PS3 [Release] Modern Clock UI 4.82 - 4.84

If i remember right... the "waterdrop" animation is taken from PSP firmware
So... you can take a look at the PSP firmware rco's to see how it was working... or to try to get some inspiration to make some frankenstein :D

I like this one from PS3 though, is pretty cool because it looks like moving in 3D
Hmmm. it cant be seen in the forum because is made with white colors only... check the link here:
https://imgur.com/2rjGdbe


Edit:
This image is located inside explore_plugin_full.rco / tex_playing.gim (30x900 pixels)
That image is not the one I meant, That image is the one that shows next to download management when there are active downloads. I was talking about the image that shows up when you are updating firmware and its searching for a PUP, it looks more like a water drop than the one tex_playing.gim.

See it here in this video in the top right hand corner at 0.03 seconds, its still in current OFW in recovery mode, not sure if it shows anywhere else

 
That image is not the one I meant, That image is the one that shows next to download management when there are active downloads. I was talking about the image that shows up when you are updating firmware and its searching for a PUP, it looks more like a water drop than the one tex_playing.gim.

See it here in this video in the top right hand corner at 0.03 seconds, its still in current OFW in recovery mode, not sure if it shows anywhere else

Well, I do not know if you have seen it, but I have attached the files system_plugin.rco of FW 1.02 and 2.50 (along with others) that if I am not mistaken it should be this animation that you mentioned .... I attached it in case it is useful
 
that if I am not mistaken it should be this animation that you mentioned .... I attached it in case it is useful
I have all rcos from all firmware so that is not an issue. I was just mentioning that the image I think would be a good replacement for the clock animation was not one the same as the one that sandungas was talking about.
 
You misunderstood me ;)
That animation image that looks like a "waterdrop" is the one that was taken from PSP firmware, actually the PS3 pre-retail firmware have lot of images taken from PSP firmware

I mentioned the other that looks like a spinning 3D object because is made in the same way... are a single image with a huge height and it seems the firmware "crops" them on real time to identify each "frame" of the animation
We cant change the number of frames of the animation, neither the times, but we can replace the images

---------------
And there is another animation made with the clock.... the clock is composed by 3 images, the outline circle, a "small" line (for hours) and a "long" line (for minutes)
The animation makes the "long" and "short" lines to spin faster
This doesnt have much room for custom modifications, we could change the images but doing some different design with them looks tricky
 
I have all rcos from all firmware so that is not an issue. I was just mentioning that the image I think would be a good replacement for the clock animation was not one the same as the one that sandungas was talking about.
I understand, it would really be very good implementation (which I think should give work to add ... or not) Sony should not have removed this animation and have replaced with static ... which by the way is ugly lol
 
You misunderstood me ;)


Oh I see.

This doesnt have much room for custom modifications, we could change the images but doing some different design with them looks tricky

I was hoping @dazzaXx could link up the waterdrop somehow in place of the little clock. Does it not just call the gim, and the animation info is stored in the gim? or is it just the frames in the gim, and the "control" is elsewhere?
 
I can look into that


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Cool. Have a look. I'm not sure if the one currently in OFW recovery mode is actually in an RCO at all, The reason I say this is that recovery mode still works without any RCOs AFAIK. It's possible it's not in any RCO currently, and we will need to add it from older FW. I'm not sure of the name or anything about it tbh.

I know I have all rco images in a folder, 2943 of them, and I have not seen it, but I might have missed it.
 
The GIM format supports animations, but the PS3 clock is not using this feature of the GIM format, the "control" of the PS3 clock is made with the rcoxml objects and with code inside a .sprx

I was taking a rought look at the rcoxml stuff and there is an object specific for the clock, under it you can see how are mentioned the "long" and "short" images, it also have an unique event named something like "onClockTick"
That "ticks" im not sure if meants the processor "ticks" (an usual way to meassure time with code using the internal processor clock as reference)... or the counters of how the "long" and "short" lines moves

Also, there is another object named "Spin" and "ItemSpin" that i bet are used by the clock... is just doesnt appears in the rcoxml code so probably are called from inside the sprx
 
The GIM format supports animations, but the PS3 clock is not using this feature of the GIM format, the "control" of the PS3 clock is made with the rcoxml objects and with code inside a .sprx
...
Also, there is another object named "Spin" and "ItemSpin" that i bet are used by the clock... is just doesnt appears in the rcoxml code so probably are called from inside the sprx
Ok, maybe that complicated method could be patched out, and it could just call a standard animation gim instead in the same place, I dont know, but that would be cool if we could do mods like that. Adding new images.

Looking at early firmware will help, as it was called fromon the XMB as a loading icon back then, which is exactly what we want to do now. It was most likely a normal animation gim back then too I'm guessing
 
Ok, maybe that complicated method could be patched out, and it could just call a standard animation gim instead in the same place, I dont know, but that would be cool if we could do mods like that. Adding new images.

Looking at early firmware will help, as it was called fromon the XMB as a loading icon back then, which is exactly what we want to do now. It was most likely a normal animation gim back then too I'm guessing
Not sure, but at this point i think is not posible because involves several hacks, what i mentioned about GIM format supporting animations is something i realized when i was mapping the internal GIM structure and experimenting with all the features supported by gimconv.exe (that are a lot)

The GIM format is not a container, is actually a "custom" image format invented by sony and the goal was to implement most of the features required by other standard image formats for the playstation familly (and i bet some more devices)

But i never found an animated GIM inside PSP or PS3 firmwares, the only animated GIMs i saw was made by me as experiments to guinea pigging them in a hexeditor but i never tested them in PS3
And i just made a few test with them, the thing becomes complicated because you need to enable special settings or prepare files specific for it, and i had another features to investigate
But just to mention something interesting to get an idea, with gimconv.exe you can convert AVI ---to---> GIM (and if i remember right... also GIF ---to---> GIM)

In other words, i know the GIM format supports animations, but i dont know if the openGL used by the PS3 XMB allows to use them... or if there are some restrictions of specific places of the PS3 XMB where can be used
 
But i never found an animated GIM inside PSP or PS3 firmwares, the only animated GIMs i saw was made by me as experiments to guinea pigging them in a hexeditor but i never tested them in PS3
Is the tex_playing.gim and images like it not animations really? They even have "anim" in the names?

These type:

tex_arrow_xmb.png
tex_arrow_anim.png
tex_arrow_anim_shadow.png
 
Are plain images, you can prepare a custom PNG image of the same size and create the GIM like an standard GIM

My guess is the firmware loads the image in a memory area that uses a "predefined layout" that matches the positions of every frame
This way the firmware can load the frames individually because it knows the memory offsets of all them
 
Are plain images, you can prepare a custom PNG image of the same size and create the GIM like an standard GIM

My guess is the firmware loads the image in a memory area that uses a "predefined layout" that matches the positions of every frame
This way the firmware can load the frames individually because it knows the memory offsets of all them
Ok, well, I guess this is how Sony does animations then, if we have no examples in any PSP or PS3 firmware of real animations, and they are doing it like this, then maybe this is just the best or only way.
 
By the way, i wanted to ask, just to make sure, but ill ask anyway for the safety of it! [emoji23]

While tampering with the system.rco (i think its what its called) i softbricked the C04, upon booting the XMB it straight freezes, the machine can access the FTP, which i could restore the original dev_flash file, but i forgot its locked, unless you are in DEX mode, which i kept mine on CEX.

So by doing a firmware reinstall, it restores the firmware to the default state, and replaces the bad system.rco,its that correct? Like a clean linux install? [emoji23]

Sent from my G8341 using Tapatalk
 
By the way, i wanted to ask, just to make sure, but ill ask anyway for the safety of it! [emoji23]

While tampering with the system.rco (i think its what its called) i softbricked the C04, upon booting the XMB it straight freezes, the machine can access the FTP, which i could restore the original dev_flash file, but i forgot its locked, unless you are in DEX mode, which i kept mine on CEX.

So by doing a firmware reinstall, it restores the firmware to the default state, and replaces the bad system.rco,its that correct? Like a clean linux install? [emoji23]

Sent from my G8341 using Tapatalk
Yeah it should do. But if you don't want to do that, just video reset the ps3 and leave it on the hdmi detected screen, then you can FTP to it and replace the corrupted .rco with a fresh one.
 
Yeah it should do. But if you don't want to do that, just video reset the ps3 and leave it on the hdmi detected screen, then you can FTP to it and replace the corrupted .rco with a fresh one.
Really? I tried when the XMB froze
,and. I couldn't replace any of it.

Are you sure it will work, just like that, remember my dev_blind its protected against writing, so by putting it in Video Mode it unlocks the dev_blind temporarily?

I am telling this that after I've changed a few capacitors, my console 3 beeps when i shut it down or Hard reset it, basically the PS3 forgets to navigate into safe mode, unless i change more capacitors to stabilize the shutdown sequence.

Sent from my G8341 using Tapatalk
 
Really? I tried when the XMB froze
,and. I couldn't replace any of it.

Are you sure it will work, just like that, remember my dev_blind its protected against writing, so by putting it in Video Mode it unlocks the dev_blind temporarily?

I am telling this that after I've changed a few capacitors, my console 3 beeps when i shut it down or Hard reset it, basically the PS3 forgets to navigate into safe mode, unless i change more capacitors to stabilize the shutdown sequence.

Sent from my G8341 using Tapatalk
Reset the video, leave it on the detected HDMI screen, open FileZilla (which i use to FTP), connect to the PS3, and type /dev_blind where it says "Remote Site:" it should work and you can fix the file.
 
Reset the video, leave it on the detected HDMI screen, open FileZilla (which i use to FTP), connect to the PS3, and type /dev_blind where it says "Remote Site:" it should work and you can fix the file.
Ahhhh,i see well worth the try, many thanks you saved my bacon, now i just have to solder the Capacitors again to start the PS3.

Even in CEX mode it will work? [emoji23]

Sent from my G8341 using Tapatalk
 
@Naked_Snake1995 ... yesterday I made a coldboot classic of ps3, I used the image of the rco, the position of the name was the same as the original, however, without the transition ( When I learn to make the transition to it, I will send it to you;) ) I was looking for the post where you were talking about it more pinky. .. but I did not find it.
 
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