I managed to do what i wanted!I think i know why it happened, a lot of the .sprx (or maybe all them, not sure) have the structure of <ObjectTree> from the .rco hardcoded inside the .sprx
In plain words... the .sprx is going to search inside the .rco for the objects under <ObjectTree> in his original positions
We can add objects (always at bottom to dont displace the officials) but we cant reorder, delete, or rename the officials
What broke the rco in that test was deleting the <plane> objects... is needed to keep them... but we can make then to load a dummy from <ImageTree>
And we can replace in the <plane> the value responsible to load the <Image> from <ImageTree> so it will be displayed as a polygon (without image)
And we can "hide" the polygon created by the <plane> too by changing the "color" (the value of alpha channel)
There were problems with the configuration offered by RCOMAGE. I took pictures that PS3 PRO MOD offers to get as close as possible to its .rco while keeping the original appearance as much as possible
Thank you for the precious information that you gave me because i still didn't know much about it