ... I will do this.
Thanks ;)
 
Btw, the animation of the PS4 logo for gameboot could be "ported" to coldboot, i guess the only difference is that is needed to add a black plane at background covering all the screen

Not sure what you are using for the PS4 pro coldboot @LuanTeles but the animation i did could fit well with it

Edit:well, i didnt made it... i just repurposed the official animations with a new image :P
 
Btw, the animation of the PS4 logo for gameboot could be "ported" to coldboot, i guess the only difference is that is needed to add a black plane at background covering all the screen

Not sure what you are using for the PS4 pro coldboot @LuanTeles but the animation i did could fit well with it

Edit:well, i didnt made it... i just repurposed the official animations with a new image :P


I use this as my Cold Boot, using Original Effects

Hv7KbJ9.jpg


And this for my Gameboot using Old Firmware Effects
tumbnail-jpg.10347


Any suggestion to improve it @sandungas ?


I didnt get what you guys are trying to archieve?

A ps4 like gameboot/coldboot with the original effects? It would be nice, i made one once but Static =S so it was ugly
 
The coldboot of the PS4 is very simple, is just the "PS" logo at center with a black background
And the animation it does is pretty much this... logo fadein ---> wait 1 second ---> logo fade out

The logo and his position/size are already made, you can take it from the files i uploaded, or/and read the .txt files i included that explains what i did

The biggest difference is @Danxx444 wanted to use it in the gameboot, so i added it into the gameboot animation from firmware 1:00 and i respected his visual effects, so it does a...
logo resize + fade in---> wait 1 second ---> logo resize + fade out

Is pretty much the same
 
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I'm sorry for the delay in answering, it happens that these days I'm having problems with my internet connection .. so I could not answer you guys .. But anyway, here is @sandungas the video you asked, I recorded externally because I don't have a capture card.
With background wallpaper:
Without background wallpaper:

One thing that I found interesting is the relationship of gameboot to the background wallpaper, as you may have noticed, when we use a background the sparkles don't appear.
 
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One thing that I found interesting is the relationship of gameboot to the background wallpaper, as you may have noticed, when we use a background the sparkles don't appear.
I guess are not going to appear either when using a P3T theme

Btw, can you post te xml code used under <Anim name="anim_gameboot"> ?
It looks that is not doing the resize of the logo at the end
Or maybe is doing it but i cant notice it in the video ?
The image of the logo is smaller... so maybe that resize effect looks smaller too (and this is why i cant see it in the video)
 
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I guess are not going to appear either when using a P3T theme

Btw, can you post te xml code used under <Anim name="anim_gameboot"> ?
It looks that is not doing the resize of the logo at the end
Or maybe is doing it but i cant notice it in the video ?
The image of the logo is smaller... so maybe that resize effect looks smaller too (and this is why i cant see it in the video)
yes, the logo is doing this resize animation..is that the video does not display very well.

I'm not using a p3t theme. Is just a background wallpaper.
 
yes, the logo is doing this resize animation..is that the video does not display very well.

I'm not using a p3t theme. Is just a background wallpaper.
Ok, i was curious because the other day you was asking how to remove the sparkles effects... and i was wondering if you removed the resizes
Now i guess you didnt removed anything, so what can be seen in the video is the original gameboot animation from firmware 1:00 with a new logo :)
 
Ok, i was curious because the other day you was asking how to remove the sparkles effects... and i was wondering if you removed the resizes
Now i guess you didnt removed anything, so what can be seen in the video is the original gameboot animation from firmware 1:00 with a new logo :)
I tried to edit that code in the XML you mentioned. If you remove it, the gameboot image does not appear.
 
I'm sorry for the delay in answering, it happens that these days I'm having problems with my internet connection .. so I could not answer you guys .. But anyway, here is @sandungas the video you asked, I recorded externally because I don't have a capture card.
With background wallpaper:
Without background wallpaper:

One thing that I found interesting is the relationship of gameboot to the background wallpaper, as you may have noticed, when we use a background the sparkles don't appear.

"Porting" it to Coldboot would awesome with the animations, can you do it @Danxx444
 
I tried to edit that code in the XML you mentioned. If you remove it, the gameboot image does not appear.
This is the original animation (exactly same code in the files i uploaded, i never modifyed it, and is what can be seen in your video)

Code:
<Anim name="anim_gameboot">
	<Lock unknownInt0="0xffffffff" />
	<Fade object="object:ps3logo" time="0" accelMode="0x0" colorScaleA="0" />
	<Resize object="object:ps3logo" time="0" accelMode="0x0" sizeScaleX="0.938" sizeScaleY="0.938" sizeScaleZ="1" />
	<FireEvent event="event:native:/anim_gameboot_BG2" />
	<Delay time="500" />
	<Fade object="object:ps3logo" time="863" accelMode="0x3" colorScaleA="1" />
	<Resize object="object:ps3logo" time="863" accelMode="0x4" sizeScaleX="1" sizeScaleY="1" sizeScaleZ="1" />
	<FireEvent event="event:native:/anim_gameboot_BG3" />
	<Delay time="1100" />
	<Fade object="object:ps3logo" time="174" accelMode="0x1" colorScaleA="0" />
	<Resize object="object:ps3logo" time="174" accelMode="0x1" sizeScaleX="1.284" sizeScaleY="1.284" sizeScaleZ="1" />
	<Delay time="1000" />
	<Delay time="200" />
	<FireEvent event="event:native:/anim_gameboot_Finished" />
</Anim>

If you want to remove the particles effects it should look like this:
Code:
<Anim name="anim_gameboot">
	<Lock unknownInt0="0xffffffff" />
	<Fade object="object:ps3logo" time="0" accelMode="0x0" colorScaleA="0" />
	<Resize object="object:ps3logo" time="0" accelMode="0x0" sizeScaleX="0.938" sizeScaleY="0.938" sizeScaleZ="1" />
	<Delay time="500" />
	<Fade object="object:ps3logo" time="863" accelMode="0x3" colorScaleA="1" />
	<Resize object="object:ps3logo" time="863" accelMode="0x4" sizeScaleX="1" sizeScaleY="1" sizeScaleZ="1" />
	<Delay time="1100" />
	<Fade object="object:ps3logo" time="174" accelMode="0x1" colorScaleA="0" />
	<Resize object="object:ps3logo" time="174" accelMode="0x1" sizeScaleX="1.284" sizeScaleY="1.284" sizeScaleZ="1" />
	<Delay time="1000" />
	<Delay time="200" />
	<FireEvent event="event:native:/anim_gameboot_Finished" />
</Anim>

And if you want also to remove the resizes, like this:
Code:
<Anim name="anim_gameboot">
	<Lock unknownInt0="0xffffffff" />
	<Fade object="object:ps3logo" time="0" accelMode="0x0" colorScaleA="0" />
	<Delay time="500" />
	<Fade object="object:ps3logo" time="863" accelMode="0x3" colorScaleA="1" />
	<Delay time="1100" />
	<Fade object="object:ps3logo" time="174" accelMode="0x1" colorScaleA="0" />
	<Delay time="1000" />
	<Delay time="200" />
	<FireEvent event="event:native:/anim_gameboot_Finished" />
</Anim>


Probably this last version without the particles and without the resizes is closer to what the PS4 does in the coldboot... but to "clone" the PS4 coldboot accuratelly is needed to change some times/delays
And... the acceleration modes (that are unknown for me)
 
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This is the original animation (exactly same code in the files i uploaded, i never modifyed it, and is what can be seen in your video)

Code:
<Anim name="anim_gameboot">
    <Lock unknownInt0="0xffffffff" />
    <Fade object="object:ps3logo" time="0" accelMode="0x0" colorScaleA="0" />
    <Resize object="object:ps3logo" time="0" accelMode="0x0" sizeScaleX="0.938" sizeScaleY="0.938" sizeScaleZ="1" />
    <FireEvent event="event:native:/anim_gameboot_BG2" />
    <Delay time="500" />
    <Fade object="object:ps3logo" time="863" accelMode="0x3" colorScaleA="1" />
    <Resize object="object:ps3logo" time="863" accelMode="0x4" sizeScaleX="1" sizeScaleY="1" sizeScaleZ="1" />
    <FireEvent event="event:native:/anim_gameboot_BG3" />
    <Delay time="1100" />
    <Fade object="object:ps3logo" time="174" accelMode="0x1" colorScaleA="0" />
    <Resize object="object:ps3logo" time="174" accelMode="0x1" sizeScaleX="1.284" sizeScaleY="1.284" sizeScaleZ="1" />
    <Delay time="1000" />
    <Delay time="200" />
    <FireEvent event="event:native:/anim_gameboot_Finished" />
</Anim>

If you want to remove the particles effects it should look like this:
Code:
<Anim name="anim_gameboot">
    <Lock unknownInt0="0xffffffff" />
    <Fade object="object:ps3logo" time="0" accelMode="0x0" colorScaleA="0" />
    <Resize object="object:ps3logo" time="0" accelMode="0x0" sizeScaleX="0.938" sizeScaleY="0.938" sizeScaleZ="1" />
    <Delay time="500" />
    <Fade object="object:ps3logo" time="863" accelMode="0x3" colorScaleA="1" />
    <Resize object="object:ps3logo" time="863" accelMode="0x4" sizeScaleX="1" sizeScaleY="1" sizeScaleZ="1" />
    <Delay time="1100" />
    <Fade object="object:ps3logo" time="174" accelMode="0x1" colorScaleA="0" />
    <Resize object="object:ps3logo" time="174" accelMode="0x1" sizeScaleX="1.284" sizeScaleY="1.284" sizeScaleZ="1" />
    <Delay time="1000" />
    <Delay time="200" />
    <FireEvent event="event:native:/anim_gameboot_Finished" />
</Anim>

And if you want also to remove the resizes, like this:
Code:
<Anim name="anim_gameboot">
    <Lock unknownInt0="0xffffffff" />
    <Fade object="object:ps3logo" time="0" accelMode="0x0" colorScaleA="0" />
    <Delay time="500" />
    <Fade object="object:ps3logo" time="863" accelMode="0x3" colorScaleA="1" />
    <Delay time="1100" />
    <Fade object="object:ps3logo" time="174" accelMode="0x1" colorScaleA="0" />
    <Delay time="1000" />
    <Delay time="200" />
    <FireEvent event="event:native:/anim_gameboot_Finished" />
</Anim>


Probably this last version without the particles and without the resizes is closer to what the PS4 does in the coldboot... but to "clone" the PS4 coldboot accuratelly is needed to change some times/delays
And... the acceleration modes (that are unknown for me)
Hmmmm...now i got it
 

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