PS3 In-Game Menu

PS3 PS3 In-Game Menu 0.2

Just for reference:
I kept playing around a bit with the screenshot snippet, and now my code can save screenshots in PNG format, and keep the alpha channel information. Also, a very relevant improvement: it doesn't require any additional memory buffers (no mallocs!) because it encodes the .png directly from the video memory.

https://github.com/bucanero/psl1ght-libs/blob/master/dbglogger/source/screenshot.c
 
Would it be possible to fake scanline effects toggling a VSH_menu while playing a PS1 or PS2 ISO game?

xN0KMAo.png

1 - blurry / 2 - scanlines / 3 - pixelated [First is an upscaled but blurred, second is with scanlines and the third is sharp (looses the gradient and depth obtained from the scanlines)]

This way blurry or pixalated 2D PS1 games when they are upscaled with ps1_netemu could take advantage of this feature and apply a empty vsh_menu above the game screen, with a background that is transparent and has horizontal stripes to emulate the crt scanline effects from old tvs and emulators. And so making the picture of the game look better, as intented in the original hardware and time.

More examples
https://twitter.com/richmond_lee/status/1232717885316812800

Someone tried to creat a POC scanline plugin for PSP
https://www.psx-place.com/threads/scanline-v0-1-beta-a-new-psp-plugin-by-omega2058.9948/
 
Just curious, will there be any further updates on this? I tested it with a few games, and I like this plugin, but it seems to be bugged with Split/Second, which was the primary reason I sought after a plugin like this, since it brings up the pause screen if I open the XMB.

I can open the Screenshot Menu while playing Split/Second, and I can take screenshots while in the main menus no problem. But if I press Screenshot while in-game, even though the Screenshot Menu can still be opened and closed, the PS3 will essentially hang (just the music keeps playing,) and all I get is an empty 0 byte screenshot.
And the only reason I don't use the Xbox 360 version for screenshots in this game is because it runs at 1280x672 rather than full 720p.
unknown.png


Other few games I tested - The Simpsons Game, and Blur - worked no problem. Blur was one of the games that seemed to hit the RAM limit often, because sometimes if I pressed Select the menu wouldn't open. I just kept mashing Select and eventually it'd have cleared up enough RAM to load.
Successfully taken screenshot from Blur on PS3, since this game makes the screen completely black if the XMB is opened.
screenshot_2022_10_22_02_02_45.png
 
Just curious, will there be any further updates on this? I tested it with a few games, and I like this plugin, but it seems to be bugged with Split/Second, which was the primary reason I sought after a plugin like this, since it brings up the pause screen if I open the XMB.

I can open the Screenshot Menu while playing Split/Second, and I can take screenshots while in the main menus no problem. But if I press Screenshot while in-game, even though the Screenshot Menu can still be opened and closed, the PS3 will essentially hang (just the music keeps playing,) and all I get is an empty 0 byte screenshot.
And the only reason I don't use the Xbox 360 version for screenshots in this game is because it runs at 1280x672 rather than full 720p.
unknown.png


Other few games I tested - The Simpsons Game, and Blur - worked no problem. Blur was one of the games that seemed to hit the RAM limit often, because sometimes if I pressed Select the menu wouldn't open. I just kept mashing Select and eventually it'd have cleared up enough RAM to load.
Successfully taken screenshot from Blur on PS3, since this game makes the screen completely black if the XMB is opened.
screenshot_2022_10_22_02_02_45.png
no updates. it is rather old and was meant as a "Proof of Concept". it was meant as a demo of what is possible. that is why it includes the source code--so it can be expanded or repurposed by other devs.
 

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