UPDATE - PS3 StoreHaxx now been released (See included link)
PlayStation Store App with ALL functionality removed! It has been modified to only display the Unique Console ID (IDPS & PSID) and nothing else.
Coming Soon (original Article): As the PS3Xploit team continues the journey in an effort to bring PS3Xploit Tools and Hacks from 4.82 firmware to 4.83, a mission that is in development currently from @bguerville and @esc0rtd3w. During the research the team has stumbled upon a trick they decided to share very soon with everyone that entails the dumping of IDPS / PSID on 4.83 and lower and also is compatible with both Official Firmware & Custom Firmware along with any model PS3 Console. There is no exploit within this "release", this is only a funny poc to show that the Store app has untapped potential BUT this release DOES NOT bring us any closer to CFW installations from OFW 4.83 or the ability to use etHANol (aka HAN) hacks whatsoever. The team is currently still working on those other tasks and while there has been progress in their research for 4.83, it's a long journey and there are No Guarantees or Estimated Time of Arrivals.
The PS3Xploit Team has informed us that the release will take place within 24 hours from the time of this posting.
UPDATE: has now been Released Checkout the details @
PS3Xploit 4.83 IDPS/PSID Dumping Method
What it does:
- Retrieves Unique Console ID (IDPS & PSID)
- Nothing Else
It is NOT these things:
- An exploit
- A way to enable CFW
- A way to install/enable HAN
- A way to do anything, but retrieve Console ID
What it will become:
- Nothing More
Very easy to use!
The PS3Xploit Team is now accepting donations via:
A look at previous PS3Xploit Team releases: >> psx-place.com
PS3 [Released - PS3 StoreHaxx 4.83] A PSID / IDPS Dumping Method for 4.83 by PS3Xploit Team
By STLcardsWS on Jan 21, 2019 at 7:28 PM
RetroArch (PS2 - v1.8.8) - Utilizing New PS2 SDK / Toolchain adds performance upgradesThere has been some great work being done in the PS2 community, First off i would like to give two PS2 developer a big shoutout and some recognition (I failed in doing so in my previous coverage back in April, thanks to @TnA for pointing that out ) with work done on the PS2 SDK / Toolchain as PS2 developer's @uyjulian and @Maximus32 have been working and progressing the toolchain and SDK for sometime as you can read about some of that progress and follow some of the development in this thread.
Developer @fjtrujy has also put in some great work to the project and has utilized and adopted the improved toolchain for the RetroArch PS2 port and can be seen with the release of RetroArch v1.8.8 and its been a good descion for the homebrew (multi-system emulator) as it has been getting significant performance increases, right now we only have one new core and its a classic from the 80's (theodore libretro core), but the existing cores have an incredible performance boost for instance the QuickNESContinue reading
The latest with RetroArch (PS4-Unofficial): PSP emulation in next update along with OOSDK conversionSince the release of unofficial version of RetroArch (PS4-R3) from developer @OsirisX and subsequently the source code release that came along with it, we surprisingly have not seen or heard much in regards to an official team adopting this release to make it official. We can however more then likely gather some clues and "connect some dots" from the OG port that started it all on the PS3 and has since been pulled in recent and replace with the still in development Psl1ght (Open Source) SDK port rather then the previous versions that used the official sony sdk. With the Open Orbis SDK (OoSDK) release recently for the PS4, this seems to be the approach for the PS4 to become official as well,
Recently developer OsirisX has stated that he wants to convert the project's to OoSDK before another release is made, but the developer has already made some progress and teases a bit of that progress in the video below showing a new core being supported in PPSSPP. When asked about potential PSP or PS2 Support the developer stated the plan is to include PSP support (via PPSSPP core) in the next release. The teaser video show's GTA Vice City Stories being quite playable (video shows FPS counter) so if this game looks this well, many others should play very well also. There is still alot of great development going on with this port by developer OsirisX. .Continue reading
Super Console Wars - v1.0 (by @Acekone1 & @Lapy05575948)We have a new Homebrew Game released for the PS4 (Also available on Windows / Android / Xone / Switch (update now on PS Vita)) from developer Lapy of Lapy Games, this time around the developer who has brought us other games like River Raid Remake & Duck Hunt /Wild Gunman Remake's (and many games other's (9) found in the Lapy's Game Collection has collaborated with Acekone1 in this release. Acekone1 came up with the original concept, while also designing many of the elements that reside in the game. Where as developer Lapy did the programming portion of the game Powered by the Unity Engine for this Homebrew Game creation.
Super Console Wars is the title, its gameplay can be seen in the included ScreenShots and Video attached, S.C.W.'s main characters are some familiar faces from the video game industry as head figures of Sony, Microsoft & Nintendo who embark's on a new journey in this title where you "Choose your side and fight against fans & haters!". This platform shooter put those characters in an adventure that spans 5 stages (sectors). With an included final boss, but along the way you will encounter 4 different types of enemies in this journey (more info on those enemies in the tab below). The game can be played in both English or Spanish languages. Also, the devs have snuck in some Easter Eggs to be foundContinue reading
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