PS3 Rebug Package Manager (standalone)

Developer Sandungas has released a Standalone version of REBUG's Package Manager , this is the same official version with a few changes in the Installation process for installing on other CFW's other the REBUG. This actually can be done with various tools such as Cobra CFW Tools and XMB Mod Manager (the installation of Package Manager on other non REBUG firmwares), but here is a bit of an explanation in how this process works with a few other minor changes from sandungas, Checkout all the details in quote provided below of this release:

install_package_manager1.png

sandungas said:
Rebug Package Manager (standalone)

Is the same package manager used in all classic rebug firmwares, the most notable modification is the installation method and the modifications made in the provided install_package_files.xml, it has been "unlinked" from the resources inside .rco files (the .xml doesnt loads any custom resource from inside .rco's... this is why is named standalone because is not dependant of any other custom modification)


Features

  • All the custom code is in a separated .xml, easy to implement, manage, mantain, update, etc....
  • All the Rebug Package Manager custom texts has been hardcoded in english in the install_package_files.xml (in vintage rebug versions was harcoded in english inside the .rco's and later harcoded in several languages by joonie inside the .rco's)
  • The rebug red custom PSN icon that appeared in a subfolder inside the "package manager" has been replaced by the default folder icon (originally the icon was loaded from explore_plugin_full.rco)
  • All this means in few words... it can be installed in any CFW past/present/future very easy with a simple edit in the original .xml's


Standalone Installation
Because you are supposed to be in a cfw before installing this, it means you have the item "install package files" in your xmb, is located inside:
dev_flash/vsh/resource/explore/xmb/category_game.xml and category_game_tool2.xml (it can appear several times for all PS3 models CEX/DEX/DECR/ARC)

Step 1.- Make a copy category_game.xml and category_game_tool2.xml and move to PC, open them in notepad++ and search for this "item"
Code:
            <Query
                class="type:x-xmb/folder-pixmap"
                key="seg_package_files"
                src="[URL="http://www.psx-place.com/forum/usertag.php?do=list&action=hash&hash=seg_package_files"]#seg_package_files[/URL] "
                />
Step 2.- Replace by:
Code:
            <Query
                class="type:x-xmb/folder-pixmap"
                key="seg_package_files"
                src="xmb://localhost/%flash/xmb/install_package_files.xml[URL="http://www.psx-place.com/forum/usertag.php?do=list&action=hash&hash=seg_package_files"]#seg_package_files[/URL] "
                />
Step 3.- Save the changes
Step 4.- Copy the modifyed files category_game.xml and category_game_tool2.xml and the provided file install_package_files.xml back to the PS3


Notes


  • In a official DEX XMB (and most cfw) the item "seg_package_files" is placed in the list inmediatly before "seg_gameexit" but you can place it at any other position, as example on top of game column
  • xmb://localhost/ is the function that loads another .xml At the end of the function is used the character # that loads an specific segment from the other .xml %flash is a short form of path: dev_flash/vsh/resource/explore/
  • For testing purposes you can load the file install_package_files.xml from the root of a usb device by using: src="xmb://localhost/dev_usb000/install_package_files.xml#seg_package_files "

Thanks
Team AC1D, Team Rebug, Team XMBM+

Source
: PlayStationHAX.it
 
Is compatible with any firmware from version 1.00 up to 9.99 and easy to add to any firmware :)


When i did this i tryed to be strict to respect he original as most as posible
My changes was mostlly to make it independant of any resource (this is why i named it standalone) but is the same than rebug package manager iirc
Thank you I got it all situated last night and have my backwards compatible model finally where I think I want it to be it's running actually a hybrid firmware kind of based off overflow and Ferrox. I don't know why but there package manager is the only thing that will hide all of those bubbles collectively but it was super easy to apply and work great the first time thank you so much
 
When i did this i tryed to be strict to respect he original as most as posible
My changes was mostlly to make it independant of any resource (this is why i named it standalone) but is the same than rebug package manager iirc
Thats cool, Oh yes Im sure your version is the same, I wasn't clear, I was talking about the method I described not being the same, as it would just be moving the bubbles into the Overflow package manager basically.
 
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Thats cool, Oh yes Im sure this is the same, I wasn't clear, I was talking about the method I described not being the same, as it would just be moving the bubbles into the Overflow package manager basically.


Well when I got the pkg manager working the bubbles where still on the XMB and under PSN for the manager. I used your info to hide them neatly again. I have coldboots and epilepsy warning disabled. The sound still plays so I made muted audio as without them or blank ones I froze at the screen. Boot times are quick now.

XMBM and Rebug pkg manager are installed. I am very happy with how it all turned out. Now I have a few more RCO edits and my CFW is done. It's neat and clean but still in the red and black I like to use.
 
Im not sure if this will suit you as its not the same as havinga full version of "Rebugs Package manager", but just so you know, if you download my webMAN Launchpad v0.16 pkg, and either select the option to install it OR select the option to uninstall it , all your bubbles will get moved inside the "from Hard Drive" section, So this way you move the bubbles but still keep the custom "Install Package Files" from Overflow.

I did this when I added support for XMBM+ to the category game xml (so it will also add the XMBM+ entry to your category game xml). I have made it like this on all the other 5 firmwares that the WMLP installer supports too.

They all have their own category game xmls modified individually to show XMBM+ (if its installed), and to move the bubbles if required. I also added the path dev_hdd0/packages to the "From Hard Drive" section.

It was like this in the Overflow 4.81 PUP:
Code:
<View id="seg_install_files_hdd0_path">
<Items>
<Query class="type:x-xmb/xmlpackagefolder" key="host_provider_flash" src="host://localhost/q?path=/dev_flash/packages&suffix=.pkg&subclass=x-host/package" />
</Items>
</View>

I made it like this:
Code:
<View id="seg_install_files_hdd0_path">
<Items>
<Query class="type:x-xmb/xmlpackagefolder" key="host_provider_flash" src="host://localhost/q?path=/dev_flash/packages&suffix=.pkg&subclass=x-host/package" />
<Query class="type:x-xmb/xmlpackagefolder" key="host_provider_hdd" src="host://localhost/q?path=/dev_hdd0/packages&suffix=.pkg&subclass=x-host/package" />
<Query class="type:x-xmb/folder-pixmap" key="seg_hdd_install" src="ese://localhost/query?type=install_game"/>
<Query class="type:x-xmb/folder-pixmap" key="seg_pkg_install" src="ese://localhost/query?type=install_pkg"/>
</Items>
</View>


NOTE: Just incase you didnt notice, in the newer versions of XMBM+ like 0.24.001 or higher, it shows the bubbles inside "Package Manager Plus" aswell.


Good idea :)
I took your advice and added the hdd0/packages to the from hard drive part of my install packages, keep the good ideas coming my way :p

@sandungas
I love to see releases like this that are multi version fw and will last the test of time as they don't need to be changed with new versions of fw Good work.
 
Good idea :)
I took your advice and added the hdd0/packages to the from hard drive part of my install packages, keep the good ideas coming my way :p

@sandungas
I love to see releases like this that are multi version fw and will last the test of time as they don't need to be changed with new versions of fw Good work.

xml files should be fine. rco files - sometimes weird things can happen if modifying the same lines. sprx files, sometimes the offsets r the same, just encrypted with different keys or the same key but different revision. the offsets, though, u can scan for the same hex length which may have a different offset but work. when I modified the sprx to allow gameboot video and sound to work on 4.xx firmware. the hex length was the same, but the offset was different. afaik, mfw scans for the hex length to prevent this problem.
 
This is my way of installing different packages. I keep every update or dlc package for each game on separate folders. I mount it through multiman and then i go to the XMB, choose "install package files from standard location" and everything works fine.

When used the standalone package manager on my cfw of choice, this didn't worked. So i added a line to the xml and everything runs correctly now.

<Query class="type:x-xmb/xmlpackagefolder" key="host_provider_host" src="host://localhost/q?path=/app_home&suffix=.pkg&subclass=x-host/package" />

by adding this under the items list on <View id="seg_install_files_og_path"> i managed to make it work.

Hope it helps.
 
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