sandungas
Developer
For the record... back in april 2018 i explained in this forum how the "include" works in XMBML files (post #6)This is a cool feature of XML that I didn't know. I will start using it from today's build.
It saves 96 bytes per line (I only could take off 2 lines due the "info" pair is variable).
So in 300 games it will save 28KB of memory and processing.
https://www.psx-place.com/threads/s...mb-items-partially-working.17313/#post-115487
And a couple of posts later (post #8) i wrote an example of how to implement it in webman
https://www.psx-place.com/threads/s...mb-items-partially-working.17313/#post-115495
But i think i mentioned it to you way before that date... i was thinking in it since the first time i realized about how the "include" works (months/years before i wrote the posts of the links, i was lucky to be given the files from some pre-retail firmwares lot of time before that thread)
Is nice you are going to use it finally, it allows to split the info in groups a lot, there are many ways to do it, actually i wonder if it can be made in "cascade"
Depending of how is made (and his restrictions), yeah, is going to shorten the xmbml files a lot
