; Windows configuration file for PSPHD
; Game Image
--image="iso/disc01.iso"
; Redirect host0: to a another directory (uncomment to enable).
; By default it's mapped to the working directory where the executable starts
;--host="D:\Sony\PSPHD"
; To dump the original video in PMF format, uncomment the --dumpvideos line
; For example, with the current setting, it will save them in a "D:\Sony\PSPHD\videos" directory (make sure the directory exists)
;--dumpvideos="host0:videos"
; To dump the original audio in Atrac3 format, uncomment the --dumpaudio line
; For example, with the current setting, it will save them in a "D:\Sony\PSPHD\audio" directory (make sure the directory exists)
;--dumpaudio="host0:audio"
; To save the in-game textures as the game runs, uncomment the --texsave line
; For example, with the current setting, it will save them in a "D:\Sony\PSPHD\texdump" directory (make sure the directory exists)
;--texsave="host0:texdump"
;--texmissingsave="host0:texdump"
; To replace specific textures as the game runs, uncomment the --texreplace line
; For example, with the current setting, it will load them from the "D:\Sony\PSPHD\texreplace" directory
; If the --scale setting is set to 4 or 8, the program will also look for replacement textures on '4x' or '8x' directories within this directory
;--texreplace="host0:texreplace"
; This forces alpha blending to on for replaced textures. (uncomment to enable)
; With this we can freely make use of a normal alpha channel on replacement textures
;--replacementalpha=true
; This enables bilinear filtering on replaced textures. (uncomment to enable)
;--replacementfilter=true
; Antialiasing mode. SSAA4x looks best, MSAA4x only smooths edges.
; Choices: off, SSAA4x, MSAA4x
--antialias=SSAA4x
; Enable switching between original and replacement textures at runtime using the L3 button on a DS4 or the 'T' key on Windows
;--texswitch=true
; Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load
;--autoresampler=true
; Turns on filtering of CLUT hashes to avoid repeat indexed textures
--texclutmode=filter
; Enable Multiple Savegames
--multisaves=true
; Custom locoroco2 texture hasher
;--texcachemode="locoroco2"
; X/O button mode. "oenter" sets Circle as enter, "xenter" sets Cross as enter. If not present/enabled, it's selected by the system language (Asian
; languages default to oenter, everything else "xenter"). Notice this only works when the game queries the PSP OS for the button configuration.
;--xobuttonmode="xenter"
; Use vector fonts for the system fonts
--fontreplace="host0:pspfonts"
; Enable encrypted savegames
--securesaves=true
; Adjust overall volume level (does not include pad speaker volume). Range from 0.0 (min) to 1.0 (max)
--volume="0.50"
; Set age restriction
--agerestrict=0
--notrophies=true
;--spu2Trace=true
;--spu2-c1-memin-to-bgm=true