PS2 PS2 doing a lot of noise and TV screen flickering after replacing cables

Yes, before moving it to an external HDD connected to the laptop I had the same problem with it on the laptop's HDD.

This game has built-in widescreen but it gets even worse after enabling it. Now when running games on OPL I'm having a black screen. Is it because I'm using the wireless IP address and not the ethernet one or because of the GSM resolution? Speaking of which, maybe I'm still making a mistake. If I want to use this wirelessly, should I use the laptop's ethernet's connection IP address or the wifi one (I'm using the latter)? This is confusing. What's the difference between IPv4 and IPv6 and does only the former work?
i dont think ps2 knows what ip6 is because it wasnt a thing when ps2 was made.

i think you should try to use network wire between ps2 and router AND between router and laptop AND turn off wifi on laptop (two connecions mean two ips on laptop and that may be causing problem).
 
i dont think ps2 knows what ip6 is because it wasnt a thing when ps2 was made.

i think you should try to use network wire between ps2 and router AND between router and laptop AND turn off wifi on laptop (two connecions mean two ips on laptop and that may be causing problem).

Sorry, but what problem are you talking about? I only have the black screen problem with some GSM VMODE settings and I also had the out of sync audio problem with the setup you are talking about and it was thanks to a GSM VMODE setting too.

Anyway, why doesn't GSM have that widescreen cheat and where can I find it? Do I have to manually patch all the games with it and afterwards have to try each VMODE setting to not have the out of sync audio, stuttering and black borders problems?
 
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Sorry, but what problem are you talking about? I only have the black screen problem in some GSM resolutions and I also had the out of sync audio with the setup you are talking about and it was thanks to a GSM resolution too.

Anyway, why doesn't GSM have that widescreen feature and where can I find it? Do I have to manually patch all the games and then have to try each resolution to not have out of sync audio/stuttering problems?
i dont know, ive never gsm.
 
i dont know, ive never gsm.

What about the widescreen patch? Where can I find it and what do I have to do to use it? Anyway, I guess I shouldn't use it since I have this black border problem especially on some GSM's VMODE settings.

Also, if I enable progressive mode on PAL games will the quality decrease like I've read?

EDIT: Now it's stuttering a lot. Maybe it's because I'm using the wifi connections' IP address or running the game from an external HDD?

EDIT 2: Now I tried using only the wifi connection and it's stuttering less so it seems I should disable one of the connections before playing.

EDIT 3: Now I tried manually configuring the ethernet connection and even disable the wifi one and I have the same problems. After changing GSM's VMODE swttings to PAL I have less problems.
 
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What about the widescreen patch? Where can I find it and what do I have to do to use it?

Also, if I enable progressive mode on PAL games will the quality decrease like I've read?

EDIT: Now it's stuttering a lot. Maybe it's because I'm using the wifi connections' IP address or running the game from an external HDD?

EDIT 2: Now I tried using only the wifi connection and it's stuttering less so it seems I should disable one of the connections before playing.

EDIT 3: Now I tried manually configuring the ethernet connection and even disable the wifi one and I have the same problems. After changing GSM resolution to PAL I have less problems.
there are several ways to use widescreen but ive never used any patches. if the game allows widescreen to be selected, i will select it and then stretch the image with my tv remote.

i dont think ive used progressive for games before (maybe dvd movie but i dont remember).

is the router connected to internet OR is just the laptops wifi connected to internet?
 
there are several ways to use widescreen but ive never used any patches. if the game allows widescreen to be selected, i will select it and then stretch the image with my tv remote.

i dont think ive used progressive for games before (maybe dvd movie but i dont remember).

is the router connected to internet OR is just the laptops wifi connected to internet?

But in this case the game's built-in widescreen stretched the image upwards and downwards so it's even worse than it was since when playing this game it fits the screen upwards and downwards and I can't stretch the image on the built-in's TV's screen settings because when doing it the screens moves to all 4 sides and not just leftward and rightward to eliminate the black borders like I want. The problem is that each game (or many of them, at least) has a different screen configuration and I don't want to lose time with each one testing each OPL's GSM's TV screen setting (and maybe each built-in TV screen setting, too) to see if it fits because it looks like I can't save a OPL's GSM's VMODE settings for individual games but only for all of them.

I think progressive scan improved the quality of one of the PAL games I tried but according to what I've read it should have had the opposite effect. How can I access progressive scan in those games that don't have one built-in? I've read about a button combo to be done right after playing a game or something like that and that not all games support it.

The router is connected to internet and the laptop to the router via an ethernet cable and it's (the laptop) also connected to a wifi connection (which comes from the router, too).
 
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But in this case the game's built-in widescreen stretched the image upwards and downwards so it's even worse than it was since when playing this game it fits the screen upwards and downwards and I can't stretch the image on the built-in's TV's screen settings because when doing it the screens moves to all 4 sides and not just leftward and rightward to eliminate the black borders like I want. The problem is that each game (or many of them, at least) has a different screen configuration and I don't want to lose time with each one testing each OPL's GSM's TV screen setting (and maybe each built-in TV screen setting, too) to see if it fits because it looks like I can't save a OPL's GSM TV screen settings for individual games but only for all of them.

I think progressive scan improved the quality of one of the PAL games I tried but according to what I've read it should have had the opposite effect. How can I access progressive scan in those games that don't have one built-in? I've read about a button combo to be done right after playing a game or something like that and that not all games support it.

The router is connected to internet and the laptop to the router via an ethernet cable and it's (the laptop) also connected to a wifi connection (which comes from the router, too).
only use one connection from laptop to router (cable probably best to use).

i havent used gsm but i think if you go into opl's per-game settings it will let you change it for just that game. there is also an overall setting (i think) that would be applied if an individual game has different settings for just it.

the only thing i remember about progressive mode is that i had to use component cables instead of composite to get it to work (thats why i never used it).
 
only use one connection from laptop to router (cable probably best to use).

i havent used gsm but i think if you go into opl's per-game settings it will let you change it for just that game. there is also an overall setting (i think) that would be applied if an individual game has different settings for just it.

the only thing i remember about progressive mode is that i had to use component cables instead of composite to get it to work (thats why i never used it).

So, should I disconnect from my network or even disable the wifi network connection? Anyway, even if I do that I still have the stuttering and audio problems, albeit less with GSM's VMODE PAL setting. All the tutorials I've read regarding OPL say to connect the PC to the PS2 via an ethernet cable (at least) when I'm not doing it.

You're right, I just found it. May I have problems if I enable the Emulate FIELD Flipping setting? Anyway, it will be annoying having to test each OPL's GSM's VMODE settings (or at least two or three) with each game to find out if I have any problems.

What about with this PS2 to HDMI Converter?

EDIT: It looks like OPL's GSM's VMODE HDTV 1080i setting works better on NTSC games. What is the difference between this setting and the HDTV 1080i non-interlaced one? Does the latter offer better picture quality and why is it called HDTV 1080i non-interlaced and not HDTV 1080p or are they different things? And how can I know if these HDTV settings are PAL or NTSC? I noticed when running games on PAL/NTSC I don't have the right black border but I still have the left one. Does that mean a part of the picture was cropped? And when choosing one of these two settings should I choose the PAL one for PAL games and the NTSC one for NTSC games?
 
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So, should I disconnect from my network or even disable the wifi network connection? Anyway, even if I do that I still have the stuttering and audio problems, albeit less with GSM's VMODE PAL setting. All the tutorials I've read regarding OPL say to connect the PC to the PS2 via an ethernet cable (at least) when I'm not doing it.

You're right, I just found it. May I have problems if I enable the Emulate FIELD Flipping setting? Anyway, it will be annoying having to test each OPL's GSM's VMODE settings (or at least two or three) with each game to find out if I have any problems.

What about with this PS2 to HDMI adaptor?

EDIT: It looks like OPL's GSM's VMODE HDTV 1080i setting works better on NTSC games. What is the difference between this setting and the HDTV 1080i non-interlaced one? Does the latter offer better picture quality and why is it called HDTV 1080i non-interlaced and not HDTV 1080p or are they different things? And how can I know if these HDTV settings are PAL or NTSC? I noticed when running games on PAL/NTSC I don't have the right black border but I still have the left one. Does that mean a part of the picture was cropped? And when choosing one of these two settings should I choose the PAL one on PAL games and the NTSC one on NTSC games?

i is interlaced, p is pregressive. Its how the image lines are scanned. Progressive has better picture than interlaced.

The many compatibility guides I've already linked you to has all the GSM compatible modes listed as well. If the game isn't listed, then yes, you have to test the modes yourself.

Widescreen on non-widescreen games is achieved by adding a patch to the ISO or by adding a cheat to OPLs database and enabling this "widescreen cheat" in the per game settings. I beleive you can find them on the official pcsx2 emulator forums. Not all games have widescreen patches/cheats.
 
i is interlaced, p is pregressive. Its how the image lines are scanned. Progressive has better picture than interlaced.

The many compatibility guides I've already linked you to has all the GSM compatible modes listed as well. If the game isn't listed, then yes, you have to test the modes yourself.

Widescreen on non-widescreen games is achieved by adding a patch to the ISO or by adding a cheat to OPLs database and enabling this "widescreen cheat" in the per game settings. I beleive you can find them on the official pcsx2 emulator forums. Not all games have widescreen patches/cheats.

I know but is OPL's GSM's VMODE HDTV 1080i non-interlaced setting the same thing as 1080p?

I thought I had to patch the ISO in all cases and so how can I add a cheat to OPL's database? Anyway, it wouldn't fix the stuttering. What does PCSX2 have to do with this since this isn't emulation? Ok, but I shouldn't use it in some cases (at least with certain OPL's GSM's VMODE settings) or it will be even worse than it was.
 
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So, should I disconnect from my network or even disable the wifi network connection?
I hate to be the wet blanket, but it's hard... for SMB support here to be a totall match for the CD/DVD. Although 100Mbit Ethernet should have been enough, various reasons result in the actual throughput getting cripped. You shouldn't expect a perfect experience.

The benefits would be more like:
  • All your games in one place, on your computer or NAS.
  • Slightly faster than using a USB disk with the PS2.
  • No need to defragment.
  • No need for special handling of large (>4GB) games, since you can store a large ISO file on NTFS.

You're right, I just found it. May I have problems if I enable the Emulate FIELD Flipping setting? Anyway, it will be annoying having to test each OPL's GSM's VMODE settings (or at least two or three) with each game to find out if I have any problems.

The defaults (which is to have no special settings enabled) is usually the best. Why, you might ask? Some of them are workarounds/fixes for specific cases, which could result in worse performance or some other detrimental effect. We try not to introduce new things, to avoid affecting the game's functionality.

In this case, the FIELD flipping emulation is for emulating the flipping of the FIELD status field within the GS CSR. There are some games that depend on this field changing in status, otherwise they don't work properly or the 2nd half of scan lines don't appear (and the game usually appears more pixelized). The latter is usually a trait of games that were designed with the half-pixel offset trick, which was a trick for the interlaced screen - which just stops working correctly once you move to a progressive video mode.

And how can I know if these HDTV settings are PAL or NTSC?

PAL and NTSC are really old video broadcasting standards. The HDTV video modes you see are just newer choices.
(But as a matter of fact, video modes like our 480P and 576P aren't really HDTV video modes... but more like EDTV, due to their resolution and aspect ratio).

I noticed when running games on PAL/NTSC I don't have the right black border but I still have the left one.
The thing about the PS2 is that it's a game console from the analog video era. Its video cannot quite be mapped directly to individual pixels, which you might observe as letterboxing, ghosting, video getting offset etc.

And when choosing one of these two settings should I choose the PAL one on PAL games and the NTSC one on NTSC games?

If you're going in this direction, you might as well not use GSM then? Let the game run and do its thing.

I know but is OPL's GSM's VMODE HDTV 1080i non-interlaced setting the same thing as 1080p?

It's not. If we just set the standard 1080I mode to non-interlace, it will result in a refresh rate of 30 Hz (1080P @ 30Hz).

Long ago, I tried to add an actual 1080P mode to GSM. It sounded cool, but after a few years I found some problems that made me believe it wasn't really a great idea:
  • Shortly after I completed this, the SCPH-10000 I had stopped working due to what seemed to be a clock generator failure. A coincidence, perhaps? Maybe, but then again we don't actually know if the PS2's pixel clock was designed for 1080P or if we're essentially overclocking something.
  • All PS2s have a video encoder chip. The model varies between PS2 models, but they all need to be configured for a video mode to be applied properly. The custom the 1080P code I contributed, lacked this part. So it worked for only some PS2 models.
  • Some people might be led to think that 1080P=surely better graphics. The PS2 cannot actually support 1920x1080 due to a lack of memory, so it's actually having a smaller frame buffer (e.g. 960x540) magnified.
Since it's not complete and doesn't really have much benefits, I felt it would be the responsible thing to withdraw this unofficial video mode.
 
I hate to be the wet blanket, but it's hard... for SMB support here to be a totall match for the CD/DVD. Although 100Mbit Ethernet should have been enough, various reasons result in the actual throughput getting cripped. You shouldn't expect a perfect experience.

The benefits would be more like:
  • All your games in one place, on your computer or NAS.
  • Slightly faster than using a USB disk with the PS2.
  • No need to defragment.
  • No need for special handling of large (>4GB) games, since you can store a large ISO file on NTFS.



The defaults (which is to have no special settings enabled) is usually the best. Why, you might ask? Some of them are workarounds/fixes for specific cases, which could result in worse performance or some other detrimental effect. We try not to introduce new things, to avoid affecting the game's functionality.

In this case, the FIELD flipping emulation is for emulating the flipping of the FIELD status field within the GS CSR. There are some games that depend on this field changing in status, otherwise they don't work properly or the 2nd half of scan lines don't appear (and the game usually appears more pixelized). The latter is usually a trait of games that were designed with the half-pixel offset trick, which was a trick for the interlaced screen - which just stops working correctly once you move to a progressive video mode.



PAL and NTSC are really old video broadcasting standards. The HDTV video modes you see are just newer choices.
(But as a matter of fact, video modes like our 480P and 576P aren't really HDTV video modes... but more like EDTV, due to their resolution and aspect ratio).


The thing about the PS2 is that it's a game console from the analog video era. Its video cannot quite be mapped directly to individual pixels, which you might observe as letterboxing, ghosting, video getting offset etc.



If you're going in this direction, you might as well not use GSM then? Let the game run and do its thing.



It's not. If we just set the standard 1080I mode to non-interlace, it will result in a refresh rate of 30 Hz (1080P @ 30Hz).

Long ago, I tried to add an actual 1080P mode to GSM. It sounded cool, but after a few years I found some problems that made me believe it wasn't really a great idea:
  • Shortly after I completed this, the SCPH-10000 I had stopped working due to what seemed to be a clock generator failure. A coincidence, perhaps? Maybe, but then again we don't actually know if the PS2's pixel clock was designed for 1080P or if we're essentially overclocking something.
  • All PS2s have a video encoder chip. The model varies between PS2 models, but they all need to be configured for a video mode to be applied properly. The custom the 1080P code I contributed, lacked this part. So it worked for only some PS2 models.
  • Some people might be led to think that 1080P=surely better graphics. The PS2 cannot actually support 1920x1080 due to a lack of memory, so it's actually having a smaller frame buffer (e.g. 960x540) magnified.
Since it's not complete and doesn't really have much benefits, I felt it would be the responsible thing to withdraw this unofficial video mode.

I have 200Mbit hired although it doesn't even reach 100Mbit according to some online tests I did. Should I have problems? I'm using a shared PS2SMB folder on the root of an external HDD connected to the PC so can I have any problems when playing like the external HDD going to sleep?

These 1080i settings are confusing since I always saw two different settings regarding 1080, 1080i and 1080p, so I just assumed 1080i non-interlaced was 1080p, although I felt the name was stranged since I thought it should be called 1080p instead.

I think progressive scan improved the quality of one of the PAL games I tried but according to what I've read it should have had the opposite effect. How can I access progressive scan in those games that don't have one built-in? I've read about a button combo to be done right after playing a game or something like that and that not all games support it. Should OPL's GSM have a progressive scan setting?

Also, all tutorials I read regarding OPL talked about connecting the PC to the PS2 via an ethernet cable when I'm connecting the PS2 to the router via one (as well as the laptop to the router) so am I doing it the wrong way?

i is interlaced, p is pregressive. Its how the image lines are scanned. Progressive has better picture than interlaced.

The many compatibility guides I've already linked you to has all the GSM compatible modes listed as well. If the game isn't listed, then yes, you have to test the modes yourself.

Widescreen on non-widescreen games is achieved by adding a patch to the ISO or by adding a cheat to OPLs database and enabling this "widescreen cheat" in the per game settings. I beleive you can find them on the official pcsx2 emulator forums. Not all games have widescreen patches/cheats.

Since I'm playing via SMB from a share folder on an external HDD, I suppose there isn't a maximum external HDD size OPL recognizes, right?
Also, it looks like there are a lot of problems when playing PS2 games whether if I run the games via ESR or OPL.
 
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I have 200Mbit hired although it doesn't even reach 100Mbit according to some online tests I did.

It doesn't matter what sort of plan or network you have. The PS2 was designed in 1999, so its network adaptor can only do 100Mbit. And that's just a maximum - not a guarantee you will reach those numbers.
Given that its IOP is only 36MHz and we keep everything related to OPL there, it won't.

I'm using a shared PS2SMB folder on the root of an external HDD connected to the PS2 so can I have any priblems when playing like the external HDD going to sleep?

No...
Do you have such a problem when using your PC? Don't worry about this.

These 1080i settings are confusing since I always saw two different settings regarding 1080, 1080i and 1080p, so I just assumed 1080i non-interlaced was 1080p, although I felt the name was stranged since I thought it should be called 1080p instead.

That's understandable, but it isn't how the PS2 is programmed. That's a setting to set whether an interlaced video mode (e.g. NTSC/PAL) is interlaced or non-interlaced. Simply changing this for 1080I mode, doesn't actually make 1080I, 1080P. 1080P is not only interlaced, but the pixel clock should have a higher rate to give a 60Hz refresh rate.

I think progressive scan improved the quality of one of the PAL games I tried but according to what I've read it should have had the opposite effect.

I don't know what you read, but what's the point of GSM if it generally doesn't help? We have these progressive video modes since it was once the future of video standards.
But there's some truth in it - if your game uses the half-pixel offset trick, then it looks sort of hideous in a progressive video mode, even when you do have the FIELD flipping emulation on. That's because there's no interlacing to help blend its two sets of scan lines into 1 image.

How can I access progressive scan in those games that don't have one built-in?

You can't. Games back then, were specifically designed to support their video modes. That's why we have GSM.

I've read about a button combo to be done right after playing a game or something like that and that not all games support it.

By holding TRIANGLE+CROSS as the game boots (right after the PlayStation 2 logo), progress scan can be enabled. This is only applicable to games that support progressive scan.

Should OPL's GSM have a progressive scan setting?

That's all your progressive video modes, like 480P...

Also, all tutorials I read regarding OPL talked about connecting the PC to the PS2 via an ethernet cable when I'm connecting the PS2 to the router via one (as well as the laptop to the router) so am I doing it the wrong way?

I wouldn't say it's wrong, but just different.
Would you have worse performance? As with any network that gets more complicated, it'll be slightly worse.

Since I'm playing via SMB from a share folder on an external HDD, I suppose there isn't a maximum external HDD size OPL recognizes, right?

The capacity is irrelevant since your PC owns the disk.

Also, it looks like there are a lot of problems when playing PS2 (and PS1) games whether if I run the games via ESR or OPL.

OPL doesn't support PS games. If you somehow did, that's involving Sony's old PS emulator.

I didn't read about your problems with ESR, but the goal is to get good burns that result in as little jitter when reading as possible. It's got to do with the quality of your discs (e.g. Mitsubishi Verbatim and Taiyo Yuden discs were once great) and the quality of your burn. Perhaps the optimal burning speed can be selected with the AWS setting, as long as the disc isn't too new/old in comparison to the writer's age.
It's perhaps also subjective to the condition of your console's CD/DVD drive. Given that the oldest PS2 is more than 20 years old, well...
 
It doesn't matter what sort of plan or network you have. The PS2 was designed in 1999, so its network adaptor can only do 100Mbit. And that's just a maximum - not a guarantee you will reach those numbers.
Given that its IOP is only 36MHz and we keep everything related to OPL there, it won't.



No...
Do you have such a problem when using your PC? Don't worry about this.



That's understandable, but it isn't how the PS2 is programmed. That's a setting to set whether an interlaced video mode (e.g. NTSC/PAL) is interlaced or non-interlaced. Simply changing this for 1080I mode, doesn't actually make 1080I, 1080P. 1080P is not only interlaced, but the pixel clock should have a higher rate to give a 60Hz refresh rate.



I don't know what you read, but what's the point of GSM if it generally doesn't help? We have these progressive video modes since it was once the future of video standards.
But there's some truth in it - if your game uses the half-pixel offset trick, then it looks sort of hideous in a progressive video mode, even when you do have the FIELD flipping emulation on. That's because there's no interlacing to help blend its two sets of scan lines into 1 image.



You can't. Games back then, were specifically designed to support their video modes. That's why we have GSM.



By holding TRIANGLE+CROSS as the game boots (right after the PlayStation 2 logo), progress scan can be enabled. This is only applicable to games that support progressive scan.



That's all your progressive video modes, like 480P...



I wouldn't say it's wrong, but just different.
Would you have worse performance? As with any network that gets more complicated, it'll be slightly worse.



The capacity is irrelevant since your PC owns the disk.



OPL doesn't support PS games. If you somehow did, that's involving Sony's old PS emulator.

I didn't read about your problems with ESR, but the goal is to get good burns that result in as little jitter when reading as possible. It's got to do with the quality of your discs (e.g. Mitsubishi Verbatim and Taiyo Yuden discs were once great) and the quality of your burn. Perhaps the optimal burning speed can be selected with the AWS setting, as long as the disc isn't too new/old in comparison to the writer's age.
It's perhaps also subjective to the condition of your console's CD/DVD drive. Given that the oldest PS2 is more than 20 years old, well...

What's IOP?

I thought progressive scan mode was different than progressive 480p. So, does progressive scan mode mean 480p/576p?

Well, in my case, OPL's GSM's VMODE settings make the game worse and I was talking about the games' built-in progressive scan mode, not GSM... How can I know I was successful on enabling progressive scan mode after holding Triangle and Cross? Will a message show up?

Sorry, I meant I'm using a shared PS2SMB folder on the root of an external HDD connected to the PC (not to the PS2) so can I have any problems when playing, like the external HDD going to sleep? I've read I can. I've also read games may freeze due to network problems so I'm worried about my setup which is different from the one from the tutorials (which state to connect the PC to the PS2 via an ethernet cable), not to mention the PS2SMB folder is on an external HDD and not on the PC's HDD.

No, I was talking about ESR compatibility and the compatibiloty lists it's stated some games stutter.

I've read some games work with some OPL versions and other ones don't. If it's true, then am I supposed to have many OPL versions at the same time?

Which one is more game compatible, USB, SMB or HDD?
 
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What's IOP?
The I/O Processor. The processor where most of OPL runs on. Not very powerful, as it is just an enhanced version of the PS CPU. This takes over as the CPU when in PS mode.

I thought progressive scan mode was different than progressive 480p. So, does progressive scan mode mean 480p/576p?
Yes.
Technically speaking, the official SDK only supported 480P mode. So the only official, standard progressive video mode for games was the 480P mode.

Well, in my case OPL's GSM VMODE settings make the game worse and I was talking about the games' built-in progressive scan mode, not GSM...

You should not generalize. The effect would vary between games, due to each game being coded differently.

How can I know I was successful on enabling progresive scan mode after holding Triangle and Cross? Will a message show up?
Usually, yes.

Sorry, I meant I'm using a shared PS2SMB folder on the root of an external HDD connected to the PC (not to the PS2) so can I have any problems when playing, like the external HDD going to sleep? I've read I can. I've also read games may freeze due to network problems so I'm worried about my setup which is different from the one from the tutorials (which state to connect the PC to the PS2 via an ethernet cable), not to mention the PS2SMB folder is on an external HDD and not on the PC's HDD.

Yes, and I also understood it that way. It does not directly matter, unless the PC loses connection to the disk. Even when the disk goes to sleep, accessing it would wake it up again and everything continues working.

I got one enclosure that seems to disconnect and reconnect whenever the HDD goes to sleep and gets accessed. Maybe this could break the connection. I suppose a workaround might be to tweak the HDD to not sleep (or to change the enclosure), but that would be a waste of resources.
Hopefully you do not have such a thing. Otherwise, perhaps you could just store your games on the HDD of your computer?

I've yet to use POPStarter

Just so you know, it is not an OPL feature. Even if you use that version of OPL with support for POPStarter, it is just an integration at the UI.

No, I was talking about ESR compatibility and there it's stated that some games stutter.

Again, it depends on the game and what you have. You should not generalize.

Should I use a OPL Daily Build or a stable one? What's the difference between Daily build and Ifcaro Beta and what's WIP?

If you mean "Daily Builds" (which is a product of ps2-home), it is a fork of the official OPL repository. I don't suppose they got any worthwhile fixes or enhancements, other than the POPStarter integration.

I've read some games work with some OPL versions and other ones don't. If it's true, then am I supposed to have many OPL versions at the same time?

Ideally, we should have one version that is compatible with as many games as possible. And we should be getting better, not worse. So I would say you should support the latest version, as keeping onto old versions doesn't help with progress.

Most games should already work.

Which one is more game compatible, OPL USB, OPL SMB or OPL HDD?

Use whatever you feel most comfortable with. I would be biased and say you should get a HDD unit, since it has the simplest code and does not require external equipment.

EDIT: Now my PS2 is doing a second loud noise (while doing the previous loud "buzz" one).
I don't really know what you mean, but from the start of this thread - have you tried a different cable? If we assume the one you got originally was bad, then have you tried replacing it?
 
The I/O Processor. The processor where most of OPL runs on. Not very powerful, as it is just an enhanced version of the PS CPU. This takes over as the CPU when in PS mode.


Yes.
Technically speaking, the official SDK only supported 480P mode. So the only official, standard progressive video mode for games was the 480P mode.



You should not generalize. The effect would vary between games, due to each game being coded differently.


Usually, yes.



Yes, and I also understood it that way. It does not directly matter, unless the PC loses connection to the disk. Even when the disk goes to sleep, accessing it would wake it up again and everything continues working.

I got one enclosure that seems to disconnect and reconnect whenever the HDD goes to sleep and gets accessed. Maybe this could break the connection. I suppose a workaround might be to tweak the HDD to not sleep (or to change the enclosure), but that would be a waste of resources.
Hopefully you do not have such a thing. Otherwise, perhaps you could just store your games on the HDD of your computer?



Just so you know, it is not an OPL feature. Even if you use that version of OPL with support for POPStarter, it is just an integration at the UI.



Again, it depends on the game and what you have. You should not generalize.



If you mean "Daily Builds" (which is a product of ps2-home), it is a fork of the official OPL repository. I don't suppose they got any worthwhile fixes or enhancements, other than the POPStarter integration.



Ideally, we should have one version that is compatible with as many games as possible. And we should be getting better, not worse. So I would say you should support the latest version, as keeping onto old versions doesn't help with progress.

Most games should already work.



Use whatever you feel most comfortable with. I would be biased and say you should get a HDD unit, since it has the simplest code and does not require external equipment.


I don't really know what you mean, but from the start of this thread - have you tried a different cable? If we assume the one you got originally was bad, then have you tried replacing it?

Ok, but I tried some games and I had problems in all of them.

Yes, I'm afraid the external HDD goes to sleep but when playing isn't it being always accessed and so this shouldn't happen?

Is it like GSM, then?

Yes, I know, so not all games are compatible and it looks like ESR is more compatible than OPL but it degrades the laser unlike the latter.

I think it stopped doing the second noise or it's quietly (maybe it started doing it after the PS2 was turned on for some time?). Now I'm using the PS2 to HDMI Converter and the PS2 still does a lot of noise so never mind what I said about a loud "buzz" problem since it doesn't come from cables but from inside the PS2. I have it even when not having any game disc inside and as soon as I turn on the PS2 so maybe it's not a laser problem (I assume the laser isn't used when not playing discs) but the PS2 is covered in dust inside or something? I have to increase the TV volume (and even then the PS2 still does a lot of noise).
 
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Yes, I'm afraid the external HDD goes to sleep but when playing isn't it being always accessed and so this shouldn't happen?

I think you get the idea. Anyway, even if it goes to sleep - accessing it should wake it up. The fluidity of your experience, could be determined by what you have.

Is it like GSM, then?

Sorry, but what is? If you mean the built-in progressive video mode, that would be better. The game would have been designed to operate with the progressive video mode, so there would be likely none of the problems that might arise from using GSM on a game that was not designed for the progressive video mode.

And what about Ifcaro and WIP?
WIP stands for "Work In Progress".

I think it stopped doing the second noise or it's quietly (maybe it started doing it after the PS2 was turned on for some time?). Now I'm using the PS2 to HDMI adapter and the PS2 still does a lot of noise so never mind what I said about a loud "buzz" problem since it doesn't come from cables but from inside the PS2. I have it even when not having any disc inside and as soon as I turn on the PS2 so maybe it's not a laser problem (I assume the laser isn't used when not playing discs) but the PS2 is covered in dust inside or something? Maybe it's a major problem and I also have the "buzz" problem? I have to increase the TV volume (and even then the PS2 still does a lot of noise).
You know, a PS2 shouldn't be making a noise like that.
 
I think you get the idea. Anyway, even if it goes to sleep - accessing it should wake it up. The fluidity of your experience, could be determined by what you have.



Sorry, but what is? If you mean the built-in progressive video mode, that would be better. The game would have been designed to operate with the progressive video mode, so there would be likely none of the problems that might arise from using GSM on a game that was not designed for the progressive video mode.


WIP stands for "Work In Progress".


You know, a PS2 shouldn't be making a noise like that.

I was talking about about POPStarter integration in OPL and asking if it's like GSM in OPL.

But my PS2 is a Slim one and I don't know how to solder so I can't use an HDD.

I know, but I don't know how to open it and disassemble it to clean it.

Why should I use DVD flattened images when OPL can read them without having to convert to DVD5 and discs degrade the PS2's laser?

EDIT: After mounting PS1/PS2 games on IRISMAN on the PS3 and running them, I can (supposedly) increase the quality by enabling settings on the XMB screen (available after enabling CFW settings on the XMB) so which ones looks better in terms of quality, playing PS1/PS2 games on the PS2 on OPL after using GSM (if it's even possible to use GSM on PS1 games) or playing PS1/PS2 games on the PS3 with the mentioned settings enabled? At least on the PS3 I wouldn't need to change the resolution to play PS1 game discs like on the PS2 on the standalone GSM because I'd have a black screen with a "no signal" message if using the PS2 to HDMI converter.
 
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I was talking about about POPStarter integration in OPL and asking if it like GSM integration in OPL.

No. GSM was integrated into the OPL EE core. OPL is still operating, even if you use this GSM.
In contrast, POPS is run instead of OPL if you use that POPStarter integration.

So, should I always download the latest daily build, use the latest stable or use the latest Ifcaro build? Are the daily and Ifcaro builds stable?

If you actually want a stable release, get the stable release. Don't get those nightly builds (Or the thing branded as "Daily Builds"). You should read this link to understand what those terms really mean.

Where can I download the latest stable OPL build?

Long ago, we used to just release OPL from a thread on psx-scene. I also created a thread here. Now, I don't know how it's done.
But I'm sure you know how to Google for it? It's OPL v0.9.3.

Why does OPL have so many daily and Ifcaro builds? Isn't the stable build updated for a long time?

I don't know if they made a new release. Shortly after I stopped working on OPL, OPL v0.9.3 was released in 2015.

After that, there were many commits made, but no actual releases. If one builds a copy of OPL from these versions, there could be new features and bug fixes, but it doesn't mean that it is of good quality.

But my PS2 is a Slim one and I don't know how to solder so I can't use an HDD.
You mentioned HDD, so I thought you could use one. But for a slim console, it's not usually an option.

Why should I use DVD flattened images when OPL SMB can read them without having to convert to DVD5? Anyway, I should use one and use Mode 5 to play these DL games?

If you can afford the space, don't waste time with hacking up a game. You might find it to be time-consuming.

EDIT: After mounting PS1/PS2 games on IRISMAN on the PS3 and running them, I can increase the quality by enabling settings on the XMB screen (available after enabling CFW settings on the XMB) so which ones looks better in terms of quality, playing PS1/PS2 games on the PS2 on OPL after using GSM (if it's even possible to use GSM on PS1 games) or playing PS1/PS2 games on the PS3 with the mentioned settings enabled

I don't know, as I've never used IRISMAN. But PS and PS2 games on the PS3 are emulated. When something is emulated, there is a potential for the emulator to enhance the graphics during the rendering process. I know that PCSX2 allows for this. If it's not a choice for the standard PS3 firmware (I don't recall it), you should check the documentation for IRISMAN to understand what it really does.

Like I mentioned before, GSM doesn't actually increase the quality of graphics. Only the video mode gets changed. Even if you selected one that has a higher resolution, the game's frame buffer is actually magnified.

At least on the PS3 I wouldn't need to change the resolution to play PS1 bought

This is an area which differs between the PS2 and PS3. In the PS3, the PS and PS2 are emulated, and the video mode can be changed.

Playing a PS game on the PS2 probably results in the same video signal as when the game is played on a real PS (game can also control whether it's non-interlaced or not, from what I rememeber). Even though the PS GPU is emulated in software and Sony would perhaps have a choice to change the video mode. I suppose it was just an acceptable design, 20 years ago.

games like on the PS2 on non-OPL's GSM (and on OPL's GSM, I guess) because I'd have a "no signal" message.

That could be an indicator that your TV doesn't support non-interlaced video modes via component. Some of these TVs can only do so, via composite.

(and I guess non-bought, assuming the PS2 can play burned PS1 games via ESR or other tool like that)
The only way for that, is to use a modchip.
 
No. GSM was integrated into the OPL EE core. OPL is still operating, even if you use this GSM.
In contrast, POPS is run instead of OPL if you use that POPStarter integration.



If you actually want a stable release, get the stable release. Don't get those nightly builds (Or the thing branded as "Daily Builds"). You should read this link to understand what those terms really mean.



Long ago, we used to just release OPL from a thread on psx-scene. I also created a thread here. Now, I don't know how it's done.
But I'm sure you know how to Google for it? It's OPL v0.9.3.



I don't know if they made a new release. Shortly after I stopped working on OPL, OPL v0.9.3 was released in 2015.

After that, there were many commits made, but no actual releases. If one builds a copy of OPL from these versions, there could be new features and bug fixes, but it doesn't mean that it is of good quality.


You mentioned HDD, so I thought you could use one. But for a slim console, it's not usually an option.



If you can afford the space, don't waste time with hacking up a game. You might find it to be time-consuming.



I don't know, as I've never used IRISMAN. But PS and PS2 games on the PS3 are emulated. When something is emulated, there is a potential for the emulator to enhance the graphics during the rendering process. I know that PCSX2 allows for this. If it's not a choice for the standard PS3 firmware (I don't recall it), you should check the documentation for IRISMAN to understand what it really does.

Like I mentioned before, GSM doesn't actually increase the quality of graphics. Only the video mode gets changed. Even if you selected one that has a higher resolution, the game's frame buffer is actually magnified.



This is an area which differs between the PS2 and PS3. In the PS3, the PS and PS2 are emulated, and the video mode can be changed.

Playing a PS game on the PS2 probably results in the same video signal as when the game is played on a real PS (game can also control whether it's non-interlaced or not, from what I rememeber). Even though the PS GPU is emulated in software and Sony would perhaps have a choice to change the video mode. I suppose it was just an acceptable design, 20 years ago.



That could be an indicator that your TV doesn't support non-interlaced video modes via component. Some of these TVs can only do so, via composite.


The only way for that, is to use a modchip.

I had trouble fitting the image on the screen with some OPL's GSM's VMODE settings (I also had black screens after choosing some of its settings) and some of them cause the FMVs to stutter so it looks like I'll have to try each VMODE setting (or at least some of them) in each game, which is annoying. If like you said it doesn't increase the resolution, what is GSM for?

What is the default OPL's GSM's VMODE setting and which one has the least problems/more compatibility? Maybe I should use the NTSC VMODE setting on NTSC games and the PAL one on PAL games.

No. GSM was integrated into the OPL EE core. OPL is still operating, even if you use this GSM.
In contrast, POPS is run instead of OPL if you use that POPStarter integration.



If you actually want a stable release, get the stable release. Don't get those nightly builds (Or the thing branded as "Daily Builds"). You should read this link to understand what those terms really mean.



Long ago, we used to just release OPL from a thread on psx-scene. I also created a thread here. Now, I don't know how it's done.
But I'm sure you know how to Google for it? It's OPL v0.9.3.



I don't know if they made a new release. Shortly after I stopped working on OPL, OPL v0.9.3 was released in 2015.

After that, there were many commits made, but no actual releases. If one builds a copy of OPL from these versions, there could be new features and bug fixes, but it doesn't mean that it is of good quality.


You mentioned HDD, so I thought you could use one. But for a slim console, it's not usually an option.



If you can afford the space, don't waste time with hacking up a game. You might find it to be time-consuming.



I don't know, as I've never used IRISMAN. But PS and PS2 games on the PS3 are emulated. When something is emulated, there is a potential for the emulator to enhance the graphics during the rendering process. I know that PCSX2 allows for this. If it's not a choice for the standard PS3 firmware (I don't recall it), you should check the documentation for IRISMAN to understand what it really does.

Like I mentioned before, GSM doesn't actually increase the quality of graphics. Only the video mode gets changed. Even if you selected one that has a higher resolution, the game's frame buffer is actually magnified.



This is an area which differs between the PS2 and PS3. In the PS3, the PS and PS2 are emulated, and the video mode can be changed.

Playing a PS game on the PS2 probably results in the same video signal as when the game is played on a real PS (game can also control whether it's non-interlaced or not, from what I rememeber). Even though the PS GPU is emulated in software and Sony would perhaps have a choice to change the video mode. I suppose it was just an acceptable design, 20 years ago.



That could be an indicator that your TV doesn't support non-interlaced video modes via component. Some of these TVs can only do so, via composite.


The only way for that, is to use a modchip.

I forgot to ask, but which one has the better resolution, the in-game (not all games have it) 60 Hz mode setting or the 50 Hz mode one? I think the first is NTSC and the latter is PAL and does the former offer worse resolution but a more fluid image than the latter? What's the difference between Hz and FPS?

Also, could you answer my previous reply?
 
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