PS3 Game Backup Studio

maybe, but its not really a link if its a html, it is the site, in theory. I wonder with debugging output if could we see what its actually looking for..
Agreed, but i thought in that after writing my message XD
My second option was HTMLDIR\INDEX.HTML ... now i think this one has more chances of success

This folder structure can be added to a PKG installer btw, is not for discs but exclusive to PKG

How exactly can we make it ? Because there is game that have HTMLDIR and it load web page so i think we could change it o han exploit htmls
The way how that HTMLDIR was found was because in japan there is a sony device named "torne" that is a TV sintonizer
http://www.psdevwiki.com/ps3/Torne
With that you can connect the PS3 to a standard TV antenna... and record the TV channels from your country (only japan) on the internal hdd of the PS3

Is pretty cool, but the hardware is a piece of shit, is just an "empty USB box" with a DVB-TV controller chip inside
Cheap to manufacture, and the kind of thing sony could have integrated in the motherboard in all PS3 models
And the same for the PS4... but meh they didnt

Anyway... back to the matter XD
With that "torne" device it comes a software installed as a PKG
Is like one of that "EPG programming guides" (used by all modern TVs), friends management, chat, recording and playing TV channels, etc...

I was looking at that PKG, but it seems i did not add much info in wiki about it... so no sure what is inside
 
The last thing i was doing was an experiment with the background image... is long to explain, but in short, the image is over 90% transparent and is intended to be displayed overlapped with any other background of any color

The image of the first test was a bit "meh"... but the test was successfull (it was working as intended), now i need to step back and repeat it accuratelly, but i need to know a couple of things @pink1

In this test you was changing any value "on the fly" for transparency levels, blur, or any kind of visual effect ?
6iubJkN.png


And when we was talking about the default sizes you said me the app opens at 1000x600 (so i made the first test image at that size), but i guess the size reserved for the image is smaller, right ?
3pqGeKN.jpg

The size is just a detail, because is scaled on real time, but is better to try to adjust it to the defaults
 
In this test you was changing any value "on the fly" for transparency levels, blur, or any kind of visual effect ?
No I took everything off added the new image.

And when we was talking about the default sizes you said me the app opens at 1000x600 (so i made the first test image at that size), but i guess the size reserved for the image is smaller, right ?
Yeah I didn't even think about that. That box is 992x511

While we are at it I'd like to show you the downloader with the new background

Ll8eJcw.png
 
I almost forgot The Darkprogramer has started working on some of the background coding like the sfo editor. So we are all ready moving along.
I think this everyone working together each doing what we can is going to work out nicely.

If you have a GitHub account I can make you a collaborator on the project too.

We are using wpf and it's pretty easy so anyone interested in learning a little this could be a fun project to play along with. It never hurts to try to learn something new.
 
No I took everything off added the new image.
Ok, i had doubts because what i want to achieve is something very subbtle, almost not visible

Yeah I didn't even think about that. That box is 992x511
One of the reasons why i wanted to know that size exactly is because we can make it smaller by using dividers... first idea was to divide it by 2 and see if we are losing quality, im guessing directx (or something) is going to smooth it anyway so the quality loss will not be big
Is the same trick used in PS3 with the wallpapers that has a real size of 120x60 pixels or so (but looks great at 1920x1080 pixels)

With the size used actually i guess is going to be a bit tricky to find exact dividers though XD
But doesnt matters, it was just an idea (and im not sure if will be worthy)

But if you decide to change it... i had another idea (that im not sure if worthy again)
We could use a size proportional to 16:9 resolution (like the TVs), i have not calculated it thought (to try to get close with the actual size of the app)
The concept of making it 16:9 is because is this kind of things that are hard to define but you have the feeling that it looks good (noone realize that is 16:9 unless someone mentions it), and because the design im using with that light focus is a bit like a "theathre"... you know, theathre, studio (the name of the app), tv... all them are a bit related :)

While we are at it I'd like to show you the downloader with the new background
Cool, in next tests will look much better :)
While looking at it i had a couple of ideas for the other tag
TZu5XuO.jpg

In that test the column at left (for the ICON0.PNG previews) was overlapping the background image
I think is better to make it transparent, the goal is not to display the image everywhere because i like it... is just i think there is not loss if making this changes
The only contra is that screen is still a bit in development... so maybe things will change later... in other words im not sure if is worthy to be picky trying to adjust visual details at this point because maybe it will be needed to "break" them later
But dunno... by now i like this idea... fits well with the background image experiments, and is going to give you a few more space at right to add other things


Edit:
pink1 said:
Yeah I didn't even think about that. That box is 992x511
I calculated it, 992x558 is proportional to aspect ratio = 16:9
I guess this is the easyest way, by increasing 47 pixels in height
 
Last edited:
In that test the column at left (for the ICON0.PNG previews) was overlapping the background image
I think is better to make it transparent, the goal is not to display the image everywhere because i like it... is just i think there is not loss if making this changes
I got the scroll bar moved but I had to break the listbox down into each part and now I'm having trouble with the background. I'll get it tho.

I calculated it, 992x558 is proportional to aspect ratio = 16:9
I guess this is the easyest way, by increasing 47 pixels in height
That's not a problem at all.
The last pic I posted was full screen so you can see it works pretty good at different sizes.
 
How about adding some identifier under the icons in the pkg list, maybe the name from the sfo, or the name of the pkg without extension. it would make it easier to see which one is which without having to click on each one, especially handy if you have a few pkgs with same icon.

Something like this:
CFcQbo7.png
 
How about adding some identifier under the icons in the pkg list, maybe the name from the sfo, or the name of the pkg without extension. it would make it easier to see which one is which without having to click on each one, especially handy if you have a few pkgs with same icon.

Something like this:
CFcQbo7.png
That all pops up when you mouse over the icon but I can try to add that and see what we think. Right now the background is driving me crazy :sfun bangdesk:
 
I got the scroll bar moved but I had to break the listbox down into each part and now I'm having trouble with the background. I'll get it tho.
No hurry, it was just an idea i wanted to know if you liked it :)
For the background you was using (that was hiding the left of the image im making for the background) instead of removing it completly you could reduce it to 10% transparency or so... this way it will overlap over the others and it creates a visual "limit" at the right of the the listbox

That's not a problem at all.
Good to know you acepted that suggestion :), i will repeat the image at 992x558 and we have a good start point, this time i will adjust the effects better (i had to do it anyway because the other was just a test)
And eventually, when we are happy wih the result we could make the other tests by reducing size at half... or a quarter

The last pic I posted was full screen so you can see it works pretty good at different sizes.
Yep, what we wanted to achieve was working, the effect of the "flipped" light of 1 pixel all around the borders is not what i was trying though, i made a mistake and is not inverted accuratelly
Other details that was just experimental was the big "bump" areas at the borders (inmediatly next to the inverted pixel), this is low quality and color intensity is wrong
Then there are the 3 "focal lights"... are mostly white but i added a bit of blue to them, not sure what to do with that blue
The location of focal lights at left and right are not simetrical, i just made one, copyed it, flipped and moved it a bit randomnly to the other side... i need to prepare this better to make it simmetrical XD
There is also other light at center-top ... but is barelly visible, i guess i need to increase it because was a bit fail, lol... or dunno, maybe i will remove it because it looks good without it
Then there is a vertical degrade that is the real culprit of the image to so so opaque in the center... i dont really want to add much color in the center (maybe 2% of transparency or so)... the problem is the other lights overlaps in the center and the opacity cummulates... not sure but i want to reduce transparency there

And thats a resume of the details of how the image is lighted incase someone is interested or has some idea, keep in mind that is not really a wallpaper but some kind of "bumpmap" + "lightmap" + shitmap" all together, and is intended to be visible overlapped on top of any other image of any color (included full white and full black backgrounds)

The apps allows to choose a "theme" that uses combinations of colors (any), by now as far i know there are a couple of themes, but eventually could be added others, and this image needs to work with all them

Actually... for stress tests it would be interesting to see how it looks with a bright and dark theme... because it could be any color i suggest to try with:
-light browns (like pastel colors, nature, or wood)
-dark reds (for danger)

Or if you mix 2 colors....
-light browns/greens
-dark reds/oranges
 
How about adding some identifier under the icons in the pkg list, maybe the name from the sfo, or the name of the pkg without extension. it would make it easier to see which one is which without having to click on each one, especially handy if you have a few pkgs with same icon.

Something like this:
CFcQbo7.png
And... copying the XMB ?
With the names at right of the icon (TITLE from PARAM.SFO) in white font

I think it will look cool because now the image behind them is going to be removed (or reduced opacity a lot) the icons are going to be like "floating" in the air
Like in the XMB... icons are "floating" too :)

Actually, for more plagios it can be copyed also the way how the "gap" in between icons changes when scrolling them
And the zoom effect for the one selected :)

The names at right of the icons are going to "steal" some space from right though, this is the only contra i see
But it could look nice, is like having the XMB "game" column at left
 
And... copying the XMB ?
With the names at right of the icon (TITLE from PARAM.SFO) in white font

I think it will look cool because now the image behind them is going to be removed (or reduced opacity a lot) the icons are going to be like "floating" in the air
Like in the XMB... icons are "floating" too :)

Actually, for more plagios it can be copyed also the way how the "gap" in between icons changes when scrolling them
And the zoom effect for the one selected :)

The names at right of the icons are going to "steal" some space from right though, this is the only contra i see
But it could look nice, is like having the XMB "game" column at left
What this was based off of was a style that @DeViL303 & I were working on to mimic the xmb. Well it was 2 styles one that looked like the pkg manager and one that looked like the whats new. The icons got bigger when you hovered over them like you said and everything.
We can do a lot with this and we can do something total different with it if you think of a better way :)
 
What this was based off of was a style that @DeViL303 & I were working on to mimic the xmb. Well it was 2 styles one that looked like the pkg manager and one that looked like the whats new. The icons got bigger when you hovered over them like you said and everything.
We can do a lot with this and we can do something total different with it if you think of a better way :)
I like the idea of having a clone of the XMB "game" column at left, at least for that tab
But the way i see it, doesnt needs to have the exact same proportions than the XMB
In the XMB lets say... there is one icon focused (zoomed at center)... and 3 or 4 at top and bottom
It makes a total of 7 or so

But in your app you can display more at smaller size, and the way how the cursor moves over them is different, etc... there are differences and is ok, we dont want to clone XMB completly
So is not exactly like the XMB design, but just a bit inspired in it and adapted to be a pc app

Dunno, just thiking loud and trying to imagine how it will look
 
I got this
2b7fmzo.jpg

The only problem is the lenght of the TITLE

*i reduced size of "out of focus" icons 75%, and minecraft is the same size of the original image
And i have not increased that 47 pixels in height we was talking (to adjust background to 16:9 aspect ratio)... so you are going to have a bit more height, maybe it fits another icon :)
 
I do have a bug in making the icon bigger when you hover over it because the ps3 jumps from one tile to the next but with a mouse things get a little jumpy and I don't know how to explain it
 
I do have a bug in making the icon bigger when you hover over it because the ps3 jumps from one tile to the next but with a mouse things get a little jumpy and I don't know how to explain it
Ok, that zoom was just an extra, the gaps and font size changes too
I wanted to see (and show to you) how it would look with the ideas i mentioned with the icons "floating" and titles at right
Also, a test to see how many icons could fit on the default window size, and how much annoying are going to be the title text lines

Overall i think is fine, but all this changes are open to discussion
 
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